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egui/
viewport.rs

1//! egui supports multiple viewports, corresponding to multiple native windows.
2//!
3//! Not all egui backends support multiple viewports, but `eframe` native does
4//! (but not on web).
5//!
6//! You can spawn a new viewport using [`Context::show_viewport_deferred`] and [`Context::show_viewport_immediate`].
7//! These needs to be called every frame the viewport should be visible.
8//!
9//! This is implemented by the native `eframe` backend, but not the web one.
10//!
11//! ## Viewport classes
12//! The viewports form a tree of parent-child relationships.
13//!
14//! There are different classes of viewports.
15//!
16//! ### Root viewport
17//! The root viewport is the original viewport, and cannot be closed without closing the application.
18//!
19//! ### Deferred viewports
20//! These are created with [`Context::show_viewport_deferred`].
21//! Deferred viewports take a closure that is called by the integration at a later time, perhaps multiple times.
22//! Deferred viewports are repainted independently of the parent viewport.
23//! This means communication with them needs to be done via channels, or `Arc/Mutex`.
24//!
25//! This is the most performant type of child viewport, though a bit more cumbersome to work with compared to immediate viewports.
26//!
27//! ### Immediate viewports
28//! These are created with [`Context::show_viewport_immediate`].
29//! Immediate viewports take a `FnOnce` closure, similar to other egui functions, and is called immediately.
30//! This makes communication with them much simpler than with deferred viewports, but this simplicity comes at a cost: whenever the parent viewports needs to be repainted, so will the child viewport, and vice versa.
31//! This means that if you have `N` viewports you are potentially doing `N` times as much CPU work. However, if all your viewports are showing animations, and thus are repainting constantly anyway, this doesn't matter.
32//!
33//! In short: immediate viewports are simpler to use, but can waste a lot of CPU time.
34//!
35//! ### Embedded viewports
36//! These are not real, independent viewports, but is a fallback mode for when the integration does not support real viewports.
37//! In your callback is called with [`ViewportClass::EmbeddedWindow`] it means the viewport is embedded inside of
38//! a regular [`crate::Window`], trapped in the parent viewport.
39//!
40//!
41//! ## Using the viewports
42//! Only one viewport is active at any one time, identified with [`Context::viewport_id`].
43//! You can modify the current (change the title, resize the window, etc) by sending
44//! a [`ViewportCommand`] to it using [`Context::send_viewport_cmd`].
45//! You can interact with other viewports using [`Context::send_viewport_cmd_to`].
46//!
47//! There is an example in <https://github.com/emilk/egui/tree/main/examples/multiple_viewports/src/main.rs>.
48//!
49//! You can find all available viewports in [`crate::RawInput::viewports`] and the active viewport in
50//! [`crate::InputState::viewport`]:
51//!
52//! ```no_run
53//! # let ctx = &egui::Context::default();
54//! ctx.input(|i| {
55//!     dbg!(&i.viewport()); // Current viewport
56//!     dbg!(&i.raw.viewports); // All viewports
57//! });
58//! ```
59//!
60//! ## For integrations
61//! * There is a [`crate::InputState::viewport`] with information about the current viewport.
62//! * There is a [`crate::RawInput::viewports`] with information about all viewports.
63//! * The repaint callback set by [`Context::set_request_repaint_callback`] points to which viewport should be repainted.
64//! * [`crate::FullOutput::viewport_output`] is a list of viewports which should result in their own independent windows.
65//! * To support immediate viewports you need to call [`Context::set_immediate_viewport_renderer`].
66//! * If you support viewports, you need to call [`Context::set_embed_viewports`] with `false`, or all new viewports will be embedded (the default behavior).
67//!
68//! ## Future work
69//! There are several more things related to viewports that we want to add.
70//! Read more at <https://github.com/emilk/egui/issues/3556>.
71
72use std::sync::Arc;
73
74use crate::{AsId, Context, Id, Ui};
75use epaint::{Pos2, Vec2};
76
77// ----------------------------------------------------------------------------
78
79/// The different types of viewports supported by egui.
80#[derive(Clone, Copy, Default, Hash, PartialEq, Eq)]
81#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
82pub enum ViewportClass {
83    /// The root viewport; i.e. the original window.
84    #[default]
85    Root,
86
87    /// A viewport run independently from the parent viewport.
88    ///
89    /// This is the preferred type of viewport from a performance perspective.
90    ///
91    /// Create these with [`crate::Context::show_viewport_deferred`].
92    Deferred,
93
94    /// A viewport run inside the parent viewport.
95    ///
96    /// This is the easier type of viewport to use, but it is less performant
97    /// at it requires both parent and child to repaint if any one of them needs repainting,
98    /// which effectively produces double work for two viewports, and triple work for three viewports, etc.
99    ///
100    /// Create these with [`crate::Context::show_viewport_immediate`].
101    Immediate,
102
103    /// The fallback, when the egui integration doesn't support viewports,
104    /// or [`crate::Context::embed_viewports`] is set to `true`.
105    ///
106    /// If you get this, it is because you are already wrapped in a [`crate::Window`]
107    /// inside of the parent viewport.
108    EmbeddedWindow,
109}
110
111// ----------------------------------------------------------------------------
112
113/// A unique identifier of a viewport.
114///
115/// This is returned by [`Context::viewport_id`] and [`Context::parent_viewport_id`].
116#[derive(Clone, Copy, Hash, PartialEq, Eq)]
117#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
118pub struct ViewportId(pub Id);
119
120// We implement `PartialOrd` and `Ord` so we can use `ViewportId` in a `BTreeMap`,
121// which allows predicatable iteration order, frame-to-frame.
