bevy_ecs/entity/remote_allocator.rs
1//! This module contains the guts of Bevy's entity allocator.
2//!
3//! Entity allocation needs to work concurrently and remotely.
4//! Remote allocations (where no reference to the world is held) is needed for long running tasks, such as loading assets on separate threads.
5//! Non-remote, "normal" allocation needs to be as fast as possible while still supporting remote allocation.
6//!
7//! The allocator fundamentally is made of a cursor for the next fresh, never used [`EntityIndex`] and a free list.
8//! The free list is a collection that holds [`Entity`] values that were used and can be reused; they are "free"/available.
9//! If the free list is empty, it's really simple to just increment the fresh index cursor.
10//! The tricky part is implementing a remotely accessible free list.
11//!
12//! A naive free list could just a concurrent queue.
13//! That would probably be fine for remote allocation but for non-remote, we can go much faster.
14//! In particular, a concurrent queue must do additional work to handle cases where something is added concurrently with being removed.
15//! But for non-remote allocation, we can guarantee that no free will happen during an allocation since `free` needs mutably access to the world already.
16//! That means, we can skip a lot of those safety checks.
17//! Plus, we know the maximum size of the free list ahead of time, since we can assume there are no duplicates.
18//! That means, we can have a much more efficient allocation scheme, far better than a linked list.
19//!
20//! For the free list, the list needs to be pinned in memory and yet grow-able.
21//! That's quite the pickle, but by splitting the growth over multiple arrays, this isn't so bad.
22//! When the list needs to grow, we just *add* on another array to the buffer (instead of *replacing* the old one with a bigger one).
23//! These arrays are called [`Chunk`]s.
24//! This keeps everything pinned, and since we know the maximum size ahead of time, we can make this mapping very fast.
25//!
26//! Similar to how `Vec` is implemented, the free list is implemented as a [`FreeBuffer`] (handling allocations and implicit capacity)
27//! and the [`FreeCount`] manages the length of the free list.
28//! The free list's item is a [`Slot`], which manages accessing each item concurrently.
29//!
30//! These types are summed up in [`SharedAllocator`], which is highly unsafe.
31//! The interfaces [`Allocator`] and [`RemoteAllocator`] provide safe interfaces to them.
32
33use arrayvec::ArrayVec;
34use bevy_platform::{
35 cell::SyncUnsafeCell,
36 prelude::{Box, Vec},
37 sync::{
38 atomic::{AtomicBool, AtomicPtr, AtomicU32, AtomicU64, Ordering},
39 Arc,
40 },
41};
42use core::mem::ManuallyDrop;
43use log::warn;
44use nonmax::NonMaxU32;
45
46use crate::query::DebugCheckedUnwrap;
47
48use super::{Entity, EntityIndex, EntitySetIterator};
49
50/// This is the item we store in the free list.
51/// Effectively, this is a `MaybeUninit<Entity>` where uninit is represented by `Entity::PLACEHOLDER`.
52struct Slot {
53 inner: SyncUnsafeCell<Entity>,
54}
55
56impl Slot {
57 /// Produces a meaningless empty value. This is a valid but incorrect `Entity`.
58 /// It's valid because the bits do represent a valid bit pattern of an `Entity`.
59 /// It's incorrect because this is in the free buffer even though the entity was never freed.
60 /// Importantly, [`FreeCount`] determines which part of the free buffer is the free list.
61 /// An empty slot may be in the free buffer, but should not be in the free list.
62 /// This can be thought of as the `MaybeUninit` uninit in `Vec`'s excess capacity.
63 const fn empty() -> Self {
64 let source = Entity::PLACEHOLDER;
65 Self {
66 inner: SyncUnsafeCell::new(source),
67 }
68 }
69
70 /// Sets the entity at this slot.
71 ///
72 /// # Safety
73 ///
74 /// There must be a clear, strict order between this call and the previous uses of this [`Slot`].
75 /// Otherwise, the compiler will make unsound optimizations.
76 #[inline]
77 const unsafe fn set_entity(&self, entity: Entity) {
78 // SAFETY: Ensured by caller.
79 unsafe {
80 self.inner.get().write(entity);
81 }
82 }
83
84 /// Gets the stored entity. The result will be [`Entity::PLACEHOLDER`] unless [`set_entity`](Self::set_entity) has been called.
85 ///
86 /// # Safety
87 ///
88 /// There must be a clear, strict order between this call and the previous uses of this [`Slot`].
89 /// Otherwise, the compiler will make unsound optimizations.
90 #[inline]
91 const unsafe fn get_entity(&self) -> Entity {
92 // SAFETY: Ensured by caller.
93 unsafe { self.inner.get().read() }
94 }
95}
96
97/// Each chunk stores a buffer of [`Slot`]s at a fixed capacity.
98struct Chunk {
99 /// Points to the first slot. If this is null, we need to allocate it.
100 first: AtomicPtr<Slot>,
101}
102
103impl Chunk {
104 /// Constructs a null [`Chunk`].
105 const fn new() -> Self {
106 Self {
107 first: AtomicPtr::new(core::ptr::null_mut()),
108 }
109 }
110
111 /// Gets the entity at the index within this chunk.
112 ///
113 /// # Safety
114 ///
115 /// [`Self::set`] must have been called on this index before, ensuring it is in bounds and the chunk is initialized.
116 /// There must be a clear, strict order between this call and the previous uses of this `index`.
117 /// Otherwise, the compiler will make unsound optimizations.
118 #[inline]
119 unsafe fn get(&self, index: u32) -> Entity {
120 // Relaxed is fine since caller has already assured memory ordering is satisfied.
121 let head = self.first.load(Ordering::Relaxed);
122 // SAFETY: caller ensures we are in bounds and init (because `set` must be in bounds)
123 let target = unsafe { &*head.add(index as usize) };
124 // SAFETY: Caller ensures ordering.
125 unsafe { target.get_entity() }
126 }
127
128 /// Gets a slice of indices.
129 ///
130 /// # Safety
131 ///
132 /// [`Self::set`] must have been called on these indices before, ensuring it is in bounds and the chunk is initialized.
133 #[inline]
134 unsafe fn get_slice(&self, index: u32, ideal_len: u32, chunk_capacity: u32) -> &[Slot] {
135 let after_index_slice_len = chunk_capacity - index;
136 let len = after_index_slice_len.min(ideal_len) as usize;
137
138 // Relaxed is fine since caller ensures we are initialized already.
