bevy_asset/loader_builders.rs
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//! Implementations of the builder-pattern used for loading dependent assets via
//! [`LoadContext::loader`].
use crate::{
io::Reader,
meta::{meta_transform_settings, AssetMetaDyn, MetaTransform, Settings},
Asset, AssetLoadError, AssetPath, ErasedAssetLoader, ErasedLoadedAsset, Handle, LoadContext,
LoadDirectError, LoadedAsset, LoadedUntypedAsset, UntypedHandle,
};
use alloc::sync::Arc;
use core::any::TypeId;
// Utility type for handling the sources of reader references
enum ReaderRef<'a> {
Borrowed(&'a mut dyn Reader),
Boxed(Box<dyn Reader + 'a>),
}
impl ReaderRef<'_> {
pub fn as_mut(&mut self) -> &mut dyn Reader {
match self {
ReaderRef::Borrowed(r) => &mut **r,
ReaderRef::Boxed(b) => &mut **b,
}
}
}
/// A builder for loading nested assets inside a [`LoadContext`].
///
/// # Loader state
///
/// The type parameters `T` and `M` determine how this will load assets:
/// - `T`: the typing of this loader. How do we know what type of asset to load?
///
/// See [`StaticTyped`] (the default), [`DynamicTyped`], and [`UnknownTyped`].
///
/// - `M`: the load mode. Do we want to load this asset right now (in which case
/// you will have to `await` the operation), or do we just want a [`Handle`],
/// and leave the actual asset loading to later?
///
/// See [`Deferred`] (the default) and [`Immediate`].
///
/// When configuring this builder, you can freely switch between these modes
/// via functions like [`deferred`] and [`immediate`].
///
/// ## Typing
///
/// To inform the loader of what type of asset to load:
/// - in [`StaticTyped`]: statically providing a type parameter `A: Asset` to
/// [`load`].
///
/// This is the simplest way to get a [`Handle<A>`] to the loaded asset, as
/// long as you know the type of `A` at compile time.
///
/// - in [`DynamicTyped`]: providing the [`TypeId`] of the asset at runtime.
///
/// If you know the type ID of the asset at runtime, but not at compile time,
/// use [`with_dynamic_type`] followed by [`load`] to start loading an asset
/// of that type. This lets you get an [`UntypedHandle`] (via [`Deferred`]),
/// or a [`ErasedLoadedAsset`] (via [`Immediate`]).
///
/// - in [`UnknownTyped`]: loading either a type-erased version of the asset
/// ([`ErasedLoadedAsset`]), or a handle *to a handle* of the actual asset
/// ([`LoadedUntypedAsset`]).
///
/// If you have no idea what type of asset you will be loading (not even at
/// runtime with a [`TypeId`]), use this.
///
/// ## Load mode
///
/// To inform the loader how you want to load the asset:
/// - in [`Deferred`]: when you request to load the asset, you get a [`Handle`]
/// for it, but the actual loading won't be completed until later.
///
/// Use this if you only need a [`Handle`] or [`UntypedHandle`].
///
/// - in [`Immediate`]: the load request will load the asset right then and
/// there, waiting until the asset is fully loaded and giving you access to
/// it.
///
/// Note that this requires you to `await` a future, so you must be in an
/// async context to use direct loading. In an asset loader, you will be in
/// an async context.
///
/// Use this if you need the *value* of another asset in order to load the
/// current asset. For example, if you are deriving a new asset from the
/// referenced asset, or you are building a collection of assets. This will
/// add the path of the asset as a "load dependency".
///
/// If the current loader is used in a [`Process`] "asset preprocessor",
/// such as a [`LoadTransformAndSave`] preprocessor, changing a "load
/// dependency" will result in re-processing of the asset.
///
/// # Load kickoff
///
/// If the current context is a normal [`AssetServer::load`], an actual asset
/// load will be kicked off immediately, which ensures the load happens as soon
/// as possible. "Normal loads" kicked from within a normal Bevy App will
/// generally configure the context to kick off loads immediately.
///
/// If the current context is configured to not load dependencies automatically
/// (ex: [`AssetProcessor`]), a load will not be kicked off automatically. It is
/// then the calling context's responsibility to begin a load if necessary.