122impl PartialOrd for ViewportId {
123    fn partial_cmp(&self, other: &Self) -> Option<core::cmp::Ordering> {
124        Some(self.cmp(other))
125    }
126}
127
128impl Ord for ViewportId {
129    fn cmp(&self, other: &Self) -> core::cmp::Ordering {
130        self.0.value().cmp(&other.0.value())
131    }
132}
133
134impl Default for ViewportId {
135    #[inline]
136    fn default() -> Self {
137        Self::ROOT
138    }
139}
140
141impl core::fmt::Debug for ViewportId {
142    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
143        self.0.short_debug_format().fmt(f)
144    }
145}
146
147impl ViewportId {
148    /// The `ViewportId` of the root viewport.
149    pub const ROOT: Self = Self(Id::NULL);
150
151    #[inline]
152    pub fn from_hash_of(source: impl AsId) -> Self {
153        Self(Id::new(source))
154    }
155}
156
157impl From<ViewportId> for Id {
158    #[inline]
159    fn from(id: ViewportId) -> Self {
160        id.0
161    }
162}
163
164impl nohash_hasher::IsEnabled for ViewportId {}
165
166/// A fast hash set of [`ViewportId`].
167pub type ViewportIdSet = nohash_hasher::IntSet<ViewportId>;
168
169/// A fast hash map from [`ViewportId`] to `T`.
170pub type ViewportIdMap<T> = nohash_hasher::IntMap<ViewportId, T>;
171
172/// An order map from [`ViewportId`] to `T`.
173pub type OrderedViewportIdMap<T> = std::collections::BTreeMap<ViewportId, T>;
174
175// ----------------------------------------------------------------------------
176
177/// Image data for an application icon.
178///
179/// Use a square image, e.g. 256x256 pixels.
180/// You can use a transparent background.
181#[derive(Clone, Default, PartialEq, Eq)]
182#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
183pub struct IconData {
184    /// RGBA pixels, with separate/unmultiplied alpha.
185    pub rgba: Vec<u8>,
186
187    /// Image width. This should be a multiple of 4.
188    pub width: u32,
189
190    /// Image height. This should be a multiple of 4.
191    pub height: u32,
192}
193
194impl IconData {
195    #[inline]
196    pub fn is_empty(&self) -> bool {
197        self.rgba.is_empty()
198    }
199}
200
201impl core::fmt::Debug for IconData {
202    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
203        f.debug_struct("IconData")
204            .field("width", &self.width)
205            .field("height", &self.height)
206            .finish_non_exhaustive()
207    }
208}
209
210impl From<IconData> for epaint::ColorImage {
211    fn from(icon: IconData) -> Self {
212        profiling::function_scope!();
213        let IconData {
214            rgba,
215            width,
216            height,
217        } = icon;
218        Self::from_rgba_premultiplied([width as usize, height as usize], &rgba)
219    }
220}
221
222impl From<&IconData> for epaint::ColorImage {
223    fn from(icon: &IconData) -> Self {
224        profiling::function_scope!();
225        let IconData {
226            rgba,
227            width,
228            height,
229        } = icon;
230        Self::from_rgba_premultiplied([*width as usize, *height as usize], rgba)
231    }
232}
233
234// ----------------------------------------------------------------------------
235
236/// A pair of [`ViewportId`], used to identify a viewport and its parent.
237#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
238#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
239pub struct ViewportIdPair {
240    pub this: ViewportId,
241    pub parent: ViewportId,
242}
243
244impl Default for ViewportIdPair {
245    #[inline]
246    fn default() -> Self {
247        Self::ROOT
248    }
249}
250
251impl ViewportIdPair {
252    /// The `ViewportIdPair` of the root viewport, which is its own parent.
253    pub const ROOT: Self = Self {
254        this: ViewportId::ROOT,
255        parent: ViewportId::ROOT,
256    };
257
258    #[inline]
259    pub fn from_self_and_parent(this: ViewportId, parent: ViewportId) -> Self {
260        Self { this, parent }
261    }
262}
263
264/// The user-code that shows the ui in the viewport, used for deferred viewports.
265pub type DeferredViewportUiCallback = dyn Fn(&mut Ui) + Sync + Send;
266
267/// Render the given viewport, calling the given ui callback.
268pub type ImmediateViewportRendererCallback = dyn for<'a> Fn(&Context, ImmediateViewport<'a>);
269
270/// Control the building of a new egui viewport (i.e. native window).
271///
272/// See [`crate::viewport`] for how to build new viewports (native windows).
273///
274/// The fields are public, but you should use the builder pattern to set them,
275/// and that's where you'll find the documentation too.
276///
277/// Since egui is immediate mode, `ViewportBuilder` is accumulative in nature.
278/// Setting any option to `None` means "keep the current value",
279/// or "Use the default" if it is the first call.
280///
281/// The default values are implementation defined, so you may want to explicitly
282/// configure the size of the window, and what buttons are shown.
283#[derive(Clone, Debug, Default, Eq, PartialEq)]
284pub struct ViewportBuilder {
285    /// The title of the viewport.
286    /// `eframe` will use this as the title of the native window.
287    pub title: Option<String>,
288
289    /// This is wayland only. See [`Self::with_app_id`].
290    pub app_id: Option<String>,
291
292    /// The desired outer position of the window.
293    pub position: Option<Pos2>,
294    pub inner_size: Option<Vec2>,
295    pub min_inner_size: Option<Vec2>,
296    pub max_inner_size: Option<Vec2>,
297
298    /// Whether clamp the window's size to monitor's size. The default is `true` on linux, otherwise it is `false`.
