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avian3d/schedule/
mod.rs

1//! Sets up the default scheduling, system set configuration, and time resources for physics.
2//!
3//! See [`PhysicsSchedulePlugin`].
4
5mod time;
6use dynamics::solver::schedule::SubstepCount;
7pub use time::*;
8
9use core::time::Duration;
10
11// For doc links
12#[allow(unused_imports)]
13use crate::prelude::*;
14
15use bevy::{
16    ecs::{
17        change_detection::Tick,
18        intern::Interned,
19        schedule::{LogLevel, ScheduleBuildSettings, ScheduleLabel, SingleThreadedExecutor},
20        system::SystemChangeTick,
21    },
22    prelude::*,
23    transform::TransformSystems,
24};
25
26/// Sets up the default scheduling, system set configuration, and time resources for physics.
27///
28/// # Schedules and Sets
29///
30/// This plugin initializes and configures the following schedules and system sets:
31///
32/// - [`PhysicsSystems`]: High-level system sets for the main phases of the physics engine.
33///   You can use these to schedule your own systems before or after physics is run without
34///   having to worry about implementation details.
35/// - [`PhysicsSchedule`]: Responsible for advancing the simulation in [`PhysicsSystems::StepSimulation`].
36/// - [`PhysicsStepSystems`]: System sets for the steps of the actual physics simulation loop.
37pub struct PhysicsSchedulePlugin {
38    schedule: Interned<dyn ScheduleLabel>,
39}
40
41impl PhysicsSchedulePlugin {
42    /// Creates a [`PhysicsSchedulePlugin`] using the given schedule for running the [`PhysicsSchedule`].
43    ///
44    /// The default schedule is `FixedPostUpdate`.
45    pub fn new(schedule: impl ScheduleLabel) -> Self {
46        Self {
47            schedule: schedule.intern(),
48        }
49    }
50}
51
52impl Default for PhysicsSchedulePlugin {
53    fn default() -> Self {
54        Self::new(FixedPostUpdate)
55    }
56}
57
58impl Plugin for PhysicsSchedulePlugin {
59    fn build(&self, app: &mut App) {
60        // Register types with generics.
61        app.register_type::<Time<Physics>>();
62
63        app.init_resource::<Time<Physics>>()
64            .insert_resource(Time::new_with(Substeps))
65            .init_resource::<SubstepCount>()
66            .init_resource::<LastPhysicsTick>();
67
68        // TODO: Where should this be initialized?
69        app.init_resource::<PhysicsLengthUnit>();
70
71        // Configure higher level system sets for the given schedule
72        let schedule = self.schedule;
73
74        app.configure_sets(
75            schedule,
76            (
77                PhysicsSystems::First,
78                PhysicsSystems::Prepare,
79                PhysicsSystems::StepSimulation,
80                PhysicsSystems::Writeback,
81                PhysicsSystems::Last,
82            )
83                .chain()
84                .before(TransformSystems::Propagate),
85        );
86
87        // Set up the physics schedule, the schedule that advances the physics simulation
88        app.edit_schedule(PhysicsSchedule, |schedule| {
89            schedule
90                .set_executor(SingleThreadedExecutor::new())
91                .set_build_settings(ScheduleBuildSettings {
92                    ambiguity_detection: LogLevel::Error,
93                    ..default()
94                });
95
96            schedule.configure_sets(
97                (
98                    PhysicsStepSystems::First,
99                    PhysicsStepSystems::BroadPhase,
100                    PhysicsStepSystems::NarrowPhase,
101                    PhysicsStepSystems::Solver,
102                    PhysicsStepSystems::Sleeping,
103                    PhysicsStepSystems::Finalize,
104                    PhysicsStepSystems::Last,
105                )
106                    .chain(),
107            );
108        });
109
110        app.add_systems(
111            schedule,
112            run_physics_schedule.in_set(PhysicsSystems::StepSimulation),
113        );
114
115        app.add_systems(
116            PhysicsSchedule,
117            update_last_physics_tick.after(PhysicsStepSystems::Last),
118        );
119
120        #[cfg(debug_assertions)]
121        app.add_systems(
122            schedule,
123            assert_components_finite.in_set(PhysicsSystems::First),
124        );
125    }
126}
127
128/// True if a system is running for the first time.