139 // In order for the caller to guarantee that, they must have an ordering that orders this `get` after the required `set`.
140 let head = self.first.load(Ordering::Relaxed);
141
142 // SAFETY: Caller ensures we are init, so the chunk was allocated via a `Vec` and the index is within the capacity.
143 unsafe { core::slice::from_raw_parts(head.add(index as usize), len) }
144 }
145
146 /// Sets this entity at this index.
147 ///
148 /// # Safety
149 ///
150 /// Index must be in bounds.
151 /// There must be a clear, strict order between this call and the previous uses of this `index`.
152 /// Otherwise, the compiler will make unsound optimizations.
153 /// This must not be called on the same chunk concurrently.
154 #[inline]
155 unsafe fn set(&self, index: u32, entity: Entity, chunk_capacity: u32) {
156 // Relaxed is fine here since the caller ensures memory ordering.
157 let ptr = self.first.load(Ordering::Relaxed);
158 let head = if ptr.is_null() {
159 // SAFETY: Ensured by caller.
160 unsafe { self.init(chunk_capacity) }
161 } else {
162 ptr
163 };
164
165 // SAFETY: caller ensures it is in bounds and we are not fighting with other `set` calls or `get` calls.
166 // A race condition is therefore impossible.
167 // The address can't wrap or pass isize max since this addition is within an allocation.
168 // For that to happen, you would first run out of memory in practice.
169 let target = unsafe { &*head.add(index as usize) };
170
171 // SAFETY: Ensured by caller.
172 unsafe {
173 target.set_entity(entity);
174 }
175 }
176
177 /// Initializes the chunk to be valid, returning the pointer.
178 ///
179 /// # Safety
180 ///
181 /// This must not be called concurrently with itself.
182 #[cold]
183 unsafe fn init(&self, chunk_capacity: u32) -> *mut Slot {
184 let mut buff = ManuallyDrop::new(Vec::new());
185 buff.reserve_exact(chunk_capacity as usize);
186 buff.resize_with(chunk_capacity as usize, Slot::empty);
187 let ptr = buff.as_mut_ptr();
188 // Relaxed is fine here since this is not called concurrently.
189 self.first.store(ptr, Ordering::Relaxed);
190 ptr
191 }
192
193 /// Frees memory
194 ///
195 /// # Safety
196 ///
197 /// `chunk_capacity` must be the same as it was initialized with.
198 unsafe fn dealloc(&mut self, chunk_capacity: u32) {
199 let to_drop = *self.first.get_mut();
200 if !to_drop.is_null() {
201 // SAFETY: This was created in [`Self::init`] from a standard Vec.
202 unsafe {
203 Vec::from_raw_parts(to_drop, chunk_capacity as usize, chunk_capacity as usize);
204 }
205 }
206 }
207}
208
209/// This is a buffer that has been split into power-of-two sized chunks, so that each chunk is pinned in memory.
210/// Conceptually, each chunk is put end-to-end to form the buffer. This ultimately avoids copying elements on resize,
211/// while allowing it to expand in capacity as needed. A separate system must track the length of the list in the buffer.
212/// Each chunk is twice as large as the last, except for the first two which have a capacity of 512.
213struct FreeBuffer([Chunk; Self::NUM_CHUNKS as usize]);
214
215impl FreeBuffer {
216 const NUM_CHUNKS: u32 = 24;
217 const NUM_SKIPPED: u32 = u32::BITS - Self::NUM_CHUNKS;
218
219 /// Constructs an empty [`FreeBuffer`].
220 const fn new() -> Self {
221 Self([const { Chunk::new() }; Self::NUM_CHUNKS as usize])
222 }
223
224 /// Computes the capacity of the chunk at this index within [`Self::NUM_CHUNKS`].
225 /// The first 2 have length 512 (2^9) and the last has length (2^31)
226 #[inline]
227 const fn capacity_of_chunk(chunk_index: u32) -> u32 {
228 // We do this because we're skipping the first `NUM_SKIPPED` powers, so we need to make up for them by doubling the first index.
229 // This is why the first 2 indices both have a capacity of 512.
230 let corrected = if chunk_index == 0 { 1 } else { chunk_index };
231 // We add NUM_SKIPPED because the total capacity should be as if [`Self::NUM_CHUNKS`] were 32.
232 // This skips the first NUM_SKIPPED powers.
233 let corrected = corrected + Self::NUM_SKIPPED;
234 // This bit shift is just 2^corrected.
235 1 << corrected
236 }
237
238 /// For this index in the whole buffer, returns the index of the [`Chunk`], the index within that chunk, and the capacity of that chunk.
239 #[inline]
240 const fn index_info(full_index: u32) -> (u32, u32, u32) {
241 // We do a `saturating_sub` because we skip the first `NUM_SKIPPED` powers to make space for the first chunk's entity count.
242 // The -1 is because this is the number of chunks, but we want the index in the end.
243 // We store chunks in smallest to biggest order, so we need to reverse it.
244 let chunk_index = (Self::NUM_CHUNKS - 1).saturating_sub(full_index.leading_zeros());
245 let chunk_capacity = Self::capacity_of_chunk(chunk_index);
246 // We only need to cut off this particular bit.
247 // The capacity is only one bit, and if other bits needed to be dropped, `leading` would have been greater
248 let index_in_chunk = full_index & !chunk_capacity;
249
250 (chunk_index, index_in_chunk, chunk_capacity)
251 }
252
253 /// For this index in the whole buffer, returns the [`Chunk`], the index within that chunk, and the capacity of that chunk.
254 #[inline]
255 fn index_in_chunk(&self, full_index: u32) -> (&Chunk, u32, u32) {
256 let (chunk_index, index_in_chunk, chunk_capacity) = Self::index_info(full_index);
257 // SAFETY: The `index_info` is correct.
258 let chunk = unsafe { self.0.get_unchecked(chunk_index as usize) };
259 (chunk, index_in_chunk, chunk_capacity)
260 }
261
262 /// Gets the entity at an index.
263 ///
264 /// # Safety
265 ///
266 /// [`set`](Self::set) must have been called on this index to initialize its memory.
267 /// There must be a clear, strict order between this call and the previous uses of this `full_index`.
268 /// Otherwise, the compiler will make unsound optimizations.
269 unsafe fn get(&self, full_index: u32) -> Entity {
270 let (chunk, index, _) = self.index_in_chunk(full_index);
271 // SAFETY: Ensured by caller.
272 unsafe { chunk.get(index) }
273 }
274
275 /// Sets an entity at an index.