299    ///
300    /// Note: On some Linux systems, a window size larger than the monitor causes crashes
301    pub clamp_size_to_monitor_size: Option<bool>,
302
303    pub fullscreen: Option<bool>,
304    pub maximized: Option<bool>,
305    pub resizable: Option<bool>,
306    pub transparent: Option<bool>,
307    pub decorations: Option<bool>,
308    pub icon: Option<Arc<IconData>>,
309    pub active: Option<bool>,
310    pub visible: Option<bool>,
311
312    // macOS:
313    pub fullsize_content_view: Option<bool>,
314    pub movable_by_window_background: Option<bool>,
315    pub title_shown: Option<bool>,
316    pub titlebar_buttons_shown: Option<bool>,
317    pub titlebar_shown: Option<bool>,
318    pub has_shadow: Option<bool>,
319
320    // windows:
321    pub drag_and_drop: Option<bool>,
322    pub taskbar: Option<bool>,
323
324    pub close_button: Option<bool>,
325    pub minimize_button: Option<bool>,
326    pub maximize_button: Option<bool>,
327
328    pub window_level: Option<WindowLevel>,
329
330    pub mouse_passthrough: Option<bool>,
331
332    // X11
333    pub window_type: Option<X11WindowType>,
334    pub override_redirect: Option<bool>,
335
336    /// Target monitor index for borderless fullscreen.
337    ///
338    /// When set, the window is placed in borderless fullscreen on the monitor at
339    /// the given index in `available_monitors()` order (same order returned by
340    /// winit). Works on Windows, macOS, and Linux (X11 + Wayland).
341    ///
342    /// If the index is out of range, it is ignored and a warning is logged.
343    ///
344    /// Takes precedence over [`Self::with_position`] / [`Self::with_fullscreen`]
345    /// for monitor selection: if both are set, the window will be fullscreen on
346    /// the chosen monitor.
347    pub monitor: Option<usize>,
348}
349
350impl ViewportBuilder {
351    /// Sets the initial title of the window in the title bar.
352    ///
353    /// Look at winit for more details
354    #[inline]
355    pub fn with_title(mut self, title: impl Into<String>) -> Self {
356        self.title = Some(title.into());
357        self
358    }
359
360    /// Sets whether the window should have a border, a title bar, etc.
361    ///
362    /// The default is `true`.
363    ///
364    /// Look at winit for more details
365    #[inline]
366    pub fn with_decorations(mut self, decorations: bool) -> Self {
367        self.decorations = Some(decorations);
368        self
369    }
370
371    /// Sets whether the window should be put into fullscreen upon creation.
372    ///
373    /// The default is `None`.
374    ///
375    /// Look at winit for more details
376    /// This will use borderless
377    #[inline]
378    pub fn with_fullscreen(mut self, fullscreen: bool) -> Self {
379        self.fullscreen = Some(fullscreen);
380        self
381    }
382
383    /// Request that the window is maximized upon creation.
384    ///
385    /// The default is `false`.
386    ///
387    /// Look at winit for more details
388    #[inline]
389    pub fn with_maximized(mut self, maximized: bool) -> Self {
390        self.maximized = Some(maximized);
391        self
392    }
393
394    /// Sets whether the window is resizable or not.
395    ///
396    /// The default is `true`.
397    ///
398    /// Look at winit for more details
399    #[inline]
400    pub fn with_resizable(mut self, resizable: bool) -> Self {
401        self.resizable = Some(resizable);
402        self
403    }
404
405    /// Sets whether the background of the window should be transparent.
406    ///
407    /// You should avoid having a [`crate::CentralPanel`], or make sure its frame is also transparent.
408    ///
409    /// In `eframe` you control the transparency with `eframe::App::clear_color()`.
410    ///
411    /// If this is `true`, writing colors with alpha values different than
412    /// `1.0` will produce a transparent window. On some platforms this
413    /// is more of a hint for the system and you'd still have the alpha
414    /// buffer.
415    ///
416    /// The default is `false`.
417    /// If this is not working, it's because the graphic context doesn't support transparency,
418    /// you will need to set the transparency in the eframe!
419    ///
420    /// ## Platform-specific
421    ///
422    /// **macOS:** When using this feature to create an overlay-like UI, you likely want to combine this with [`Self::with_has_shadow`] set to `false` in order to avoid ghosting artifacts.
423    #[inline]
424    pub fn with_transparent(mut self, transparent: bool) -> Self {
425        self.transparent = Some(transparent);
426        self
427    }
428
429    /// The application icon, e.g. in the Windows task bar or the alt-tab menu.
430    ///
431    /// The default icon is a white `e` on a black background (for "egui" or "eframe").
432    /// If you prefer the OS default, set this to `IconData::default()`.
433    #[inline]
434    pub fn with_icon(mut self, icon: impl Into<Arc<IconData>>) -> Self {
435        self.icon = Some(icon.into());
436        self
437    }
438
439    /// Whether the window will be initially focused or not.
440    ///
441    /// The window should be assumed as not focused by default
442    ///
443    /// ## Platform-specific:
444    ///
445    /// **Android / iOS / X11 / Wayland / Orbital:** Unsupported.
446    ///
447    /// Look at winit for more details
448    #[inline]
449    pub fn with_active(mut self, active: bool) -> Self {
450        self.active = Some(active);
451        self
452    }
453
454    /// Sets whether the window will be initially visible or hidden.
455    ///
456    /// The default is to show the window.
457    ///
458    /// Look at winit for more details
459    #[inline]
460    pub fn with_visible(mut self, visible: bool) -> Self {
461        self.visible = Some(visible);
462        self
463    }
464
465    /// macOS: Makes the window content appear behind the titlebar.
466    ///
467    /// You often want to combine this with [`Self::with_titlebar_shown`]
468    /// and [`Self::with_title_shown`].
469    #[inline]
470    pub fn with_fullsize_content_view(mut self, value: bool) -> Self {
471        self.fullsize_content_view = Some(value);
472        self
473    }
474
475    /// macOS: Set to `true` to allow the window to be moved by dragging the background.
476    /// Enabling this feature can result in unexpected behavior with draggable UI widgets such as sliders.
477    #[inline]
478    pub fn with_movable_by_background(mut self, value: bool) -> Self {
479        self.movable_by_window_background = Some(value);
480        self
481    }
482
483    /// macOS: Set to `false` to hide the window title.
