bevy_ecs/component.rs
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//! Types for declaring and storing [`Component`]s.
use crate::{
archetype::ArchetypeFlags,
bundle::BundleInfo,
change_detection::{MaybeLocation, MAX_CHANGE_AGE},
entity::{ComponentCloneCtx, Entity, EntityMapper, SourceComponent},
query::DebugCheckedUnwrap,
relationship::RelationshipHookMode,
resource::Resource,
storage::{SparseSetIndex, SparseSets, Table, TableRow},
system::{Local, SystemParam},
world::{DeferredWorld, FromWorld, World},
};
use alloc::boxed::Box;
use alloc::{borrow::Cow, format, vec::Vec};
pub use bevy_ecs_macros::Component;
use bevy_platform::sync::Arc;
use bevy_platform::{
collections::{HashMap, HashSet},
sync::PoisonError,
};
use bevy_ptr::{OwningPtr, UnsafeCellDeref};
#[cfg(feature = "bevy_reflect")]
use bevy_reflect::Reflect;
use bevy_utils::TypeIdMap;
use core::{
alloc::Layout,
any::{Any, TypeId},
cell::UnsafeCell,
fmt::Debug,
marker::PhantomData,
mem::needs_drop,
ops::{Deref, DerefMut},
};
use disqualified::ShortName;
use smallvec::SmallVec;
use thiserror::Error;
/// A data type that can be used to store data for an [entity].
///
/// `Component` is a [derivable trait]: this means that a data type can implement it by applying a `#[derive(Component)]` attribute to it.
/// However, components must always satisfy the `Send + Sync + 'static` trait bounds.
///
/// [entity]: crate::entity
/// [derivable trait]: https://doc.rust-lang.org/book/appendix-03-derivable-traits.html
///
/// # Examples
///
/// Components can take many forms: they are usually structs, but can also be of every other kind of data type, like enums or zero sized types.
/// The following examples show how components are laid out in code.
///
/// ```
/// # use bevy_ecs::component::Component;
/// # struct Color;
/// #
/// // A component can contain data...
/// #[derive(Component)]
/// struct LicensePlate(String);
///
/// // ... but it can also be a zero-sized marker.
/// #[derive(Component)]
/// struct Car;
///
/// // Components can also be structs with named fields...
/// #[derive(Component)]
/// struct VehiclePerformance {
/// acceleration: f32,
/// top_speed: f32,
/// handling: f32,
/// }
///
/// // ... or enums.
/// #[derive(Component)]
/// enum WheelCount {
/// Two,
/// Three,
/// Four,
/// }
/// ```
///
/// # Component and data access
///
/// Components can be marked as immutable by adding the `#[component(immutable)]`
/// attribute when using the derive macro.
/// See the documentation for [`ComponentMutability`] for more details around this
/// feature.
///
/// See the [`entity`] module level documentation to learn how to add or remove components from an entity.
///
/// See the documentation for [`Query`] to learn how to access component data from a system.
///
/// [`entity`]: crate::entity#usage
/// [`Query`]: crate::system::Query
/// [`ComponentMutability`]: crate::component::ComponentMutability
///
/// # Choosing a storage type
///
/// Components can be stored in the world using different strategies with their own performance implications.
/// By default, components are added to the [`Table`] storage, which is optimized for query iteration.
///
/// Alternatively, components can be added to the [`SparseSet`] storage, which is optimized for component insertion and removal.
/// This is achieved by adding an additional `#[component(storage = "SparseSet")]` attribute to the derive one:
///
/// ```
/// # use bevy_ecs::component::Component;
/// #
/// #[derive(Component)]
/// #[component(storage = "SparseSet")]
/// struct ComponentA;
/// ```
///
/// [`Table`]: crate::storage::Table
/// [`SparseSet`]: crate::storage::SparseSet
///
/// # Required Components
///
/// Components can specify Required Components. If some [`Component`] `A` requires [`Component`] `B`, then when `A` is inserted,
/// `B` will _also_ be initialized and inserted (if it was not manually specified).
///
/// The [`Default`] constructor will be used to initialize the component, by default:
///
/// ```
/// # use bevy_ecs::prelude::*;
/// #[derive(Component)]
/// #[require(B)]
/// struct A;
///
/// #[derive(Component, Default, PartialEq, Eq, Debug)]
/// struct B(usize);
///
/// # let mut world = World::default();
/// // This will implicitly also insert B with the Default constructor
/// let id = world.spawn(A).id();
/// assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());
///
/// // This will _not_ implicitly insert B, because it was already provided
/// world.spawn((A, B(11)));
/// ```
///
/// Components can have more than one required component:
///
/// ```
/// # use bevy_ecs::prelude::*;
/// #[derive(Component)]
/// #[require(B, C)]
/// struct A;
///
/// #[derive(Component, Default, PartialEq, Eq, Debug)]
/// #[require(C)]
/// struct B(usize);
///
/// #[derive(Component, Default, PartialEq, Eq, Debug)]
/// struct C(u32);
///
/// # let mut world = World::default();
/// // This will implicitly also insert B and C with their Default constructors
/// let id = world.spawn(A).id();
/// assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());
/// assert_eq!(&C(0), world.entity(id).get::<C>().unwrap());
/// ```
///
/// You can define inline component values that take the following forms:
/// ```
/// # use bevy_ecs::prelude::*;
/// #[derive(Component)]
/// #[require(
/// B(1), // tuple structs
/// C { // named-field structs
/// x: 1,
/// ..Default::default()
/// },
/// D::One, // enum variants
/// E::ONE, // associated consts
/// F::new(1) // constructors
/// )]
/// struct A;
///
/// #[derive(Component, PartialEq, Eq, Debug)]
/// struct B(u8);
///
/// #[derive(Component, PartialEq, Eq, Debug, Default)]
/// struct C {
/// x: u8,
/// y: u8,
/// }
///
/// #[derive(Component, PartialEq, Eq, Debug)]
/// enum D {
/// Zero,
/// One,
/// }
///
/// #[derive(Component, PartialEq, Eq, Debug)]
/// struct E(u8);
///
/// impl E {
/// pub const ONE: Self = Self(1);
/// }
///
/// #[derive(Component, PartialEq, Eq, Debug)]
/// struct F(u8);
///
/// impl F {
/// fn new(value: u8) -> Self {
/// Self(value)
/// }
/// }
///
/// # let mut world = World::default();
/// let id = world.spawn(A).id();
/// assert_eq!(&B(1), world.entity(id).get::<B>().unwrap());
/// assert_eq!(&C { x: 1, y: 0 }, world.entity(id).get::<C>().unwrap());
/// assert_eq!(&D::One, world.entity(id).get::<D>().unwrap());
/// assert_eq!(&E(1), world.entity(id).get::<E>().unwrap());
/// assert_eq!(&F(1), world.entity(id).get::<F>().unwrap());
/// ````
///
///
/// You can also define arbitrary expressions by using `=`
///
/// ```
/// # use bevy_ecs::prelude::*;
/// #[derive(Component)]
/// #[require(C = init_c())]
/// struct A;
///
/// #[derive(Component, PartialEq, Eq, Debug)]
/// #[require(C = C(20))]
/// struct B;
///
/// #[derive(Component, PartialEq, Eq, Debug)]
/// struct C(usize);
///
/// fn init_c() -> C {
/// C(10)
/// }
///
/// # let mut world = World::default();
/// // This will implicitly also insert C with the init_c() constructor
/// let id = world.spawn(A).id();
/// assert_eq!(&C(10), world.entity(id).get::<C>().unwrap());
///
/// // This will implicitly also insert C with the `|| C(20)` constructor closure
/// let id = world.spawn(B).id();
/// assert_eq!(&C(20), world.entity(id).get::<C>().unwrap());
/// ```
///
/// Required components are _recursive_. This means, if a Required Component has required components,
/// those components will _also_ be inserted if they are missing:
///
/// ```
/// # use bevy_ecs::prelude::*;
/// #[derive(Component)]
/// #[require(B)]
/// struct A;
///
/// #[derive(Component, Default, PartialEq, Eq, Debug)]
/// #[require(C)]
/// struct B(usize);
///
/// #[derive(Component, Default, PartialEq, Eq, Debug)]
/// struct C(u32);
///
/// # let mut world = World::default();
/// // This will implicitly also insert B and C with their Default constructors
/// let id = world.spawn(A).id();
/// assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());
/// assert_eq!(&C(0), world.entity(id).get::<C>().unwrap());
/// ```
///
/// Note that cycles in the "component require tree" will result in stack overflows when attempting to
/// insert a component.
///
/// This "multiple inheritance" pattern does mean that it is possible to have duplicate requires for a given type
/// at different levels of the inheritance tree:
///
/// ```
/// # use bevy_ecs::prelude::*;
/// #[derive(Component)]
/// struct X(usize);
///
/// #[derive(Component, Default)]
/// #[require(X(1))]
/// struct Y;
///
/// #[derive(Component)]
/// #[require(
/// Y,
/// X(2),
/// )]
/// struct Z;
///
/// # let mut world = World::default();
/// // In this case, the x2 constructor is used for X
/// let id = world.spawn(Z).id();
/// assert_eq!(2, world.entity(id).get::<X>().unwrap().0);
/// ```
///
/// In general, this shouldn't happen often, but when it does the algorithm for choosing the constructor from the tree is simple and predictable:
/// 1. A constructor from a direct `#[require()]`, if one exists, is selected with priority.
/// 2. Otherwise, perform a Depth First Search on the tree of requirements and select the first one found.
///
/// From a user perspective, just think about this as the following:
/// 1. Specifying a required component constructor for Foo directly on a spawned component Bar will result in that constructor being used (and overriding existing constructors lower in the inheritance tree). This is the classic "inheritance override" behavior people expect.
/// 2. For cases where "multiple inheritance" results in constructor clashes, Components should be listed in "importance order". List a component earlier in the requirement list to initialize its inheritance tree earlier.
///
/// ## Registering required components at runtime
///
/// In most cases, required components should be registered using the `require` attribute as shown above.
/// However, in some cases, it may be useful to register required components at runtime.
///
/// This can be done through [`World::register_required_components`] or [`World::register_required_components_with`]
/// for the [`Default`] and custom constructors respectively:
///
/// ```
/// # use bevy_ecs::prelude::*;
/// #[derive(Component)]
/// struct A;
///
/// #[derive(Component, Default, PartialEq, Eq, Debug)]
/// struct B(usize);
///
/// #[derive(Component, PartialEq, Eq, Debug)]
/// struct C(u32);
///
/// # let mut world = World::default();
/// // Register B as required by A and C as required by B.
/// world.register_required_components::<A, B>();
/// world.register_required_components_with::<B, C>(|| C(2));
///
/// // This will implicitly also insert B with its Default constructor
/// // and C with the custom constructor defined by B.
/// let id = world.spawn(A).id();
/// assert_eq!(&B(0), world.entity(id).get::<B>().unwrap());
/// assert_eq!(&C(2), world.entity(id).get::<C>().unwrap());
/// ```
///
/// Similar rules as before apply to duplicate requires fer a given type at different levels
/// of the inheritance tree. `A` requiring `C` directly would take precedence over indirectly
/// requiring it through `A` requiring `B` and `B` requiring `C`.
///
/// Unlike with the `require` attribute, directly requiring the same component multiple times
/// for the same component will result in a panic. This is done to prevent conflicting constructors
/// and confusing ordering dependencies.
///
/// Note that requirements must currently be registered before the requiring component is inserted
/// into the world for the first time. Registering requirements after this will lead to a panic.
///
/// # Relationships between Entities
///
/// Sometimes it is useful to define relationships between entities. A common example is the
/// parent / child relationship. Since Components are how data is stored for Entities, one might
/// naturally think to create a Component which has a field of type [`Entity`].
///
/// To facilitate this pattern, Bevy provides the [`Relationship`](`crate::relationship::Relationship`)
/// trait. You can derive the [`Relationship`](`crate::relationship::Relationship`) and
/// [`RelationshipTarget`](`crate::relationship::RelationshipTarget`) traits in addition to the
/// Component trait in order to implement data driven relationships between entities, see the trait
/// docs for more details.
///
/// In addition, Bevy provides canonical implementations of the parent / child relationship via the
/// [`ChildOf`](crate::hierarchy::ChildOf) [`Relationship`](crate::relationship::Relationship) and
/// the [`Children`](crate::hierarchy::Children)
/// [`RelationshipTarget`](crate::relationship::RelationshipTarget).
///
/// # Adding component's hooks
///
/// See [`ComponentHooks`] for a detailed explanation of component's hooks.