276 ///
277 /// # Safety
278 ///
279 /// There must be a clear, strict order between this call and the previous uses of this `full_index`.
280 /// Otherwise, the compiler will make unsound optimizations.
281 /// This must not be called on the same buffer concurrently.
282 #[inline]
283 unsafe fn set(&self, full_index: u32, entity: Entity) {
284 let (chunk, index, chunk_capacity) = self.index_in_chunk(full_index);
285 // SAFETY: Ensured by caller and that the index is correct.
286 unsafe { chunk.set(index, entity, chunk_capacity) }
287 }
288
289 /// Iterates the entities in these indices.
290 ///
291 /// # Safety
292 ///
293 /// [`Self::set`] must have been called on these indices before to initialize memory.
294 /// There must be a clear, strict order between this call and the previous uses of these `indices`.
295 /// Note that until the returned value is dropped, these `indices` are still being accessed,
296 /// making safety for other operations afterward need careful justification.
297 /// Otherwise, the compiler will make unsound optimizations.
298 #[inline]
299 unsafe fn iter(&self, indices: core::ops::Range<u32>) -> FreeBufferIterator<'_> {
300 FreeBufferIterator {
301 buffer: self,
302 future_buffer_indices: indices,
303 current_chunk_slice: [].iter(),
304 }
305 }
306}
307
308impl Drop for FreeBuffer {
309 fn drop(&mut self) {
310 for index in 0..Self::NUM_CHUNKS {
311 let capacity = Self::capacity_of_chunk(index);
312 // SAFETY: we have `&mut` and the capacity is correct.
313 unsafe { self.0[index as usize].dealloc(capacity) };
314 }
315 }
316}
317
318/// An iterator over a [`FreeBuffer`].
319///
320/// # Safety
321///
322/// [`FreeBuffer::set`] must have been called on these indices beforehand to initialize memory.
323struct FreeBufferIterator<'a> {
324 buffer: &'a FreeBuffer,
325 /// The part of the buffer we are iterating at the moment.
326 current_chunk_slice: core::slice::Iter<'a, Slot>,
327 /// The indices in the buffer that are not yet in `current_chunk_slice`.
328 future_buffer_indices: core::ops::Range<u32>,
329}
330
331impl<'a> Iterator for FreeBufferIterator<'a> {
332 type Item = Entity;
333
334 #[inline]
335 fn next(&mut self) -> Option<Self::Item> {
336 if let Some(found) = self.current_chunk_slice.next() {
337 // SAFETY: We have `&mut self`, so that memory order is certain.
338 // The caller of `FreeBuffer::iter` ensures the memory order of this value's lifetime.
339 return Some(unsafe { found.get_entity() });
340 }
341
342 let still_need = self.future_buffer_indices.len() as u32;
343 if still_need == 0 {
344 return None;
345 }
346 let next_index = self.future_buffer_indices.start;
347 let (chunk, index, chunk_capacity) = self.buffer.index_in_chunk(next_index);
348
349 // SAFETY: Assured by `FreeBuffer::iter`
350 let slice = unsafe { chunk.get_slice(index, still_need, chunk_capacity) };
351 self.future_buffer_indices.start += slice.len() as u32;
352 self.current_chunk_slice = slice.iter();
353
354 // SAFETY: Constructor ensures these indices are valid in the buffer; the buffer is not sparse, and we just got the next slice.
355 // So the only way for the slice to be empty is if the constructor did not uphold safety.
356 let next = unsafe { self.current_chunk_slice.next().debug_checked_unwrap() };
357 // SAFETY: We have `&mut self`, so that memory order is certain.
358 // The caller of `FreeBuffer::iter` ensures the memory order of this value's lifetime.
359 Some(unsafe { next.get_entity() })
360 }
361
362 #[inline]
363 fn size_hint(&self) -> (usize, Option<usize>) {
364 let len = self.future_buffer_indices.len() + self.current_chunk_slice.len();
365 (len, Some(len))
366 }
367}
368
369impl<'a> ExactSizeIterator for FreeBufferIterator<'a> {}
370impl<'a> core::iter::FusedIterator for FreeBufferIterator<'a> {}
371
372/// This tracks the state of a [`FreeCount`], which has lots of information packed into it.
373///
374/// This has three jobs:
375///
376/// - First, obviously, this needs to track the length of the free list.
377/// When the length is 0, we use the [`FreshAllocator`]; otherwise, we pop.
378/// The length also tells us where on the list to push freed entities to.
379/// - Second, we need to be able to "freeze" the length for remote allocations.
380/// This happens when pushing to the list; we need to prevent a push and remote pop from happening at the same time.
381/// We call this "disabling the length".
382/// When it is disabled, only the thing that disabled it is allowed to re-enable it.
383/// This is like a mutex, but it's faster because we pack the mutex into the same bits as the state.
384/// See [`FreeCount::disable_len_for_state`] and [`FreeCount::set_state_risky`] for how this can be done.
385/// - Third, we need to track the generation of the free list.
386/// That is, any two distinct states of the free list, even if they are the same length, must have different [`FreeCount`] values.
387/// This becomes important when a remote allocator needs to know if the information it is working with has been outdated.
388/// See [`FreeList::remote_alloc`] for why this is so important.
389///
390/// As if that isn't hard enough, we need to do all three of these things in the same [`AtomicU64`] for performance.
391/// Not only that, but for memory ordering guarantees, we need to be able to change the length and generation in a single atomic operation.
392/// We do that with a very specific bit layout:
393///
394/// - The least significant 33 bits store a signed 33 bit integer for the length.
395/// This behaves like a u33, but we define `1 << 32` as 0.
396/// - The 34th bit stores a flag that indicates if the length has been disabled.
397/// - The remaining 30 bits are the generation.
398/// The generation helps differentiates different versions of the state that happen to encode the same length.
399///
400/// Why this layout?
401/// A few observations:
402/// First, since the disabling mechanic acts as a mutex, we only need one bit for that, and we can use bit operations to interact with it.
403/// That leaves the length and the generation (which we need to distinguish between two states of the free list that happen to be the same length).
404/// Every change to the length must be/cause a change to the [`FreeCountState`] such that the new state does not equal any previous state.
405/// The second observation is that we only need to change the generation when we move the length in one direction.
406/// Here, we tie popping/allocation to a generation change.
407/// When the length increases, the length part of the state changes, so a generation change is a moot point. (Ex `L0-G0` -> `L1G0`)
408/// When the length decreases, we also need to change the generation to distinguish the states. (Ex `L1-G0` -> `L0G1`)
409///
410/// We need the generation to freely wrap.