484    #[inline]
485    pub fn with_title_shown(mut self, title_shown: bool) -> Self {
486        self.title_shown = Some(title_shown);
487        self
488    }
489
490    /// macOS: Set to `false` to hide the titlebar button (close, minimize, maximize)
491    #[inline]
492    pub fn with_titlebar_buttons_shown(mut self, titlebar_buttons_shown: bool) -> Self {
493        self.titlebar_buttons_shown = Some(titlebar_buttons_shown);
494        self
495    }
496
497    /// macOS: Set to `false` to make the titlebar transparent, allowing the content to appear behind it.
498    #[inline]
499    pub fn with_titlebar_shown(mut self, shown: bool) -> Self {
500        self.titlebar_shown = Some(shown);
501        self
502    }
503
504    /// macOS: Set to `false` to make the window render without a drop shadow.
505    ///
506    /// The default is `true`.
507    ///
508    /// Disabling this feature can solve ghosting issues experienced if using [`Self::with_transparent`].
509    ///
510    /// Look at winit for more details
511    #[inline]
512    pub fn with_has_shadow(mut self, has_shadow: bool) -> Self {
513        self.has_shadow = Some(has_shadow);
514        self
515    }
516
517    /// windows: Whether show or hide the window icon in the taskbar.
518    #[inline]
519    pub fn with_taskbar(mut self, show: bool) -> Self {
520        self.taskbar = Some(show);
521        self
522    }
523
524    /// Requests the window to be of specific dimensions.
525    ///
526    /// If this is not set, some platform-specific dimensions will be used.
527    ///
528    /// Should be bigger than 0
529    /// Look at winit for more details
530    #[inline]
531    pub fn with_inner_size(mut self, size: impl Into<Vec2>) -> Self {
532        self.inner_size = Some(size.into());
533        self
534    }
535
536    /// Sets the minimum dimensions a window can have.
537    ///
538    /// If this is not set, the window will have no minimum dimensions (aside
539    /// from reserved).
540    ///
541    /// Should be bigger than 0
542    /// Look at winit for more details
543    #[inline]
544    pub fn with_min_inner_size(mut self, size: impl Into<Vec2>) -> Self {
545        self.min_inner_size = Some(size.into());
546        self
547    }
548
549    /// Sets the maximum dimensions a window can have.
550    ///
551    /// If this is not set, the window will have no maximum or will be set to
552    /// the primary monitor's dimensions by the platform.
553    ///
554    /// Should be bigger than 0
555    /// Look at winit for more details
556    #[inline]
557    pub fn with_max_inner_size(mut self, size: impl Into<Vec2>) -> Self {
558        self.max_inner_size = Some(size.into());
559        self
560    }
561
562    /// Sets whether clamp the window's size to monitor's size. The default is `true` on linux, otherwise it is `false`.
563    ///
564    /// Note: On some Linux systems, a window size larger than the monitor causes crashes
565    #[inline]
566    pub fn with_clamp_size_to_monitor_size(mut self, value: bool) -> Self {
567        self.clamp_size_to_monitor_size = Some(value);
568        self
569    }
570
571    /// Does not work on X11.
572    #[inline]
573    pub fn with_close_button(mut self, value: bool) -> Self {
574        self.close_button = Some(value);
575        self
576    }
577
578    /// Does not work on X11.
579    #[inline]
580    pub fn with_minimize_button(mut self, value: bool) -> Self {
581        self.minimize_button = Some(value);
582        self
583    }
584
585    /// Does not work on X11.
586    #[inline]
587    pub fn with_maximize_button(mut self, value: bool) -> Self {
588        self.maximize_button = Some(value);
589        self
590    }
591
592    /// On Windows: enable drag and drop support. Drag and drop can
593    /// not be disabled on other platforms.
594    ///
595    /// See [winit's documentation][drag_and_drop] for information on why you
596    /// might want to disable this on windows.
597    ///
598    /// [drag_and_drop]: https://docs.rs/winit/latest/x86_64-pc-windows-msvc/winit/platform/windows/trait.WindowAttributesExtWindows.html#tymethod.with_drag_and_drop
599    #[inline]
600    pub fn with_drag_and_drop(mut self, value: bool) -> Self {
601        self.drag_and_drop = Some(value);
602        self
603    }
604
605    /// The initial "outer" position of the window,
606    /// i.e. where the top-left corner of the frame/chrome should be.
607    ///
608    /// **`eframe` notes**:
609    ///
610    /// - **iOS:** Sets the top left coordinates of the window in the screen space coordinate system.
611    /// - **Web:** Sets the top-left coordinates relative to the viewport. Doesn't account for CSS
612    ///   [`transform`].
613    /// - **Android / Wayland:** Unsupported.
614    ///
615    /// [`transform`]: https://developer.mozilla.org/en-US/docs/Web/CSS/transform
616    #[inline]
617    pub fn with_position(mut self, pos: impl Into<Pos2>) -> Self {
618        self.position = Some(pos.into());
619        self
620    }
621
622    /// ### On Wayland
623    /// On Wayland this sets the Application ID for the window.
624    ///
625    /// The application ID is used in several places of the compositor, e.g. for
626    /// grouping windows of the same application. It is also important for
627    /// connecting the configuration of a `.desktop` file with the window, by
628    /// using the application ID as file name. This allows e.g. a proper icon
629    /// handling under Wayland.
630    ///
631    /// See [Waylands XDG shell documentation][xdg-shell] for more information
632    /// on this Wayland-specific option.
633    ///
634    /// The `app_id` should match the `.desktop` file distributed with your program.
635    ///
636    /// For details about application ID conventions, see the
637    /// [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#desktop-file-id)
638    ///
639    /// [xdg-shell]: https://wayland.app/protocols/xdg-shell#xdg_toplevel:request:set_app_id
640    ///
641    /// ### eframe
642    /// On eframe, the `app_id` of the root window is also used to determine
643    /// the storage location of persistence files.
