pub fn gamepad_connection_system(
commands: Commands<'_, '_>,
connection_events: MessageReader<'_, '_, GamepadConnectionEvent>,
)Expand description
Handles GamepadConnectionEvents events.
On connection, adds the components representing a Gamepad to the entity.
On disconnection, removes the Gamepad and other related components.
Entities are left alive and might leave components like GamepadSettings to preserve state in the case of a reconnection.
ยงNote
Whenever a Gamepad connects or disconnects, an information gets printed to the console using the info! macro.