1use crate::{Color32, TextureId, WHITE_UV, emath};
2use emath::{Pos2, Rect, Rot2, TSTransform, Vec2};
3
4#[repr(C)]
8#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
9#[cfg(any(not(feature = "unity"), feature = "_override_unity"))]
10#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
11#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
12pub struct Vertex {
13 pub pos: Pos2, pub uv: Pos2, pub color: Color32, }
25
26#[repr(C)]
27#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
28#[cfg(all(feature = "unity", not(feature = "_override_unity")))]
29#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
30#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
31pub struct Vertex {
32 pub pos: Pos2, pub color: Color32, pub uv: Pos2, }
44
45#[derive(Clone, Debug, Default, PartialEq, Eq)]
47#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
48pub struct Mesh {
49 pub indices: Vec<u32>,
55
56 pub vertices: Vec<Vertex>,
58
59 pub texture_id: TextureId,
61 }
63
64impl Mesh {
65 pub fn with_texture(texture_id: TextureId) -> Self {
66 Self {
67 texture_id,
68 ..Default::default()
69 }
70 }
71
72 pub fn clear(&mut self) {
74 self.indices.clear();
75 self.vertices.clear();
76 self.vertices = Default::default();
77 }
78
79 pub fn bytes_used(&self) -> usize {
81 std::mem::size_of::<Self>()
82 + self.vertices.len() * std::mem::size_of::<Vertex>()
83 + self.indices.len() * std::mem::size_of::<u32>()
84 }
85
86 pub fn is_valid(&self) -> bool {
88 profiling::function_scope!();
89
90 if let Ok(n) = u32::try_from(self.vertices.len()) {
91 self.indices.iter().all(|&i| i < n)
92 } else {
93 false
94 }
95 }
96
97 pub fn is_empty(&self) -> bool {
98 self.indices.is_empty() && self.vertices.is_empty()
99 }
100
101 pub fn triangles(&self) -> impl Iterator<Item = [u32; 3]> + '_ {
103 self.indices
104 .chunks_exact(3)
105 .map(|chunk| [chunk[0], chunk[1], chunk[2]])
106 }
107
108 pub fn calc_bounds(&self) -> Rect {
110 let mut bounds = Rect::NOTHING;
111 for v in &self.vertices {
112 bounds.extend_with(v.pos);
113 }
114 bounds
115 }
116
117 pub fn append(&mut self, other: Self) {
121 profiling::function_scope!();
122 debug_assert!(other.is_valid(), "Other mesh is invalid");
123
124 if self.is_empty() {
125 *self = other;
126 } else {
127 self.append_ref(&other);
128 }
129 }
130
131 pub fn append_ref(&mut self, other: &Self) {
136 debug_assert!(other.is_valid(), "Other mesh is invalid");
137
138 if self.is_empty() {
139 self.texture_id = other.texture_id;
140 } else {
141 assert_eq!(
142 self.texture_id, other.texture_id,
143 "Can't merge Mesh using different textures"
144 );
145 }
146
147 let index_offset = self.vertices.len() as u32;
148 self.indices
149 .extend(other.indices.iter().map(|index| index + index_offset));
150 self.vertices.extend(other.vertices.iter());
151 }
152
153 #[inline(always)]
157 pub fn colored_vertex(&mut self, pos: Pos2, color: Color32) {
158 debug_assert!(
159 self.texture_id == TextureId::default(),
160 "Mesh has an assigned texture"
161 );
162 self.vertices.push(Vertex {
163 pos,
164 uv: WHITE_UV,
165 color,
166 });
167 }
168
169 #[inline(always)]
171 pub fn add_triangle(&mut self, a: u32, b: u32, c: u32) {
172 self.indices.push(a);
173 self.indices.push(b);
174 self.indices.push(c);
175 }
176
177 #[inline(always)]
180 pub fn reserve_triangles(&mut self, additional_triangles: usize) {
181 self.indices.reserve(3 * additional_triangles);