411/// In this case, the generation is 30 bits, so after 2 ^ 30 allocations, the generation will wrap.
412/// That is technically a soundness concern,
413/// but it would only cause a problem if the same [`FreeList::remote_alloc`] procedure had been sleeping for all 2 ^ 30 allocations and then when it woke up, all 2 ^ 30 allocations had been freed.
414/// This is impossibly unlikely and is safely ignored in other concurrent queue implementations.
415/// Still, we need the generation to wrap; it must not overflow into the length bits.
416/// As a result, the generation bits *must* be the most significant; this allows them to wrap freely.
417///
418/// It is convenient to put the disabling bit next since that leaves the length bits already aligned to the least significant bits.
419/// That saves us a bit shift!
420///
421/// But now we need to stop the length information from messing with the generation or disabling bits.
422/// Preventing overflow is easy since we can assume the list is unique and there are only `u32::MAX` [`Entity`] values.
423/// We can't prevent underflow with just 32 bits, and performance prevents us from running checks before a subtraction.
424/// But we do know that it can't overflow more than `u32::MAX` times because that would cause the [`FreshAllocator`] to overflow and panic for allocating too many entities.
425/// That means we need to represent "length" values in `±u32::MAX` range, which gives us an `i33` that we then saturatingly cast to `u32`.
426/// As mentioned above, we represent this `i33` as a `u33` where we define `1 << 32` as 0.
427/// This representation works slightly easier for the `saturating_sub` in [`FreeCountState::length`] than a true `i33` representation.
428#[derive(Clone, Copy)]
429struct FreeCountState(u64);
430
431impl FreeCountState {
432 /// When this bit is on, the count is disabled.
433 /// This is used to prevent remote allocations from running at the same time as a free operation.
434 const DISABLING_BIT: u64 = 1 << 33;
435 /// This is the mask for the length bits.
436 const LENGTH_MASK: u64 = (1 << 32) | u32::MAX as u64;
437 /// This is the value of the length mask we consider to be 0.
438 const LENGTH_0: u64 = 1 << 32;
439 /// This is the lowest bit in the u30 generation.
440 const GENERATION_LEAST_BIT: u64 = 1 << 34;
441
442 /// Constructs a length of 0.
443 const fn new_zero_len() -> Self {
444 Self(Self::LENGTH_0)
445 }
446
447 /// Gets the encoded length.
448 #[inline]
449 const fn length(self) -> u32 {
450 let unsigned_length = self.0 & Self::LENGTH_MASK;
451 unsigned_length.saturating_sub(Self::LENGTH_0) as u32
452 }
453
454 /// Returns whether or not the count is disabled.
455 #[inline]
456 const fn is_disabled(self) -> bool {
457 (self.0 & Self::DISABLING_BIT) > 0
458 }
459
460 /// Changes only the length of this count to `length`.
461 #[inline]
462 const fn with_length(self, length: u32) -> Self {
463 // Just turns on the "considered zero" bit since this is non-negative.
464 let length = length as u64 | Self::LENGTH_0;
465 Self(self.0 & !Self::LENGTH_MASK | length)
466 }
467
468 /// For popping `num` off the count, subtract the resulting u64.
469 #[inline]
470 const fn encode_pop(num: u32) -> u64 {
471 let subtract_length = num as u64;
472 // Also subtract one from the generation bit.
473 subtract_length | Self::GENERATION_LEAST_BIT
474 }
475
476 /// Returns the count after popping off `num` elements.
477 #[inline]
478 const fn pop(self, num: u32) -> Self {
479 Self(self.0.wrapping_sub(Self::encode_pop(num)))
480 }
481}
482
483/// This is an atomic interface to [`FreeCountState`].
484struct FreeCount(AtomicU64);
485
486impl FreeCount {
487 /// Constructs a length of 0.
488 const fn new_zero_len() -> Self {
489 Self(AtomicU64::new(FreeCountState::new_zero_len().0))
490 }
491
492 /// Gets the current state of the buffer.
493 #[inline]
494 fn state(&self, order: Ordering) -> FreeCountState {
495 FreeCountState(self.0.load(order))
496 }
497
498 /// Subtracts `num` from the length, returning the previous state.
499 ///
500 /// **NOTE:** Caller should be careful that changing the state is allowed and that the state is not disabled.
501 #[inline]
502 fn pop_for_state(&self, num: u32, order: Ordering) -> FreeCountState {
503 let to_sub = FreeCountState::encode_pop(num);
504 let raw = self.0.fetch_sub(to_sub, order);
505 FreeCountState(raw)
506 }
507
508 /// Marks the state as disabled, returning the previous state
509 /// When the length is disabled, [`try_set_state`](Self::try_set_state) will fail.
510 /// This is used to prevent remote allocation during a free.
511 #[inline]
512 fn disable_len_for_state(&self, order: Ordering) -> FreeCountState {
513 // We don't care about the generation here since this changes the value anyway.
514 FreeCountState(self.0.fetch_or(FreeCountState::DISABLING_BIT, order))
515 }
516
517 /// Sets the state explicitly.
518 /// Caller must be careful that the state has not changed since getting the state and setting it.
519 /// If that happens, the state may not properly reflect the length of the free list or its generation,
520 /// causing entities to be skipped or given out twice.
521 /// This is not a safety concern, but it is a major correctness concern.
522 #[inline]
523 fn set_state_risky(&self, state: FreeCountState, order: Ordering) {
524 self.0.store(state.0, order);
525 }
526
527 /// Attempts to update the state, returning the new [`FreeCountState`] if it fails.
528 #[inline]
529 fn try_set_state(
530 &self,
531 expected_current_state: FreeCountState,
532 target_state: FreeCountState,
533 success: Ordering,
534 failure: Ordering,
535 ) -> Result<(), FreeCountState> {
536 match self
537 .0
538 .compare_exchange(expected_current_state.0, target_state.0, success, failure)
539 {
540 Ok(_) => Ok(()),
541 Err(val) => Err(FreeCountState(val)),
542 }
543 }
544}
545
546/// This is conceptually like a `Vec<Entity>` that stores entities pending reuse.
547struct FreeList {
548 /// The actual buffer of [`Slot`]s.
549 /// Conceptually, this is like the `RawVec` for this `Vec`.
