pub fn create_surfaces(
commands: Commands<'_, '_>,
windows: Query<'_, '_, (Entity, &mut ExtractedWindow, &RawHandleWrapper, Option<&mut SurfaceData>)>,
render_instance: Res<'_, RenderInstance>,
render_adapter: Res<'_, RenderAdapter>,
render_device: Res<'_, RenderDevice>,
)Expand description
Creates window surfaces.