#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![doc(
html_logo_url = "https://bevyengine.org/assets/icon.png",
html_favicon_url = "https://bevyengine.org/assets/icon.png"
)]
extern crate self as bevy_gizmos;
#[derive(SystemSet, Clone, Debug, Hash, PartialEq, Eq)]
pub enum GizmoRenderSystem {
#[cfg(feature = "bevy_sprite")]
QueueLineGizmos2d,
#[cfg(feature = "bevy_pbr")]
QueueLineGizmos3d,
}
#[cfg(feature = "bevy_render")]
pub mod aabb;
pub mod arcs;
pub mod arrows;
pub mod circles;
pub mod config;
pub mod cross;
pub mod curves;
pub mod gizmos;
pub mod grid;
pub mod primitives;
pub mod retained;
pub mod rounded_box;
#[cfg(all(feature = "bevy_pbr", feature = "bevy_render"))]
pub mod light;
#[cfg(all(feature = "bevy_sprite", feature = "bevy_render"))]
mod pipeline_2d;
#[cfg(all(feature = "bevy_pbr", feature = "bevy_render"))]
mod pipeline_3d;
pub mod prelude {
#[cfg(feature = "bevy_render")]
pub use crate::aabb::{AabbGizmoConfigGroup, ShowAabbGizmo};
#[doc(hidden)]
pub use crate::{
config::{
DefaultGizmoConfigGroup, GizmoConfig, GizmoConfigGroup, GizmoConfigStore,
GizmoLineConfig, GizmoLineJoint, GizmoLineStyle,
},
gizmos::Gizmos,
primitives::{dim2::GizmoPrimitive2d, dim3::GizmoPrimitive3d},
retained::Gizmo,
AppGizmoBuilder, GizmoAsset,
};
#[cfg(all(feature = "bevy_pbr", feature = "bevy_render"))]
pub use crate::light::{LightGizmoColor, LightGizmoConfigGroup, ShowLightGizmo};
}
use bevy_app::{App, FixedFirst, FixedLast, Last, Plugin, RunFixedMainLoop};
use bevy_asset::{weak_handle, Asset, AssetApp, AssetId, Assets, Handle};
use bevy_ecs::{
resource::Resource,
schedule::{IntoScheduleConfigs, SystemSet},
system::{Res, ResMut},
};
use bevy_math::{Vec3, Vec4};
use bevy_reflect::TypePath;
#[cfg(all(
feature = "bevy_render",
any(feature = "bevy_pbr", feature = "bevy_sprite")
))]
use crate::config::GizmoMeshConfig;
use crate::{config::ErasedGizmoConfigGroup, gizmos::GizmoBuffer};
#[cfg(feature = "bevy_render")]
use {
crate::retained::extract_linegizmos,
bevy_ecs::{
component::Component,
entity::Entity,
query::ROQueryItem,
system::{
lifetimeless::{Read, SRes},
Commands, SystemParamItem,
},
},
bevy_math::{Affine3, Affine3A},
bevy_render::{
extract_component::{ComponentUniforms, DynamicUniformIndex, UniformComponentPlugin},
render_asset::{PrepareAssetError, RenderAsset, RenderAssetPlugin, RenderAssets},
render_phase::{PhaseItem, RenderCommand, RenderCommandResult, TrackedRenderPass},
render_resource::{
binding_types::uniform_buffer, BindGroup, BindGroupEntries, BindGroupLayout,
BindGroupLayoutEntries, Buffer, BufferInitDescriptor, BufferUsages, Shader,
ShaderStages, ShaderType, VertexFormat,
},
renderer::RenderDevice,
sync_world::{MainEntity, TemporaryRenderEntity},
Extract, ExtractSchedule, Render, RenderApp, RenderSet,
},
bytemuck::cast_slice,
};
#[cfg(all(
feature = "bevy_render",
any(feature = "bevy_pbr", feature = "bevy_sprite"),
))]
use bevy_render::render_resource::{VertexAttribute, VertexBufferLayout, VertexStepMode};
use bevy_time::Fixed;
use bevy_utils::TypeIdMap;
use config::{
DefaultGizmoConfigGroup, GizmoConfig, GizmoConfigGroup, GizmoConfigStore, GizmoLineJoint,
};
use core::{any::TypeId, marker::PhantomData, mem};
use gizmos::{GizmoStorage, Swap};
#[cfg(all(feature = "bevy_pbr", feature = "bevy_render"))]
use light::LightGizmoPlugin;
#[cfg(feature = "bevy_render")]
const LINE_SHADER_HANDLE: Handle<Shader> = weak_handle!("15dc5869-ad30-4664-b35a-4137cb8804a1");
#[cfg(feature = "bevy_render")]