///
/// Alternatively to the example shown in [`ComponentHooks`]' documentation, hooks can be configured using following attributes:
/// - `#[component(on_add = on_add_function)]`
/// - `#[component(on_insert = on_insert_function)]`
/// - `#[component(on_replace = on_replace_function)]`
/// - `#[component(on_remove = on_remove_function)]`
///
/// ```
/// # use bevy_ecs::component::{Component, HookContext};
/// # use bevy_ecs::world::DeferredWorld;
/// # use bevy_ecs::entity::Entity;
/// # use bevy_ecs::component::ComponentId;
/// # use core::panic::Location;
/// #
/// #[derive(Component)]
/// #[component(on_add = my_on_add_hook)]
/// #[component(on_insert = my_on_insert_hook)]
/// // Another possible way of configuring hooks:
/// // #[component(on_add = my_on_add_hook, on_insert = my_on_insert_hook)]
/// //
/// // We don't have a replace or remove hook, so we can leave them out:
/// // #[component(on_replace = my_on_replace_hook, on_remove = my_on_remove_hook)]
/// struct ComponentA;
///
/// fn my_on_add_hook(world: DeferredWorld, context: HookContext) {
/// // ...
/// }
///
/// // You can also destructure items directly in the signature
/// fn my_on_insert_hook(world: DeferredWorld, HookContext { caller, .. }: HookContext) {
/// // ...
/// }
/// ```
///
/// This also supports function calls that yield closures
///
/// ```
/// # use bevy_ecs::component::{Component, HookContext};
/// # use bevy_ecs::world::DeferredWorld;
/// #
/// #[derive(Component)]
/// #[component(on_add = my_msg_hook("hello"))]
/// #[component(on_despawn = my_msg_hook("yoink"))]
/// struct ComponentA;
///
/// // a hook closure generating function
/// fn my_msg_hook(message: &'static str) -> impl Fn(DeferredWorld, HookContext) {
/// move |_world, _ctx| {
/// println!("{message}");
/// }
/// }
/// ```
///
/// # Implementing the trait for foreign types
///
/// As a consequence of the [orphan rule], it is not possible to separate into two different crates the implementation of `Component` from the definition of a type.
/// This means that it is not possible to directly have a type defined in a third party library as a component.
/// This important limitation can be easily worked around using the [newtype pattern]:
/// this makes it possible to locally define and implement `Component` for a tuple struct that wraps the foreign type.
/// The following example gives a demonstration of this pattern.
///
/// ```
/// // `Component` is defined in the `bevy_ecs` crate.
/// use bevy_ecs::component::Component;
///
/// // `Duration` is defined in the `std` crate.
/// use std::time::Duration;
///
/// // It is not possible to implement `Component` for `Duration` from this position, as they are
/// // both foreign items, defined in an external crate. However, nothing prevents to define a new
/// // `Cooldown` type that wraps `Duration`. As `Cooldown` is defined in a local crate, it is
/// // possible to implement `Component` for it.
/// #[derive(Component)]
/// struct Cooldown(Duration);
/// ```
///
/// [orphan rule]: https://doc.rust-lang.org/book/ch10-02-traits.html#implementing-a-trait-on-a-type
/// [newtype pattern]: https://doc.rust-lang.org/book/ch19-03-advanced-traits.html#using-the-newtype-pattern-to-implement-external-traits-on-external-types
///
/// # `!Sync` Components
/// A `!Sync` type cannot implement `Component`. However, it is possible to wrap a `Send` but not `Sync`
/// type in [`SyncCell`] or the currently unstable [`Exclusive`] to make it `Sync`. This forces only
/// having mutable access (`&mut T` only, never `&T`), but makes it safe to reference across multiple
/// threads.
///
/// This will fail to compile since `RefCell` is `!Sync`.
/// ```compile_fail
/// # use std::cell::RefCell;
/// # use bevy_ecs::component::Component;
/// #[derive(Component)]
/// struct NotSync {
/// counter: RefCell<usize>,
/// }
/// ```
///
/// This will compile since the `RefCell` is wrapped with `SyncCell`.
/// ```
/// # use std::cell::RefCell;
/// # use bevy_ecs::component::Component;
/// use bevy_utils::synccell::SyncCell;
///
/// // This will compile.
/// #[derive(Component)]
/// struct ActuallySync {
/// counter: SyncCell<RefCell<usize>>,
/// }
/// ```
///
/// [`SyncCell`]: bevy_utils::synccell::SyncCell
/// [`Exclusive`]: https://doc.rust-lang.org/nightly/std/sync/struct.Exclusive.html
#[diagnostic::on_unimplemented(
message = "`{Self}` is not a `Component`",
label = "invalid `Component`",
note = "consider annotating `{Self}` with `#[derive(Component)]`"
)]
pub trait Component: Send + Sync + 'static {
/// A constant indicating the storage type used for this component.
const STORAGE_TYPE: StorageType;
/// A marker type to assist Bevy with determining if this component is
/// mutable, or immutable. Mutable components will have [`Component<Mutability = Mutable>`],
/// while immutable components will instead have [`Component<Mutability = Immutable>`].
///
/// * For a component to be mutable, this type must be [`Mutable`].
/// * For a component to be immutable, this type must be [`Immutable`].
type Mutability: ComponentMutability;
/// Called when registering this component, allowing mutable access to its [`ComponentHooks`].
#[deprecated(
since = "0.16.0",
note = "Use the individual hook methods instead (e.g., `Component::on_add`, etc.)"
)]
fn register_component_hooks(hooks: &mut ComponentHooks) {
hooks.update_from_component::<Self>();
}
/// Gets the `on_add` [`ComponentHook`] for this [`Component`] if one is defined.
fn on_add() -> Option<ComponentHook> {
None
}
/// Gets the `on_insert` [`ComponentHook`] for this [`Component`] if one is defined.
fn on_insert() -> Option<ComponentHook> {
None
}
/// Gets the `on_replace` [`ComponentHook`] for this [`Component`] if one is defined.
fn on_replace() -> Option<ComponentHook> {
None
}
/// Gets the `on_remove` [`ComponentHook`] for this [`Component`] if one is defined.
fn on_remove() -> Option<ComponentHook> {
None
}
/// Gets the `on_despawn` [`ComponentHook`] for this [`Component`] if one is defined.
fn on_despawn() -> Option<ComponentHook> {
None
}
/// Registers required components.
fn register_required_components(
_component_id: ComponentId,
_components: &mut ComponentsRegistrator,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
_recursion_check_stack: &mut Vec<ComponentId>,
) {
}
/// Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component.
///
/// See [Handlers section of `EntityClonerBuilder`](crate::entity::EntityClonerBuilder#handlers) to understand how this affects handler priority.
#[inline]
fn clone_behavior() -> ComponentCloneBehavior {
ComponentCloneBehavior::Default
}
/// Maps the entities on this component using the given [`EntityMapper`]. This is used to remap entities in contexts like scenes and entity cloning.
/// When deriving [`Component`], this is populated by annotating fields containing entities with `#[entities]`
///
/// ```
/// # use bevy_ecs::{component::Component, entity::Entity};
/// #[derive(Component)]
/// struct Inventory {
/// #[entities]
/// items: Vec<Entity>
/// }
/// ```
///
/// Fields with `#[entities]` must implement [`MapEntities`](crate::entity::MapEntities).
#[inline]
fn map_entities<E: EntityMapper>(_this: &mut Self, _mapper: &mut E) {}
}
mod private {
pub trait Seal {}
}
/// The mutability option for a [`Component`]. This can either be:
/// * [`Mutable`]
/// * [`Immutable`]
///
/// This is controlled through either [`Component::Mutability`] or `#[component(immutable)]`
/// when using the derive macro.
///
/// Immutable components are guaranteed to never have an exclusive reference,
/// `&mut ...`, created while inserted onto an entity.
/// In all other ways, they are identical to mutable components.
/// This restriction allows hooks to observe all changes made to an immutable
/// component, effectively turning the `OnInsert` and `OnReplace` hooks into a
/// `OnMutate` hook.
/// This is not practical for mutable components, as the runtime cost of invoking
/// a hook for every exclusive reference created would be far too high.
///
/// # Examples
///
/// ```rust
/// # use bevy_ecs::component::Component;
/// #
/// #[derive(Component)]
/// #[component(immutable)]
/// struct ImmutableFoo;
/// ```
pub trait ComponentMutability: private::Seal + 'static {
/// Boolean to indicate if this mutability setting implies a mutable or immutable
/// component.
const MUTABLE: bool;
}
/// Parameter indicating a [`Component`] is immutable.
///
/// See [`ComponentMutability`] for details.
pub struct Immutable;
impl private::Seal for Immutable {}
impl ComponentMutability for Immutable {
const MUTABLE: bool = false;
}
/// Parameter indicating a [`Component`] is mutable.
///
/// See [`ComponentMutability`] for details.
pub struct Mutable;
impl private::Seal for Mutable {}
impl ComponentMutability for Mutable {
const MUTABLE: bool = true;
}
/// The storage used for a specific component type.
///
/// # Examples
/// The [`StorageType`] for a component is configured via the derive attribute
///
/// ```
/// # use bevy_ecs::{prelude::*, component::*};
/// #[derive(Component)]
/// #[component(storage = "SparseSet")]
/// struct A;
/// ```
#[derive(Debug, Copy, Clone, Default, Eq, PartialEq)]
pub enum StorageType {
/// Provides fast and cache-friendly iteration, but slower addition and removal of components.
/// This is the default storage type.
#[default]
Table,
/// Provides fast addition and removal of components, but slower iteration.
SparseSet,
}
/// The type used for [`Component`] lifecycle hooks such as `on_add`, `on_insert` or `on_remove`.
pub type ComponentHook = for<'w> fn(DeferredWorld<'w>, HookContext);
/// Context provided to a [`ComponentHook`].
#[derive(Clone, Copy, Debug)]
pub struct HookContext {
/// The [`Entity`] this hook was invoked for.
pub entity: Entity,
/// The [`ComponentId`] this hook was invoked for.
pub component_id: ComponentId,
/// The caller location is `Some` if the `track_caller` feature is enabled.
pub caller: MaybeLocation,
/// Configures how relationship hooks will run
pub relationship_hook_mode: RelationshipHookMode,
}
/// [`World`]-mutating functions that run as part of lifecycle events of a [`Component`].
///
/// Hooks are functions that run when a component is added, overwritten, or removed from an entity.
/// These are intended to be used for structural side effects that need to happen when a component is added or removed,
/// and are not intended for general-purpose logic.
///
/// For example, you might use a hook to update a cached index when a component is added,
/// to clean up resources when a component is removed,
/// or to keep hierarchical data structures across entities in sync.
///
/// This information is stored in the [`ComponentInfo`] of the associated component.
///
/// There is two ways of configuring hooks for a component:
/// 1. Defining the [`Component::register_component_hooks`] method (see [`Component`])
/// 2. Using the [`World::register_component_hooks`] method
///
/// # Example 2
///
/// ```
/// use bevy_ecs::prelude::*;
/// use bevy_platform::collections::HashSet;
///
/// #[derive(Component)]
/// struct MyTrackedComponent;
///
/// #[derive(Resource, Default)]
/// struct TrackedEntities(HashSet<Entity>);
///
/// let mut world = World::new();
/// world.init_resource::<TrackedEntities>();
///
/// // No entities with `MyTrackedComponent` have been added yet, so we can safely add component hooks
/// let mut tracked_component_query = world.query::<&MyTrackedComponent>();
/// assert!(tracked_component_query.iter(&world).next().is_none());
///
/// world.register_component_hooks::<MyTrackedComponent>().on_add(|mut world, context| {
/// let mut tracked_entities = world.resource_mut::<TrackedEntities>();
/// tracked_entities.0.insert(context.entity);
/// });
///
/// world.register_component_hooks::<MyTrackedComponent>().on_remove(|mut world, context| {
/// let mut tracked_entities = world.resource_mut::<TrackedEntities>();
/// tracked_entities.0.remove(&context.entity);
/// });
///
/// let entity = world.spawn(MyTrackedComponent).id();
/// let tracked_entities = world.resource::<TrackedEntities>();
/// assert!(tracked_entities.0.contains(&entity));
///
/// world.despawn(entity);
/// let tracked_entities = world.resource::<TrackedEntities>();
/// assert!(!tracked_entities.0.contains(&entity));
/// ```
#[derive(Debug, Clone, Default)]
pub struct ComponentHooks {
pub(crate) on_add: Option<ComponentHook>,
pub(crate) on_insert: Option<ComponentHook>,
pub(crate) on_replace: Option<ComponentHook>,
pub(crate) on_remove: Option<ComponentHook>,
pub(crate) on_despawn: Option<ComponentHook>,
}
impl ComponentHooks {
pub(crate) fn update_from_component<C: Component + ?Sized>(&mut self) -> &mut Self {
if let Some(hook) = C::on_add() {
self.on_add(hook);
}
if let Some(hook) = C::on_insert() {
self.on_insert(hook);
}
if let Some(hook) = C::on_replace() {
self.on_replace(hook);
}
if let Some(hook) = C::on_remove() {
self.on_remove(hook);
}
if let Some(hook) = C::on_despawn() {
self.on_despawn(hook);
}
self
}
/// Register a [`ComponentHook`] that will be run when this component is added to an entity.
