pub fn prepare_material_bind_groups(
allocators: ResMut<'_, MaterialBindGroupAllocators>,
render_device: Res<'_, RenderDevice>,
pipeline_cache: Res<'_, PipelineCache>,
fallback_image: Res<'_, FallbackImage>,
fallback_buffer: Res<'_, FallbackBuffer>,
fallback_resources: Res<'_, FallbackBindlessResources>,
shader_buffer_assets: Res<'_, RenderAssets<GpuShaderBuffer>>,
changed_shader_buffers: Res<'_, RenderChangedShaderBuffers>,
)Expand description
Creates and/or recreates any bind groups that contain materials that were modified this frame.