const LINE_JOINT_SHADER_HANDLE: Handle<Shader> =
weak_handle!("7b5bdda5-df81-4711-a6cf-e587700de6f2");
#[derive(Default)]
pub struct GizmoPlugin;
impl Plugin for GizmoPlugin {
fn build(&self, app: &mut App) {
#[cfg(feature = "bevy_render")]
{
use bevy_asset::load_internal_asset;
load_internal_asset!(app, LINE_SHADER_HANDLE, "lines.wgsl", Shader::from_wgsl);
load_internal_asset!(
app,
LINE_JOINT_SHADER_HANDLE,
"line_joints.wgsl",
Shader::from_wgsl
);
}
app.register_type::<GizmoConfig>()
.register_type::<GizmoConfigStore>()
.init_asset::<GizmoAsset>()
.init_resource::<GizmoHandles>()
.init_gizmo_group::<DefaultGizmoConfigGroup>();
#[cfg(feature = "bevy_render")]
app.add_plugins(aabb::AabbGizmoPlugin)
.add_plugins(UniformComponentPlugin::<LineGizmoUniform>::default())
.add_plugins(RenderAssetPlugin::<GpuLineGizmo>::default());
#[cfg(all(feature = "bevy_pbr", feature = "bevy_render"))]
app.add_plugins(LightGizmoPlugin);
#[cfg(feature = "bevy_render")]
if let Some(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.add_systems(
Render,
prepare_line_gizmo_bind_group.in_set(RenderSet::PrepareBindGroups),
);
render_app.add_systems(ExtractSchedule, (extract_gizmo_data, extract_linegizmos));
#[cfg(feature = "bevy_sprite")]
if app.is_plugin_added::<bevy_sprite::SpritePlugin>() {
app.add_plugins(pipeline_2d::LineGizmo2dPlugin);
} else {
tracing::warn!("bevy_sprite feature is enabled but bevy_sprite::SpritePlugin was not detected. Are you sure you loaded GizmoPlugin after SpritePlugin?");
}
#[cfg(feature = "bevy_pbr")]
if app.is_plugin_added::<bevy_pbr::PbrPlugin>() {
app.add_plugins(pipeline_3d::LineGizmo3dPlugin);
} else {
tracing::warn!("bevy_pbr feature is enabled but bevy_pbr::PbrPlugin was not detected. Are you sure you loaded GizmoPlugin after PbrPlugin?");
}
} else {
tracing::warn!("bevy_render feature is enabled but RenderApp was not detected. Are you sure you loaded GizmoPlugin after RenderPlugin?");
}
}
#[cfg(feature = "bevy_render")]
fn finish(&self, app: &mut App) {
let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};
let render_device = render_app.world().resource::<RenderDevice>();
let line_layout = render_device.create_bind_group_layout(
"LineGizmoUniform layout",
&BindGroupLayoutEntries::single(
ShaderStages::VERTEX,
uniform_buffer::<LineGizmoUniform>(true),
),
);
render_app.insert_resource(LineGizmoUniformBindgroupLayout {
layout: line_layout,
});
}
}
pub trait AppGizmoBuilder {
fn init_gizmo_group<Config: GizmoConfigGroup>(&mut self) -> &mut Self;
fn insert_gizmo_config<Config: GizmoConfigGroup>(
&mut self,
group: Config,
config: GizmoConfig,
) -> &mut Self;
}
impl AppGizmoBuilder for App {
fn init_gizmo_group<Config: GizmoConfigGroup>(&mut self) -> &mut Self {
if self.world().contains_resource::<GizmoStorage<Config, ()>>() {
return self;
}
self.world_mut()
.get_resource_or_init::<GizmoConfigStore>()
.register::<Config>();
let mut handles = self.world_mut().get_resource_or_init::<GizmoHandles>();
handles.handles.insert(TypeId::of::<Config>(), None);
self.allow_ambiguous_resource::<GizmoHandles>();
self.init_resource::<GizmoStorage<Config, ()>>()
.init_resource::<GizmoStorage<Config, Fixed>>()
.init_resource::<GizmoStorage<Config, Swap<Fixed>>>()
.add_systems(
RunFixedMainLoop,
start_gizmo_context::<Config, Fixed>
.in_set(bevy_app::RunFixedMainLoopSystem::BeforeFixedMainLoop),
)
.add_systems(FixedFirst, clear_gizmo_context::<Config, Fixed>)
.add_systems(FixedLast, collect_requested_gizmos::<Config, Fixed>)
.add_systems(
