1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
//! A module for rendering each of the 3D [`bevy_math::primitives`] with [`Gizmos`].

use super::helpers::*;
use std::f32::consts::{FRAC_PI_2, PI, TAU};

use bevy_color::Color;
use bevy_math::primitives::{
    BoxedPolyline3d, Capsule3d, Cone, ConicalFrustum, Cuboid, Cylinder, Line3d, Plane3d,
    Polyline3d, Primitive3d, Segment3d, Sphere, Tetrahedron, Torus, Triangle3d,
};
use bevy_math::{Dir3, Quat, Vec3};

use crate::circles::SphereBuilder;
use crate::prelude::{GizmoConfigGroup, Gizmos};

const DEFAULT_RESOLUTION: usize = 5;
// length used to simulate infinite lines
const INFINITE_LEN: f32 = 10_000.0;

/// A trait for rendering 3D geometric primitives (`P`) with [`Gizmos`].
pub trait GizmoPrimitive3d<P: Primitive3d> {
    /// The output of `primitive_3d`. This is a builder to set non-default values.
    type Output<'a>
    where
        Self: 'a;

    /// Renders a 3D primitive with its associated details.
    fn primitive_3d(
        &mut self,
        primitive: &P,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_>;
}

// direction 3d

impl<'w, 's, Config, Clear> GizmoPrimitive3d<Dir3> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = () where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Dir3,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        self.arrow(position, position + (rotation * **primitive), color);
    }
}

// sphere

impl<'w, 's, Config, Clear> GizmoPrimitive3d<Sphere> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = SphereBuilder<'a, 'w, 's, Config, Clear> where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Sphere,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        self.sphere(position, rotation, primitive.radius, color)
    }
}

// plane 3d

/// Builder for configuring the drawing options of [`Plane3d`].
pub struct Plane3dBuilder<'a, 'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    gizmos: &'a mut Gizmos<'w, 's, Config, Clear>,

    // direction of the normal orthogonal to the plane
    normal: Dir3,

    // Rotation of the plane around the origin in 3D space
    rotation: Quat,
    // Center position of the plane in 3D space
    position: Vec3,
    // Color of the plane
    color: Color,

    // Number of axis to hint the plane
    axis_count: usize,
    // Number of segments used to hint the plane
    segment_count: usize,
    // Length of segments used to hint the plane
    segment_length: f32,
}

impl<Config, Clear> Plane3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    /// Set the number of segments used to hint the plane.
    pub fn segment_count(mut self, count: usize) -> Self {
        self.segment_count = count;
        self
    }

    /// Set the length of segments used to hint the plane.
    pub fn segment_length(mut self, length: f32) -> Self {
        self.segment_length = length;
        self
    }

    /// Set the number of axis used to hint the plane.
    pub fn axis_count(mut self, count: usize) -> Self {
        self.axis_count = count;
        self
    }
}

impl<'w, 's, Config, Clear> GizmoPrimitive3d<Plane3d> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = Plane3dBuilder<'a, 'w, 's, Config, Clear> where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Plane3d,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        Plane3dBuilder {
            gizmos: self,
            normal: primitive.normal,
            rotation,
            position,
            color: color.into(),
            axis_count: 4,
            segment_count: 3,
            segment_length: 0.25,
        }
    }
}

impl<Config, Clear> Drop for Plane3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    fn drop(&mut self) {
        if !self.gizmos.enabled {
            return;
        }

        // draws the normal
        let normal = self.rotation * *self.normal;
        self.gizmos
            .primitive_3d(&self.normal, self.position, self.rotation, self.color);
        let normals_normal = self.rotation * self.normal.any_orthonormal_vector();

        // draws the axes
        // get rotation for each direction
        (0..self.axis_count)
            .map(|i| i as f32 * (1.0 / self.axis_count as f32) * TAU)
            .map(|angle| Quat::from_axis_angle(normal, angle))
            .for_each(|quat| {
                let axis_direction = quat * normals_normal;
                let direction = Dir3::new_unchecked(axis_direction);

                // for each axis draw dotted line
                (0..)
                    .filter(|i| i % 2 != 0)
                    .map(|percent| (percent as f32 + 0.5) * self.segment_length * axis_direction)
                    .map(|position| position + self.position)
                    .take(self.segment_count)
                    .for_each(|position| {
                        self.gizmos.primitive_3d(
                            &Segment3d {
                                direction,
                                half_length: self.segment_length * 0.5,
                            },
                            position,
                            Quat::IDENTITY,
                            self.color,
                        );
                    });
            });
    }
}

