bevy_gizmos/arrows.rs
1//! Additional [`GizmoBuffer`] Functions -- Arrows
2//!
3//! Includes the implementation of [`GizmoBuffer::arrow`] and [`GizmoBuffer::arrow_2d`],
4//! and assorted support items.
5
6use crate::{gizmos::GizmoBuffer, prelude::GizmoConfigGroup};
7use bevy_color::{
8 palettes::basic::{BLUE, GREEN, RED},
9 Color,
10};
11use bevy_math::{Quat, Vec2, Vec3, Vec3Swizzles};
12use bevy_transform::TransformPoint;
13
14/// A builder returned by [`GizmoBuffer::arrow`] and [`GizmoBuffer::arrow_2d`]
15pub struct ArrowBuilder<'a, Config, Clear>
16where
17 Config: GizmoConfigGroup,
18 Clear: 'static + Send + Sync,
19{
20 gizmos: &'a mut GizmoBuffer<Config, Clear>,
21 start: Vec3,
22 end: Vec3,
23 color: Color,
24 double_ended: bool,
25 tip_length: f32,
26}
27
28impl<Config, Clear> ArrowBuilder<'_, Config, Clear>
29where
30 Config: GizmoConfigGroup,
31 Clear: 'static + Send + Sync,
32{
33 /// Change the length of the tips to be `length`.
34 /// The default tip length is [length of the arrow]/10.
35 ///
36 /// # Example
37 /// ```
38 /// # use bevy_gizmos::prelude::*;
39 /// # use bevy_math::prelude::*;
40 /// # use bevy_color::palettes::basic::GREEN;
41 /// fn system(mut gizmos: Gizmos) {
42 /// gizmos.arrow(Vec3::ZERO, Vec3::ONE, GREEN)
43 /// .with_tip_length(3.);
44 /// }
45 /// # bevy_ecs::system::assert_is_system(system);
46 /// ```
47 #[doc(alias = "arrow_head_length")]
48 pub fn with_tip_length(mut self, length: f32) -> Self {
49 self.tip_length = length;
50 self
51 }
52
53 /// Adds another tip to the arrow, appended in the start point.
54 /// the default is only one tip at the end point.
55 pub fn with_double_end(mut self) -> Self {
56 self.double_ended = true;
57 self
58 }
59}
60
61impl<Config, Clear> Drop for ArrowBuilder<'_, Config, Clear>
62where
63 Config: GizmoConfigGroup,
64 Clear: 'static + Send + Sync,
65{
66 /// Draws the arrow, by drawing lines with the stored [`GizmoBuffer`]
67 fn drop(&mut self) {
68 if !self.gizmos.enabled {
69 return;
70 }
71 // first, draw the body of the arrow
72 self.gizmos.line(self.start, self.end, self.color);
73 // now the hard part is to draw the head in a sensible way
74 // put us in a coordinate system where the arrow is pointing towards +x and ends at the origin
75 let pointing_end = (self.end - self.start).normalize();
76 let rotation_end = Quat::from_rotation_arc(Vec3::X, pointing_end);
77 let tips = [
78 Vec3::new(-1., 1., 0.),
79 Vec3::new(-1., 0., 1.),
80 Vec3::new(-1., -1., 0.),
81 Vec3::new(-1., 0., -1.),
82 ];
83 // - extend the vectors so their length is `tip_length`
84 // - rotate the world so +x is facing in the same direction as the arrow
85 // - translate over to the tip of the arrow
86 let tips_end = tips.map(|v| rotation_end * (v.normalize() * self.tip_length) + self.end);
87 for v in tips_end {
88 // then actually draw the tips
89 self.gizmos.line(self.end, v, self.color);
90 }
91 if self.double_ended {
92 let pointing_start = (self.start - self.end).normalize();
93 let rotation_start = Quat::from_rotation_arc(Vec3::X, pointing_start);
94 let tips_start =
95 tips.map(|v| rotation_start * (v.normalize() * self.tip_length) + self.start);
96 for v in tips_start {
97 // draw the start points tips
98 self.gizmos.line(self.start, v, self.color);
99 }
100 }
101 }
102}
103
104impl<Config, Clear> GizmoBuffer<Config, Clear>
105where
106 Config: GizmoConfigGroup,
107 Clear: 'static + Send + Sync,
108{
109 /// Draw an arrow in 3D, from `start` to `end`. Has four tips for convenient viewing from any direction.