RunFixedMainLoop,
end_gizmo_context::<Config, Fixed>
.in_set(bevy_app::RunFixedMainLoopSystem::AfterFixedMainLoop),
)
.add_systems(
Last,
(
propagate_gizmos::<Config, Fixed>.before(UpdateGizmoMeshes),
update_gizmo_meshes::<Config>.in_set(UpdateGizmoMeshes),
),
);
self
}
fn insert_gizmo_config<Config: GizmoConfigGroup>(
&mut self,
group: Config,
config: GizmoConfig,
) -> &mut Self {
self.init_gizmo_group::<Config>();
self.world_mut()
.get_resource_or_init::<GizmoConfigStore>()
.insert(config, group);
self
}
}
#[derive(Resource, Default)]
struct GizmoHandles {
handles: TypeIdMap<Option<Handle<GizmoAsset>>>,
}
pub fn start_gizmo_context<Config, Clear>(
mut swap: ResMut<GizmoStorage<Config, Swap<Clear>>>,
mut default: ResMut<GizmoStorage<Config, ()>>,
) where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
default.swap(&mut *swap);
}
pub fn end_gizmo_context<Config, Clear>(
mut swap: ResMut<GizmoStorage<Config, Swap<Clear>>>,
mut default: ResMut<GizmoStorage<Config, ()>>,
) where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
default.clear();
default.swap(&mut *swap);
}
pub fn collect_requested_gizmos<Config, Clear>(
mut update: ResMut<GizmoStorage<Config, ()>>,
mut context: ResMut<GizmoStorage<Config, Clear>>,
) where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
context.append_storage(&update);
update.clear();
}
pub fn clear_gizmo_context<Config, Clear>(mut context: ResMut<GizmoStorage<Config, Clear>>)
where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
context.clear();
}
pub fn propagate_gizmos<Config, Clear>(
mut update_storage: ResMut<GizmoStorage<Config, ()>>,
contextual_storage: Res<GizmoStorage<Config, Clear>>,
) where
Config: GizmoConfigGroup,
Clear: 'static + Send + Sync,
{
update_storage.append_storage(&*contextual_storage);
}
#[derive(SystemSet, Clone, Debug, PartialEq, Eq, Hash)]
pub struct UpdateGizmoMeshes;
fn update_gizmo_meshes<Config: GizmoConfigGroup>(
mut gizmo_assets: ResMut<Assets<GizmoAsset>>,
mut handles: ResMut<GizmoHandles>,
mut storage: ResMut<GizmoStorage<Config, ()>>,
) {
if storage.list_positions.is_empty() && storage.strip_positions.is_empty() {
handles.handles.insert(TypeId::of::<Config>(), None);
} else if let Some(handle) = handles.handles.get_mut(&TypeId::of::<Config>()) {
if let Some(handle) = handle {
let gizmo = gizmo_assets.get_mut(handle.id()).unwrap();
gizmo.buffer.list_positions = mem::take(&mut storage.list_positions);
gizmo.buffer.list_colors = mem::take(&mut storage.list_colors);
gizmo.buffer.strip_positions = mem::take(&mut storage.strip_positions);
gizmo.buffer.strip_colors = mem::take(&mut storage.strip_colors);
} else {
let gizmo = GizmoAsset {
config_ty: TypeId::of::<Config>(),
buffer: GizmoBuffer {
enabled: true,
list_positions: mem::take(&mut storage.list_positions),
list_colors: mem::take(&mut storage.list_colors),
strip_positions: mem::take(&mut storage.strip_positions),
strip_colors: mem::take(&mut storage.strip_colors),
marker: PhantomData,
},
};
*handle = Some(gizmo_assets.add(gizmo));
}
}
}
#[cfg(feature = "bevy_render")]
fn extract_gizmo_data(
mut commands: Commands,
handles: Extract<Res<GizmoHandles>>,
config: Extract<Res<GizmoConfigStore>>,
) {
use bevy_utils::once;
use config::GizmoLineStyle;
use tracing::warn;
for (group_type_id, handle) in &handles.handles {
let Some((config, _)) = config.get_config_dyn(group_type_id) else {
continue;
};
if !config.enabled {
continue;
}
let Some(handle) = handle else {
continue;
};
