Module prelude

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The render prelude.

This includes the most common types in this crate, re-exported for your convenience.

Structs§

ExtractSchedule
Schedule which extract data from the main world and inserts it into the render world.
ManualTextureViews
Resource that stores manually managed ManualTextureViews for use as a RenderTarget. This type dereferences to a HashMap<ManualTextureViewHandle, ManualTextureView>. To add a new texture view, pick a new ManualTextureViewHandle and insert it into the map. Then, to render to the view, set a Cameras target to RenderTarget::TextureView(handle).

Enums§

AlphaMode
Sets how a material’s base color alpha channel is used for transparency.
Msaa
Component for configuring the number of samples for Multi-Sample Anti-Aliasing for a Camera.

Traits§

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