avian3d/collision/collider/parry/
primitives3d.rs1use bevy_math::{Quat, Vec3};
2use bevy_shape::{
3 Capsule3d, Cone, Cuboid, Cylinder, InfinitePlane3d, Line3d, Plane3d, Polyline3d, Segment3d,
4 Sphere,
5};
6use parry::shape::SharedShape;
7
8use crate::{Collider, IntoCollider, RVector, ToRealPrecision};
9
10impl IntoCollider<Collider> for Sphere {
11 fn collider(&self) -> Collider {
12 Collider::sphere(self.radius)
13 }
14}
15
16impl IntoCollider<Collider> for InfinitePlane3d {
17 fn collider(&self) -> Collider {
18 let half_size = 10_000.0;
19 let rotation = Quat::from_rotation_arc(Vec3::Y, *self.normal).real();
20 let vertices = vec![
21 rotation * RVector::new(half_size, 0.0, -half_size),
22 rotation * RVector::new(-half_size, 0.0, -half_size),
23 rotation * RVector::new(-half_size, 0.0, half_size),
24 rotation * RVector::new(half_size, 0.0, half_size),
25 ];
26
27 Collider::trimesh(vertices, vec![[0, 1, 2], [1, 2, 0]])
28 }
29}
30
31impl IntoCollider<Collider> for Plane3d {
32 fn collider(&self) -> Collider {
33 let half_size = self.half_size.real();
34 let rotation = Quat::from_rotation_arc(Vec3::Y, *self.normal).real();
35 let vertices = vec![
36 rotation * RVector::new(half_size.x, 0.0, -half_size.y),
37 rotation * RVector::new(-half_size.x, 0.0, -half_size.y),
38 rotation * RVector::new(-half_size.x, 0.0, half_size.y),
39 rotation * RVector::new(half_size.x, 0.0, half_size.y),
40 ];
41
42 Collider::trimesh(vertices, vec![[0, 1, 2], [1, 2, 0]])
43 }
44}
45
46impl IntoCollider<Collider> for Line3d {
47 fn collider(&self) -> Collider {
48 let vec = self.direction * 10_000.0;
49 Collider::segment(-vec, vec)
50 }
51}
52
53impl IntoCollider<Collider> for Segment3d {
54 fn collider(&self) -> Collider {
55 let (point1, point2) = (self.point1(), self.point2());
56 Collider::segment(point1, point2)
57 }
58}
59
60impl IntoCollider<Collider> for Polyline3d {
61 fn collider(&self) -> Collider {
62 let vertices = self.vertices.iter().map(|v| v.real()).collect();
63 Collider::polyline(vertices, None)
64 }
65}
66
67impl IntoCollider<Collider> for Cuboid {
68 fn collider(&self) -> Collider {
69 let [hx, hy, hz] = self.half_size.real().to_array();
70 Collider::from(SharedShape::cuboid(hx, hy, hz))
71 }
72}
73
74impl IntoCollider<Collider> for Cylinder {
75 fn collider(&self) -> Collider {
76 Collider::from(SharedShape::cylinder(
77 self.half_height.real(),
78 self.radius.real(),
79 ))
80 }
81}
82
83impl IntoCollider<Collider> for Capsule3d {
84 fn collider(&self) -> Collider {
85 Collider::capsule(self.radius, 2.0 * self.half_length)
86 }
87}
88
89impl IntoCollider<Collider> for Cone {
90 fn collider(&self) -> Collider {
91 Collider::cone(self.radius, self.height)
92 }
93}
94
95