let joints_resolution = if let GizmoLineJoint::Round(resolution) = config.line.joints {
resolution
} else {
0
};
let (gap_scale, line_scale) = if let GizmoLineStyle::Dashed {
gap_scale,
line_scale,
} = config.line.style
{
if gap_scale <= 0.0 {
once!(warn!("When using gizmos with the line style `GizmoLineStyle::Dashed{{..}}` the gap scale should be greater than zero."));
}
if line_scale <= 0.0 {
once!(warn!("When using gizmos with the line style `GizmoLineStyle::Dashed{{..}}` the line scale should be greater than zero."));
}
(gap_scale, line_scale)
} else {
(1.0, 1.0)
};
commands.spawn((
LineGizmoUniform {
world_from_local: Affine3::from(&Affine3A::IDENTITY).to_transpose(),
line_width: config.line.width,
depth_bias: config.depth_bias,
joints_resolution,
gap_scale,
line_scale,
#[cfg(feature = "webgl")]
_padding: Default::default(),
},
#[cfg(any(feature = "bevy_pbr", feature = "bevy_sprite"))]
GizmoMeshConfig {
line_perspective: config.line.perspective,
line_style: config.line.style,
line_joints: config.line.joints,
render_layers: config.render_layers.clone(),
handle: handle.clone(),
},
MainEntity::from(Entity::PLACEHOLDER),
TemporaryRenderEntity,
));
}
}
#[cfg(feature = "bevy_render")]
#[derive(Component, ShaderType, Clone, Copy)]
struct LineGizmoUniform {
world_from_local: [Vec4; 3],
line_width: f32,
depth_bias: f32,
joints_resolution: u32,
gap_scale: f32,
line_scale: f32,
#[cfg(feature = "webgl")]
_padding: Vec3,
}
#[derive(Asset, Debug, Clone, TypePath)]
pub struct GizmoAsset {
buffer: GizmoBuffer<ErasedGizmoConfigGroup, ()>,
config_ty: TypeId,
}
impl GizmoAsset {
pub fn new() -> Self {
GizmoAsset {
buffer: GizmoBuffer::default(),
config_ty: TypeId::of::<ErasedGizmoConfigGroup>(),
}
}
pub fn config_typeid(&self) -> TypeId {
self.config_ty
}
}
impl Default for GizmoAsset {
fn default() -> Self {
GizmoAsset::new()
}
}
#[cfg(feature = "bevy_render")]
#[derive(Debug, Clone)]
struct GpuLineGizmo {
list_position_buffer: Buffer,
list_color_buffer: Buffer,
list_vertex_count: u32,
strip_position_buffer: Buffer,
strip_color_buffer: Buffer,
strip_vertex_count: u32,
}
#[cfg(feature = "bevy_render")]
impl RenderAsset for GpuLineGizmo {
type SourceAsset = GizmoAsset;
type Param = SRes<RenderDevice>;
fn prepare_asset(
gizmo: Self::SourceAsset,
_: AssetId<Self::SourceAsset>,
render_device: &mut SystemParamItem<Self::Param>,
) -> Result<Self, PrepareAssetError<Self::SourceAsset>> {
let list_position_buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
usage: BufferUsages::VERTEX,
label: Some("LineGizmo Position Buffer"),
contents: cast_slice(&gizmo.buffer.list_positions),
});
let list_color_buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
usage: BufferUsages::VERTEX,
label: Some("LineGizmo Color Buffer"),
contents: cast_slice(&gizmo.buffer.list_colors),
});
let strip_position_buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
usage: BufferUsages::VERTEX,
label: Some("LineGizmo Strip Position Buffer"),
contents: cast_slice(&gizmo.buffer.strip_positions),
});
let strip_color_buffer = render_device.create_buffer_with_data(&BufferInitDescriptor {
usage: BufferUsages::VERTEX,
label: Some("LineGizmo Strip Color Buffer"),
contents: cast_slice(&gizmo.buffer.strip_colors),
});
Ok(GpuLineGizmo {
list_position_buffer,
list_color_buffer,
list_vertex_count: gizmo.buffer.list_positions.len() as u32,
strip_position_buffer,
strip_color_buffer,
strip_vertex_count: gizmo.buffer.strip_positions.len() as u32,
})
}
}
#[cfg(feature = "bevy_render")]
#[derive(Resource)]