644    #[inline]
645    pub fn with_app_id(mut self, app_id: impl Into<String>) -> Self {
646        self.app_id = Some(app_id.into());
647        self
648    }
649
650    /// Control if window is always-on-top, always-on-bottom, or neither.
651    ///
652    /// For platform compatibility see [`crate::viewport::WindowLevel`] documentation
653    #[inline]
654    pub fn with_window_level(mut self, level: WindowLevel) -> Self {
655        self.window_level = Some(level);
656        self
657    }
658
659    /// This window is always on top
660    ///
661    /// For platform compatibility see [`crate::viewport::WindowLevel`] documentation
662    #[inline]
663    pub fn with_always_on_top(self) -> Self {
664        self.with_window_level(WindowLevel::AlwaysOnTop)
665    }
666
667    /// On desktop: mouse clicks pass through the window, used for non-interactable overlays.
668    ///
669    /// Generally you would use this in conjunction with [`Self::with_transparent`]
670    /// and [`Self::with_always_on_top`].
671    #[inline]
672    pub fn with_mouse_passthrough(mut self, value: bool) -> Self {
673        self.mouse_passthrough = Some(value);
674        self
675    }
676
677    /// ### On X11
678    /// This sets the window type.
679    /// Maps directly to [`_NET_WM_WINDOW_TYPE`](https://specifications.freedesktop.org/wm/1.5/ar01s05.html#id-1.6.7).
680    #[inline]
681    pub fn with_window_type(mut self, value: X11WindowType) -> Self {
682        self.window_type = Some(value);
683        self
684    }
685
686    /// ### On X11
687    /// This sets the override-redirect flag. When this is set to true the window type should be specified.
688    /// Maps directly to [`Override-redirect windows`](https://specifications.freedesktop.org/wm/1.5/ar01s02.html#id-1.3.13).
689    #[inline]
690    pub fn with_override_redirect(mut self, value: bool) -> Self {
691        self.override_redirect = Some(value);
692        self
693    }
694
695    /// Place the window in borderless fullscreen on the monitor at `index`.
696    ///
697    /// The index refers to the order returned by winit's `available_monitors()`.
698    /// Works cross-platform (Windows, macOS, Linux X11 + Wayland). On Wayland
699    /// this is the only reliable way to target a specific output, since
700    /// absolute window positions are not exposed.
701    ///
702    /// If the index is out of range, the flag is ignored at window creation time.
703    #[inline]
704    pub fn with_monitor(mut self, index: usize) -> Self {
705        self.monitor = Some(index);
706        self
707    }
708
709    /// Update this `ViewportBuilder` with a delta,
710    /// returning a list of commands and a bool indicating if the window needs to be recreated.
711    #[must_use]
712    pub fn patch(&mut self, new_vp_builder: Self) -> (Vec<ViewportCommand>, bool) {
713        #![expect(clippy::useless_let_if_seq)] // False positive
714
715        let Self {
716            title: new_title,
717            app_id: new_app_id,
718            position: new_position,
719            inner_size: new_inner_size,
720            min_inner_size: new_min_inner_size,
721            max_inner_size: new_max_inner_size,
722            clamp_size_to_monitor_size: new_clamp_size_to_monitor_size,
723            fullscreen: new_fullscreen,
724            maximized: new_maximized,
725            resizable: new_resizable,
726            transparent: new_transparent,
727            decorations: new_decorations,
728            icon: new_icon,
729            active: new_active,
730            visible: new_visible,
731            drag_and_drop: new_drag_and_drop,
732            fullsize_content_view: new_fullsize_content_view,
733            movable_by_window_background: new_movable_by_window_background,
734            title_shown: new_title_shown,
735            titlebar_buttons_shown: new_titlebar_buttons_shown,
736            titlebar_shown: new_titlebar_shown,
737            has_shadow: new_has_shadow,
738            close_button: new_close_button,
739            minimize_button: new_minimize_button,
740            maximize_button: new_maximize_button,
741            window_level: new_window_level,
742            mouse_passthrough: new_mouse_passthrough,
743            taskbar: new_taskbar,
744            window_type: new_window_type,
745            override_redirect: new_override_redirect,
746            monitor: new_monitor,
747        } = new_vp_builder;
748
749        let mut commands = Vec::new();
750
751        if let Some(new_title) = new_title
752            && Some(&new_title) != self.title.as_ref()
753        {
754            self.title = Some(new_title.clone());
755            commands.push(ViewportCommand::Title(new_title));
756        }
757
758        if let Some(new_position) = new_position
759            && Some(new_position) != self.position
760        {
761            self.position = Some(new_position);
762            commands.push(ViewportCommand::OuterPosition(new_position));
763        }
764
765        if let Some(new_inner_size) = new_inner_size
766            && Some(new_inner_size) != self.inner_size
767        {
768            self.inner_size = Some(new_inner_size);
769            commands.push(ViewportCommand::InnerSize(new_inner_size));
770        }
771
772        if let Some(new_min_inner_size) = new_min_inner_size
773            && Some(new_min_inner_size) != self.min_inner_size
774        {
775            self.min_inner_size = Some(new_min_inner_size);
776            commands.push(ViewportCommand::MinInnerSize(new_min_inner_size));
777        }
778
779        if let Some(new_max_inner_size) = new_max_inner_size
780            && Some(new_max_inner_size) != self.max_inner_size
781        {
782            self.max_inner_size = Some(new_max_inner_size);
783            commands.push(ViewportCommand::MaxInnerSize(new_max_inner_size));
784        }
785
786        if let Some(new_fullscreen) = new_fullscreen
787            && Some(new_fullscreen) != self.fullscreen
788        {
789            self.fullscreen = Some(new_fullscreen);
790            commands.push(ViewportCommand::Fullscreen(new_fullscreen));
791        }
792
793        if let Some(new_maximized) = new_maximized
794            && Some(new_maximized) != self.maximized
795        {
796            self.maximized = Some(new_maximized);
797            commands.push(ViewportCommand::Maximized(new_maximized));
798        }
799
800        if let Some(new_resizable) = new_resizable
801            && Some(new_resizable) != self.resizable
802        {
803            self.resizable = Some(new_resizable);