// line 3d

impl<'w, 's, Config, Clear> GizmoPrimitive3d<Line3d> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = () where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Line3d,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        if !self.enabled {
            return;
        }

        let color = color.into();
        let direction = rotation * *primitive.direction;
        self.arrow(position, position + direction, color);

        let [start, end] = [1.0, -1.0]
            .map(|sign| sign * INFINITE_LEN)
            .map(|length| direction * length)
            .map(|offset| position + offset);
        self.line(start, end, color);
    }
}

// segment 3d

impl<'w, 's, Config, Clear> GizmoPrimitive3d<Segment3d> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = () where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Segment3d,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        if !self.enabled {
            return;
        }

        let direction = rotation * *primitive.direction;
        let start = position - direction * primitive.half_length;
        let end = position + direction * primitive.half_length;
        self.line(start, end, color);
    }
}

// polyline 3d

impl<'w, 's, const N: usize, Config, Clear> GizmoPrimitive3d<Polyline3d<N>>
    for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = () where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Polyline3d<N>,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        if !self.enabled {
            return;
        }

        self.linestrip(
            primitive
                .vertices
                .map(rotate_then_translate_3d(rotation, position)),
            color,
        );
    }
}

// boxed polyline 3d

impl<'w, 's, Config, Clear> GizmoPrimitive3d<BoxedPolyline3d> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = () where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &BoxedPolyline3d,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        if !self.enabled {
            return;
        }

        self.linestrip(
            primitive
                .vertices
                .iter()
                .copied()
                .map(rotate_then_translate_3d(rotation, position)),
            color,
        );
    }
}

// triangle 3d

impl<'w, 's, Config, Clear> GizmoPrimitive3d<Triangle3d> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = () where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Triangle3d,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        if !self.enabled {
            return;
        }

        let [a, b, c] = primitive.vertices;
        self.linestrip(
            [a, b, c, a].map(rotate_then_translate_3d(rotation, position)),
            color,
        );
    }
}

// cuboid

impl<'w, 's, Config, Clear> GizmoPrimitive3d<Cuboid> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = () where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Cuboid,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        if !self.enabled {
            return;
        }

        let [half_extend_x, half_extend_y, half_extend_z] = primitive.half_size.to_array();

        // transform the points from the reference unit cube to the cuboid coords
        let vertices @ [a, b, c, d, e, f, g, h] = [
            [1.0, 1.0, 1.0],
            [-1.0, 1.0, 1.0],
            [-1.0, -1.0, 1.0],
            [1.0, -1.0, 1.0],
            [1.0, 1.0, -1.0],
            [-1.0, 1.0, -1.0],
            [-1.0, -1.0, -1.0],
            [1.0, -1.0, -1.0],
        ]
        .map(|[sx, sy, sz]| Vec3::new(sx * half_extend_x, sy * half_extend_y, sz * half_extend_z))
        .map(rotate_then_translate_3d(rotation, position));

        // lines for the upper rectangle of the cuboid
        let upper = [a, b, c, d]
            .into_iter()
            .zip([a, b, c, d].into_iter().cycle().skip(1));

        // lines for the lower rectangle of the cuboid
        let lower = [e, f, g, h]
            .into_iter()
            .zip([e, f, g, h].into_iter().cycle().skip(1));

        // lines connecting upper and lower rectangles of the cuboid
        let connections = vertices.into_iter().zip(vertices.into_iter().skip(4));

        let color = color.into();
        upper
            .chain(lower)
            .chain(connections)
            .for_each(|(start, end)| {
                self.line(start, end, color);
            });
    }
}

// cylinder 3d

/// Builder for configuring the drawing options of [`Cylinder`].
pub struct Cylinder3dBuilder<'a, 'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    gizmos: &'a mut Gizmos<'w, 's, Config, Clear>,

    // Radius of the cylinder
    radius: f32,
    // Half height of the cylinder
    half_height: f32,

    // Center position of the cylinder
    position: Vec3,
    // Rotation of the cylinder
    //
    // default orientation is: the cylinder is aligned with `Vec3::Y` axis
    rotation: Quat,
    // Color of the cylinder
    color: Color,

