bevy::render

Module prelude

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The render prelude.

This includes the most common types in this crate, re-exported for your convenience.

Structs§

Enums§

  • Sets how a material’s base color alpha channel is used for transparency.
  • For a camera, specifies the color used to clear the viewport before rendering.
  • Component for configuring the number of samples for Multi-Sample Anti-Aliasing for a Camera.
  • Component that defines how to compute a Camera’s projection matrix.
  • User indication of whether an entity is visible. Propagates down the entity hierarchy.

Traits§