550 buffer: FreeBuffer,
551 /// The length of the free buffer
552 len: FreeCount,
553}
554
555impl FreeList {
556 /// Constructs a empty [`FreeList`].
557 fn new() -> Self {
558 Self {
559 buffer: FreeBuffer::new(),
560 len: FreeCount::new_zero_len(),
561 }
562 }
563
564 /// Gets the number of free entities.
565 ///
566 /// # Risk
567 ///
568 /// For this to be accurate, this must not be called during a [`Self::free`].
569 #[inline]
570 fn num_free(&self) -> u32 {
571 // Relaxed ordering is fine since this doesn't act on the length value in memory.
572 self.len.state(Ordering::Relaxed).length()
573 }
574
575 /// Frees the `entities` allowing them to be reused.
576 ///
577 /// # Safety
578 ///
579 /// There must be a clear, strict order between this call and calls to [`Self::free`], [`Self::alloc_many`], and [`Self::alloc`].
580 /// Otherwise, the compiler will make unsound optimizations.
581 #[inline]
582 unsafe fn free(&self, entities: &[Entity]) {
583 // Disable remote allocation.
584 // We don't need to acquire the most recent memory from remote threads because we never read it.
585 // We do not need to release to remote threads because we only changed the disabled bit,
586 // which the remote allocator would with relaxed ordering.
587 let state = self.len.disable_len_for_state(Ordering::Relaxed);
588
589 // Append onto the buffer
590 let mut len = state.length();
591 // `for_each` is typically faster than `for` here.
592 entities.iter().for_each(|&entity| {
593 // SAFETY: Caller ensures this does not conflict with `free` or `alloc` calls,
594 // and we just disabled remote allocation with a strict memory ordering.
595 // We only call `set` during a free, and the caller ensures that is not called concurrently.
596 unsafe {
597 self.buffer.set(len, entity);
598 }
599 len += 1;
600 });
601
602 // Update length
603 let new_state = state.with_length(len);
604 // This is safe because `alloc` is not being called and `remote_alloc` checks that it is not disabled.
605 // We don't need to change the generation since this will change the length, which changes the value anyway.
606 // If, from a `remote_alloc` perspective, this does not change the length (i.e. this changes it *back* to what it was),
607 // then `alloc` must have been called, which changes the generation.
608 self.len.set_state_risky(new_state, Ordering::Release);
609 }
610
611 /// Allocates an [`Entity`] from the free list if one is available.
612 ///
613 /// # Safety
614 ///
615 /// There must be a clear, strict order between this call and calls to [`Self::free`].
616 /// Otherwise, the compiler will make unsound optimizations.
617 #[inline]
618 unsafe fn alloc(&self) -> Option<Entity> {
619 // SAFETY: This will get a valid index because caller ensures there is no way for `free` to be done at the same time.
620 // Relaxed is ok here since `free` is the only time memory is changed, and relaxed still gets the most recent state.
621 // The memory ordering to ensure we read the most recent value at the index is ensured by the caller.
622 let len = self.len.pop_for_state(1, Ordering::Relaxed).length();
623 let index = len.checked_sub(1)?;
624
625 // SAFETY: This was less then `len`, so it must have been `set` via `free` before.
626 // There is a strict memory ordering of this use of the index because the length is only decreasing.
627 // That means there is only one use of this index since the last call to `free`.
628 // The only time the length increases is during `free`, which the caller ensures has a "happened before" relationship with this call.
629 Some(unsafe { self.buffer.get(index) })
630 }
631
632 /// Allocates as many [`Entity`]s from the free list as are available, up to `count`.
633 ///
634 /// # Safety
635 ///
636 /// There must be a clear, strict order between this call and calls to [`Self::free`].
637 /// Otherwise, the compiler will make unsound optimizations.
638 ///
639 /// Note that this allocation call doesn't end until the returned value is dropped.
640 /// So, calling [`Self::free`] while the returned value is live is unsound.
641 #[inline]
642 unsafe fn alloc_many(&self, count: u32) -> FreeBufferIterator<'_> {
643 // SAFETY: This will get a valid index because there is no way for `free` to be done at the same time.
644 // Relaxed is ok here since `free` is the only time memory is changed, and relaxed still gets the most recent state.
645 // The memory ordering to ensure we read the most recent value at the index is ensured by the caller.
646 let len = self.len.pop_for_state(count, Ordering::Relaxed).length();
647 let index = len.saturating_sub(count);
648
649 // SAFETY: The iterator's items are all less than the length, so they are in bounds and have been previously set.
650 // There is a strict memory ordering of this use of the indices because the length is only decreasing.
651 // That means there is only one use of these indices since the last call to `free`.
652 // The only time it the length increases is during `free`, which the caller ensures has a "happened before" relationship with this call.
653 unsafe { self.buffer.iter(index..len) }
654 }
655
656 /// Allocates an [`Entity`] from the free list if one is available and it is safe to do so.
657 #[inline]
658 fn remote_alloc(&self) -> Option<Entity> {
659 // The goal is the same as `alloc`, so what's the difference?
660 // `alloc` knows `free` is not being called, but this does not.
661 // What if we `len.fetch_sub(1)` but then `free` overwrites the entity before we could read it?
662 // That would mean we would leak an entity and give another entity out twice.
663 // We get around this by only updating `len` after the read is complete.
664 // But that means something else could be trying to allocate the same index!
665 // So we need a `len.compare_exchange` loop to ensure the index is unique.
666 // Because we keep a generation value in the `FreeCount`, if any of these things happen, we simply try again.
667 // We also need to prevent this from conflicting with a `free` call, so we check to ensure the state is not disabled.
668
669 // We keep track of the attempts so we can yield the thread on std after a few fails.
670 #[cfg(feature = "std")]
671 let mut attempts = 1u32;
672 // We need an acquire ordering to acquire the most recent memory of `free` calls.
673 let mut state = self.len.state(Ordering::Acquire);
674 loop {
675 // The state is only disabled when freeing.
676 // If a free is happening, we need to wait for the new entity to be ready on the free buffer.
677 // That means we will also need to re-fetch the state and acquire the new memory.
678 // Then, we can allocate it.
679 if state.is_disabled() {
680 // Spin 64 times before yielding.
681 #[cfg(feature = "std")]
682 {
683 attempts += 1;
684 if attempts.is_multiple_of(64) {
685 // scheduler probably isn't running the thread doing the `free` call, so yield so it can finish.
686 std::thread::yield_now();
687 } else {
688 core::hint::spin_loop();
689 }
690 }
691
692 #[cfg(not(feature = "std"))]
693 core::hint::spin_loop();
694
695 // Retry with the fresh state and acquired memory order.