struct LineGizmoUniformBindgroupLayout {
layout: BindGroupLayout,
}
#[cfg(feature = "bevy_render")]
#[derive(Resource)]
struct LineGizmoUniformBindgroup {
bindgroup: BindGroup,
}
#[cfg(feature = "bevy_render")]
fn prepare_line_gizmo_bind_group(
mut commands: Commands,
line_gizmo_uniform_layout: Res<LineGizmoUniformBindgroupLayout>,
render_device: Res<RenderDevice>,
line_gizmo_uniforms: Res<ComponentUniforms<LineGizmoUniform>>,
) {
if let Some(binding) = line_gizmo_uniforms.uniforms().binding() {
commands.insert_resource(LineGizmoUniformBindgroup {
bindgroup: render_device.create_bind_group(
"LineGizmoUniform bindgroup",
&line_gizmo_uniform_layout.layout,
&BindGroupEntries::single(binding),
),
});
}
}
#[cfg(feature = "bevy_render")]
struct SetLineGizmoBindGroup<const I: usize>;
#[cfg(feature = "bevy_render")]
impl<const I: usize, P: PhaseItem> RenderCommand<P> for SetLineGizmoBindGroup<I> {
type Param = SRes<LineGizmoUniformBindgroup>;
type ViewQuery = ();
type ItemQuery = Read<DynamicUniformIndex<LineGizmoUniform>>;
#[inline]
fn render<'w>(
_item: &P,
_view: ROQueryItem<'w, Self::ViewQuery>,
uniform_index: Option<ROQueryItem<'w, Self::ItemQuery>>,
bind_group: SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let Some(uniform_index) = uniform_index else {
return RenderCommandResult::Skip;
};
pass.set_bind_group(
I,
&bind_group.into_inner().bindgroup,
&[uniform_index.index()],
);
RenderCommandResult::Success
}
}
#[cfg(feature = "bevy_render")]
struct DrawLineGizmo<const STRIP: bool>;
#[cfg(all(
feature = "bevy_render",
any(feature = "bevy_pbr", feature = "bevy_sprite")
))]
impl<P: PhaseItem, const STRIP: bool> RenderCommand<P> for DrawLineGizmo<STRIP> {
type Param = SRes<RenderAssets<GpuLineGizmo>>;
type ViewQuery = ();
type ItemQuery = Read<GizmoMeshConfig>;
#[inline]
fn render<'w>(
_item: &P,
_view: ROQueryItem<'w, Self::ViewQuery>,
config: Option<ROQueryItem<'w, Self::ItemQuery>>,
line_gizmos: SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let Some(config) = config else {
return RenderCommandResult::Skip;
};
let Some(line_gizmo) = line_gizmos.into_inner().get(&config.handle) else {
return RenderCommandResult::Skip;
};
let vertex_count = if STRIP {
line_gizmo.strip_vertex_count
} else {
line_gizmo.list_vertex_count
};
if vertex_count < 2 {
return RenderCommandResult::Success;
}
let instances = if STRIP {
let item_size = VertexFormat::Float32x3.size();
let buffer_size = line_gizmo.strip_position_buffer.size() - item_size;
pass.set_vertex_buffer(0, line_gizmo.strip_position_buffer.slice(..buffer_size));
pass.set_vertex_buffer(1, line_gizmo.strip_position_buffer.slice(item_size..));
let item_size = VertexFormat::Float32x4.size();
let buffer_size = line_gizmo.strip_color_buffer.size() - item_size;
pass.set_vertex_buffer(2, line_gizmo.strip_color_buffer.slice(..buffer_size));
pass.set_vertex_buffer(3, line_gizmo.strip_color_buffer.slice(item_size..));
vertex_count - 1
} else {
pass.set_vertex_buffer(0, line_gizmo.list_position_buffer.slice(..));
pass.set_vertex_buffer(1, line_gizmo.list_color_buffer.slice(..));
vertex_count / 2
};
pass.draw(0..6, 0..instances);
RenderCommandResult::Success
}
}
#[cfg(feature = "bevy_render")]
struct DrawLineJointGizmo;
#[cfg(all(
feature = "bevy_render",
any(feature = "bevy_pbr", feature = "bevy_sprite")
))]
impl<P: PhaseItem> RenderCommand<P> for DrawLineJointGizmo {
type Param = SRes<RenderAssets<GpuLineGizmo>>;
type ViewQuery = ();
type ItemQuery = Read<GizmoMeshConfig>;
#[inline]