804            commands.push(ViewportCommand::Resizable(new_resizable));
805        }
806
807        if let Some(new_transparent) = new_transparent
808            && Some(new_transparent) != self.transparent
809        {
810            self.transparent = Some(new_transparent);
811            commands.push(ViewportCommand::Transparent(new_transparent));
812        }
813
814        if let Some(new_decorations) = new_decorations
815            && Some(new_decorations) != self.decorations
816        {
817            self.decorations = Some(new_decorations);
818            commands.push(ViewportCommand::Decorations(new_decorations));
819        }
820
821        if let Some(new_icon) = new_icon {
822            let is_new = match &self.icon {
823                Some(existing) => !Arc::ptr_eq(&new_icon, existing),
824                None => true,
825            };
826
827            if is_new {
828                commands.push(ViewportCommand::Icon(Some(Arc::clone(&new_icon))));
829                self.icon = Some(new_icon);
830            }
831        }
832
833        if let Some(new_visible) = new_visible
834            && Some(new_visible) != self.visible
835        {
836            self.visible = Some(new_visible);
837            commands.push(ViewportCommand::Visible(new_visible));
838        }
839
840        if let Some(new_mouse_passthrough) = new_mouse_passthrough
841            && Some(new_mouse_passthrough) != self.mouse_passthrough
842        {
843            self.mouse_passthrough = Some(new_mouse_passthrough);
844            commands.push(ViewportCommand::MousePassthrough(new_mouse_passthrough));
845        }
846
847        if let Some(new_window_level) = new_window_level
848            && Some(new_window_level) != self.window_level
849        {
850            self.window_level = Some(new_window_level);
851            commands.push(ViewportCommand::WindowLevel(new_window_level));
852        }
853
854        // --------------------------------------------------------------
855        // Things we don't have commands for require a full window recreation.
856        // The reason we don't have commands for them is that `winit` doesn't support
857        // changing them without recreating the window.
858
859        let mut recreate_window = false;
860
861        if new_clamp_size_to_monitor_size.is_some()
862            && self.clamp_size_to_monitor_size != new_clamp_size_to_monitor_size
863        {
864            self.clamp_size_to_monitor_size = new_clamp_size_to_monitor_size;
865            recreate_window = true;
866        }
867
868        if new_active.is_some() && self.active != new_active {
869            self.active = new_active;
870            recreate_window = true;
871        }
872
873        if new_app_id.is_some() && self.app_id != new_app_id {
874            self.app_id = new_app_id;
875            recreate_window = true;
876        }
877
878        if new_close_button.is_some() && self.close_button != new_close_button {
879            self.close_button = new_close_button;
880            recreate_window = true;
881        }
882
883        if new_minimize_button.is_some() && self.minimize_button != new_minimize_button {
884            self.minimize_button = new_minimize_button;
885            recreate_window = true;
886        }
887
888        if new_maximize_button.is_some() && self.maximize_button != new_maximize_button {
889            self.maximize_button = new_maximize_button;
890            recreate_window = true;
891        }
892
893        if new_title_shown.is_some() && self.title_shown != new_title_shown {
894            self.title_shown = new_title_shown;
895            recreate_window = true;
896        }
897
898        if new_titlebar_buttons_shown.is_some()
899            && self.titlebar_buttons_shown != new_titlebar_buttons_shown
900        {
901            self.titlebar_buttons_shown = new_titlebar_buttons_shown;
902            recreate_window = true;
903        }
904
905        if new_titlebar_shown.is_some() && self.titlebar_shown != new_titlebar_shown {
906            self.titlebar_shown = new_titlebar_shown;
907            recreate_window = true;
908        }
909
910        if new_has_shadow.is_some() && self.has_shadow != new_has_shadow {
911            self.has_shadow = new_has_shadow;
912            recreate_window = true;
913        }
914
915        if new_taskbar.is_some() && self.taskbar != new_taskbar {
916            self.taskbar = new_taskbar;
917            recreate_window = true;
918        }
919
920        if new_fullsize_content_view.is_some()
921            && self.fullsize_content_view != new_fullsize_content_view
922        {
923            self.fullsize_content_view = new_fullsize_content_view;
924            recreate_window = true;
925        }
926
927        if new_movable_by_window_background.is_some()
928            && self.movable_by_window_background != new_movable_by_window_background
929        {
930            self.movable_by_window_background = new_movable_by_window_background;
931            recreate_window = true;
932        }
933
934        if new_drag_and_drop.is_some() && self.drag_and_drop != new_drag_and_drop {
935            self.drag_and_drop = new_drag_and_drop;
936            recreate_window = true;
937        }
938
939        if new_window_type.is_some() && self.window_type != new_window_type {
940            self.window_type = new_window_type;
941            recreate_window = true;
942        }
943
944        if new_override_redirect.is_some() && self.override_redirect != new_override_redirect {
945            self.override_redirect = new_override_redirect;
946            recreate_window = true;
947        }
948
949        if let Some(new_monitor) = new_monitor
950            && Some(new_monitor) != self.monitor
951        {
952            self.monitor = Some(new_monitor);
953            commands.push(ViewportCommand::SetMonitor(new_monitor));
954        }
955
956        (commands, recreate_window)
957    }
958}
959
960/// For winit platform compatibility, see [`winit::WindowLevel` documentation](https://docs.rs/winit/latest/winit/window/enum.WindowLevel.html#platform-specific)
961#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
962#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
963pub enum WindowLevel {
964    #[default]
965    Normal,
966    AlwaysOnBottom,
967    AlwaysOnTop,
968}
969
970#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
971#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
972pub enum X11WindowType {
973    /// This is a normal, top-level window.