/// An `on_add` hook will always run before `on_insert` hooks. Spawning an entity counts as
/// adding all of its components.
///
/// # Panics
///
/// Will panic if the component already has an `on_add` hook
pub fn on_add(&mut self, hook: ComponentHook) -> &mut Self {
self.try_on_add(hook)
.expect("Component already has an on_add hook")
}
/// Register a [`ComponentHook`] that will be run when this component is added (with `.insert`)
/// or replaced.
///
/// An `on_insert` hook always runs after any `on_add` hooks (if the entity didn't already have the component).
///
/// # Warning
///
/// The hook won't run if the component is already present and is only mutated, such as in a system via a query.
/// As a result, this is *not* an appropriate mechanism for reliably updating indexes and other caches.
///
/// # Panics
///
/// Will panic if the component already has an `on_insert` hook
pub fn on_insert(&mut self, hook: ComponentHook) -> &mut Self {
self.try_on_insert(hook)
.expect("Component already has an on_insert hook")
}
/// Register a [`ComponentHook`] that will be run when this component is about to be dropped,
/// such as being replaced (with `.insert`) or removed.
///
/// If this component is inserted onto an entity that already has it, this hook will run before the value is replaced,
/// allowing access to the previous data just before it is dropped.
/// This hook does *not* run if the entity did not already have this component.
///
/// An `on_replace` hook always runs before any `on_remove` hooks (if the component is being removed from the entity).
///
/// # Warning
///
/// The hook won't run if the component is already present and is only mutated, such as in a system via a query.
/// As a result, this is *not* an appropriate mechanism for reliably updating indexes and other caches.
///
/// # Panics
///
/// Will panic if the component already has an `on_replace` hook
pub fn on_replace(&mut self, hook: ComponentHook) -> &mut Self {
self.try_on_replace(hook)
.expect("Component already has an on_replace hook")
}
/// Register a [`ComponentHook`] that will be run when this component is removed from an entity.
/// Despawning an entity counts as removing all of its components.
///
/// # Panics
///
/// Will panic if the component already has an `on_remove` hook
pub fn on_remove(&mut self, hook: ComponentHook) -> &mut Self {
self.try_on_remove(hook)
.expect("Component already has an on_remove hook")
}
/// Register a [`ComponentHook`] that will be run for each component on an entity when it is despawned.
///
/// # Panics
///
/// Will panic if the component already has an `on_despawn` hook
pub fn on_despawn(&mut self, hook: ComponentHook) -> &mut Self {
self.try_on_despawn(hook)
.expect("Component already has an on_despawn hook")
}
/// Attempt to register a [`ComponentHook`] that will be run when this component is added to an entity.
///
/// This is a fallible version of [`Self::on_add`].
///
/// Returns `None` if the component already has an `on_add` hook.
pub fn try_on_add(&mut self, hook: ComponentHook) -> Option<&mut Self> {
if self.on_add.is_some() {
return None;
}
self.on_add = Some(hook);
Some(self)
}
/// Attempt to register a [`ComponentHook`] that will be run when this component is added (with `.insert`)
///
/// This is a fallible version of [`Self::on_insert`].
///
/// Returns `None` if the component already has an `on_insert` hook.
pub fn try_on_insert(&mut self, hook: ComponentHook) -> Option<&mut Self> {
if self.on_insert.is_some() {
return None;
}
self.on_insert = Some(hook);
Some(self)
}
/// Attempt to register a [`ComponentHook`] that will be run when this component is replaced (with `.insert`) or removed
///
/// This is a fallible version of [`Self::on_replace`].
///
/// Returns `None` if the component already has an `on_replace` hook.
pub fn try_on_replace(&mut self, hook: ComponentHook) -> Option<&mut Self> {
if self.on_replace.is_some() {
return None;
}
self.on_replace = Some(hook);
Some(self)
}
/// Attempt to register a [`ComponentHook`] that will be run when this component is removed from an entity.
///
/// This is a fallible version of [`Self::on_remove`].
///
/// Returns `None` if the component already has an `on_remove` hook.
pub fn try_on_remove(&mut self, hook: ComponentHook) -> Option<&mut Self> {
if self.on_remove.is_some() {
return None;
}
self.on_remove = Some(hook);
Some(self)
}
/// Attempt to register a [`ComponentHook`] that will be run for each component on an entity when it is despawned.
///
/// This is a fallible version of [`Self::on_despawn`].
///
/// Returns `None` if the component already has an `on_despawn` hook.
pub fn try_on_despawn(&mut self, hook: ComponentHook) -> Option<&mut Self> {
if self.on_despawn.is_some() {
return None;
}
self.on_despawn = Some(hook);
Some(self)
}
}
/// Stores metadata for a type of component or resource stored in a specific [`World`].
#[derive(Debug, Clone)]
pub struct ComponentInfo {
id: ComponentId,
descriptor: ComponentDescriptor,
hooks: ComponentHooks,
required_components: RequiredComponents,
required_by: HashSet<ComponentId>,
}
impl ComponentInfo {
/// Returns a value uniquely identifying the current component.
#[inline]
pub fn id(&self) -> ComponentId {
self.id
}
/// Returns the name of the current component.
#[inline]
pub fn name(&self) -> &str {
&self.descriptor.name
}
/// Returns `true` if the current component is mutable.
#[inline]
pub fn mutable(&self) -> bool {
self.descriptor.mutable
}
/// Returns [`ComponentCloneBehavior`] of the current component.
#[inline]
pub fn clone_behavior(&self) -> &ComponentCloneBehavior {
&self.descriptor.clone_behavior
}
/// Returns the [`TypeId`] of the underlying component type.
/// Returns `None` if the component does not correspond to a Rust type.
#[inline]
pub fn type_id(&self) -> Option<TypeId> {
self.descriptor.type_id
}
/// Returns the layout used to store values of this component in memory.
#[inline]
pub fn layout(&self) -> Layout {
self.descriptor.layout
}
#[inline]
/// Get the function which should be called to clean up values of
/// the underlying component type. This maps to the
/// [`Drop`] implementation for 'normal' Rust components
///
/// Returns `None` if values of the underlying component type don't
/// need to be dropped, e.g. as reported by [`needs_drop`].
pub fn drop(&self) -> Option<unsafe fn(OwningPtr<'_>)> {
self.descriptor.drop
}
/// Returns a value indicating the storage strategy for the current component.
#[inline]
pub fn storage_type(&self) -> StorageType {
self.descriptor.storage_type
}
/// Returns `true` if the underlying component type can be freely shared between threads.
/// If this returns `false`, then extra care must be taken to ensure that components
/// are not accessed from the wrong thread.
#[inline]
pub fn is_send_and_sync(&self) -> bool {
self.descriptor.is_send_and_sync
}
/// Create a new [`ComponentInfo`].
pub(crate) fn new(id: ComponentId, descriptor: ComponentDescriptor) -> Self {
ComponentInfo {
id,
descriptor,
hooks: Default::default(),
required_components: Default::default(),
required_by: Default::default(),
}
}
/// Update the given flags to include any [`ComponentHook`] registered to self
#[inline]
pub(crate) fn update_archetype_flags(&self, flags: &mut ArchetypeFlags) {
if self.hooks().on_add.is_some() {
flags.insert(ArchetypeFlags::ON_ADD_HOOK);
}
if self.hooks().on_insert.is_some() {
flags.insert(ArchetypeFlags::ON_INSERT_HOOK);
}
if self.hooks().on_replace.is_some() {
flags.insert(ArchetypeFlags::ON_REPLACE_HOOK);
}
if self.hooks().on_remove.is_some() {
flags.insert(ArchetypeFlags::ON_REMOVE_HOOK);
}
if self.hooks().on_despawn.is_some() {
flags.insert(ArchetypeFlags::ON_DESPAWN_HOOK);
}
}
/// Provides a reference to the collection of hooks associated with this [`Component`]
pub fn hooks(&self) -> &ComponentHooks {
&self.hooks
}
/// Retrieves the [`RequiredComponents`] collection, which contains all required components (and their constructors)
/// needed by this component. This includes _recursive_ required components.
pub fn required_components(&self) -> &RequiredComponents {
&self.required_components
}
}
/// A value which uniquely identifies the type of a [`Component`] or [`Resource`] within a
/// [`World`].
///
/// Each time a new `Component` type is registered within a `World` using
/// e.g. [`World::register_component`] or [`World::register_component_with_descriptor`]
/// or a Resource with e.g. [`World::init_resource`],
/// a corresponding `ComponentId` is created to track it.
///
/// While the distinction between `ComponentId` and [`TypeId`] may seem superficial, breaking them
/// into two separate but related concepts allows components to exist outside of Rust's type system.
/// Each Rust type registered as a `Component` will have a corresponding `ComponentId`, but additional
/// `ComponentId`s may exist in a `World` to track components which cannot be
/// represented as Rust types for scripting or other advanced use-cases.
///
/// A `ComponentId` is tightly coupled to its parent `World`. Attempting to use a `ComponentId` from
/// one `World` to access the metadata of a `Component` in a different `World` is undefined behavior
/// and must not be attempted.
///
/// Given a type `T` which implements [`Component`], the `ComponentId` for `T` can be retrieved
/// from a `World` using [`World::component_id()`] or via [`Components::component_id()`]. Access
/// to the `ComponentId` for a [`Resource`] is available via [`Components::resource_id()`].
#[derive(Debug, Copy, Clone, Hash, Ord, PartialOrd, Eq, PartialEq)]
#[cfg_attr(
feature = "bevy_reflect",
derive(Reflect),
reflect(Debug, Hash, PartialEq, Clone)
)]
pub struct ComponentId(usize);
impl ComponentId {
/// Creates a new [`ComponentId`].
///
/// The `index` is a unique value associated with each type of component in a given world.
/// Usually, this value is taken from a counter incremented for each type of component registered with the world.
#[inline]
pub const fn new(index: usize) -> ComponentId {
ComponentId(index)
}
/// Returns the index of the current component.
#[inline]
pub fn index(self) -> usize {
self.0
}
}
impl SparseSetIndex for ComponentId {
#[inline]
fn sparse_set_index(&self) -> usize {
self.index()
}
#[inline]
fn get_sparse_set_index(value: usize) -> Self {
Self(value)
}
}
/// A value describing a component or resource, which may or may not correspond to a Rust type.
#[derive(Clone)]
pub struct ComponentDescriptor {
name: Cow<'static, str>,
// SAFETY: This must remain private. It must match the statically known StorageType of the
// associated rust component type if one exists.
storage_type: StorageType,
// SAFETY: This must remain private. It must only be set to "true" if this component is
// actually Send + Sync
is_send_and_sync: bool,
type_id: Option<TypeId>,
layout: Layout,
// SAFETY: this function must be safe to call with pointers pointing to items of the type
// this descriptor describes.
// None if the underlying type doesn't need to be dropped
drop: Option<for<'a> unsafe fn(OwningPtr<'a>)>,
mutable: bool,
clone_behavior: ComponentCloneBehavior,
}
// We need to ignore the `drop` field in our `Debug` impl
impl Debug for ComponentDescriptor {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
f.debug_struct("ComponentDescriptor")
.field("name", &self.name)
.field("storage_type", &self.storage_type)
.field("is_send_and_sync", &self.is_send_and_sync)
.field("type_id", &self.type_id)
.field("layout", &self.layout)
.field("mutable", &self.mutable)
.field("clone_behavior", &self.clone_behavior)
.finish()
}
}
impl ComponentDescriptor {
/// # Safety
///
/// `x` must point to a valid value of type `T`.
unsafe fn drop_ptr<T>(x: OwningPtr<'_>) {
// SAFETY: Contract is required to be upheld by the caller.
unsafe {
x.drop_as::<T>();
}
}
/// Create a new `ComponentDescriptor` for the type `T`.
pub fn new<T: Component>() -> Self {
Self {
name: Cow::Borrowed(core::any::type_name::<T>()),
storage_type: T::STORAGE_TYPE,
is_send_and_sync: true,
type_id: Some(TypeId::of::<T>()),
layout: Layout::new::<T>(),
drop: needs_drop::<T>().then_some(Self::drop_ptr::<T> as _),
mutable: T::Mutability::MUTABLE,
clone_behavior: T::clone_behavior(),
}
}
/// Create a new `ComponentDescriptor`.
///
/// # Safety
/// - the `drop` fn must be usable on a pointer with a value of the layout `layout`
/// - the component type must be safe to access from any thread (Send + Sync in rust terms)
pub unsafe fn new_with_layout(
name: impl Into<Cow<'static, str>>,
storage_type: StorageType,
layout: Layout,
drop: Option<for<'a> unsafe fn(OwningPtr<'a>)>,
mutable: bool,
clone_behavior: ComponentCloneBehavior,
) -> Self {
Self {
name: name.into(),
storage_type,
is_send_and_sync: true,
type_id: None,
layout,
drop,
mutable,
clone_behavior,
}
}
/// Create a new `ComponentDescriptor` for a resource.