///
/// # Lifetimes
///
/// - `ctx`: the lifetime of the associated [`AssetServer`](crate::AssetServer) reference
/// - `builder`: the lifetime of the temporary builder structs
///
/// [`deferred`]: Self::deferred
/// [`immediate`]: Self::immediate
/// [`load`]: Self::load
/// [`with_dynamic_type`]: Self::with_dynamic_type
/// [`AssetServer::load`]: crate::AssetServer::load
/// [`AssetProcessor`]: crate::processor::AssetProcessor
/// [`Process`]: crate::processor::Process
/// [`LoadTransformAndSave`]: crate::processor::LoadTransformAndSave
pub struct NestedLoader<'ctx, 'builder, T, M> {
load_context: &'builder mut LoadContext<'ctx>,
meta_transform: Option<MetaTransform>,
typing: T,
mode: M,
}
mod sealed {
pub trait Typing {}
pub trait Mode {}
}
/// [`NestedLoader`] will be provided the type of asset as a type parameter on
/// [`load`].
///
/// [`load`]: NestedLoader::load
pub struct StaticTyped(());
impl sealed::Typing for StaticTyped {}
/// [`NestedLoader`] has been configured with info on what type of asset to load
/// at runtime.
pub struct DynamicTyped {
asset_type_id: TypeId,
}
impl sealed::Typing for DynamicTyped {}
/// [`NestedLoader`] does not know what type of asset it will be loading.
pub struct UnknownTyped(());
impl sealed::Typing for UnknownTyped {}
/// [`NestedLoader`] will create and return asset handles immediately, but only
/// actually load the asset later.
pub struct Deferred(());
impl sealed::Mode for Deferred {}
/// [`NestedLoader`] will immediately load an asset when requested.
pub struct Immediate<'builder, 'reader> {
reader: Option<&'builder mut (dyn Reader + 'reader)>,
}
impl sealed::Mode for Immediate<'_, '_> {}
// common to all states
impl<'ctx, 'builder> NestedLoader<'ctx, 'builder, StaticTyped, Deferred> {
pub(crate) fn new(load_context: &'builder mut LoadContext<'ctx>) -> Self {
NestedLoader {
load_context,
meta_transform: None,
typing: StaticTyped(()),
mode: Deferred(()),
}
}
}
impl<'ctx, 'builder, T: sealed::Typing, M: sealed::Mode> NestedLoader<'ctx, 'builder, T, M> {
fn with_transform(
mut self,
transform: impl Fn(&mut dyn AssetMetaDyn) + Send + Sync + 'static,
) -> Self {
if let Some(prev_transform) = self.meta_transform {
self.meta_transform = Some(Box::new(move |meta| {
prev_transform(meta);
transform(meta);
}));
} else {
self.meta_transform = Some(Box::new(transform));
}
self
}
/// Configure the settings used to load the asset.
///
/// If the settings type `S` does not match the settings expected by `A`'s asset loader, an error will be printed to the log
/// and the asset load will fail.
#[must_use]
pub fn with_settings<S: Settings>(
self,
settings: impl Fn(&mut S) + Send + Sync + 'static,
) -> Self {
self.with_transform(move |meta| meta_transform_settings(meta, &settings))
}
// convert between `T`s
/// When [`load`]ing, you must pass in the asset type as a type parameter
/// statically.
///
/// If you don't know the type statically (at compile time), consider
/// [`with_dynamic_type`] or [`with_unknown_type`].
///
/// [`load`]: Self::load
/// [`with_dynamic_type`]: Self::with_dynamic_type
/// [`with_unknown_type`]: Self::with_unknown_type
#[must_use]
pub fn with_static_type(self) -> NestedLoader<'ctx, 'builder, StaticTyped, M> {
NestedLoader {
load_context: self.load_context,
meta_transform: self.meta_transform,
typing: StaticTyped(()),
mode: self.mode,
}
}
/// When [`load`]ing, the loader will attempt to load an asset with the
/// given [`TypeId`].