    // Number of lines used to approximate the cylinder geometry
    resolution: usize,
}

impl<Config, Clear> Cylinder3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    /// Set the number of lines used to approximate the top an bottom of the cylinder geometry.
    pub fn resolution(mut self, resolution: usize) -> Self {
        self.resolution = resolution;
        self
    }
}

impl<'w, 's, Config, Clear> GizmoPrimitive3d<Cylinder> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = Cylinder3dBuilder<'a, 'w, 's, Config, Clear> where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Cylinder,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        Cylinder3dBuilder {
            gizmos: self,
            radius: primitive.radius,
            half_height: primitive.half_height,
            position,
            rotation,
            color: color.into(),
            resolution: DEFAULT_RESOLUTION,
        }
    }
}

impl<Config, Clear> Drop for Cylinder3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    fn drop(&mut self) {
        if !self.gizmos.enabled {
            return;
        }

        let Cylinder3dBuilder {
            gizmos,
            radius,
            half_height,
            position,
            rotation,
            color,
            resolution,
        } = self;

        let normal = Dir3::new_unchecked(*rotation * Vec3::Y);
        let up = normal.as_vec3() * *half_height;

        // draw upper and lower circle of the cylinder
        [-1.0, 1.0].into_iter().for_each(|sign| {
            gizmos
                .circle(*position + sign * up, normal, *radius, *color)
                .resolution(*resolution);
        });

        // draw lines connecting the two cylinder circles
        [Vec3::NEG_X, Vec3::NEG_Z, Vec3::X, Vec3::Z]
            .into_iter()
            .for_each(|axis| {
                let axis = *rotation * axis;
                gizmos.line(
                    *position + up + axis * *radius,
                    *position - up + axis * *radius,
                    *color,
                );
            });
    }
}

// capsule 3d

/// Builder for configuring the drawing options of [`Capsule3d`].
pub struct Capsule3dBuilder<'a, 'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    gizmos: &'a mut Gizmos<'w, 's, Config, Clear>,

    // Radius of the capsule
    radius: f32,
    // Half length of the capsule
    half_length: f32,

    // Center position of the capsule
    position: Vec3,
    // Rotation of the capsule
    //
    // default orientation is: the capsule is aligned with `Vec3::Y` axis
    rotation: Quat,
    // Color of the capsule
    color: Color,

    // Number of lines used to approximate the capsule geometry
    resolution: usize,
}

impl<Config, Clear> Capsule3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    /// Set the number of lines used to approximate the capsule geometry.
    pub fn resolution(mut self, resolution: usize) -> Self {
        self.resolution = resolution;
        self
    }
}

impl<'w, 's, Config, Clear> GizmoPrimitive3d<Capsule3d> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = Capsule3dBuilder<'a, 'w, 's, Config, Clear> where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Capsule3d,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        Capsule3dBuilder {
            gizmos: self,
            radius: primitive.radius,
            half_length: primitive.half_length,
            position,
            rotation,
            color: color.into(),
            resolution: DEFAULT_RESOLUTION,
        }
    }
}

impl<Config, Clear> Drop for Capsule3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    fn drop(&mut self) {
        if !self.gizmos.enabled {
            return;
        }

        let Capsule3dBuilder {
            gizmos,
            radius,
            half_length,
            position,
            rotation,
            color,
            resolution,
        } = self;

        // Draw the circles at the top and bottom of the cylinder
        let y_offset = *rotation * Vec3::Y;
        gizmos
            .circle(
                *position + y_offset * *half_length,
                Dir3::new_unchecked(y_offset),
                *radius,
                *color,
            )
            .resolution(*resolution);
        gizmos
            .circle(
                *position - y_offset * *half_length,
                Dir3::new_unchecked(y_offset),
                *radius,
                *color,
            )
            .resolution(*resolution);
        let y_offset = y_offset * *half_length;

        // Draw the vertical lines and the cap semicircles
        [Vec3::X, Vec3::Z].into_iter().for_each(|axis| {
            let normal = *rotation * axis;

            gizmos.line(
                *position + normal * *radius + y_offset,
                *position + normal * *radius - y_offset,
                *color,
            );
            gizmos.line(
                *position - normal * *radius + y_offset,
                *position - normal * *radius - y_offset,
                *color,
            );

            let rotation = *rotation
                * Quat::from_euler(bevy_math::EulerRot::ZYX, 0., axis.z * FRAC_PI_2, FRAC_PI_2);

            gizmos
                .arc_3d(PI, *radius, *position + y_offset, rotation, *color)
                .resolution(*resolution / 2);
            gizmos
                .arc_3d(
                    PI,
                    *radius,
                    *position - y_offset,
                    rotation * Quat::from_rotation_y(PI),
                    *color,
                )
                .resolution(*resolution / 2);
        });
    }
}