974    #[default]
975    Normal,
976
977    /// A desktop feature. This can include a single window containing desktop icons with the same dimensions as the
978    /// screen, allowing the desktop environment to have full control of the desktop, without the need for proxying
979    /// root window clicks.
980    Desktop,
981
982    /// A dock or panel feature. Typically a Window Manager would keep such windows on top of all other windows.
983    Dock,
984
985    /// Toolbar windows. "Torn off" from the main application.
986    Toolbar,
987
988    /// Pinnable menu windows. "Torn off" from the main application.
989    Menu,
990
991    /// A small persistent utility window, such as a palette or toolbox.
992    Utility,
993
994    /// The window is a splash screen displayed as an application is starting up.
995    Splash,
996
997    /// This is a dialog window.
998    Dialog,
999
1000    /// A dropdown menu that usually appears when the user clicks on an item in a menu bar.
1001    /// This property is typically used on override-redirect windows.
1002    DropdownMenu,
1003
1004    /// A popup menu that usually appears when the user right clicks on an object.
1005    /// This property is typically used on override-redirect windows.
1006    PopupMenu,
1007
1008    /// A tooltip window. Usually used to show additional information when hovering over an object with the cursor.
1009    /// This property is typically used on override-redirect windows.
1010    Tooltip,
1011
1012    /// The window is a notification.
1013    /// This property is typically used on override-redirect windows.
1014    Notification,
1015
1016    /// This should be used on the windows that are popped up by combo boxes.
1017    /// This property is typically used on override-redirect windows.
1018    Combo,
1019
1020    /// This indicates the window is being dragged.
1021    /// This property is typically used on override-redirect windows.
1022    Dnd,
1023}
1024
1025#[derive(Clone, Copy, Default, Debug, PartialEq, Eq)]
1026#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
1027pub enum IMEPurpose {
1028    #[default]
1029    Normal,
1030    Password,
1031    Terminal,
1032}
1033
1034#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
1035#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
1036pub enum SystemTheme {
1037    #[default]
1038    SystemDefault,
1039    Light,
1040    Dark,
1041}
1042
1043#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
1044#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
1045pub enum CursorGrab {
1046    #[default]
1047    None,
1048    Confined,
1049    Locked,
1050}
1051
1052#[derive(Clone, Copy, Debug, PartialEq, Eq)]
1053#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
1054pub enum ResizeDirection {
1055    North,
1056    South,
1057    East,
1058    West,
1059    NorthEast,
1060    SouthEast,
1061    NorthWest,
1062    SouthWest,
1063}
1064
1065/// An output [viewport](crate::viewport)-command from egui to the backend, e.g. to change the window title or size.
1066///
1067/// You can send a [`ViewportCommand`] to the viewport with [`Context::send_viewport_cmd`].
1068///
1069/// See [`crate::viewport`] for how to build new viewports (native windows).
1070///
1071/// All coordinates are in logical points.
1072///
1073/// [`ViewportCommand`] is essentially a way to diff [`ViewportBuilder`]s.
1074///
1075/// Only commands specific to a viewport are part of [`ViewportCommand`].
1076/// Other commands should be put in [`crate::OutputCommand`].
1077#[derive(Clone, Debug, PartialEq, Eq)]
1078#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
1079pub enum ViewportCommand {
1080    /// Request this viewport to be closed.
1081    ///
1082    /// For the root viewport, this usually results in the application shutting down.
1083    /// For other viewports, the [`crate::ViewportInfo::close_requested`] flag will be set.
1084    Close,
1085
1086    /// Cancel the closing that was signaled by [`crate::ViewportInfo::close_requested`].
1087    CancelClose,
1088
1089    /// Set the window title.
1090    Title(String),
1091
1092    /// Turn the window transparent or not.
1093    Transparent(bool),
1094
1095    /// Set the visibility of the window.
1096    Visible(bool),
1097
1098    /// Moves the window with the left mouse button until the button is released.
1099    ///
1100    /// There's no guarantee that this will work unless the left mouse button was pressed
1101    /// immediately before this function is called.
1102    StartDrag,
1103
1104    /// Set the outer position of the viewport, i.e. moves the window.
1105    OuterPosition(Pos2),
1106
1107    /// Should be bigger than 0
1108    InnerSize(Vec2),
1109
1110    /// Should be bigger than 0
1111    MinInnerSize(Vec2),
1112
1113    /// Should be bigger than 0
1114    MaxInnerSize(Vec2),
1115
1116    /// Should be bigger than 0
1117    ResizeIncrements(Option<Vec2>),
1118
1119    /// Begin resizing the viewport with the left mouse button until the button is released.
1120    ///
1121    /// There's no guarantee that this will work unless the left mouse button was pressed
1122    /// immediately before this function is called.
1123    BeginResize(ResizeDirection),
1124
1125    /// Can the window be resized?
1126    Resizable(bool),
1127
1128    /// Set which window buttons are enabled
1129    EnableButtons {
1130        close: bool,
1131        minimized: bool,
1132        maximize: bool,
1133    },
1134    Minimized(bool),
1135
1136    /// Maximize or unmaximize window.
1137    Maximized(bool),
1138
1139    /// Turn borderless fullscreen on/off.
1140    Fullscreen(bool),
1141
1142    /// Move the window to borderless fullscreen on the monitor at the given index.
1143    ///
1144    /// Index refers to winit's `available_monitors()` order. If out of range, the
1145    /// command is ignored (logged as a warning).
1146    SetMonitor(usize),
1147
1148    /// Show window decorations, i.e. the chrome around the content
1149    /// with the title bar, close buttons, resize handles, etc.
1150    Decorations(bool),
1151
1152    /// Set window to be always-on-top, always-on-bottom, or neither.
1153    WindowLevel(WindowLevel),
1154
1155    /// The window icon.
