avian3d/collision/collider/parry/
primitives3d.rs1use bevy_math::primitives::{
2 Capsule3d, Cone, Cuboid, Cylinder, InfinitePlane3d, Line3d, Plane3d, Polyline3d, Segment3d,
3 Sphere,
4};
5use parry::shape::SharedShape;
6
7use crate::{AdjustPrecision, Collider, IntoCollider, Quaternion, Vector};
8
9impl IntoCollider<Collider> for Sphere {
10 fn collider(&self) -> Collider {
11 Collider::sphere(self.radius.adjust_precision())
12 }
13}
14
15impl IntoCollider<Collider> for InfinitePlane3d {
16 fn collider(&self) -> Collider {
17 let half_size = 10_000.0;
18 let rotation = Quaternion::from_rotation_arc(Vector::Y, self.normal.adjust_precision());
19 let vertices = vec![
20 rotation * Vector::new(half_size, 0.0, -half_size),
21 rotation * Vector::new(-half_size, 0.0, -half_size),
22 rotation * Vector::new(-half_size, 0.0, half_size),
23 rotation * Vector::new(half_size, 0.0, half_size),
24 ];
25
26 Collider::trimesh(vertices, vec![[0, 1, 2], [1, 2, 0]])
27 }
28}
29
30impl IntoCollider<Collider> for Plane3d {
31 fn collider(&self) -> Collider {
32 let half_size = self.half_size.adjust_precision();
33 let rotation = Quaternion::from_rotation_arc(Vector::Y, self.normal.adjust_precision());
34 let vertices = vec![
35 rotation * Vector::new(half_size.x, 0.0, -half_size.y),
36 rotation * Vector::new(-half_size.x, 0.0, -half_size.y),
37 rotation * Vector::new(-half_size.x, 0.0, half_size.y),
38 rotation * Vector::new(half_size.x, 0.0, half_size.y),
39 ];
40
41 Collider::trimesh(vertices, vec![[0, 1, 2], [1, 2, 0]])
42 }
43}
44
45impl IntoCollider<Collider> for Line3d {
46 fn collider(&self) -> Collider {
47 let vec = self.direction.adjust_precision() * 10_000.0;
48 Collider::segment(-vec, vec)
49 }
50}
51
52impl IntoCollider<Collider> for Segment3d {
53 fn collider(&self) -> Collider {
54 let (point1, point2) = (self.point1(), self.point2());
55 Collider::segment(point1.adjust_precision(), point2.adjust_precision())
56 }
57}
58
59impl IntoCollider<Collider> for Polyline3d {
60 fn collider(&self) -> Collider {
61 let vertices = self.vertices.iter().map(|v| v.adjust_precision()).collect();
62 Collider::polyline(vertices, None)
63 }
64}
65
66impl IntoCollider<Collider> for Cuboid {
67 fn collider(&self) -> Collider {
68 let [hx, hy, hz] = self.half_size.adjust_precision().to_array();
69 Collider::from(SharedShape::cuboid(hx, hy, hz))
70 }
71}
72
73impl IntoCollider<Collider> for Cylinder {
74 fn collider(&self) -> Collider {
75 Collider::from(SharedShape::cylinder(
76 self.half_height.adjust_precision(),
77 self.radius.adjust_precision(),
78 ))
79 }
80}
81
82impl IntoCollider<Collider> for Capsule3d {
83 fn collider(&self) -> Collider {
84 Collider::capsule(
85 self.radius.adjust_precision(),
86 2.0 * self.half_length.adjust_precision(),
87 )
88 }
89}
90
91impl IntoCollider<Collider> for Cone {
92 fn collider(&self) -> Collider {
93 Collider::cone(
94 self.radius.adjust_precision(),
95 self.height.adjust_precision(),
96 )
97 }
98}
99
100