///
/// The [`StorageType`] for resources is always [`StorageType::Table`].
pub fn new_resource<T: Resource>() -> Self {
Self {
name: Cow::Borrowed(core::any::type_name::<T>()),
// PERF: `SparseStorage` may actually be a more
// reasonable choice as `storage_type` for resources.
storage_type: StorageType::Table,
is_send_and_sync: true,
type_id: Some(TypeId::of::<T>()),
layout: Layout::new::<T>(),
drop: needs_drop::<T>().then_some(Self::drop_ptr::<T> as _),
mutable: true,
clone_behavior: ComponentCloneBehavior::Default,
}
}
fn new_non_send<T: Any>(storage_type: StorageType) -> Self {
Self {
name: Cow::Borrowed(core::any::type_name::<T>()),
storage_type,
is_send_and_sync: false,
type_id: Some(TypeId::of::<T>()),
layout: Layout::new::<T>(),
drop: needs_drop::<T>().then_some(Self::drop_ptr::<T> as _),
mutable: true,
clone_behavior: ComponentCloneBehavior::Default,
}
}
/// Returns a value indicating the storage strategy for the current component.
#[inline]
pub fn storage_type(&self) -> StorageType {
self.storage_type
}
/// Returns the [`TypeId`] of the underlying component type.
/// Returns `None` if the component does not correspond to a Rust type.
#[inline]
pub fn type_id(&self) -> Option<TypeId> {
self.type_id
}
/// Returns the name of the current component.
#[inline]
pub fn name(&self) -> &str {
self.name.as_ref()
}
/// Returns whether this component is mutable.
#[inline]
pub fn mutable(&self) -> bool {
self.mutable
}
}
/// Function type that can be used to clone an entity.
pub type ComponentCloneFn = fn(&SourceComponent, &mut ComponentCloneCtx);
/// The clone behavior to use when cloning a [`Component`].
#[derive(Clone, Debug, Default, PartialEq, Eq)]
pub enum ComponentCloneBehavior {
/// Uses the default behavior (which is passed to [`ComponentCloneBehavior::resolve`])
#[default]
Default,
/// Do not clone this component.
Ignore,
/// Uses a custom [`ComponentCloneFn`].
Custom(ComponentCloneFn),
}
impl ComponentCloneBehavior {
/// Set clone handler based on `Clone` trait.
///
/// If set as a handler for a component that is not the same as the one used to create this handler, it will panic.
pub fn clone<C: Component + Clone>() -> Self {
Self::Custom(component_clone_via_clone::<C>)
}
/// Set clone handler based on `Reflect` trait.
#[cfg(feature = "bevy_reflect")]
pub fn reflect() -> Self {
Self::Custom(component_clone_via_reflect)
}
/// Returns the "global default"
pub fn global_default_fn() -> ComponentCloneFn {
#[cfg(feature = "bevy_reflect")]
return component_clone_via_reflect;
#[cfg(not(feature = "bevy_reflect"))]
return component_clone_ignore;
}
/// Resolves the [`ComponentCloneBehavior`] to a [`ComponentCloneFn`]. If [`ComponentCloneBehavior::Default`] is
/// specified, the given `default` function will be used.
pub fn resolve(&self, default: ComponentCloneFn) -> ComponentCloneFn {
match self {
ComponentCloneBehavior::Default => default,
ComponentCloneBehavior::Ignore => component_clone_ignore,
ComponentCloneBehavior::Custom(custom) => *custom,
}
}
}
/// A queued component registration.
struct QueuedRegistration {
registrator: Box<dyn FnOnce(&mut ComponentsRegistrator, ComponentId, ComponentDescriptor)>,
id: ComponentId,
descriptor: ComponentDescriptor,
}
impl QueuedRegistration {
/// Creates the [`QueuedRegistration`].
///
/// # Safety
///
/// [`ComponentId`] must be unique.
unsafe fn new(
id: ComponentId,
descriptor: ComponentDescriptor,
func: impl FnOnce(&mut ComponentsRegistrator, ComponentId, ComponentDescriptor) + 'static,
) -> Self {
Self {
registrator: Box::new(func),
id,
descriptor,
}
}
/// Performs the registration, returning the now valid [`ComponentId`].
fn register(self, registrator: &mut ComponentsRegistrator) -> ComponentId {
(self.registrator)(registrator, self.id, self.descriptor);
self.id
}
}
/// Allows queuing components to be registered.
#[derive(Default)]
pub struct QueuedComponents {
components: TypeIdMap<QueuedRegistration>,
resources: TypeIdMap<QueuedRegistration>,
dynamic_registrations: Vec<QueuedRegistration>,
}
impl Debug for QueuedComponents {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
let components = self
.components
.iter()
.map(|(type_id, queued)| (type_id, queued.id))
.collect::<Vec<_>>();
let resources = self
.resources
.iter()
.map(|(type_id, queued)| (type_id, queued.id))
.collect::<Vec<_>>();
let dynamic_registrations = self
.dynamic_registrations
.iter()
.map(|queued| queued.id)
.collect::<Vec<_>>();
write!(f, "components: {components:?}, resources: {resources:?}, dynamic_registrations: {dynamic_registrations:?}")
}
}
/// Generates [`ComponentId`]s.
#[derive(Debug, Default)]
pub struct ComponentIds {
next: bevy_platform::sync::atomic::AtomicUsize,
}
impl ComponentIds {
/// Peeks the next [`ComponentId`] to be generated without generating it.
pub fn peek(&self) -> ComponentId {
ComponentId(
self.next
.load(bevy_platform::sync::atomic::Ordering::Relaxed),
)
}
/// Generates and returns the next [`ComponentId`].
pub fn next(&self) -> ComponentId {
ComponentId(
self.next
.fetch_add(1, bevy_platform::sync::atomic::Ordering::Relaxed),
)
}
/// Peeks the next [`ComponentId`] to be generated without generating it.
pub fn peek_mut(&mut self) -> ComponentId {
ComponentId(*self.next.get_mut())
}
/// Generates and returns the next [`ComponentId`].
pub fn next_mut(&mut self) -> ComponentId {
let id = self.next.get_mut();
let result = ComponentId(*id);
*id += 1;
result
}
/// Returns the number of [`ComponentId`]s generated.
pub fn len(&self) -> usize {
self.peek().0
}
/// Returns true if and only if no ids have been generated.
pub fn is_empty(&self) -> bool {
self.len() == 0
}
}
/// A type that enables queuing registration in [`Components`].
///
/// # Note
///
/// These queued registrations return [`ComponentId`]s.
/// These ids are not yet valid, but they will become valid
/// when either [`ComponentsRegistrator::apply_queued_registrations`] is called or the same registration is made directly.
/// In either case, the returned [`ComponentId`]s will be correct, but they are not correct yet.
///
/// Generally, that means these [`ComponentId`]s can be safely used for read-only purposes.
/// Modifying the contents of the world through these [`ComponentId`]s directly without waiting for them to be fully registered
/// and without then confirming that they have been fully registered is not supported.
/// Hence, extra care is needed with these [`ComponentId`]s to ensure all safety rules are followed.
///
/// As a rule of thumb, if you have mutable access to [`ComponentsRegistrator`], prefer to use that instead.
/// Use this only if you need to know the id of a component but do not need to modify the contents of the world based on that id.
#[derive(Clone, Copy)]
pub struct ComponentsQueuedRegistrator<'w> {
components: &'w Components,
ids: &'w ComponentIds,
}
impl Deref for ComponentsQueuedRegistrator<'_> {
type Target = Components;
fn deref(&self) -> &Self::Target {
self.components
}
}
impl<'w> ComponentsQueuedRegistrator<'w> {
/// Constructs a new [`ComponentsQueuedRegistrator`].
///
/// # Safety
///
/// The [`Components`] and [`ComponentIds`] must match.
/// For example, they must be from the same world.
pub unsafe fn new(components: &'w Components, ids: &'w ComponentIds) -> Self {
Self { components, ids }
}
/// Queues this function to run as a component registrator.
///
/// # Safety
///
/// The [`TypeId`] must not already be registered or queued as a component.
unsafe fn force_register_arbitrary_component(
&self,
type_id: TypeId,
descriptor: ComponentDescriptor,
func: impl FnOnce(&mut ComponentsRegistrator, ComponentId, ComponentDescriptor) + 'static,
) -> ComponentId {
let id = self.ids.next();
self.components
.queued
.write()
.unwrap_or_else(PoisonError::into_inner)
.components
.insert(
type_id,
// SAFETY: The id was just generated.
unsafe { QueuedRegistration::new(id, descriptor, func) },
);
id
}
/// Queues this function to run as a resource registrator.
///
/// # Safety
///
/// The [`TypeId`] must not already be registered or queued as a resource.
unsafe fn force_register_arbitrary_resource(
&self,
type_id: TypeId,
descriptor: ComponentDescriptor,
func: impl FnOnce(&mut ComponentsRegistrator, ComponentId, ComponentDescriptor) + 'static,
) -> ComponentId {
let id = self.ids.next();
self.components
.queued
.write()
.unwrap_or_else(PoisonError::into_inner)
.resources
.insert(
type_id,
// SAFETY: The id was just generated.
unsafe { QueuedRegistration::new(id, descriptor, func) },
);
id
}
/// Queues this function to run as a dynamic registrator.
fn force_register_arbitrary_dynamic(
&self,
descriptor: ComponentDescriptor,
func: impl FnOnce(&mut ComponentsRegistrator, ComponentId, ComponentDescriptor) + 'static,
) -> ComponentId {
let id = self.ids.next();
self.components
.queued
.write()
.unwrap_or_else(PoisonError::into_inner)
.dynamic_registrations
.push(
// SAFETY: The id was just generated.
unsafe { QueuedRegistration::new(id, descriptor, func) },
);
id
}
/// This is a queued version of [`ComponentsRegistrator::register_component`].
/// This will reserve an id and queue the registration.
/// These registrations will be carried out at the next opportunity.
///
/// If this has already been registered or queued, this returns the previous [`ComponentId`].
///
/// # Note
///
/// Technically speaking, the returned [`ComponentId`] is not valid, but it will become valid later.
/// See type level docs for details.
#[inline]
pub fn queue_register_component<T: Component>(&self) -> ComponentId {
self.component_id::<T>().unwrap_or_else(|| {
// SAFETY: We just checked that this type was not in the queue.
unsafe {
self.force_register_arbitrary_component(
TypeId::of::<T>(),
ComponentDescriptor::new::<T>(),
|registrator, id, _descriptor| {
// SAFETY: We just checked that this is not currently registered or queued, and if it was registered since, this would have been dropped from the queue.
#[expect(unused_unsafe, reason = "More precise to specify.")]
unsafe {
registrator.register_component_unchecked::<T>(&mut Vec::new(), id);
}
},
)
}
})
}
/// This is a queued version of [`ComponentsRegistrator::register_component_with_descriptor`].
/// This will reserve an id and queue the registration.
/// These registrations will be carried out at the next opportunity.
///
/// # Note
///
/// Technically speaking, the returned [`ComponentId`] is not valid, but it will become valid later.
/// See type level docs for details.
#[inline]
pub fn queue_register_component_with_descriptor(
&self,
descriptor: ComponentDescriptor,
) -> ComponentId {
self.force_register_arbitrary_dynamic(descriptor, |registrator, id, descriptor| {
// SAFETY: Id uniqueness handled by caller.
unsafe {
registrator.register_component_inner(id, descriptor);
}
})
}
/// This is a queued version of [`ComponentsRegistrator::register_resource`].
/// This will reserve an id and queue the registration.
/// These registrations will be carried out at the next opportunity.
///
/// If this has already been registered or queued, this returns the previous [`ComponentId`].
///
/// # Note
///
/// Technically speaking, the returned [`ComponentId`] is not valid, but it will become valid later.
/// See type level docs for details.
#[inline]
pub fn queue_register_resource<T: Resource>(&self) -> ComponentId {
let type_id = TypeId::of::<T>();
self.get_resource_id(type_id).unwrap_or_else(|| {
// SAFETY: We just checked that this type was not in the queue.
unsafe {
self.force_register_arbitrary_resource(
type_id,
ComponentDescriptor::new_resource::<T>(),
move |registrator, id, descriptor| {
// SAFETY: We just checked that this is not currently registered or queued, and if it was registered since, this would have been dropped from the queue.
// SAFETY: Id uniqueness handled by caller, and the type_id matches descriptor.
#[expect(unused_unsafe, reason = "More precise to specify.")]
unsafe {
registrator.register_resource_unchecked(type_id, id, descriptor);
}
},
)
}
})
}
/// This is a queued version of [`ComponentsRegistrator::register_non_send`].
/// This will reserve an id and queue the registration.
/// These registrations will be carried out at the next opportunity.
///
/// If this has already been registered or queued, this returns the previous [`ComponentId`].
///
/// # Note
///
/// Technically speaking, the returned [`ComponentId`] is not valid, but it will become valid later.
/// See type level docs for details.
