Expand description
Lightweight storage of per-mesh-instance data.
Structs§
- GpuComponent
Array - A resource, part of the main world, that stores the
ShaderBufferfor aGpuComponentArrayBufferand maintains the mapping between entities and entries within it. - GpuComponent
Array Buffer Plugin
Traits§
- GpuComponent
Array Buffer - A lightweight mechanism to expose component data that may differ between
mesh instances to the GPU in the form of a
ShaderBuffer.