1156    Icon(Option<Arc<IconData>>),
1157
1158    /// Set the IME cursor editing area.
1159    IMERect(crate::Rect),
1160    IMEAllowed(bool),
1161    IMEPurpose(IMEPurpose),
1162
1163    /// Bring the window into focus (native only).
1164    ///
1165    /// This command puts the window on top of other applications and takes input focus away from them,
1166    /// which, if unexpected, will disturb the user.
1167    ///
1168    /// Has no effect on Wayland, or if the window is minimized or invisible.
1169    Focus,
1170
1171    /// If the window is unfocused, attract the user's attention (native only).
1172    ///
1173    /// Typically, this means that the window will flash on the taskbar, or bounce, until it is interacted with.
1174    ///
1175    /// When the window comes into focus, or if `None` is passed, the attention request will be automatically reset.
1176    ///
1177    /// See [winit's documentation][user_attention_details] for platform-specific effect details.
1178    ///
1179    /// [user_attention_details]: https://docs.rs/winit/latest/winit/window/enum.UserAttentionType.html
1180    RequestUserAttention(crate::UserAttentionType),
1181
1182    SetTheme(SystemTheme),
1183
1184    ContentProtected(bool),
1185
1186    /// Will probably not work as expected!
1187    CursorPosition(Pos2),
1188
1189    CursorGrab(CursorGrab),
1190
1191    CursorVisible(bool),
1192
1193    /// Enable mouse pass-through: mouse clicks pass through the window, used for non-interactable overlays.
1194    MousePassthrough(bool),
1195
1196    /// Take a screenshot of the next frame after this.
1197    ///
1198    /// The results are returned in [`crate::Event::Screenshot`].
1199    Screenshot(crate::UserData),
1200
1201    /// Request cut of the current selection
1202    ///
1203    /// This is equivalent to the system keyboard shortcut for cut (e.g. CTRL + X).
1204    RequestCut,
1205
1206    /// Request a copy of the current selection.
1207    ///
1208    /// This is equivalent to the system keyboard shortcut for copy (e.g. CTRL + C).
1209    RequestCopy,
1210
1211    /// Request a paste from the clipboard to the current focused `TextEdit` if any.
1212    ///
1213    /// This is equivalent to the system keyboard shortcut for paste (e.g. CTRL + V).
1214    RequestPaste,
1215}
1216
1217impl ViewportCommand {
1218    /// Construct a command to center the viewport on the monitor, if possible.
1219    pub fn center_on_screen(ctx: &crate::Context) -> Option<Self> {
1220        ctx.input(|i| {
1221            let outer_rect = i.viewport().outer_rect?;
1222            let size = outer_rect.size();
1223            let monitor_size = i.viewport().monitor_size?;
1224            if 1.0 < monitor_size.x && 1.0 < monitor_size.y {
1225                let x = (monitor_size.x - size.x) / 2.0;
1226                let y = (monitor_size.y - size.y) / 2.0;
1227                Some(Self::OuterPosition([x, y].into()))
1228            } else {
1229                None
1230            }
1231        })
1232    }
1233
1234    /// This command requires the parent viewport to repaint.
1235    pub fn requires_parent_repaint(&self) -> bool {
1236        self == &Self::Close
1237    }
1238}
1239
1240// ----------------------------------------------------------------------------
1241
1242/// Describes a viewport, i.e. a native window.
1243///
1244/// This is returned by [`crate::Context::run_ui`] on each frame, and should be applied
1245/// by the integration.
1246#[derive(Clone)]
1247pub struct ViewportOutput {
1248    /// Id of our parent viewport.
1249    pub parent: ViewportId,
1250
1251    /// What type of viewport are we?
1252    ///
1253    /// This will never be [`ViewportClass::EmbeddedWindow`],
1254    /// since those don't result in real viewports.
1255    pub class: ViewportClass,
1256
1257    /// The window attributes such as title, position, size, etc.
1258    ///
1259    /// Use this when first constructing the native window.
1260    /// Also check for changes in it using [`ViewportBuilder::patch`],
1261    /// and apply them as needed.
1262    pub builder: ViewportBuilder,
1263
1264    /// The user-code that shows the GUI, used for deferred viewports.
1265    ///
1266    /// `None` for immediate viewports and the ROOT viewport.
1267    pub viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
1268
1269    /// Commands to change the viewport, e.g. window title and size.
1270    pub commands: Vec<ViewportCommand>,
1271
1272    /// Schedule a repaint of this viewport after this delay.
1273    ///
1274    /// It is preferable to instead install a [`Context::set_request_repaint_callback`],
1275    /// but if you haven't, you can use this instead.
1276    ///
1277    /// If the duration is zero, schedule a repaint immediately.
1278    pub repaint_delay: core::time::Duration,
1279}
1280
1281impl ViewportOutput {
1282    /// Add on new output.
1283    pub fn append(&mut self, newer: Self) {
1284        let Self {
1285            parent,
1286            class,
1287            builder,
1288            viewport_ui_cb,
1289            mut commands,
1290            repaint_delay,
1291        } = newer;
1292
1293        self.parent = parent;
1294        self.class = class;
1295        let _ = self.builder.patch(builder); // we ignore the returned command, because `self.builder` will be the basis of a new patch
1296        self.viewport_ui_cb = viewport_ui_cb;
1297        self.commands.append(&mut commands);
1298        self.repaint_delay = self.repaint_delay.min(repaint_delay);
1299    }
1300}
1301
1302/// Viewport for immediate rendering.
1303pub struct ImmediateViewport<'a> {
1304    /// Id of us and our parent.
1305    pub ids: ViewportIdPair,
1306
1307    pub builder: ViewportBuilder,
1308
1309    /// The user-code that shows the GUI.
1310    pub viewport_ui_cb: Box<dyn FnMut(&mut Ui) + 'a>,
1311}