use crate::prelude::*;
use crate::vk;
use crate::RawPtr;
use crate::{Device, Instance};
use std::ffi::CStr;
use std::mem;
#[derive(Clone)]
pub struct RayTracing {
handle: vk::Device,
fp: vk::NvRayTracingFn,
}
impl RayTracing {
pub fn new(instance: &Instance, device: &Device) -> Self {
let handle = device.handle();
let fp = vk::NvRayTracingFn::load(|name| unsafe {
mem::transmute(instance.get_device_proc_addr(handle, name.as_ptr()))
});
Self { handle, fp }
}
#[inline]
pub unsafe fn get_properties(
instance: &Instance,
pdevice: vk::PhysicalDevice,
) -> vk::PhysicalDeviceRayTracingPropertiesNV {
let mut props_rt = vk::PhysicalDeviceRayTracingPropertiesNV::default();
{
let mut props = vk::PhysicalDeviceProperties2::builder().push_next(&mut props_rt);
instance.get_physical_device_properties2(pdevice, &mut props);
}
props_rt
}
#[inline]
pub unsafe fn create_acceleration_structure(
&self,
create_info: &vk::AccelerationStructureCreateInfoNV,
allocation_callbacks: Option<&vk::AllocationCallbacks>,
) -> VkResult<vk::AccelerationStructureNV> {
let mut accel_struct = mem::zeroed();
(self.fp.create_acceleration_structure_nv)(
self.handle,
create_info,
allocation_callbacks.as_raw_ptr(),
&mut accel_struct,
)
.result_with_success(accel_struct)
}
#[inline]
pub unsafe fn destroy_acceleration_structure(
&self,
accel_struct: vk::AccelerationStructureNV,
allocation_callbacks: Option<&vk::AllocationCallbacks>,
) {
(self.fp.destroy_acceleration_structure_nv)(
self.handle,
accel_struct,
allocation_callbacks.as_raw_ptr(),
);
}
#[inline]
pub unsafe fn get_acceleration_structure_memory_requirements(
&self,
info: &vk::AccelerationStructureMemoryRequirementsInfoNV,
) -> vk::MemoryRequirements2KHR {
let mut requirements = mem::zeroed();
(self.fp.get_acceleration_structure_memory_requirements_nv)(
self.handle,
info,
&mut requirements,
);
requirements
}
#[inline]
pub unsafe fn bind_acceleration_structure_memory(
&self,
bind_info: &[vk::BindAccelerationStructureMemoryInfoNV],
) -> VkResult<()> {
(self.fp.bind_acceleration_structure_memory_nv)(
self.handle,
bind_info.len() as u32,
bind_info.as_ptr(),
)
.result()
}
#[inline]
pub unsafe fn cmd_build_acceleration_structure(
&self,
command_buffer: vk::CommandBuffer,
info: &vk::AccelerationStructureInfoNV,
instance_data: vk::Buffer,
instance_offset: vk::DeviceSize,
update: bool,
dst: vk::AccelerationStructureNV,
src: vk::AccelerationStructureNV,
scratch: vk::Buffer,
scratch_offset: vk::DeviceSize,
) {
(self.fp.cmd_build_acceleration_structure_nv)(
command_buffer,
info,
instance_data,
instance_offset,
if update { vk::TRUE } else { vk::FALSE },
dst,
src,
scratch,
scratch_offset,
);
}
#[inline]
pub unsafe fn cmd_copy_acceleration_structure(
&self,
command_buffer: vk::CommandBuffer,
dst: vk::AccelerationStructureNV,
src: vk::AccelerationStructureNV,
mode: vk::CopyAccelerationStructureModeNV,
) {
(self.fp.cmd_copy_acceleration_structure_nv)(command_buffer, dst, src, mode);
}
#[inline]
pub unsafe fn cmd_trace_rays(
&self,
command_buffer: vk::CommandBuffer,
raygen_shader_binding_table_buffer: vk::Buffer,
raygen_shader_binding_offset: vk::DeviceSize,
miss_shader_binding_table_buffer: vk::Buffer,
miss_shader_binding_offset: vk::DeviceSize,
miss_shader_binding_stride: vk::DeviceSize,
hit_shader_binding_table_buffer: vk::Buffer,
hit_shader_binding_offset: vk::DeviceSize,
hit_shader_binding_stride: vk::DeviceSize,
callable_shader_binding_table_buffer: vk::Buffer,
callable_shader_binding_offset: vk::DeviceSize,
callable_shader_binding_stride: vk::DeviceSize,
width: u32,
height: u32,
depth: u32,
) {
(self.fp.cmd_trace_rays_nv)(
command_buffer,
raygen_shader_binding_table_buffer,
raygen_shader_binding_offset,
miss_shader_binding_table_buffer,
miss_shader_binding_offset,
miss_shader_binding_stride,
hit_shader_binding_table_buffer,
hit_shader_binding_offset,
hit_shader_binding_stride,
callable_shader_binding_table_buffer,
callable_shader_binding_offset,
callable_shader_binding_stride,
width,
height,
depth,
);
}
#[inline]
pub unsafe fn create_ray_tracing_pipelines(
&self,
pipeline_cache: vk::PipelineCache,
create_info: &[vk::RayTracingPipelineCreateInfoNV],
allocation_callbacks: Option<&vk::AllocationCallbacks>,
) -> VkResult<Vec<vk::Pipeline>> {
let mut pipelines = vec![mem::zeroed(); create_info.len()];
(self.fp.create_ray_tracing_pipelines_nv)(
self.handle,
pipeline_cache,
create_info.len() as u32,
create_info.as_ptr(),
allocation_callbacks.as_raw_ptr(),
pipelines.as_mut_ptr(),
)
.result_with_success(pipelines)
}
#[inline]
pub unsafe fn get_ray_tracing_shader_group_handles(
&self,
pipeline: vk::Pipeline,
first_group: u32,
group_count: u32,
data: &mut [u8],
) -> VkResult<()> {
(self.fp.get_ray_tracing_shader_group_handles_nv)(
self.handle,
pipeline,
first_group,
group_count,
data.len(),
data.as_mut_ptr().cast(),
)
.result()
}
#[inline]
pub unsafe fn get_acceleration_structure_handle(
&self,
accel_struct: vk::AccelerationStructureNV,
) -> VkResult<u64> {
let mut handle: u64 = 0;
let handle_ptr: *mut u64 = &mut handle;
(self.fp.get_acceleration_structure_handle_nv)(
self.handle,
accel_struct,
std::mem::size_of::<u64>(),
handle_ptr.cast(),
)
.result_with_success(handle)
}
#[inline]
pub unsafe fn cmd_write_acceleration_structures_properties(
&self,
command_buffer: vk::CommandBuffer,
structures: &[vk::AccelerationStructureNV],
query_type: vk::QueryType,
query_pool: vk::QueryPool,
first_query: u32,
) {
(self.fp.cmd_write_acceleration_structures_properties_nv)(
command_buffer,
structures.len() as u32,
structures.as_ptr(),
query_type,
query_pool,
first_query,
);
}
#[inline]
pub unsafe fn compile_deferred(&self, pipeline: vk::Pipeline, shader: u32) -> VkResult<()> {
(self.fp.compile_deferred_nv)(self.handle, pipeline, shader).result()
}
#[inline]
pub const fn name() -> &'static CStr {
vk::NvRayTracingFn::name()
}
#[inline]
pub fn fp(&self) -> &vk::NvRayTracingFn {
&self.fp
}
#[inline]
pub fn device(&self) -> vk::Device {
self.handle
}
}