avian3d/collision/collider/parry/
primitives3d.rs1use bevy_math::primitives::{
2 BoxedPolyline3d, Capsule3d, Cone, Cuboid, Cylinder, Line3d, Plane3d, Polyline3d, Segment3d,
3 Sphere,
4};
5use parry::shape::SharedShape;
6
7use crate::{AdjustPrecision, Collider, IntoCollider, Quaternion, Vector};
8
9impl IntoCollider<Collider> for Sphere {
10 fn collider(&self) -> Collider {
11 Collider::sphere(self.radius.adjust_precision())
12 }
13}
14
15impl IntoCollider<Collider> for Plane3d {
16 fn collider(&self) -> Collider {
17 let half_size = 10_000.0;
18 let rotation = Quaternion::from_rotation_arc(Vector::Y, self.normal.adjust_precision());
19 let vertices = vec![
20 rotation * Vector::new(half_size, 0.0, -half_size),
21 rotation * Vector::new(-half_size, 0.0, -half_size),
22 rotation * Vector::new(-half_size, 0.0, half_size),
23 rotation * Vector::new(half_size, 0.0, half_size),
24 ];
25
26 Collider::trimesh(vertices, vec![[0, 1, 2], [1, 2, 0]])
27 }
28}
29
30impl IntoCollider<Collider> for Line3d {
31 fn collider(&self) -> Collider {
32 let vec = self.direction.adjust_precision() * 10_000.0;
33 Collider::segment(-vec, vec)
34 }
35}
36
37impl IntoCollider<Collider> for Segment3d {
38 fn collider(&self) -> Collider {
39 let (point1, point2) = (self.point1(), self.point2());
40 Collider::segment(point1.adjust_precision(), point2.adjust_precision())
41 }
42}
43
44impl<const N: usize> IntoCollider<Collider> for Polyline3d<N> {
45 fn collider(&self) -> Collider {
46 let vertices = self.vertices.map(|v| v.adjust_precision());
47 Collider::polyline(vertices.to_vec(), None)
48 }
49}
50
51impl IntoCollider<Collider> for BoxedPolyline3d {
52 fn collider(&self) -> Collider {
53 let vertices = self.vertices.iter().map(|v| v.adjust_precision());
54 Collider::polyline(vertices.collect(), None)
55 }
56}
57
58impl IntoCollider<Collider> for Cuboid {
59 fn collider(&self) -> Collider {
60 let [hx, hy, hz] = self.half_size.adjust_precision().to_array();
61 Collider::from(SharedShape::cuboid(hx, hy, hz))
62 }
63}
64
65impl IntoCollider<Collider> for Cylinder {
66 fn collider(&self) -> Collider {
67 Collider::from(SharedShape::cylinder(
68 self.half_height.adjust_precision(),
69 self.radius.adjust_precision(),
70 ))
71 }
72}
73
74impl IntoCollider<Collider> for Capsule3d {
75 fn collider(&self) -> Collider {
76 Collider::capsule(
77 self.radius.adjust_precision(),
78 2.0 * self.half_length.adjust_precision(),
79 )
80 }
81}
82
83impl IntoCollider<Collider> for Cone {
84 fn collider(&self) -> Collider {
85 Collider::cone(
86 self.radius.adjust_precision(),
87 self.height.adjust_precision(),
88 )
89 }
90}
91
92