129struct IsFirstRun(bool);
130
131impl Default for IsFirstRun {
132    fn default() -> Self {
133        Self(true)
134    }
135}
136
137/// Responsible for advancing the physics simulation. This is run in [`PhysicsSystems::StepSimulation`].
138///
139/// See [`PhysicsStepSystems`] for the system sets that are run in this schedule.
140#[derive(Debug, Hash, PartialEq, Eq, Clone, ScheduleLabel)]
141pub struct PhysicsSchedule;
142
143/// High-level system sets for the main phases of the physics engine.
144/// You can use these to schedule your own systems before or after physics is run without
145/// having to worry about implementation details.
146///
147/// 1. `First`: Runs right before any of Avian's physics systems. Empty by default.
148/// 2. `Prepare`: Responsible for preparing data for the physics simulation, such as updating
149///    physics transforms or mass properties.
150/// 3. `StepSimulation`: Responsible for advancing the simulation by running the steps in [`PhysicsStepSystems`].
151/// 4. `Writeback`: Responsible for writing back the results of the physics simulation to other data,
152///    such as updating [`Transform`] based on the new [`Position`] and [`Rotation`].
153/// 5. `Last`: Runs right after all of Avian's physics systems. Empty by default.
154///
155/// # See Also
156///
157/// - [`PhysicsSchedule`]: Responsible for advancing the simulation in [`PhysicsSystems::StepSimulation`].
158/// - [`PhysicsStepSystems`]: System sets for the steps of the actual physics simulation loop, like
159///   the broad phase and the substepping loop.
160/// - [`SubstepSchedule`]: Responsible for running the substepping loop in [`PhysicsStepSystems::Solver`].
161#[derive(SystemSet, Clone, Copy, Debug, PartialEq, Eq, Hash)]
162pub enum PhysicsSystems {
163    /// Runs right before any of Avian's physics systems. Empty by default.
164    First,
165    /// Responsible for preparing data for the physics simulation, such as updating
166    /// physics transforms or mass properties.
167    Prepare,
168    /// Responsible for advancing the simulation by running the steps in [`PhysicsStepSystems`].
169    /// Systems in this set are run in the [`PhysicsSchedule`].
170    StepSimulation,
171    /// Responsible for writing back the results of the physics simulation to other data,
172    /// such as updating [`Transform`] based on the new [`Position`] and [`Rotation`].
173    Writeback,
174    /// Runs right after all of Avian's physics systems. Empty by default.
175    Last,
176}
177
178/// A deprecated alias for [`PhysicsSystems`].
179#[deprecated(since = "0.4.0", note = "Renamed to `PhysicsSystems`")]
180pub type PhysicsSet = PhysicsSystems;
181
182/// System sets for the main steps in the physics simulation loop. These are typically run in the [`PhysicsSchedule`].
183///
184/// 1. First
185/// 2. Broad phase
186/// 3. Narrow phase
187/// 4. Solver
188/// 5. Sleeping
189/// 6. Finalize
190/// 7. Last
191#[derive(SystemSet, Clone, Copy, Debug, PartialEq, Eq, Hash)]
192pub enum PhysicsStepSystems {
193    /// Runs at the start of the [`PhysicsSchedule`].
194    First,
195    /// Responsible for finding pairs of entities with overlapping [`ColliderAabb`]
196    /// and creating contact pairs for them in the [`ContactGraph`].
197    ///
198    /// See the [`broad_phase`](crate::collision::broad_phase) module.
199    BroadPhase,
200    /// Responsible for updating contacts in the [`ContactGraph`] and processing contact state changes.
201    ///
202    /// See [`NarrowPhasePlugin`].
203    NarrowPhase,
204    /// Responsible for running the solver and its substepping loop.
205    ///
206    /// See [`SolverPlugin`] and [`SubstepSchedule`].
207    Solver,
208    /// Responsible for controlling when bodies should be deactivated and marked as [`Sleeping`].
209    Sleeping,
210    /// Responsible for logic that runs after the core physics step and prepares for the next one.
211    Finalize,
212    /// Runs at the end of the [`PhysicsSchedule`].