///
/// [`load`]: Self::load
#[must_use]
pub fn with_dynamic_type(
self,
asset_type_id: TypeId,
) -> NestedLoader<'ctx, 'builder, DynamicTyped, M> {
NestedLoader {
load_context: self.load_context,
meta_transform: self.meta_transform,
typing: DynamicTyped { asset_type_id },
mode: self.mode,
}
}
/// When [`load`]ing, we will infer what type of asset to load from
/// metadata.
///
/// [`load`]: Self::load
#[must_use]
pub fn with_unknown_type(self) -> NestedLoader<'ctx, 'builder, UnknownTyped, M> {
NestedLoader {
load_context: self.load_context,
meta_transform: self.meta_transform,
typing: UnknownTyped(()),
mode: self.mode,
}
}
// convert between `M`s
/// When [`load`]ing, create only asset handles, rather than returning the
/// actual asset.
///
/// [`load`]: Self::load
pub fn deferred(self) -> NestedLoader<'ctx, 'builder, T, Deferred> {
NestedLoader {
load_context: self.load_context,
meta_transform: self.meta_transform,
typing: self.typing,
mode: Deferred(()),
}
}
/// The [`load`] call itself will load an asset, rather than scheduling the
/// loading to happen later.
///
/// This gives you access to the loaded asset, but requires you to be in an
/// async context, and be able to `await` the resulting future.
///
/// [`load`]: Self::load
#[must_use]
pub fn immediate<'c>(self) -> NestedLoader<'ctx, 'builder, T, Immediate<'builder, 'c>> {
NestedLoader {
load_context: self.load_context,
meta_transform: self.meta_transform,
typing: self.typing,
mode: Immediate { reader: None },
}
}
}
// deferred loading logic
impl NestedLoader<'_, '_, StaticTyped, Deferred> {
/// Retrieves a handle for the asset at the given path and adds that path as
/// a dependency of this asset.
///
/// This requires you to know the type of asset statically.
/// - If you have runtime info for what type of asset you're loading (e.g. a
/// [`TypeId`]), use [`with_dynamic_type`].
/// - If you do not know at all what type of asset you're loading, use
/// [`with_unknown_type`].
///
/// [`with_dynamic_type`]: Self::with_dynamic_type
/// [`with_unknown_type`]: Self::with_unknown_type
pub fn load<'c, A: Asset>(self, path: impl Into<AssetPath<'c>>) -> Handle<A> {
let path = path.into().to_owned();
let handle = if self.load_context.should_load_dependencies {
self.load_context
.asset_server
.load_with_meta_transform(path, self.meta_transform, ())
} else {
self.load_context
.asset_server
.get_or_create_path_handle(path, None)
};
self.load_context.dependencies.insert(handle.id().untyped());
handle
}
}
impl NestedLoader<'_, '_, DynamicTyped, Deferred> {
/// Retrieves a handle for the asset at the given path and adds that path as
/// a dependency of this asset.
///
/// This requires you to pass in the asset type ID into
/// [`with_dynamic_type`].
///
/// [`with_dynamic_type`]: Self::with_dynamic_type
pub fn load<'p>(self, path: impl Into<AssetPath<'p>>) -> UntypedHandle {
let path = path.into().to_owned();
let handle = if self.load_context.should_load_dependencies {
self.load_context
.asset_server
.load_erased_with_meta_transform(
path,
self.typing.asset_type_id,
self.meta_transform,
(),
)
} else {
self.load_context
.asset_server
.get_or_create_path_handle_erased(
path,
self.typing.asset_type_id,
self.meta_transform,
)
};
self.load_context.dependencies.insert(handle.id());
handle
}
}
impl NestedLoader<'_, '_, UnknownTyped, Deferred> {
/// Retrieves a handle for the asset at the given path and adds that path as
/// a dependency of this asset.
///
/// This will infer the asset type from metadata.
pub fn load<'p>(self, path: impl Into<AssetPath<'p>>) -> Handle<LoadedUntypedAsset> {
let path = path.into().to_owned();
let handle = if self.load_context.should_load_dependencies {
self.load_context
.asset_server
.load_unknown_type_with_meta_transform(path, self.meta_transform)
} else {
self.load_context
.asset_server
.get_or_create_path_handle(path, self.meta_transform)
};
self.load_context.dependencies.insert(handle.id().untyped());
handle
}
}
// immediate loading logic
impl<'builder, 'reader, T> NestedLoader<'_, '_, T, Immediate<'builder, 'reader>> {
/// Specify the reader to use to read the asset data.
