pub fn create_bindless_bind_group_layout_entries(
bindless_index_table_length: u32,
bindless_slab_resource_limit: u32,
bindless_index_table_binding_number: BindingNumber,
used_resource_types: &[BindlessResourceType],
) -> Vec<BindGroupLayoutEntry>Expand description
Creates the bind group layout entries common to all shaders that use bindless bind groups.
used_resource_types limits which binding arrays are created,
reducing argument buffer slot usage on constrained platforms.