110 ///
111 /// # Example
112 /// ```
113 /// # use bevy_gizmos::prelude::*;
114 /// # use bevy_math::prelude::*;
115 /// # use bevy_color::palettes::basic::GREEN;
116 /// fn system(mut gizmos: Gizmos) {
117 /// gizmos.arrow(Vec3::ZERO, Vec3::ONE, GREEN);
118 /// }
119 /// # bevy_ecs::system::assert_is_system(system);
120 /// ```
121 pub fn arrow(
122 &mut self,
123 start: Vec3,
124 end: Vec3,
125 color: impl Into<Color>,
126 ) -> ArrowBuilder<'_, Config, Clear> {
127 let length = (end - start).length();
128 ArrowBuilder {
129 gizmos: self,
130 start,
131 end,
132 color: color.into(),
133 double_ended: false,
134 tip_length: length / 10.,
135 }
136 }
137
138 /// Draw an arrow in 2D (on the xy plane), from `start` to `end`.
139 ///
140 /// # Example
141 /// ```
142 /// # use bevy_gizmos::prelude::*;
143 /// # use bevy_math::prelude::*;
144 /// # use bevy_color::palettes::basic::GREEN;
145 /// fn system(mut gizmos: Gizmos) {
146 /// gizmos.arrow_2d(Vec2::ZERO, Vec2::X, GREEN);
147 /// }
148 /// # bevy_ecs::system::assert_is_system(system);
149 /// ```
150 pub fn arrow_2d(
151 &mut self,
152 start: Vec2,
153 end: Vec2,
154 color: impl Into<Color>,
155 ) -> ArrowBuilder<'_, Config, Clear> {
156 self.arrow(start.extend(0.), end.extend(0.), color)
157 }
158}
159
160impl<Config, Clear> GizmoBuffer<Config, Clear>
161where
162 Config: GizmoConfigGroup,
163 Clear: 'static + Send + Sync,
164{
165 /// Draw a set of axes local to the given transform (`transform`), with length scaled by a factor
166 /// of `base_length`.
167 ///
168 /// # Example
169 /// ```
170 /// # use bevy_gizmos::prelude::*;
171 /// # use bevy_ecs::prelude::*;
172 /// # use bevy_transform::components::Transform;
173 /// # #[derive(Component)]
174 /// # struct MyComponent;
175 /// fn draw_axes(
176 /// mut gizmos: Gizmos,
177 /// query: Query<&Transform, With<MyComponent>>,
178 /// ) {
179 /// for &transform in &query {
180 /// gizmos.axes(transform, 1.);
181 /// }
182 /// }
183 /// # bevy_ecs::system::assert_is_system(draw_axes);
184 /// ```
185 pub fn axes(&mut self, transform: impl TransformPoint, base_length: f32) {
186 let start = transform.transform_point(Vec3::ZERO);
187 let end_x = transform.transform_point(base_length * Vec3::X);
188 let end_y = transform.transform_point(base_length * Vec3::Y);
189 let end_z = transform.transform_point(base_length * Vec3::Z);
190
191 self.arrow(start, end_x, RED);
192 self.arrow(start, end_y, GREEN);
193 self.arrow(start, end_z, BLUE);
194 }
195
196 /// Draw a set of axes local to the given transform (`transform`), with length scaled by a factor
197 /// of `base_length`.
198 ///
199 /// # Example
200 /// ```
201 /// # use bevy_gizmos::prelude::*;
202 /// # use bevy_ecs::prelude::*;
203 /// # use bevy_transform::components::Transform;
204 /// # #[derive(Component)]
205 /// # struct AxesComponent;
206 /// fn draw_axes_2d(
207 /// mut gizmos: Gizmos,
208 /// query: Query<&Transform, With<AxesComponent>>,
209 /// ) {
210 /// for &transform in &query {
211 /// gizmos.axes_2d(transform, 1.);
212 /// }
213 /// }
214 /// # bevy_ecs::system::assert_is_system(draw_axes_2d);
215 /// ```
216 pub fn axes_2d(&mut self, transform: impl TransformPoint, base_length: f32) {
217 let start = transform.transform_point(Vec3::ZERO);
218 let end_x = transform.transform_point(base_length * Vec3::X);
219 let end_y = transform.transform_point(base_length * Vec3::Y);
220
221 self.arrow_2d(start.xy(), end_x.xy(), RED);
222 self.arrow_2d(start.xy(), end_y.xy(), GREEN);
223 }
224}