Module prelude

Source

Structs§

DynamicTextureAtlasBuilder
Helper utility to update TextureAtlasLayout on the fly.
Image
An image, optimized for usage in rendering.
ImagePlugin
Adds the Image as an asset and makes sure that they are extracted and prepared for the GPU.
TextureAtlas
An index into a TextureAtlasLayout, which corresponds to a specific section of a texture.
TextureAtlasBuilder
A builder which is used to create a texture atlas from many individual sprites.
TextureAtlasLayout
Stores a map used to lookup the position of a texture in a TextureAtlas. This can be used to either use and look up a specific section of a texture, or animate frame-by-frame as a sprite sheet.
TextureAtlasSources
Stores a mapping from sub texture handles to the related area index.

Enums§

ImageFormat
TextureError
An error that occurs when loading a texture.

Traits§

_
Trait used to provide default values for Bevy-external types that do not implement Default.