#[inline]
pub fn queue_register_non_send<T: Any>(&self) -> ComponentId {
let type_id = TypeId::of::<T>();
self.get_resource_id(type_id).unwrap_or_else(|| {
// SAFETY: We just checked that this type was not in the queue.
unsafe {
self.force_register_arbitrary_resource(
type_id,
ComponentDescriptor::new_non_send::<T>(StorageType::default()),
move |registrator, id, descriptor| {
// SAFETY: We just checked that this is not currently registered or queued, and if it was registered since, this would have been dropped from the queue.
// SAFETY: Id uniqueness handled by caller, and the type_id matches descriptor.
#[expect(unused_unsafe, reason = "More precise to specify.")]
unsafe {
registrator.register_resource_unchecked(type_id, id, descriptor);
}
},
)
}
})
}
/// This is a queued version of [`ComponentsRegistrator::register_resource_with_descriptor`].
/// This will reserve an id and queue the registration.
/// These registrations will be carried out at the next opportunity.
///
/// # Note
///
/// Technically speaking, the returned [`ComponentId`] is not valid, but it will become valid later.
/// See type level docs for details.
#[inline]
pub fn queue_register_resource_with_descriptor(
&self,
descriptor: ComponentDescriptor,
) -> ComponentId {
self.force_register_arbitrary_dynamic(descriptor, |registrator, id, descriptor| {
// SAFETY: Id uniqueness handled by caller.
unsafe {
registrator.register_component_inner(id, descriptor);
}
})
}
}
/// A [`Components`] wrapper that enables additional features, like registration.
pub struct ComponentsRegistrator<'w> {
components: &'w mut Components,
ids: &'w mut ComponentIds,
}
impl Deref for ComponentsRegistrator<'_> {
type Target = Components;
fn deref(&self) -> &Self::Target {
self.components
}
}
impl DerefMut for ComponentsRegistrator<'_> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.components
}
}
impl<'w> ComponentsRegistrator<'w> {
/// Constructs a new [`ComponentsRegistrator`].
///
/// # Safety
///
/// The [`Components`] and [`ComponentIds`] must match.
/// For example, they must be from the same world.
pub unsafe fn new(components: &'w mut Components, ids: &'w mut ComponentIds) -> Self {
Self { components, ids }
}
/// Converts this [`ComponentsRegistrator`] into a [`ComponentsQueuedRegistrator`].
/// This is intended for use to pass this value to a function that requires [`ComponentsQueuedRegistrator`].
/// It is generally not a good idea to queue a registration when you can instead register directly on this type.
pub fn as_queued(&self) -> ComponentsQueuedRegistrator<'_> {
// SAFETY: ensured by the caller that created self.
unsafe { ComponentsQueuedRegistrator::new(self.components, self.ids) }
}
/// Applies every queued registration.
/// This ensures that every valid [`ComponentId`] is registered,
/// enabling retrieving [`ComponentInfo`], etc.
pub fn apply_queued_registrations(&mut self) {
if !self.any_queued_mut() {
return;
}
// Note:
//
// This is not just draining the queue. We need to empty the queue without removing the information from `Components`.
// If we drained directly, we could break invariance.
//
// For example, say `ComponentA` and `ComponentB` are queued, and `ComponentA` requires `ComponentB`.
// If we drain directly, and `ComponentA` was the first to be registered, then, when `ComponentA`
// registers `ComponentB` in `Component::register_required_components`,
// `Components` will not know that `ComponentB` was queued
// (since it will have been drained from the queue.)
// If that happened, `Components` would assign a new `ComponentId` to `ComponentB`
// which would be *different* than the id it was assigned in the queue.
// Then, when the drain iterator gets to `ComponentB`,
// it would be unsafely registering `ComponentB`, which is already registered.
//
// As a result, we need to pop from each queue one by one instead of draining.
// components
while let Some(registrator) = {
let queued = self
.components
.queued
.get_mut()
.unwrap_or_else(PoisonError::into_inner);
queued.components.keys().next().copied().map(|type_id| {
// SAFETY: the id just came from a valid iterator.
unsafe { queued.components.remove(&type_id).debug_checked_unwrap() }
})
} {
registrator.register(self);
}
// resources
while let Some(registrator) = {
let queued = self
.components
.queued
.get_mut()
.unwrap_or_else(PoisonError::into_inner);
queued.resources.keys().next().copied().map(|type_id| {
// SAFETY: the id just came from a valid iterator.
unsafe { queued.resources.remove(&type_id).debug_checked_unwrap() }
})
} {
registrator.register(self);
}
// dynamic
let queued = &mut self
.components
.queued
.get_mut()
.unwrap_or_else(PoisonError::into_inner);
if !queued.dynamic_registrations.is_empty() {
for registrator in core::mem::take(&mut queued.dynamic_registrations) {
registrator.register(self);
}
}
}
/// Registers a [`Component`] of type `T` with this instance.
/// If a component of this type has already been registered, this will return
/// the ID of the pre-existing component.
///
/// # See also
///
/// * [`Components::component_id()`]
/// * [`ComponentsRegistrator::register_component_with_descriptor()`]
#[inline]
pub fn register_component<T: Component>(&mut self) -> ComponentId {
self.register_component_checked::<T>(&mut Vec::new())
}
/// Same as [`Self::register_component_unchecked`] but keeps a checks for safety.
#[inline]
fn register_component_checked<T: Component>(
&mut self,
recursion_check_stack: &mut Vec<ComponentId>,
) -> ComponentId {
let type_id = TypeId::of::<T>();
if let Some(id) = self.indices.get(&type_id) {
return *id;
}
if let Some(registrator) = self
.components
.queued
.get_mut()
.unwrap_or_else(PoisonError::into_inner)
.components
.remove(&type_id)
{
// If we are trying to register something that has already been queued, we respect the queue.
// Just like if we are trying to register something that already is, we respect the first registration.
return registrator.register(self);
}
let id = self.ids.next_mut();
// SAFETY: The component is not currently registered, and the id is fresh.
unsafe {
self.register_component_unchecked::<T>(recursion_check_stack, id);
}
id
}
/// # Safety
///
/// Neither this component, nor its id may be registered or queued. This must be a new registration.
#[inline]
unsafe fn register_component_unchecked<T: Component>(
&mut self,
recursion_check_stack: &mut Vec<ComponentId>,
id: ComponentId,
) {
// SAFETY: ensured by caller.
unsafe {
self.register_component_inner(id, ComponentDescriptor::new::<T>());
}
let type_id = TypeId::of::<T>();
let prev = self.indices.insert(type_id, id);
debug_assert!(prev.is_none());
let mut required_components = RequiredComponents::default();
T::register_required_components(
id,
self,
&mut required_components,
0,
recursion_check_stack,
);
// SAFETY: we just inserted it in `register_component_inner`
let info = unsafe {
&mut self
.components
.components
.get_mut(id.0)
.debug_checked_unwrap()
.as_mut()
.debug_checked_unwrap()
};
#[expect(
deprecated,
reason = "need to use this method until it is removed to ensure user defined components register hooks correctly"
)]
// TODO: Replace with `info.hooks.update_from_component::<T>();` once `Component::register_component_hooks` is removed
T::register_component_hooks(&mut info.hooks);
info.required_components = required_components;
}
/// Registers a component described by `descriptor`.
///
/// # Note
///
/// If this method is called multiple times with identical descriptors, a distinct [`ComponentId`]
/// will be created for each one.
///
/// # See also
///
/// * [`Components::component_id()`]
/// * [`ComponentsRegistrator::register_component()`]
#[inline]
pub fn register_component_with_descriptor(
&mut self,
descriptor: ComponentDescriptor,
) -> ComponentId {
let id = self.ids.next_mut();
// SAFETY: The id is fresh.
unsafe {
self.register_component_inner(id, descriptor);
}
id
}
// NOTE: This should maybe be private, but it is currently public so that `bevy_ecs_macros` can use it.
// We can't directly move this there either, because this uses `Components::get_required_by_mut`,
// which is private, and could be equally risky to expose to users.
/// Registers the given component `R` and [required components] inherited from it as required by `T`,
/// and adds `T` to their lists of requirees.
///
/// The given `inheritance_depth` determines how many levels of inheritance deep the requirement is.
/// A direct requirement has a depth of `0`, and each level of inheritance increases the depth by `1`.
/// Lower depths are more specific requirements, and can override existing less specific registrations.
///
/// The `recursion_check_stack` allows checking whether this component tried to register itself as its
/// own (indirect) required component.
///
/// This method does *not* register any components as required by components that require `T`.
///
/// Only use this method if you know what you are doing. In most cases, you should instead use [`World::register_required_components`],
/// or the equivalent method in `bevy_app::App`.
///
/// [required component]: Component#required-components
#[doc(hidden)]
pub fn register_required_components_manual<T: Component, R: Component>(
&mut self,
required_components: &mut RequiredComponents,
constructor: fn() -> R,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
) {
let requiree = self.register_component_checked::<T>(recursion_check_stack);
let required = self.register_component_checked::<R>(recursion_check_stack);
// SAFETY: We just created the components.
unsafe {
self.register_required_components_manual_unchecked::<R>(
requiree,
required,
required_components,
constructor,
inheritance_depth,
);
}
}
/// Registers a [`Resource`] of type `T` with this instance.
/// If a resource of this type has already been registered, this will return
/// the ID of the pre-existing resource.
///
/// # See also
///
/// * [`Components::resource_id()`]
/// * [`ComponentsRegistrator::register_resource_with_descriptor()`]
#[inline]
pub fn register_resource<T: Resource>(&mut self) -> ComponentId {
// SAFETY: The [`ComponentDescriptor`] matches the [`TypeId`]
unsafe {
self.register_resource_with(TypeId::of::<T>(), || {
ComponentDescriptor::new_resource::<T>()
})
}
}
/// Registers a [non-send resource](crate::system::NonSend) of type `T` with this instance.
/// If a resource of this type has already been registered, this will return
/// the ID of the pre-existing resource.
#[inline]
pub fn register_non_send<T: Any>(&mut self) -> ComponentId {
// SAFETY: The [`ComponentDescriptor`] matches the [`TypeId`]
unsafe {
self.register_resource_with(TypeId::of::<T>(), || {
ComponentDescriptor::new_non_send::<T>(StorageType::default())
})
}
}
/// Same as [`Components::register_resource_unchecked`] but handles safety.
///
/// # Safety
///
/// The [`ComponentDescriptor`] must match the [`TypeId`].
#[inline]
unsafe fn register_resource_with(
&mut self,
type_id: TypeId,
descriptor: impl FnOnce() -> ComponentDescriptor,
) -> ComponentId {
if let Some(id) = self.resource_indices.get(&type_id) {
return *id;
}
if let Some(registrator) = self
.components
.queued
.get_mut()
.unwrap_or_else(PoisonError::into_inner)
.resources
.remove(&type_id)
{
// If we are trying to register something that has already been queued, we respect the queue.
// Just like if we are trying to register something that already is, we respect the first registration.
return registrator.register(self);
}
let id = self.ids.next_mut();
// SAFETY: The resource is not currently registered, the id is fresh, and the [`ComponentDescriptor`] matches the [`TypeId`]
unsafe {
self.register_resource_unchecked(type_id, id, descriptor());
}
id
}
/// Registers a [`Resource`] described by `descriptor`.
///
/// # Note
///
/// If this method is called multiple times with identical descriptors, a distinct [`ComponentId`]
/// will be created for each one.
///
/// # See also
///
/// * [`Components::resource_id()`]
/// * [`ComponentsRegistrator::register_resource()`]
#[inline]
pub fn register_resource_with_descriptor(
&mut self,
descriptor: ComponentDescriptor,
) -> ComponentId {
let id = self.ids.next_mut();
// SAFETY: The id is fresh.
unsafe {
self.register_component_inner(id, descriptor);
}
id
}
}
/// Stores metadata associated with each kind of [`Component`] in a given [`World`].
#[derive(Debug, Default)]
pub struct Components {
components: Vec<Option<ComponentInfo>>,
indices: TypeIdMap<ComponentId>,
resource_indices: TypeIdMap<ComponentId>,
// This is kept internal and local to verify that no deadlocks can occor.
queued: bevy_platform::sync::RwLock<QueuedComponents>,
}
impl Components {
/// This registers any descriptor, component or resource.
///
/// # Safety
///
/// The id must have never been registered before. This must be a fresh registration.
#[inline]
unsafe fn register_component_inner(
&mut self,
id: ComponentId,
descriptor: ComponentDescriptor,
) {
let info = ComponentInfo::new(id, descriptor);
let least_len = id.0 + 1;
if self.components.len() < least_len {
self.components.resize_with(least_len, || None);
}
// SAFETY: We just extended the vec to make this index valid.
let slot = unsafe { self.components.get_mut(id.0).debug_checked_unwrap() };
// Caller ensures id is unique
debug_assert!(slot.is_none());
*slot = Some(info);
}
/// Returns the number of components registered or queued with this instance.
