pub fn split_aabbs_preset(
aabbs: &mut Vec<Aabb>,
indices: &mut Vec<u32>,
triangles: &[Triangle],
avg_half_area: f32,
largest_half_area: f32,
)Expand description
Splits large triangles into multiple smaller Aabbs. Fits the new aabbs tightly to the triangle. Note: This will result in more aabbs than triangles. The indices Vec will have grow with the added Aabb’s with the respective mapping back to the initial list of triangles.
§Arguments
avg_half_area- The average half area of the Triangleslargest_half_area- The largest half area of the Triangles This is tuned to try to create splits conservatively enough that it generally wont result in lower traversal performance across a variety of scenes. (Naive splitting can result in lower traversal performance in some scenes)