696 state = self.len.state(Ordering::Acquire);
697 continue;
698 }
699
700 // At this point, we know a `free` was not happening when we started.
701
702 let len = state.length();
703 let index = len.checked_sub(1)?;
704
705 // SAFETY:
706 //
707 // If no `free` call has started, this safety follows the same logic as in non-remote `alloc`.
708 // That is, the len always counts down, so this is the only use of this index since the last `free`,
709 // and another `free` hasn't happened.
710 //
711 // But if a `free` did start at this point, it would be operating on indices greater than `index`.
712 // We haven't updated the `FreeCount` yet, so the `free` call would be adding to it, while we've been subtracting from it.
713 // That means this is still the only time this index is used since the last `free`!
714 // So, even though we can't guarantee when the concurrent `free` is happening in memory order, it doesn't matter since that `free` doesn't use this index.
715 // We can still establish a clear, strict ordering for this slot because 1) any concurrent `free` doesn't use this index and 2) we have an `Acquire` relationship with the `free` before it.
716 //
717 // So yeah, we could be reading from outdated memory (the free buffer), but the part that we are reading, hasn't changed, so that's ok.
718 // That satisfies safety but not correctness.
719 // We still need to double check that a free didn't happen, and retry if it did.
720 // Otherwise, this entity might be given out twice.
721 let entity = unsafe { self.buffer.get(index) };
722
723 let ideal_state = state.pop(1);
724 // If we fail, we need to acquire the new state.
725 // If we succeed, we are finished, and we haven't changed any memory, so we can used relaxed ordering.
726 match self
727 .len
728 .try_set_state(state, ideal_state, Ordering::Relaxed, Ordering::Acquire)
729 {
730 Ok(_) => return Some(entity),
731 Err(new_state) => state = new_state,
732 }
733 }
734 }
735}
736
737struct FreshAllocator {
738 /// The next value of [`Entity::index`] to give out if needed.
739 next_entity_index: AtomicU32,
740}
741
742impl FreshAllocator {
743 /// This exists because it may possibly change depending on platform.
744 /// Ex: We may want this to be smaller on 32 bit platforms at some point.
745 const MAX_ENTITIES: u32 = u32::MAX;
746
747 /// The total number of indices given out.
748 #[inline]
749 fn total_entity_indices(&self) -> u32 {
750 self.next_entity_index.load(Ordering::Relaxed)
751 }
752
753 /// This just panics.
754 /// It is included to help with branch prediction, and put the panic message in one spot.
755 #[cold]
756 #[inline]
757 fn on_overflow() -> ! {
758 panic!("too many entities")
759 }
760
761 /// Allocates a fresh [`EntityIndex`].
762 /// This row has never been given out before.
763 #[inline]
764 fn alloc(&self) -> Entity {
765 let index = self.next_entity_index.fetch_add(1, Ordering::Relaxed);
766 if index == Self::MAX_ENTITIES {
767 Self::on_overflow();
768 }
769 // SAFETY: We just checked that this was not max and we only added 1, so we can't have missed it.
770 Entity::from_index(unsafe { EntityIndex::new(NonMaxU32::new_unchecked(index)) })
771 }
772
773 /// Allocates `count` [`EntityIndex`]s.
774 /// These rows will be fresh.
775 /// They have never been given out before.
776 fn alloc_many(&self, count: u32) -> AllocUniqueEntityIndexIterator {
777 let start_new = self.next_entity_index.fetch_add(count, Ordering::Relaxed);
778 let new = match start_new
779 .checked_add(count)
780 .filter(|new| *new < Self::MAX_ENTITIES)
781 {
782 Some(new_next_entity_index) => start_new..new_next_entity_index,
783 None => Self::on_overflow(),
784 };
785 AllocUniqueEntityIndexIterator(new)
786 }
787}
788
789/// An [`Iterator`] returning a sequence of [`EntityIndex`] values from an [`Allocator`] that are never aliased.
790/// These rows have never been given out before.
791///
792/// **NOTE:** Dropping will leak the remaining entity rows!
793pub(super) struct AllocUniqueEntityIndexIterator(core::ops::Range<u32>);
794
795impl Iterator for AllocUniqueEntityIndexIterator {
796 type Item = Entity;
797
798 #[inline]
799 fn next(&mut self) -> Option<Self::Item> {
800 self.0
801 .next()
802 // SAFETY: This came from an *exclusive* range. It can never be max.
803 .map(|idx| unsafe { EntityIndex::new(NonMaxU32::new_unchecked(idx)) })
804 .map(Entity::from_index)
805 }
806
807 #[inline]
808 fn size_hint(&self) -> (usize, Option<usize>) {
809 self.0.size_hint()
810 }
811}
812
813impl ExactSizeIterator for AllocUniqueEntityIndexIterator {}
814impl core::iter::FusedIterator for AllocUniqueEntityIndexIterator {}
815
816/// This stores allocation data shared by all entity allocators.
817struct SharedAllocator {
818 /// The entities pending reuse
819 free: FreeList,
820 fresh: FreshAllocator,
821 /// Tracks whether or not the primary [`Allocator`] has been closed or not.
822 is_closed: AtomicBool,
823}
824
825impl SharedAllocator {
826 /// Constructs a [`SharedAllocator`]
827 fn new() -> Self {
828 Self {
829 free: FreeList::new(),
830 fresh: FreshAllocator {
831 next_entity_index: AtomicU32::new(0),
832 },
833 is_closed: AtomicBool::new(false),
834 }
835 }
836
837 /// Allocates a new [`Entity`], reusing a freed index if one exists.
838 ///
839 /// # Safety
840 ///
841 /// This must not conflict with [`FreeList::free`] calls.
842 #[inline]
843 unsafe fn alloc(&self) -> Entity {
844 // SAFETY: assured by caller
845 unsafe { self.free.alloc() }.unwrap_or_else(|| self.fresh.alloc())
846 }
847
848 /// Allocates a `count` [`Entity`]s, reusing freed indices if they exist.
849 ///
850 /// # Safety
851 ///
852 /// This must not conflict with [`FreeList::free`] calls for the duration of the iterator.
853 #[inline]
854 unsafe fn alloc_many(&self, count: u32) -> AllocEntitiesIterator<'_> {
855 // SAFETY: Ensured by caller.