182 }
183
184 #[inline(always)]
187 pub fn reserve_vertices(&mut self, additional: usize) {
188 self.vertices.reserve(additional);
189 }
190
191 pub fn add_rect_with_uv(&mut self, rect: Rect, uv: Rect, color: Color32) {
193 #![allow(clippy::identity_op)]
194
195 let idx = self.vertices.len() as u32;
196 self.add_triangle(idx + 0, idx + 1, idx + 2);
197 self.add_triangle(idx + 2, idx + 1, idx + 3);
198
199 self.vertices.push(Vertex {
200 pos: rect.left_top(),
201 uv: uv.left_top(),
202 color,
203 });
204 self.vertices.push(Vertex {
205 pos: rect.right_top(),
206 uv: uv.right_top(),
207 color,
208 });
209 self.vertices.push(Vertex {
210 pos: rect.left_bottom(),
211 uv: uv.left_bottom(),
212 color,
213 });
214 self.vertices.push(Vertex {
215 pos: rect.right_bottom(),
216 uv: uv.right_bottom(),
217 color,
218 });
219 }
220
221 #[inline(always)]
223 pub fn add_colored_rect(&mut self, rect: Rect, color: Color32) {
224 debug_assert!(
225 self.texture_id == TextureId::default(),
226 "Mesh has an assigned texture"
227 );
228 self.add_rect_with_uv(rect, [WHITE_UV, WHITE_UV].into(), color);
229 }
230
231 pub fn split_to_u16(self) -> Vec<Mesh16> {
236 debug_assert!(self.is_valid(), "Mesh is invalid");
237
238 const MAX_SIZE: u32 = u16::MAX as u32;
239
240 if self.vertices.len() <= MAX_SIZE as usize {
241 return vec![Mesh16 {
243 indices: self.indices.iter().map(|&i| i as u16).collect(),
244 vertices: self.vertices,
245 texture_id: self.texture_id,
246 }];
247 }
248
249 let mut output = vec![];
250 let mut index_cursor = 0;
251
252 while index_cursor < self.indices.len() {
253 let span_start = index_cursor;
254 let mut min_vindex = self.indices[index_cursor];
255 let mut max_vindex = self.indices[index_cursor];
256
257 while index_cursor < self.indices.len() {
258 let (mut new_min, mut new_max) = (min_vindex, max_vindex);
259 for i in 0..3 {
260 let idx = self.indices[index_cursor + i];
261 new_min = new_min.min(idx);
262 new_max = new_max.max(idx);
263 }
264
265 let new_span_size = new_max - new_min + 1; if new_span_size <= MAX_SIZE {
267 min_vindex = new_min;
269 max_vindex = new_max;
270 index_cursor += 3;
271 } else {
272 break;
273 }
274 }
275
276 assert!(
277 index_cursor > span_start,
278 "One triangle spanned more than {MAX_SIZE} vertices"
279 );
280
281 let mesh = Mesh16 {
282 indices: self.indices[span_start..index_cursor]
283 .iter()
284 .map(|vi| u16::try_from(vi - min_vindex).unwrap())
285 .collect(),
286 vertices: self.vertices[(min_vindex as usize)..=(max_vindex as usize)].to_vec(),
287 texture_id: self.texture_id,
288 };
289 debug_assert!(mesh.is_valid(), "Mesh is invalid");
290 output.push(mesh);
291 }
292 output
293 }
294
295 pub fn translate(&mut self, delta: Vec2) {
297 for v in &mut self.vertices {
298 v.pos += delta;
299 }
300 }
301
302 pub fn transform(&mut self, transform: TSTransform) {
304 for v in &mut self.vertices {
305 v.pos = transform * v.pos;
306 }
307 }
308
309 pub fn rotate(&mut self, rot: Rot2, origin: Pos2) {
313 for v in &mut self.vertices {
314 v.pos = origin + rot * (v.pos - origin);
315 }
316 }
317}
318
319pub struct Mesh16 {
325 pub indices: Vec<u16>,
329
330 pub vertices: Vec<Vertex>,
332
333 pub texture_id: TextureId,
335}
336
337impl Mesh16 {
338 pub fn is_valid(&self) -> bool {
340 if let Ok(n) = u16::try_from(self.vertices.len()) {
341 self.indices.iter().all(|&i| i < n)
342 } else {
343 false
344 }
345 }
346}