#[inline]
pub fn len(&self) -> usize {
self.num_queued() + self.num_registered()
}
/// Returns `true` if there are no components registered or queued with this instance. Otherwise, this returns `false`.
#[inline]
pub fn is_empty(&self) -> bool {
self.len() == 0
}
/// Returns the number of components registered with this instance.
#[inline]
pub fn num_queued(&self) -> usize {
let queued = self.queued.read().unwrap_or_else(PoisonError::into_inner);
queued.components.len() + queued.dynamic_registrations.len() + queued.resources.len()
}
/// Returns `true` if there are any components registered with this instance. Otherwise, this returns `false`.
#[inline]
pub fn any_queued(&self) -> bool {
self.num_queued() > 0
}
/// A faster version of [`Self::num_queued`].
#[inline]
pub fn num_queued_mut(&mut self) -> usize {
let queued = self
.queued
.get_mut()
.unwrap_or_else(PoisonError::into_inner);
queued.components.len() + queued.dynamic_registrations.len() + queued.resources.len()
}
/// A faster version of [`Self::any_queued`].
#[inline]
pub fn any_queued_mut(&mut self) -> bool {
self.num_queued_mut() > 0
}
/// Returns the number of components registered with this instance.
#[inline]
pub fn num_registered(&self) -> usize {
self.components.len()
}
/// Returns `true` if there are any components registered with this instance. Otherwise, this returns `false`.
#[inline]
pub fn any_registered(&self) -> bool {
self.num_registered() > 0
}
/// Gets the metadata associated with the given component, if it is registered.
/// This will return `None` if the id is not regiserted or is queued.
///
/// This will return an incorrect result if `id` did not come from the same world as `self`. It may return `None` or a garbage value.
#[inline]
pub fn get_info(&self, id: ComponentId) -> Option<&ComponentInfo> {
self.components.get(id.0).and_then(|info| info.as_ref())
}
/// Gets the [`ComponentDescriptor`] of the component with this [`ComponentId`] if it is present.
/// This will return `None` only if the id is neither regisered nor queued to be registered.
///
/// Currently, the [`Cow`] will be [`Cow::Owned`] if and only if the component is queued. It will be [`Cow::Borrowed`] otherwise.
///
/// This will return an incorrect result if `id` did not come from the same world as `self`. It may return `None` or a garbage value.
#[inline]
pub fn get_descriptor<'a>(&'a self, id: ComponentId) -> Option<Cow<'a, ComponentDescriptor>> {
self.components
.get(id.0)
.and_then(|info| info.as_ref().map(|info| Cow::Borrowed(&info.descriptor)))
.or_else(|| {
let queued = self.queued.read().unwrap_or_else(PoisonError::into_inner);
// first check components, then resources, then dynamic
queued
.components
.values()
.chain(queued.resources.values())
.chain(queued.dynamic_registrations.iter())
.find(|queued| queued.id == id)
.map(|queued| Cow::Owned(queued.descriptor.clone()))
})
}
/// Gets the name of the component with this [`ComponentId`] if it is present.
/// This will return `None` only if the id is neither regisered nor queued to be registered.
///
/// This will return an incorrect result if `id` did not come from the same world as `self`. It may return `None` or a garbage value.
#[inline]
pub fn get_name<'a>(&'a self, id: ComponentId) -> Option<Cow<'a, str>> {
self.components
.get(id.0)
.and_then(|info| {
info.as_ref()
.map(|info| Cow::Borrowed(info.descriptor.name()))
})
.or_else(|| {
let queued = self.queued.read().unwrap_or_else(PoisonError::into_inner);
// first check components, then resources, then dynamic
queued
.components
.values()
.chain(queued.resources.values())
.chain(queued.dynamic_registrations.iter())
.find(|queued| queued.id == id)
.map(|queued| queued.descriptor.name.clone())
})
}
/// Gets the metadata associated with the given component.
/// # Safety
///
/// `id` must be a valid and fully registered [`ComponentId`].
#[inline]
pub unsafe fn get_info_unchecked(&self, id: ComponentId) -> &ComponentInfo {
// SAFETY: The caller ensures `id` is valid.
unsafe {
self.components
.get(id.0)
.debug_checked_unwrap()
.as_ref()
.debug_checked_unwrap()
}
}
#[inline]
pub(crate) fn get_hooks_mut(&mut self, id: ComponentId) -> Option<&mut ComponentHooks> {
self.components
.get_mut(id.0)
.and_then(|info| info.as_mut().map(|info| &mut info.hooks))
}
#[inline]
pub(crate) fn get_required_components_mut(
&mut self,
id: ComponentId,
) -> Option<&mut RequiredComponents> {
self.components
.get_mut(id.0)
.and_then(|info| info.as_mut().map(|info| &mut info.required_components))
}
/// Registers the given component `R` and [required components] inherited from it as required by `T`.
///
/// When `T` is added to an entity, `R` will also be added if it was not already provided.
/// The given `constructor` will be used for the creation of `R`.
///
/// [required components]: Component#required-components
///
/// # Safety
///
/// The given component IDs `required` and `requiree` must be valid.
///
/// # Errors
///
/// Returns a [`RequiredComponentsError`] if the `required` component is already a directly required component for the `requiree`.
///
/// Indirect requirements through other components are allowed. In those cases, the more specific
/// registration will be used.
pub(crate) unsafe fn register_required_components<R: Component>(
&mut self,
requiree: ComponentId,
required: ComponentId,
constructor: fn() -> R,
) -> Result<(), RequiredComponentsError> {
// SAFETY: The caller ensures that the `requiree` is valid.
let required_components = unsafe {
self.get_required_components_mut(requiree)
.debug_checked_unwrap()
};
// Cannot directly require the same component twice.
if required_components
.0
.get(&required)
.is_some_and(|c| c.inheritance_depth == 0)
{
return Err(RequiredComponentsError::DuplicateRegistration(
requiree, required,
));
}
// Register the required component for the requiree.
// This is a direct requirement with a depth of `0`.
required_components.register_by_id(required, constructor, 0);
// Add the requiree to the list of components that require the required component.
// SAFETY: The component is in the list of required components, so it must exist already.
let required_by = unsafe { self.get_required_by_mut(required).debug_checked_unwrap() };
required_by.insert(requiree);
let mut required_components_tmp = RequiredComponents::default();
// SAFETY: The caller ensures that the `requiree` and `required` components are valid.
let inherited_requirements = unsafe {
self.register_inherited_required_components(
requiree,
required,
&mut required_components_tmp,
)
};
// SAFETY: The caller ensures that the `requiree` is valid.
let required_components = unsafe {
self.get_required_components_mut(requiree)
.debug_checked_unwrap()
};
required_components.0.extend(required_components_tmp.0);
// Propagate the new required components up the chain to all components that require the requiree.
if let Some(required_by) = self
.get_required_by(requiree)
.map(|set| set.iter().copied().collect::<SmallVec<[ComponentId; 8]>>())
{
// `required` is now required by anything that `requiree` was required by.
self.get_required_by_mut(required)
.unwrap()
.extend(required_by.iter().copied());
for &required_by_id in required_by.iter() {
// SAFETY: The component is in the list of required components, so it must exist already.
let required_components = unsafe {
self.get_required_components_mut(required_by_id)
.debug_checked_unwrap()
};
// Register the original required component in the "parent" of the requiree.
// The inheritance depth is 1 deeper than the `requiree` wrt `required_by_id`.
let depth = required_components.0.get(&requiree).expect("requiree is required by required_by_id, so its required_components must include requiree").inheritance_depth;
required_components.register_by_id(required, constructor, depth + 1);
for (component_id, component) in inherited_requirements.iter() {
// Register the required component.
// The inheritance depth of inherited components is whatever the requiree's
// depth is relative to `required_by_id`, plus the inheritance depth of the
// inherited component relative to the requiree, plus 1 to account for the
// requiree in between.
// SAFETY: Component ID and constructor match the ones on the original requiree.
// The original requiree is responsible for making sure the registration is safe.
unsafe {
required_components.register_dynamic_with(
*component_id,
component.inheritance_depth + depth + 1,
|| component.constructor.clone(),
);
};
}
}
}
Ok(())
}
/// Registers the components inherited from `required` for the given `requiree`,
/// returning the requirements in a list.
///
/// # Safety
///
/// The given component IDs `requiree` and `required` must be valid.
unsafe fn register_inherited_required_components(
&mut self,
requiree: ComponentId,
required: ComponentId,
required_components: &mut RequiredComponents,
) -> Vec<(ComponentId, RequiredComponent)> {
// Get required components inherited from the `required` component.
// SAFETY: The caller ensures that the `required` component is valid.
let required_component_info = unsafe { self.get_info(required).debug_checked_unwrap() };
let inherited_requirements: Vec<(ComponentId, RequiredComponent)> = required_component_info
.required_components()
.0
.iter()
.map(|(component_id, required_component)| {
(
*component_id,
RequiredComponent {
constructor: required_component.constructor.clone(),
// Add `1` to the inheritance depth since this will be registered
// for the component that requires `required`.
inheritance_depth: required_component.inheritance_depth + 1,
},
)
})
.collect();
// Register the new required components.
for (component_id, component) in inherited_requirements.iter() {
// Register the required component for the requiree.
// SAFETY: Component ID and constructor match the ones on the original requiree.
unsafe {
required_components.register_dynamic_with(
*component_id,
component.inheritance_depth,
|| component.constructor.clone(),
);
};
// Add the requiree to the list of components that require the required component.
// SAFETY: The caller ensures that the required components are valid.
let required_by = unsafe {
self.get_required_by_mut(*component_id)
.debug_checked_unwrap()
};
required_by.insert(requiree);
}
inherited_requirements
}
/// Registers the given component `R` and [required components] inherited from it as required by `T`,
/// and adds `T` to their lists of requirees.
///
/// The given `inheritance_depth` determines how many levels of inheritance deep the requirement is.
/// A direct requirement has a depth of `0`, and each level of inheritance increases the depth by `1`.
/// Lower depths are more specific requirements, and can override existing less specific registrations.
///
/// This method does *not* register any components as required by components that require `T`.
///
/// [required component]: Component#required-components
///
/// # Safety
///
/// The given component IDs `required` and `requiree` must be valid.
pub(crate) unsafe fn register_required_components_manual_unchecked<R: Component>(
&mut self,
requiree: ComponentId,
required: ComponentId,
required_components: &mut RequiredComponents,
constructor: fn() -> R,
inheritance_depth: u16,
) {
// Components cannot require themselves.
if required == requiree {
return;
}
// Register the required component `R` for the requiree.
required_components.register_by_id(required, constructor, inheritance_depth);
// Add the requiree to the list of components that require `R`.
// SAFETY: The caller ensures that the component ID is valid.
// Assuming it is valid, the component is in the list of required components, so it must exist already.
let required_by = unsafe { self.get_required_by_mut(required).debug_checked_unwrap() };
required_by.insert(requiree);
self.register_inherited_required_components(requiree, required, required_components);
}
#[inline]
pub(crate) fn get_required_by(&self, id: ComponentId) -> Option<&HashSet<ComponentId>> {
self.components
.get(id.0)
.and_then(|info| info.as_ref().map(|info| &info.required_by))
}
#[inline]
pub(crate) fn get_required_by_mut(
&mut self,
id: ComponentId,
) -> Option<&mut HashSet<ComponentId>> {
self.components
.get_mut(id.0)
.and_then(|info| info.as_mut().map(|info| &mut info.required_by))
}
/// Returns true if the [`ComponentId`] is fully registered and valid.
/// Ids may be invalid if they are still queued to be registered.
/// Those ids are still correct, but they are not usable in every context yet.
#[inline]
pub fn is_id_valid(&self, id: ComponentId) -> bool {
self.components.get(id.0).is_some_and(Option::is_some)
}
/// Type-erased equivalent of [`Components::valid_component_id()`].
#[inline]
pub fn get_valid_id(&self, type_id: TypeId) -> Option<ComponentId> {
self.indices.get(&type_id).copied()
}
/// Returns the [`ComponentId`] of the given [`Component`] type `T` if it is fully registered.
/// If you want to include queued registration, see [`Components::component_id()`].
///
/// ```
/// use bevy_ecs::prelude::*;
///
/// let mut world = World::new();
///
/// #[derive(Component)]
/// struct ComponentA;
///
/// let component_a_id = world.register_component::<ComponentA>();
///
/// assert_eq!(component_a_id, world.components().valid_component_id::<ComponentA>().unwrap())
/// ```
///
/// # See also
///
/// * [`Components::get_valid_id()`]
/// * [`Components::valid_resource_id()`]
/// * [`World::component_id()`]
#[inline]
pub fn valid_component_id<T: Component>(&self) -> Option<ComponentId> {
self.get_id(TypeId::of::<T>())
}
/// Type-erased equivalent of [`Components::valid_resource_id()`].
