pub fn check_visibility_gpu_culling(
query: Query<'_, '_, (&mut ViewVisibility, &InheritedVisibility), (With<NoCpuCulling>, Or<(Changed<InheritedVisibility>, Added<NoCpuCulling>)>)>,
)Expand description
Updates the visibility of entities marked with NoCpuCulling.
In this case, the ViewVisibility of each such mesh simply becomes equal
to its InheritedVisibility, as the CPU has been instructed to perform no
other checks. For performance, we avoid examining any entity that hasn’t
changed its inherited visibility.