avian2d/physics_transform/
mod.rs1mod transform;
6pub use transform::{Position, PreSolveDeltaPosition, PreSolveDeltaRotation, Rotation};
7#[allow(unused_imports)]
8pub(crate) use transform::{RotationValue, init_physics_transform};
9
10mod helper;
11pub use helper::PhysicsTransformHelper;
12
13#[cfg(test)]
14mod tests;
15
16use crate::{
17 prelude::*,
18 schedule::{LastPhysicsTick, is_changed_after_tick},
19};
20use approx::AbsDiffEq;
21use bevy::{
22 ecs::{component::Tick, intern::Interned, schedule::ScheduleLabel, system::SystemChangeTick},
23 prelude::*,
24 transform::systems::{mark_dirty_trees, propagate_parent_transforms, sync_simple_transforms},
25};
26
27pub struct PhysicsTransformPlugin {
47 schedule: Interned<dyn ScheduleLabel>,
48}
49
50impl PhysicsTransformPlugin {
51 pub fn new(schedule: impl ScheduleLabel) -> Self {
55 Self {
56 schedule: schedule.intern(),
57 }
58 }
59}
60
61impl Default for PhysicsTransformPlugin {
62 fn default() -> Self {
63 Self::new(FixedPostUpdate)
64 }
65}
66
67impl Plugin for PhysicsTransformPlugin {
68 fn build(&self, app: &mut App) {
69 app.init_resource::<PhysicsTransformConfig>();
70
71 if app
72 .world()
73 .resource::<PhysicsTransformConfig>()
74 .position_to_transform
75 {
76 app.register_required_components::<Position, Transform>();
77 app.register_required_components::<Rotation, Transform>();
78 }
79
80 app.configure_sets(
82 self.schedule,
83 (
84 PhysicsTransformSystems::Propagate,
85 PhysicsTransformSystems::TransformToPosition,
86 )
87 .chain()
88 .in_set(PhysicsSystems::Prepare),
89 );
90 app.add_systems(
91 self.schedule,
92 (
93 mark_dirty_trees,
94 propagate_parent_transforms,
95 sync_simple_transforms,
96 )
97 .chain()
98 .in_set(PhysicsTransformSystems::Propagate)
99 .run_if(|config: Res<PhysicsTransformConfig>| config.propagate_before_physics),
100 );
101 app.add_systems(
102 self.schedule,
103 transform_to_position
104 .in_set(PhysicsTransformSystems::TransformToPosition)
105 .run_if(|config: Res<PhysicsTransformConfig>| config.transform_to_position),
106 );
107
108 app.configure_sets(
110 self.schedule,
111 PhysicsTransformSystems::PositionToTransform.in_set(PhysicsSystems::Writeback),
112 );
113 app.add_systems(
114 self.schedule,
115 position_to_transform
116 .in_set(PhysicsTransformSystems::PositionToTransform)
117 .run_if(|config: Res<PhysicsTransformConfig>| config.position_to_transform),
118 );
119 }
120}
121
122#[derive(Resource, Reflect, Clone, Debug, PartialEq, Eq)]
124#[reflect(Resource)]
125pub struct PhysicsTransformConfig {
126 pub propagate_before_physics: bool,
131 pub transform_to_position: bool,
138 pub position_to_transform: bool,
143 pub transform_to_collider_scale: bool,
149}
150
151impl Default for PhysicsTransformConfig {
152 fn default() -> Self {
153 PhysicsTransformConfig {
154 propagate_before_physics: true,
155 position_to_transform: true,
156 transform_to_position: true,
157 transform_to_collider_scale: true,
158 }
159 }
160}
161
162#[derive(SystemSet, Clone, Copy, Debug, PartialEq, Eq, Hash)]
164pub enum PhysicsTransformSystems {
165 Propagate,
167 TransformToPosition,
169 PositionToTransform,
171}
172
173#[deprecated(since = "0.4.0", note = "Renamed to `PhysicsTransformSystems`")]
175pub type PhysicsTransformSet = PhysicsTransformSystems;
176
177#[allow(clippy::type_complexity)]
182pub fn transform_to_position(
183 mut query: Query<(&GlobalTransform, &mut Position, &mut Rotation)>,
184 length_unit: Res<PhysicsLengthUnit>,
185 last_physics_tick: Res<LastPhysicsTick>,
186 system_tick: SystemChangeTick,
187) {
188 let this_run = if last_physics_tick.0.get() == 0 {
192 Tick::new(1)
193 } else {
194 system_tick.this_run()
195 };
196
197 let distance_tolerance = length_unit.0 * 1e-5;
199 let rotation_tolerance = (0.1 as Scalar).to_radians();
201
202 for (global_transform, mut position, mut rotation) in &mut query {
203 let global_transform = global_transform.compute_transform();
204 #[cfg(feature = "2d")]
