// FIXME(15321): solve CI failures, then replace with `#![expect()]`.
#![allow(missing_docs, reason = "Not all docs are written yet, see #3492.")]
#![forbid(unsafe_code)]
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![doc(
html_logo_url = "https://bevyengine.org/assets/icon.png",
html_favicon_url = "https://bevyengine.org/assets/icon.png"
)]
pub mod auto_exposure;
pub mod blit;
pub mod bloom;
pub mod contrast_adaptive_sharpening;
pub mod core_2d;
pub mod core_3d;
pub mod deferred;
pub mod dof;
pub mod fullscreen_vertex_shader;
pub mod fxaa;
pub mod motion_blur;
pub mod msaa_writeback;
pub mod oit;
pub mod post_process;
pub mod prepass;
mod skybox;
pub mod smaa;
mod taa;
pub mod tonemapping;
pub mod upscaling;
pub use skybox::Skybox;
/// Experimental features that are not yet finished. Please report any issues you encounter!
///
/// Expect bugs, missing features, compatibility issues, low performance, and/or future breaking changes.
pub mod experimental {
#[expect(deprecated)]
pub mod taa {
pub use crate::taa::{
TemporalAntiAliasBundle, TemporalAntiAliasNode, TemporalAntiAliasPlugin,
TemporalAntiAliasSettings, TemporalAntiAliasing,
};
}
}
/// The core pipeline prelude.
///
/// This includes the most common types in this crate, re-exported for your convenience.
#[expect(deprecated)]
pub mod prelude {
#[doc(hidden)]
pub use crate::{
core_2d::{Camera2d, Camera2dBundle},
core_3d::{Camera3d, Camera3dBundle},
};
}
use crate::{
blit::BlitPlugin,
bloom::BloomPlugin,
contrast_adaptive_sharpening::CasPlugin,
core_2d::Core2dPlugin,
core_3d::Core3dPlugin,
deferred::copy_lighting_id::CopyDeferredLightingIdPlugin,
dof::DepthOfFieldPlugin,
fullscreen_vertex_shader::FULLSCREEN_SHADER_HANDLE,
fxaa::FxaaPlugin,
motion_blur::MotionBlurPlugin,
msaa_writeback::MsaaWritebackPlugin,
post_process::PostProcessingPlugin,
prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass, NormalPrepass},
smaa::SmaaPlugin,
tonemapping::TonemappingPlugin,
upscaling::UpscalingPlugin,
};
use bevy_app::{App, Plugin};
use bevy_asset::load_internal_asset;
use bevy_render::prelude::Shader;
use oit::OrderIndependentTransparencyPlugin;
#[derive(Default)]
pub struct CorePipelinePlugin;
impl Plugin for CorePipelinePlugin {
fn build(&self, app: &mut App) {
load_internal_asset!(
app,
FULLSCREEN_SHADER_HANDLE,
"fullscreen_vertex_shader/fullscreen.wgsl",
Shader::from_wgsl
);
app.register_type::<DepthPrepass>()
.register_type::<NormalPrepass>()
.register_type::<MotionVectorPrepass>()
.register_type::<DeferredPrepass>()
.add_plugins((
Core2dPlugin,
Core3dPlugin,
CopyDeferredLightingIdPlugin,
BlitPlugin,
MsaaWritebackPlugin,
TonemappingPlugin,
UpscalingPlugin,
BloomPlugin,
FxaaPlugin,
CasPlugin,
MotionBlurPlugin,
DepthOfFieldPlugin,
SmaaPlugin,
PostProcessingPlugin,
OrderIndependentTransparencyPlugin,
));
}
}