#[must_use]
pub fn with_reader(mut self, reader: &'builder mut (dyn Reader + 'reader)) -> Self {
self.mode.reader = Some(reader);
self
}
async fn load_internal(
self,
path: &AssetPath<'static>,
asset_type_id: Option<TypeId>,
) -> Result<(Arc<dyn ErasedAssetLoader>, ErasedLoadedAsset), LoadDirectError> {
let (mut meta, loader, mut reader) = if let Some(reader) = self.mode.reader {
let loader = if let Some(asset_type_id) = asset_type_id {
self.load_context
.asset_server
.get_asset_loader_with_asset_type_id(asset_type_id)
.await
.map_err(|error| LoadDirectError {
dependency: path.clone(),
error: error.into(),
})?
} else {
self.load_context
.asset_server
.get_path_asset_loader(path)
.await
.map_err(|error| LoadDirectError {
dependency: path.clone(),
error: error.into(),
})?
};
let meta = loader.default_meta();
(meta, loader, ReaderRef::Borrowed(reader))
} else {
let (meta, loader, reader) = self
.load_context
.asset_server
.get_meta_loader_and_reader(path, asset_type_id)
.await
.map_err(|error| LoadDirectError {
dependency: path.clone(),
error,
})?;
(meta, loader, ReaderRef::Boxed(reader))
};
if let Some(meta_transform) = self.meta_transform {
meta_transform(&mut *meta);
}
let asset = self
.load_context
.load_direct_internal(path.clone(), meta, &*loader, reader.as_mut())
.await?;
Ok((loader, asset))
}
}
impl NestedLoader<'_, '_, StaticTyped, Immediate<'_, '_>> {
/// Attempts to load the asset at the given `path` immediately.
///
/// This requires you to know the type of asset statically.
/// - If you have runtime info for what type of asset you're loading (e.g. a
/// [`TypeId`]), use [`with_dynamic_type`].
/// - If you do not know at all what type of asset you're loading, use
/// [`with_unknown_type`].
///
/// [`with_dynamic_type`]: Self::with_dynamic_type
/// [`with_unknown_type`]: Self::with_unknown_type
pub async fn load<'p, A: Asset>(
self,
path: impl Into<AssetPath<'p>>,
) -> Result<LoadedAsset<A>, LoadDirectError> {
let path = path.into().into_owned();
self.load_internal(&path, Some(TypeId::of::<A>()))
.await
.and_then(move |(loader, untyped_asset)| {
untyped_asset.downcast::<A>().map_err(|_| LoadDirectError {
dependency: path.clone(),
error: AssetLoadError::RequestedHandleTypeMismatch {
path,
requested: TypeId::of::<A>(),
actual_asset_name: loader.asset_type_name(),
loader_name: loader.type_name(),
},
})
})
}
}
impl NestedLoader<'_, '_, DynamicTyped, Immediate<'_, '_>> {
/// Attempts to load the asset at the given `path` immediately.
///
/// This requires you to pass in the asset type ID into
/// [`with_dynamic_type`].
///
/// [`with_dynamic_type`]: Self::with_dynamic_type
pub async fn load<'p>(
self,
path: impl Into<AssetPath<'p>>,
) -> Result<ErasedLoadedAsset, LoadDirectError> {
let path = path.into().into_owned();
let asset_type_id = Some(self.typing.asset_type_id);
self.load_internal(&path, asset_type_id)
.await
.map(|(_, asset)| asset)
}
}
impl NestedLoader<'_, '_, UnknownTyped, Immediate<'_, '_>> {
/// Attempts to load the asset at the given `path` immediately.
///
/// This will infer the asset type from metadata.
pub async fn load<'p>(
self,
path: impl Into<AssetPath<'p>>,
) -> Result<ErasedLoadedAsset, LoadDirectError> {
let path = path.into().into_owned();
self.load_internal(&path, None)
.await
.map(|(_, asset)| asset)
}
}