205 let transform_translation = global_transform.translation.truncate().adjust_precision();
206 #[cfg(feature = "3d")]
207 let transform_translation = global_transform.translation.adjust_precision();
208 let transform_rotation = Rotation::from(global_transform.rotation.adjust_precision());
209
210 let position_changed = !position.is_added()
211 && is_changed_after_tick(
212 Ref::from(position.reborrow()),
213 last_physics_tick.0,
214 this_run,
215 );
216 if !position_changed && position.abs_diff_ne(&transform_translation, distance_tolerance) {
217 position.0 = transform_translation;
218 }
219
220 let rotation_changed = !rotation.is_added()
221 && is_changed_after_tick(
222 Ref::from(rotation.reborrow()),
223 last_physics_tick.0,
224 this_run,
225 );
226 if !rotation_changed
227 && rotation.angle_between(transform_rotation).abs() > rotation_tolerance
228 {
229 *rotation = transform_rotation;
230 }
231 }
232}
233
234#[derive(Component, Default)]
240pub struct ApplyPosToTransform;
241
242type PosToTransformComponents = (
243 &'static mut Transform,
244 &'static Position,
245 &'static Rotation,
246 Option<&'static ChildOf>,
247);
248
249type PosToTransformFilter = (
250 Or<(With<RigidBody>, With<ApplyPosToTransform>)>,
251 Or<(Changed<Position>, Changed<Rotation>)>,
252);
253
254type ParentComponents = (
255 &'static GlobalTransform,
256 Option<&'static Position>,
257 Option<&'static Rotation>,
258);
259
260#[cfg(feature = "2d")]
266pub fn position_to_transform(
267 mut query: Query<PosToTransformComponents, PosToTransformFilter>,
268 parents: Query<ParentComponents, With<Children>>,
269) {
270 for (mut transform, pos, rot, parent) in &mut query {
271 if let Some(&ChildOf(parent)) = parent {
272 if let Ok((parent_transform, parent_pos, parent_rot)) = parents.get(parent) {
273 let parent_transform = parent_transform.compute_transform();
275 let parent_pos = parent_pos.map_or(parent_transform.translation, |pos| {
276 pos.f32().extend(parent_transform.translation.z)
277 });
278 let parent_rot = parent_rot.map_or(parent_transform.rotation, |rot| {
279 Quaternion::from(*rot).f32()
280 });
281 let parent_scale = parent_transform.scale;
282 let parent_transform = Transform::from_translation(parent_pos)
283 .with_rotation(parent_rot)
284 .with_scale(parent_scale);
285
286 let new_transform = GlobalTransform::from(
289 Transform::from_translation(
290 pos.f32()
291 .extend(parent_pos.z + transform.translation.z * parent_scale.z),
292 )
293 .with_rotation(Quaternion::from(*rot).f32()),
294 )
295 .reparented_to(&GlobalTransform::from(parent_transform));
296
297 transform.translation = new_transform.translation;
298 transform.rotation = new_transform.rotation;
299 }
300 } else {
301 transform.translation = pos.f32().extend(transform.translation.z);
302 transform.rotation = Quaternion::from(*rot).f32();
303 }
304 }
305}
306
307#[cfg(feature = "3d")]
313pub fn position_to_transform(
314 mut query: Query<PosToTransformComponents, PosToTransformFilter>,
315 parents: Query<ParentComponents, With<Children>>,
316) {
317 for (mut transform, pos, rot, parent) in &mut query {
318 if let Some(&ChildOf(parent)) = parent {
319 if let Ok((parent_transform, parent_pos, parent_rot)) = parents.get(parent) {
320 let parent_transform = parent_transform.compute_transform();
322 let parent_pos = parent_pos.map_or(parent_transform.translation, |pos| pos.f32());
323 let parent_rot = parent_rot.map_or(parent_transform.rotation, |rot| rot.f32());
324 let parent_scale = parent_transform.scale;
325 let parent_transform = Transform::from_translation(parent_pos)
326 .with_rotation(parent_rot)
327 .with_scale(parent_scale);
328
329 let new_transform = GlobalTransform::from(
332 Transform::from_translation(pos.f32()).with_rotation(rot.f32()),
333 )
334 .reparented_to(&GlobalTransform::from(parent_transform));
335
336 transform.translation = new_transform.translation;
337 transform.rotation = new_transform.rotation;
338 }
339 } else {
340 transform.translation = pos.f32();
341 transform.rotation = rot.f32();
342 }
343 }
344}