#[inline]
pub fn get_valid_resource_id(&self, type_id: TypeId) -> Option<ComponentId> {
self.resource_indices.get(&type_id).copied()
}
/// Returns the [`ComponentId`] of the given [`Resource`] type `T` if it is fully registered.
/// If you want to include queued registration, see [`Components::resource_id()`].
///
/// ```
/// use bevy_ecs::prelude::*;
///
/// let mut world = World::new();
///
/// #[derive(Resource, Default)]
/// struct ResourceA;
///
/// let resource_a_id = world.init_resource::<ResourceA>();
///
/// assert_eq!(resource_a_id, world.components().valid_resource_id::<ResourceA>().unwrap())
/// ```
///
/// # See also
///
/// * [`Components::valid_component_id()`]
/// * [`Components::get_resource_id()`]
#[inline]
pub fn valid_resource_id<T: Resource>(&self) -> Option<ComponentId> {
self.get_resource_id(TypeId::of::<T>())
}
/// Type-erased equivalent of [`Components::component_id()`].
#[inline]
pub fn get_id(&self, type_id: TypeId) -> Option<ComponentId> {
self.indices.get(&type_id).copied().or_else(|| {
self.queued
.read()
.unwrap_or_else(PoisonError::into_inner)
.components
.get(&type_id)
.map(|queued| queued.id)
})
}
/// Returns the [`ComponentId`] of the given [`Component`] type `T`.
///
/// The returned `ComponentId` is specific to the `Components` instance
/// it was retrieved from and should not be used with another `Components`
/// instance.
///
/// Returns [`None`] if the `Component` type has not
/// yet been initialized using [`ComponentsRegistrator::register_component()`] or [`ComponentsQueuedRegistrator::queue_register_component()`].
///
/// ```
/// use bevy_ecs::prelude::*;
///
/// let mut world = World::new();
///
/// #[derive(Component)]
/// struct ComponentA;
///
/// let component_a_id = world.register_component::<ComponentA>();
///
/// assert_eq!(component_a_id, world.components().component_id::<ComponentA>().unwrap())
/// ```
///
/// # See also
///
/// * [`Components::get_id()`]
/// * [`Components::resource_id()`]
/// * [`World::component_id()`]
#[inline]
pub fn component_id<T: Component>(&self) -> Option<ComponentId> {
self.get_id(TypeId::of::<T>())
}
/// Type-erased equivalent of [`Components::resource_id()`].
#[inline]
pub fn get_resource_id(&self, type_id: TypeId) -> Option<ComponentId> {
self.resource_indices.get(&type_id).copied().or_else(|| {
self.queued
.read()
.unwrap_or_else(PoisonError::into_inner)
.resources
.get(&type_id)
.map(|queued| queued.id)
})
}
/// Returns the [`ComponentId`] of the given [`Resource`] type `T`.
///
/// The returned `ComponentId` is specific to the `Components` instance
/// it was retrieved from and should not be used with another `Components`
/// instance.
///
/// Returns [`None`] if the `Resource` type has not
/// yet been initialized using [`ComponentsRegistrator::register_resource()`] or [`ComponentsQueuedRegistrator::queue_register_resource()`].
///
/// ```
/// use bevy_ecs::prelude::*;
///
/// let mut world = World::new();
///
/// #[derive(Resource, Default)]
/// struct ResourceA;
///
/// let resource_a_id = world.init_resource::<ResourceA>();
///
/// assert_eq!(resource_a_id, world.components().resource_id::<ResourceA>().unwrap())
/// ```
///
/// # See also
///
/// * [`Components::component_id()`]
/// * [`Components::get_resource_id()`]
#[inline]
pub fn resource_id<T: Resource>(&self) -> Option<ComponentId> {
self.get_resource_id(TypeId::of::<T>())
}
/// # Safety
///
/// The [`ComponentDescriptor`] must match the [`TypeId`].
/// The [`ComponentId`] must be unique.
/// The [`TypeId`] and [`ComponentId`] must not be registered or queued.
#[inline]
unsafe fn register_resource_unchecked(
&mut self,
type_id: TypeId,
component_id: ComponentId,
descriptor: ComponentDescriptor,
) {
// SAFETY: ensured by caller
unsafe {
self.register_component_inner(component_id, descriptor);
}
let prev = self.resource_indices.insert(type_id, component_id);
debug_assert!(prev.is_none());
}
/// Gets an iterator over all components fully registered with this instance.
pub fn iter_registered(&self) -> impl Iterator<Item = &ComponentInfo> + '_ {
self.components.iter().filter_map(Option::as_ref)
}
}
/// A value that tracks when a system ran relative to other systems.
/// This is used to power change detection.
///
/// *Note* that a system that hasn't been run yet has a `Tick` of 0.
#[derive(Copy, Clone, Default, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(
feature = "bevy_reflect",
derive(Reflect),
reflect(Debug, Hash, PartialEq, Clone)
)]
pub struct Tick {
tick: u32,
}
impl Tick {
/// The maximum relative age for a change tick.
/// The value of this is equal to [`MAX_CHANGE_AGE`].
///
/// Since change detection will not work for any ticks older than this,
/// ticks are periodically scanned to ensure their relative values are below this.
pub const MAX: Self = Self::new(MAX_CHANGE_AGE);
/// Creates a new [`Tick`] wrapping the given value.
#[inline]
pub const fn new(tick: u32) -> Self {
Self { tick }
}
/// Gets the value of this change tick.
#[inline]
pub const fn get(self) -> u32 {
self.tick
}
/// Sets the value of this change tick.
#[inline]
pub fn set(&mut self, tick: u32) {
self.tick = tick;
}
/// Returns `true` if this `Tick` occurred since the system's `last_run`.
///
/// `this_run` is the current tick of the system, used as a reference to help deal with wraparound.
#[inline]
pub fn is_newer_than(self, last_run: Tick, this_run: Tick) -> bool {
// This works even with wraparound because the world tick (`this_run`) is always "newer" than
// `last_run` and `self.tick`, and we scan periodically to clamp `ComponentTicks` values
// so they never get older than `u32::MAX` (the difference would overflow).
//
// The clamp here ensures determinism (since scans could differ between app runs).
let ticks_since_insert = this_run.relative_to(self).tick.min(MAX_CHANGE_AGE);
let ticks_since_system = this_run.relative_to(last_run).tick.min(MAX_CHANGE_AGE);
ticks_since_system > ticks_since_insert
}
/// Returns a change tick representing the relationship between `self` and `other`.
#[inline]
pub(crate) fn relative_to(self, other: Self) -> Self {
let tick = self.tick.wrapping_sub(other.tick);
Self { tick }
}
/// Wraps this change tick's value if it exceeds [`Tick::MAX`].
///
/// Returns `true` if wrapping was performed. Otherwise, returns `false`.
#[inline]
pub(crate) fn check_tick(&mut self, tick: Tick) -> bool {
let age = tick.relative_to(*self);
// This comparison assumes that `age` has not overflowed `u32::MAX` before, which will be true
// so long as this check always runs before that can happen.
if age.get() > Self::MAX.get() {
*self = tick.relative_to(Self::MAX);
true
} else {
false
}
}
}
/// Interior-mutable access to the [`Tick`]s for a single component or resource.
#[derive(Copy, Clone, Debug)]
pub struct TickCells<'a> {
/// The tick indicating when the value was added to the world.
pub added: &'a UnsafeCell<Tick>,
/// The tick indicating the last time the value was modified.
pub changed: &'a UnsafeCell<Tick>,
}
impl<'a> TickCells<'a> {
/// # Safety
/// All cells contained within must uphold the safety invariants of [`UnsafeCellDeref::read`].
#[inline]
pub(crate) unsafe fn read(&self) -> ComponentTicks {
ComponentTicks {
// SAFETY: The callers uphold the invariants for `read`.
added: unsafe { self.added.read() },
// SAFETY: The callers uphold the invariants for `read`.
changed: unsafe { self.changed.read() },
}
}
}
/// Records when a component or resource was added and when it was last mutably dereferenced (or added).
#[derive(Copy, Clone, Debug)]
#[cfg_attr(feature = "bevy_reflect", derive(Reflect), reflect(Debug, Clone))]
pub struct ComponentTicks {
/// Tick recording the time this component or resource was added.
pub added: Tick,
/// Tick recording the time this component or resource was most recently changed.
pub changed: Tick,
}
impl ComponentTicks {
/// Returns `true` if the component or resource was added after the system last ran
/// (or the system is running for the first time).
#[inline]
pub fn is_added(&self, last_run: Tick, this_run: Tick) -> bool {
self.added.is_newer_than(last_run, this_run)
}
/// Returns `true` if the component or resource was added or mutably dereferenced after the system last ran
/// (or the system is running for the first time).
#[inline]
pub fn is_changed(&self, last_run: Tick, this_run: Tick) -> bool {
self.changed.is_newer_than(last_run, this_run)
}
/// Creates a new instance with the same change tick for `added` and `changed`.
pub fn new(change_tick: Tick) -> Self {
Self {
added: change_tick,
changed: change_tick,
}
}
/// Manually sets the change tick.
///
/// This is normally done automatically via the [`DerefMut`] implementation
/// on [`Mut<T>`](crate::change_detection::Mut), [`ResMut<T>`](crate::change_detection::ResMut), etc.
/// However, components and resources that make use of interior mutability might require manual updates.
///
/// # Example
/// ```no_run
/// # use bevy_ecs::{world::World, component::ComponentTicks};
/// let world: World = unimplemented!();
/// let component_ticks: ComponentTicks = unimplemented!();
///
/// component_ticks.set_changed(world.read_change_tick());
/// ```
#[inline]
pub fn set_changed(&mut self, change_tick: Tick) {
self.changed = change_tick;
}
}
/// A [`SystemParam`] that provides access to the [`ComponentId`] for a specific component type.
///
/// # Example
/// ```
/// # use bevy_ecs::{system::Local, component::{Component, ComponentId, ComponentIdFor}};
/// #[derive(Component)]
/// struct Player;
/// fn my_system(component_id: ComponentIdFor<Player>) {
/// let component_id: ComponentId = component_id.get();
/// // ...
/// }
/// ```
#[derive(SystemParam)]
pub struct ComponentIdFor<'s, T: Component>(Local<'s, InitComponentId<T>>);
impl<T: Component> ComponentIdFor<'_, T> {
/// Gets the [`ComponentId`] for the type `T`.
#[inline]
pub fn get(&self) -> ComponentId {
**self
}
}
impl<T: Component> Deref for ComponentIdFor<'_, T> {
type Target = ComponentId;
fn deref(&self) -> &Self::Target {
&self.0.component_id
}
}
impl<T: Component> From<ComponentIdFor<'_, T>> for ComponentId {
#[inline]
fn from(to_component_id: ComponentIdFor<T>) -> ComponentId {
*to_component_id
}
}
/// Initializes the [`ComponentId`] for a specific type when used with [`FromWorld`].
struct InitComponentId<T: Component> {
component_id: ComponentId,
marker: PhantomData<T>,
}
impl<T: Component> FromWorld for InitComponentId<T> {
fn from_world(world: &mut World) -> Self {
Self {
component_id: world.register_component::<T>(),
marker: PhantomData,
}
}
}
/// An error returned when the registration of a required component fails.
#[derive(Error, Debug)]
#[non_exhaustive]
pub enum RequiredComponentsError {
/// The component is already a directly required component for the requiree.
#[error("Component {0:?} already directly requires component {1:?}")]
DuplicateRegistration(ComponentId, ComponentId),
/// An archetype with the component that requires other components already exists
#[error("An archetype with the component {0:?} that requires other components already exists")]
ArchetypeExists(ComponentId),
}
/// A Required Component constructor. See [`Component`] for details.
#[derive(Clone)]
pub struct RequiredComponentConstructor(
pub Arc<dyn Fn(&mut Table, &mut SparseSets, Tick, TableRow, Entity, MaybeLocation)>,
);
impl RequiredComponentConstructor {
/// # Safety
/// This is intended to only be called in the context of [`BundleInfo::write_components`] to initialized required components.
/// Calling it _anywhere else_ should be considered unsafe.
///
/// `table_row` and `entity` must correspond to a valid entity that currently needs a component initialized via the constructor stored
/// on this [`RequiredComponentConstructor`]. The stored constructor must correspond to a component on `entity` that needs initialization.
/// `table` and `sparse_sets` must correspond to storages on a world where `entity` needs this required component initialized.
///
/// Again, don't call this anywhere but [`BundleInfo::write_components`].
pub(crate) unsafe fn initialize(
&self,
table: &mut Table,
sparse_sets: &mut SparseSets,
change_tick: Tick,
table_row: TableRow,
entity: Entity,
caller: MaybeLocation,
) {
(self.0)(table, sparse_sets, change_tick, table_row, entity, caller);
}
}
/// Metadata associated with a required component. See [`Component`] for details.
#[derive(Clone)]
pub struct RequiredComponent {
/// The constructor used for the required component.
pub constructor: RequiredComponentConstructor,
/// The depth of the component requirement in the requirement hierarchy for this component.