856 let reused = unsafe { self.free.alloc_many(count) };
857 let still_need = count - reused.len() as u32;
858 let new = self.fresh.alloc_many(still_need);
859 AllocEntitiesIterator { new, reused }
860 }
861
862 /// Allocates a new [`Entity`].
863 /// This will only try to reuse a freed index if it is safe to do so.
864 #[inline]
865 fn remote_alloc(&self) -> Entity {
866 self.free
867 .remote_alloc()
868 .unwrap_or_else(|| self.fresh.alloc())
869 }
870
871 /// Marks the allocator as closed, but it will still function normally.
872 fn close(&self) {
873 self.is_closed.store(true, Ordering::Release);
874 }
875
876 /// Returns true if [`Self::close`] has been called.
877 fn is_closed(&self) -> bool {
878 self.is_closed.load(Ordering::Acquire)
879 }
880}
881
882/// This keeps track of freed entities and allows the allocation of new ones.
883///
884/// Note that this must not implement [`Clone`].
885/// The allocator assumes that it is the only one with [`FreeList::free`] permissions.
886/// If this were cloned, that assumption would be broken, leading to undefined behavior.
887/// This is in contrast to the [`RemoteAllocator`], which may be cloned freely.
888pub(crate) struct Allocator {
889 /// The shared allocator state, which we share with any [`RemoteAllocator`]s.
890 shared: Arc<SharedAllocator>,
891 /// The local free list.
892 /// We use this to amortize the cost of freeing to the shared allocator since that is expensive.
893 local_free: Box<ArrayVec<Entity, 128>>,
894}
895
896impl Default for Allocator {
897 fn default() -> Self {
898 Self::new()
899 }
900}
901
902impl Allocator {
903 /// Constructs a new [`Allocator`]
904 pub(super) fn new() -> Self {
905 Self {
906 shared: Arc::new(SharedAllocator::new()),
907 local_free: Box::new(ArrayVec::new()),
908 }
909 }
910
911 /// Allocates a new [`Entity`], reusing a freed index if one exists.
912 #[inline]
913 pub(super) fn alloc(&self) -> Entity {
914 // SAFETY: violating safety requires a `&mut self` to exist, but rust does not allow that.
915 unsafe { self.shared.alloc() }
916 }
917
918 /// The total number of indices given out.
919 #[inline]
920 pub(crate) fn total_entity_indices(&self) -> u32 {
921 self.shared.fresh.total_entity_indices()
922 }
923
924 /// The number of free entities.
925 #[inline]
926 fn num_free(&self) -> u32 {
927 // RISK: `free` requires mutable access.
928 self.shared.free.num_free()
929 }
930
931 /// Flushes the entities that have been freed locally into the full allocator.
932 /// This is not exposed publicly because it is subject to change.
933 /// It is sometimes useful to call this for tests that depend on the entity allocator behaving more predictably.
934 #[inline]
935 pub(crate) fn flush_freed(&mut self) {
936 // SAFETY: We have `&mut self`.
937 unsafe {
938 self.shared.free.free(self.local_free.as_slice());
939 }
940 self.local_free.clear();
941 }
942
943 /// Frees the entity allowing it to be reused.
944 #[inline]
945 pub(super) fn free(&mut self, entity: Entity) {
946 if self.local_free.is_full() {
947 self.flush_freed();
948 }
949 // SAFETY: The `ArrayVec` is not full or has just been cleared.
950 unsafe {
951 self.local_free.push_unchecked(entity);
952 }
953 }
954
955 /// Allocates `count` entities in an iterator.
956 #[inline]
957 pub(super) fn alloc_many(&self, count: u32) -> AllocEntitiesIterator<'_> {
958 // SAFETY: `free` takes `&mut self`, and this lifetime is captured by the iterator.
959 unsafe { self.shared.alloc_many(count) }
960 }
961
962 /// Frees the entities allowing them to be reused.
963 #[inline]
964 pub(super) fn free_many(&mut self, entities: &[Entity]) {
965 if self.local_free.try_extend_from_slice(entities).is_err() {
966 // SAFETY: We have `&mut self`.
967 unsafe {
968 self.shared.free.free(entities);
969 }
970 }
971 }
972}
973
974impl Drop for Allocator {
975 fn drop(&mut self) {
976 self.shared.close();
977 }
978}
979
980impl core::fmt::Debug for Allocator {
981 fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
982 f.debug_struct(core::any::type_name::<Self>())
983 .field("total_indices", &self.total_entity_indices())
984 .field("total_free", &self.num_free())
985 .finish()
986 }
987}
988
989/// An [`Iterator`] returning a sequence of [`Entity`] values from an [`Allocator`].
990///
991/// **NOTE:** Dropping will leak the remaining entities!
992pub(super) struct AllocEntitiesIterator<'a> {
993 new: AllocUniqueEntityIndexIterator,
994 reused: FreeBufferIterator<'a>,
995}
996
997impl<'a> Iterator for AllocEntitiesIterator<'a> {
998 type Item = Entity;
999
1000 fn next(&mut self) -> Option<Self::Item> {
1001 self.reused.next().or_else(|| self.new.next())
1002 }
1003
1004 fn size_hint(&self) -> (usize, Option<usize>) {
1005 let len = self.reused.len() + self.new.len();
1006 (len, Some(len))
1007 }
1008}
1009
1010impl<'a> ExactSizeIterator for AllocEntitiesIterator<'a> {}
1011impl<'a> core::iter::FusedIterator for AllocEntitiesIterator<'a> {}
1012
1013// SAFETY: Newly reserved entity values are unique.
1014unsafe impl EntitySetIterator for AllocEntitiesIterator<'_> {}
1015
1016impl Drop for AllocEntitiesIterator<'_> {
1017 fn drop(&mut self) {
1018 let leaking = self.len();
1019 if leaking > 0 {
1020 warn!(
1021 "{} entities being leaked via unfinished `AllocEntitiesIterator`",
1022 leaking
1023 );
1024 }
1025 }
1026}
1027
1028/// This is a stripped down entity allocator that operates on fewer assumptions than [`EntityAllocator`](super::EntityAllocator).
1029/// As a result, using this will be slower than the main allocator but this offers additional freedoms.
1030/// In particular, this type is fully owned, allowing you to allocate entities for a world without locking or holding reference to the world.
1031/// This is especially useful in async contexts.
1032#[derive(Clone)]
1033pub struct RemoteAllocator {
1034 shared: Arc<SharedAllocator>,
1035}
1036
1037impl RemoteAllocator {
1038 /// Creates a new [`RemoteAllocator`] with the provided [`Allocator`] source.