213    Last,
214}
215
216/// A deprecated alias for [`PhysicsStepSystems`].
217#[deprecated(since = "0.4.0", note = "Renamed to `PhysicsStepSystems`")]
218pub type PhysicsStepSet = PhysicsStepSystems;
219
220/// A [`Tick`] corresponding to the end of the previous run of the [`PhysicsSchedule`].
221#[derive(Resource, Reflect, Default)]
222#[reflect(Resource, Default)]
223pub struct LastPhysicsTick(pub Tick);
224
225pub(crate) fn is_changed_after_tick<C: Component>(
226    component_ref: Ref<C>,
227    tick: Tick,
228    this_run: Tick,
229) -> bool {
230    let last_changed = component_ref.last_changed();
231    component_ref.is_changed() && last_changed.is_newer_than(tick, this_run)
232}
233
234/// Runs the [`PhysicsSchedule`].
235fn run_physics_schedule(world: &mut World, mut is_first_run: Local<IsFirstRun>) {
236    let _ = world.try_schedule_scope(PhysicsSchedule, |world, schedule| {
237        let is_paused = world.resource::<Time<Physics>>().is_paused();
238        let old_clock = world.resource::<Time>().as_generic();
239        let physics_clock = world.resource_mut::<Time<Physics>>();
240
241        // Get the scaled timestep delta time based on the timestep mode.
242        let timestep = old_clock
243            .delta()
244            .mul_f64(physics_clock.relative_speed_f64());
245
246        // Advance the physics clock by the timestep if not paused.
247        if !is_paused {
248            world.resource_mut::<Time<Physics>>().advance_by(timestep);
249
250            // Advance the substep clock already so that systems running
251            // before the substepping loop have the right delta.
252            let SubstepCount(substeps) = *world.resource::<SubstepCount>();
253            let sub_delta = timestep.div_f64(substeps as f64);
254            world.resource_mut::<Time<Substeps>>().advance_by(sub_delta);
255        }
256
257        // Set the generic `Time` resource to `Time<Physics>`.
258        *world.resource_mut::<Time>() = world.resource::<Time<Physics>>().as_generic();
259
260        // Advance the simulation.
261        if !world.resource::<Time>().delta().is_zero() {
262            trace!("running PhysicsSchedule");
263            schedule.run(world);
264        }
265
266        // If physics is paused, reset delta time to stop the simulation
267        // unless users manually advance `Time<Physics>`.
268        if is_paused {
269            world
270                .resource_mut::<Time<Physics>>()
271                .advance_by(Duration::ZERO);
272        }
273
274        // Set the generic `Time` resource back to the clock that was active before physics.
275        *world.resource_mut::<Time>() = old_clock;
276    });
277
278    is_first_run.0 = false;
279}
280
281fn update_last_physics_tick(
282    mut last_physics_tick: ResMut<LastPhysicsTick>,
283    system_change_tick: SystemChangeTick,
284) {
285    last_physics_tick.0 = system_change_tick.this_run();
286}
287
288/// Debug system that checks for NaNs and infinities in Avian components and
289/// reports the last location they were written to.
290#[cfg(debug_assertions)]
291fn assert_components_finite(
292    pos_query: Query<(Entity, Ref<Position>)>,
293    lin_vel_query: Query<(Entity, Ref<LinearVelocity>)>,
294    ang_vel_query: Query<(Entity, Ref<AngularVelocity>)>,
295) {
296    macro_rules! assert_finite {
297        ($ent:expr, $val:ident, $ty:ty) => {
298            debug_assert!(
299                $val.is_finite(),
300                "NaN or infinity found in Avian component: type={} entity={} location='{}' (enable feature \"bevy/track_location\" if location is empty)",
301                stringify!($ty),
302                $ent,
303                $val.changed_by()
304            );
305        };
306    }
307    for (entity, position) in pos_query {
308        assert_finite!(entity, position, Position);
309    }
310    for (entity, velocity) in lin_vel_query {
311        assert_finite!(entity, velocity, LinearVelocity);
312    }
313    for (entity, velocity) in ang_vel_query {
314        assert_finite!(entity, velocity, AngularVelocity);
315    }
316}