/// This is used for determining which constructor is used in cases where there are duplicate requires.
///
/// For example, consider the inheritance tree `X -> Y -> Z`, where `->` indicates a requirement.
/// `X -> Y` and `Y -> Z` are direct requirements with a depth of 0, while `Z` is only indirectly
/// required for `X` with a depth of `1`.
///
/// In cases where there are multiple conflicting requirements with the same depth, a higher priority
/// will be given to components listed earlier in the `require` attribute, or to the latest added requirement
/// if registered at runtime.
pub inheritance_depth: u16,
}
/// The collection of metadata for components that are required for a given component.
///
/// For more information, see the "Required Components" section of [`Component`].
#[derive(Default, Clone)]
pub struct RequiredComponents(pub(crate) HashMap<ComponentId, RequiredComponent>);
impl Debug for RequiredComponents {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
f.debug_tuple("RequiredComponents")
.field(&self.0.keys())
.finish()
}
}
impl RequiredComponents {
/// Registers a required component.
///
/// If the component is already registered, it will be overwritten if the given inheritance depth
/// is smaller than the depth of the existing registration. Otherwise, the new registration will be ignored.
///
/// # Safety
///
/// `component_id` must match the type initialized by `constructor`.
/// `constructor` _must_ initialize a component for `component_id` in such a way that
/// matches the storage type of the component. It must only use the given `table_row` or `Entity` to
/// initialize the storage for `component_id` corresponding to the given entity.
pub unsafe fn register_dynamic_with(
&mut self,
component_id: ComponentId,
inheritance_depth: u16,
constructor: impl FnOnce() -> RequiredComponentConstructor,
) {
let entry = self.0.entry(component_id);
match entry {
bevy_platform::collections::hash_map::Entry::Occupied(mut occupied) => {
let current = occupied.get_mut();
if current.inheritance_depth > inheritance_depth {
*current = RequiredComponent {
constructor: constructor(),
inheritance_depth,
}
}
}
bevy_platform::collections::hash_map::Entry::Vacant(vacant) => {
vacant.insert(RequiredComponent {
constructor: constructor(),
inheritance_depth,
});
}
}
}
/// Registers a required component.
///
/// If the component is already registered, it will be overwritten if the given inheritance depth
/// is smaller than the depth of the existing registration. Otherwise, the new registration will be ignored.
pub fn register<C: Component>(
&mut self,
components: &mut ComponentsRegistrator,
constructor: fn() -> C,
inheritance_depth: u16,
) {
let component_id = components.register_component::<C>();
self.register_by_id(component_id, constructor, inheritance_depth);
}
/// Registers the [`Component`] with the given ID as required if it exists.
///
/// If the component is already registered, it will be overwritten if the given inheritance depth
/// is smaller than the depth of the existing registration. Otherwise, the new registration will be ignored.
pub fn register_by_id<C: Component>(
&mut self,
component_id: ComponentId,
constructor: fn() -> C,
inheritance_depth: u16,
) {
let erased = || {
RequiredComponentConstructor({
// `portable-atomic-util` `Arc` is not able to coerce an unsized
// type like `std::sync::Arc` can. Creating a `Box` first does the
// coercion.
//
// This would be resolved by https://github.com/rust-lang/rust/issues/123430
#[cfg(not(target_has_atomic = "ptr"))]
use alloc::boxed::Box;
type Constructor = dyn for<'a, 'b> Fn(
&'a mut Table,
&'b mut SparseSets,
Tick,
TableRow,
Entity,
MaybeLocation,
);
#[cfg(not(target_has_atomic = "ptr"))]
type Intermediate<T> = Box<T>;
#[cfg(target_has_atomic = "ptr")]
type Intermediate<T> = Arc<T>;
let boxed: Intermediate<Constructor> = Intermediate::new(
move |table, sparse_sets, change_tick, table_row, entity, caller| {
OwningPtr::make(constructor(), |ptr| {
// SAFETY: This will only be called in the context of `BundleInfo::write_components`, which will
// pass in a valid table_row and entity requiring a C constructor
// C::STORAGE_TYPE is the storage type associated with `component_id` / `C`
// `ptr` points to valid `C` data, which matches the type associated with `component_id`
unsafe {
BundleInfo::initialize_required_component(
table,
sparse_sets,
change_tick,
table_row,
entity,
component_id,
C::STORAGE_TYPE,
ptr,
caller,
);
}
});
},
);
Arc::from(boxed)
})
};
// SAFETY:
// `component_id` matches the type initialized by the `erased` constructor above.
// `erased` initializes a component for `component_id` in such a way that
// matches the storage type of the component. It only uses the given `table_row` or `Entity` to
// initialize the storage corresponding to the given entity.
unsafe { self.register_dynamic_with(component_id, inheritance_depth, erased) };
}
/// Iterates the ids of all required components. This includes recursive required components.
pub fn iter_ids(&self) -> impl Iterator<Item = ComponentId> + '_ {
self.0.keys().copied()
}
/// Removes components that are explicitly provided in a given [`Bundle`]. These components should
/// be logically treated as normal components, not "required components".
///
/// [`Bundle`]: crate::bundle::Bundle
pub(crate) fn remove_explicit_components(&mut self, components: &[ComponentId]) {
for component in components {
self.0.remove(component);
}
}
/// Merges `required_components` into this collection. This only inserts a required component
/// if it _did not already exist_ *or* if the required component is more specific than the existing one
/// (in other words, if the inheritance depth is smaller).
///
/// See [`register_dynamic_with`](Self::register_dynamic_with) for details.
pub(crate) fn merge(&mut self, required_components: &RequiredComponents) {
for (
component_id,
RequiredComponent {
constructor,
inheritance_depth,
},
) in required_components.0.iter()
{
// SAFETY: This exact registration must have been done on `required_components`, so safety is ensured by that caller.
unsafe {
self.register_dynamic_with(*component_id, *inheritance_depth, || {
constructor.clone()
});
}
}
}
}
// NOTE: This should maybe be private, but it is currently public so that `bevy_ecs_macros` can use it.
// This exists as a standalone function instead of being inlined into the component derive macro so as
// to reduce the amount of generated code.
#[doc(hidden)]
pub fn enforce_no_required_components_recursion(
components: &Components,
recursion_check_stack: &[ComponentId],
) {
if let Some((&requiree, check)) = recursion_check_stack.split_last() {
if let Some(direct_recursion) = check
.iter()
.position(|&id| id == requiree)
.map(|index| index == check.len() - 1)
{
panic!(
"Recursive required components detected: {}\nhelp: {}",
recursion_check_stack
.iter()
.map(|id| format!("{}", ShortName(&components.get_name(*id).unwrap())))
.collect::<Vec<_>>()
.join(" → "),
if direct_recursion {
format!(
"Remove require({}).",
ShortName(&components.get_name(requiree).unwrap())
)
} else {
"If this is intentional, consider merging the components.".into()
}
);
}
}
}
/// Component [clone handler function](ComponentCloneFn) implemented using the [`Clone`] trait.
/// Can be [set](Component::clone_behavior) as clone handler for the specific component it is implemented for.
/// It will panic if set as handler for any other component.
///
pub fn component_clone_via_clone<C: Clone + Component>(
source: &SourceComponent,
ctx: &mut ComponentCloneCtx,
) {
if let Some(component) = source.read::<C>() {
ctx.write_target_component(component.clone());
}
}
/// Component [clone handler function](ComponentCloneFn) implemented using reflect.
/// Can be [set](Component::clone_behavior) as clone handler for any registered component,
/// but only reflected components will be cloned.
///
/// To clone a component using this handler, the following must be true:
/// - World has [`AppTypeRegistry`](crate::reflect::AppTypeRegistry)
/// - Component has [`TypeId`]
/// - Component is registered
/// - Component has [`ReflectFromPtr`](bevy_reflect::ReflectFromPtr) registered
/// - Component can be cloned via [`PartialReflect::reflect_clone`] _or_ has one of the following registered: [`ReflectFromReflect`](bevy_reflect::ReflectFromReflect),
/// [`ReflectDefault`](bevy_reflect::std_traits::ReflectDefault), [`ReflectFromWorld`](crate::reflect::ReflectFromWorld)
///
/// If any of the conditions is not satisfied, the component will be skipped.
///
/// See [`EntityClonerBuilder`](crate::entity::EntityClonerBuilder) for details.
///
/// [`PartialReflect::reflect_clone`]: bevy_reflect::PartialReflect::reflect_clone
#[cfg(feature = "bevy_reflect")]
pub fn component_clone_via_reflect(source: &SourceComponent, ctx: &mut ComponentCloneCtx) {
let Some(app_registry) = ctx.type_registry().cloned() else {
return;
};
let registry = app_registry.read();
let Some(source_component_reflect) = source.read_reflect(®istry) else {
return;
};
let component_info = ctx.component_info();
// checked in read_source_component_reflect
let type_id = component_info.type_id().unwrap();
// Try to clone using `reflect_clone`
if let Ok(mut component) = source_component_reflect.reflect_clone() {
if let Some(reflect_component) =
registry.get_type_data::<crate::reflect::ReflectComponent>(type_id)
{
reflect_component.map_entities(&mut *component, ctx.entity_mapper());
}
drop(registry);
ctx.write_target_component_reflect(component);
return;
}
// Try to clone using ReflectFromReflect
if let Some(reflect_from_reflect) =
registry.get_type_data::<bevy_reflect::ReflectFromReflect>(type_id)
{
if let Some(mut component) =
reflect_from_reflect.from_reflect(source_component_reflect.as_partial_reflect())
{
if let Some(reflect_component) =
registry.get_type_data::<crate::reflect::ReflectComponent>(type_id)
{
reflect_component.map_entities(&mut *component, ctx.entity_mapper());
}
drop(registry);
ctx.write_target_component_reflect(component);
return;
}
}
// Else, try to clone using ReflectDefault
if let Some(reflect_default) =
registry.get_type_data::<bevy_reflect::std_traits::ReflectDefault>(type_id)
{
let mut component = reflect_default.default();
component.apply(source_component_reflect.as_partial_reflect());
drop(registry);
ctx.write_target_component_reflect(component);
return;
}
// Otherwise, try to clone using ReflectFromWorld
if let Some(reflect_from_world) =
registry.get_type_data::<crate::reflect::ReflectFromWorld>(type_id)
{
let reflect_from_world = reflect_from_world.clone();
let source_component_cloned = source_component_reflect.to_dynamic();
let component_layout = component_info.layout();
let target = ctx.target();
let component_id = ctx.component_id();
drop(registry);
ctx.queue_deferred(move |world: &mut World, mapper: &mut dyn EntityMapper| {
let mut component = reflect_from_world.from_world(world);
assert_eq!(type_id, (*component).type_id());
component.apply(source_component_cloned.as_partial_reflect());
if let Some(reflect_component) = app_registry
.read()
.get_type_data::<crate::reflect::ReflectComponent>(type_id)
{
reflect_component.map_entities(&mut *component, mapper);
}
// SAFETY:
// - component_id is from the same world as target entity
// - component is a valid value represented by component_id
unsafe {
let raw_component_ptr =
core::ptr::NonNull::new_unchecked(Box::into_raw(component).cast::<u8>());
world
.entity_mut(target)
.insert_by_id(component_id, OwningPtr::new(raw_component_ptr));
if component_layout.size() > 0 {
// Ensure we don't attempt to deallocate zero-sized components
alloc::alloc::dealloc(raw_component_ptr.as_ptr(), component_layout);
}
}
});
}
}
/// Noop implementation of component clone handler function.
///
/// See [`EntityClonerBuilder`](crate::entity::EntityClonerBuilder) for details.
pub fn component_clone_ignore(_source: &SourceComponent, _ctx: &mut ComponentCloneCtx) {}
/// Wrapper for components clone specialization using autoderef.
#[doc(hidden)]
pub struct DefaultCloneBehaviorSpecialization<T>(PhantomData<T>);
impl<T> Default for DefaultCloneBehaviorSpecialization<T> {
fn default() -> Self {
Self(PhantomData)
}
}
/// Base trait for components clone specialization using autoderef.
#[doc(hidden)]
pub trait DefaultCloneBehaviorBase {
fn default_clone_behavior(&self) -> ComponentCloneBehavior;
}
impl<C> DefaultCloneBehaviorBase for DefaultCloneBehaviorSpecialization<C> {
fn default_clone_behavior(&self) -> ComponentCloneBehavior {
ComponentCloneBehavior::Default
}
}
/// Specialized trait for components clone specialization using autoderef.
#[doc(hidden)]
pub trait DefaultCloneBehaviorViaClone {
fn default_clone_behavior(&self) -> ComponentCloneBehavior;
}
impl<C: Clone + Component> DefaultCloneBehaviorViaClone for &DefaultCloneBehaviorSpecialization<C> {
fn default_clone_behavior(&self) -> ComponentCloneBehavior {
ComponentCloneBehavior::clone::<C>()
}
}