1039 /// If the source is ever destroyed, [`Self::alloc`] will yield garbage values.
1040 /// Be sure to use [`Self::is_closed`] to determine if it is safe to use these entities.
1041 pub(super) fn new(source: &Allocator) -> Self {
1042 Self {
1043 shared: source.shared.clone(),
1044 }
1045 }
1046
1047 /// Returns whether or not this [`RemoteAllocator`] is connected to this source [`Allocator`].
1048 pub(super) fn is_connected_to(&self, source: &Allocator) -> bool {
1049 Arc::ptr_eq(&self.shared, &source.shared)
1050 }
1051
1052 /// Allocates an entity remotely.
1053 ///
1054 /// This comes with a major downside:
1055 /// Because this does not hold reference to the world, the world may be cleared or destroyed before you get a chance to use the result.
1056 /// If that happens, these entities will be garbage!
1057 /// They will not be unique in the world anymore and you should not spawn them!
1058 /// Before using the returned values in the world, first check that it is ok with [`EntityAllocator::has_remote_allocator`](super::EntityAllocator::has_remote_allocator).
1059 #[inline]
1060 pub fn alloc(&self) -> Entity {
1061 self.shared.remote_alloc()
1062 }
1063
1064 /// Returns whether or not this [`RemoteAllocator`] is still connected to its source [`EntityAllocator`](super::EntityAllocator).
1065 ///
1066 /// Note that this could close immediately after the function returns false, so be careful.
1067 /// The best way to ensure that does not happen is to only trust the returned value while holding a reference to the world
1068 /// and to ensure it is the right world through [`EntityAllocator::has_remote_allocator`](super::EntityAllocator::has_remote_allocator).
1069 ///
1070 /// This is generally best used as a diagnostic.
1071 /// [`EntityAllocator::has_remote_allocator`](super::EntityAllocator::has_remote_allocator) is a better check for correctness.
1072 pub fn is_closed(&self) -> bool {
1073 self.shared.is_closed()
1074 }
1075}
1076
1077#[cfg(test)]
1078mod tests {
1079 use super::*;
1080 use alloc::vec;
1081
1082 /// Ensure the total capacity of [`OwnedBuffer`] is `u32::MAX + 1`.
1083 #[test]
1084 fn chunk_capacity_sums() {
1085 let total: u64 = (0..FreeBuffer::NUM_CHUNKS)
1086 .map(FreeBuffer::capacity_of_chunk)
1087 .map(|x| x as u64)
1088 .sum();
1089 // The last 2 won't be used, but that's ok.
1090 // Keeping them powers of 2 makes things faster.
1091 let expected = u32::MAX as u64 + 1;
1092 assert_eq!(total, expected);
1093 }
1094
1095 /// Ensure [`OwnedBuffer`] can be properly indexed
1096 #[test]
1097 fn chunk_indexing() {
1098 let to_test = vec![
1099 (0, (0, 0, 512)), // index 0 cap = 512
1100 (1, (0, 1, 512)),
1101 (256, (0, 256, 512)),
1102 (511, (0, 511, 512)),
1103 (512, (1, 0, 512)), // index 1 cap = 512
1104 (1023, (1, 511, 512)),
1105 (1024, (2, 0, 1024)), // index 2 cap = 1024
1106 (1025, (2, 1, 1024)),
1107 (2047, (2, 1023, 1024)),
1108 (2048, (3, 0, 2048)), // index 3 cap = 2048
1109 (4095, (3, 2047, 2048)),
1110 (4096, (4, 0, 4096)), // index 3 cap = 4096
1111 ];
1112
1113 for (input, output) in to_test {
1114 assert_eq!(FreeBuffer::index_info(input), output);
1115 }
1116 }
1117
1118 #[test]
1119 fn buffer_len_encoding() {
1120 let len = FreeCount::new_zero_len();
1121 assert_eq!(len.state(Ordering::Relaxed).length(), 0);
1122 assert_eq!(len.pop_for_state(200, Ordering::Relaxed).length(), 0);
1123 len.set_state_risky(
1124 FreeCountState::new_zero_len().with_length(5),
1125 Ordering::Relaxed,
1126 );
1127 assert_eq!(len.pop_for_state(2, Ordering::Relaxed).length(), 5);
1128 assert_eq!(len.pop_for_state(2, Ordering::Relaxed).length(), 3);
1129 assert_eq!(len.pop_for_state(2, Ordering::Relaxed).length(), 1);
1130 assert_eq!(len.pop_for_state(2, Ordering::Relaxed).length(), 0);
1131 }
1132
1133 #[test]
1134 fn uniqueness() {
1135 let mut entities = Vec::with_capacity(2000);
1136 let mut allocator = Allocator::new();
1137 entities.extend(allocator.alloc_many(1000));
1138
1139 let pre_len = entities.len();
1140 entities.dedup();
1141 assert_eq!(pre_len, entities.len());
1142
1143 for e in entities.drain(..) {
1144 allocator.free(e);
1145 }
1146
1147 entities.extend(allocator.alloc_many(500));
1148 for _ in 0..1000 {
1149 entities.push(allocator.alloc());
1150 }
1151 entities.extend(allocator.alloc_many(500));
1152
1153 let pre_len = entities.len();
1154 entities.dedup();
1155 assert_eq!(pre_len, entities.len());
1156 }
1157
1158 /// Bevy's allocator doesn't make guarantees about what order entities will be allocated in.
1159 /// This test just exists to make sure allocations don't step on each other's toes.
1160 #[test]
1161 fn allocation_order_correctness() {
1162 let mut allocator = Allocator::new();
1163 let e0 = allocator.alloc();
1164 let e1 = allocator.alloc();
1165 let e2 = allocator.alloc();
1166 let e3 = allocator.alloc();
1167 allocator.free(e0);
1168 allocator.free(e1);
1169 allocator.free(e2);
1170 allocator.free(e3);
1171 allocator.flush_freed();
1172
1173 let r0 = allocator.alloc();
1174 let mut many = allocator.alloc_many(2);
1175 let r1 = many.next().unwrap();
1176 let r2 = many.next().unwrap();
1177 assert!(many.next().is_none());
1178 drop(many);
1179 let r3 = allocator.alloc();
1180
1181 assert_eq!(r0, e3);
1182 assert_eq!(r1, e1);
1183 assert_eq!(r2, e2);
1184 assert_eq!(r3, e0);
1185 }
1186}