Structs§
- Main
Entity - Component added on the sub world entities to keep track of the corresponding main world entity.
- SubEntity
- Component added on the main world entities that are synced to the Sub World in order to keep track of the corresponding sub world entity.
- Sync
ToSub World - Marker component that indicates that its entity needs to be synchronized to the sub world.
- Sync
World Plugin - A plugin that synchronizes entities with
SyncToSubWorldbetween the main world and the sub world. - Temporary
Entity - Marker component that indicates that its entity needs to be despawned at the end of the frame.
Type Aliases§
- Main
Entity Hash Map - A
HashMappre-configured to useEntityHashhashing with aMainEntity. - Main
Entity Hash Set - A
HashSetpre-configured to useEntityHashhashing with aMainEntity.