fn render<'w>(
_item: &P,
_view: ROQueryItem<'w, Self::ViewQuery>,
config: Option<ROQueryItem<'w, Self::ItemQuery>>,
line_gizmos: SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
let Some(config) = config else {
return RenderCommandResult::Skip;
};
let Some(line_gizmo) = line_gizmos.into_inner().get(&config.handle) else {
return RenderCommandResult::Skip;
};
if line_gizmo.strip_vertex_count <= 2 {
return RenderCommandResult::Success;
};
if config.line_joints == GizmoLineJoint::None {
return RenderCommandResult::Success;
};
let instances = {
let item_size = VertexFormat::Float32x3.size();
let buffer_size_a = line_gizmo.strip_position_buffer.size() - item_size * 2;
pass.set_vertex_buffer(0, line_gizmo.strip_position_buffer.slice(..buffer_size_a));
let buffer_size_b = line_gizmo.strip_position_buffer.size() - item_size;
pass.set_vertex_buffer(
1,
line_gizmo
.strip_position_buffer
.slice(item_size..buffer_size_b),
);
pass.set_vertex_buffer(2, line_gizmo.strip_position_buffer.slice(item_size * 2..));
let item_size = VertexFormat::Float32x4.size();
let buffer_size = line_gizmo.strip_color_buffer.size() - item_size;
pass.set_vertex_buffer(
3,
line_gizmo.strip_color_buffer.slice(item_size..buffer_size),
);
line_gizmo.strip_vertex_count - 2
};
let vertices = match config.line_joints {
GizmoLineJoint::None => unreachable!(),
GizmoLineJoint::Miter => 6,
GizmoLineJoint::Round(resolution) => resolution * 3,
GizmoLineJoint::Bevel => 3,
};
pass.draw(0..vertices, 0..instances);
RenderCommandResult::Success
}
}
#[cfg(all(
feature = "bevy_render",
any(feature = "bevy_pbr", feature = "bevy_sprite")
))]
fn line_gizmo_vertex_buffer_layouts(strip: bool) -> Vec<VertexBufferLayout> {
use VertexFormat::*;
let mut position_layout = VertexBufferLayout {
array_stride: Float32x3.size(),
step_mode: VertexStepMode::Instance,
attributes: vec![VertexAttribute {
format: Float32x3,
offset: 0,
shader_location: 0,
}],
};
let mut color_layout = VertexBufferLayout {
array_stride: Float32x4.size(),
step_mode: VertexStepMode::Instance,
attributes: vec![VertexAttribute {
format: Float32x4,
offset: 0,
shader_location: 2,
}],
};
if strip {
vec![
position_layout.clone(),
{
position_layout.attributes[0].shader_location = 1;
position_layout
},
color_layout.clone(),
{
color_layout.attributes[0].shader_location = 3;
color_layout
},
]
} else {
position_layout.array_stride *= 2;
position_layout.attributes.push(VertexAttribute {
format: Float32x3,
offset: Float32x3.size(),
shader_location: 1,
});
color_layout.array_stride *= 2;
color_layout.attributes.push(VertexAttribute {
format: Float32x4,
offset: Float32x4.size(),
shader_location: 3,
});
vec![position_layout, color_layout]
}
}
#[cfg(all(
feature = "bevy_render",
any(feature = "bevy_pbr", feature = "bevy_sprite")
))]
fn line_joint_gizmo_vertex_buffer_layouts() -> Vec<VertexBufferLayout> {
use VertexFormat::*;
let mut position_layout = VertexBufferLayout {
array_stride: Float32x3.size(),
step_mode: VertexStepMode::Instance,
attributes: vec![VertexAttribute {
format: Float32x3,
offset: 0,
shader_location: 0,
}],
};
let color_layout = VertexBufferLayout {
array_stride: Float32x4.size(),
step_mode: VertexStepMode::Instance,
attributes: vec![VertexAttribute {
format: Float32x4,
offset: 0,
shader_location: 3,
}],
};
vec![
position_layout.clone(),
{
position_layout.attributes[0].shader_location = 1;
position_layout.clone()
},
{
position_layout.attributes[0].shader_location = 2;
position_layout
},
color_layout.clone(),
]
}