// cone 3d

/// Builder for configuring the drawing options of [`Cone`].
pub struct Cone3dBuilder<'a, 'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    gizmos: &'a mut Gizmos<'w, 's, Config, Clear>,

    // Radius of the cone
    radius: f32,
    // Height of the cone
    height: f32,

    // Center of the cone, half-way between the tip and the base
    position: Vec3,
    // Rotation of the cone
    //
    // default orientation is: cone base normal is aligned with the `Vec3::Y` axis
    rotation: Quat,
    // Color of the cone
    color: Color,

    // Number of lines used to approximate the cone base geometry
    base_resolution: usize,

    // Number of lines used to approximate the cone height geometry
    height_resolution: usize,
}

impl<Config, Clear> Cone3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    /// Set the number of lines used to approximate the cone geometry for its base and height.
    pub fn resolution(mut self, resolution: usize) -> Self {
        self.base_resolution = resolution;
        self.height_resolution = resolution;
        self
    }

    /// Set the number of lines used to approximate the height of the cone geometry.
    ///
    /// `resolution` should be a multiple of the value passed to [`Self::height_resolution`]
    /// for the height to connect properly with the base.
    pub fn base_resolution(mut self, resolution: usize) -> Self {
        self.base_resolution = resolution;
        self
    }

    /// Set the number of lines used to approximate the height of the cone geometry.
    ///
    /// `resolution` should be a divisor of the value passed to [`Self::base_resolution`]
    /// for the height to connect properly with the base.
    pub fn height_resolution(mut self, resolution: usize) -> Self {
        self.height_resolution = resolution;
        self
    }
}

impl<'w, 's, Config, Clear> GizmoPrimitive3d<Cone> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = Cone3dBuilder<'a, 'w, 's, Config, Clear> where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Cone,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        Cone3dBuilder {
            gizmos: self,
            radius: primitive.radius,
            height: primitive.height,
            position,
            rotation,
            color: color.into(),
            base_resolution: DEFAULT_RESOLUTION,
            height_resolution: DEFAULT_RESOLUTION,
        }
    }
}

impl<Config, Clear> Drop for Cone3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    fn drop(&mut self) {
        if !self.gizmos.enabled {
            return;
        }

        let Cone3dBuilder {
            gizmos,
            radius,
            height,
            position,
            rotation,
            color,
            base_resolution,
            height_resolution,
        } = self;

        let half_height = *height * 0.5;

        // draw the base circle of the cone
        draw_circle_3d(
            gizmos,
            *radius,
            *base_resolution,
            *rotation,
            *position - *rotation * Vec3::Y * half_height,
            *color,
        );

        // connect the base circle with the tip of the cone
        let end = Vec3::Y * half_height;
        circle_coordinates(*radius, *height_resolution)
            .map(|p| Vec3::new(p.x, -half_height, p.y))
            .map(move |p| [p, end])
            .map(|ps| ps.map(rotate_then_translate_3d(*rotation, *position)))
            .for_each(|[start, end]| {
                gizmos.line(start, end, *color);
            });
    }
}

// conical frustum 3d

/// Builder for configuring the drawing options of [`ConicalFrustum`].
pub struct ConicalFrustum3dBuilder<'a, 'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    gizmos: &'a mut Gizmos<'w, 's, Config, Clear>,

    // Radius of the top circle
    radius_top: f32,
    // Radius of the bottom circle
    radius_bottom: f32,
    // Height of the conical frustum
    height: f32,

    // Center of conical frustum, half-way between the top and the bottom
    position: Vec3,
    // Rotation of the conical frustum
    //
    // default orientation is: conical frustum base shape normals are aligned with `Vec3::Y` axis
    rotation: Quat,
    // Color of the conical frustum
    color: Color,

    // Number of lines used to approximate the curved surfaces
    resolution: usize,
}

impl<Config, Clear> ConicalFrustum3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    /// Set the number of lines used to approximate the curved surfaces.
    pub fn resolution(mut self, resolution: usize) -> Self {
        self.resolution = resolution;
        self
    }
}

impl<'w, 's, Config, Clear> GizmoPrimitive3d<ConicalFrustum> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = ConicalFrustum3dBuilder<'a, 'w, 's, Config, Clear> where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &ConicalFrustum,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        ConicalFrustum3dBuilder {
            gizmos: self,
            radius_top: primitive.radius_top,
            radius_bottom: primitive.radius_bottom,
            height: primitive.height,
            position,
            rotation,
            color: color.into(),
            resolution: DEFAULT_RESOLUTION,
        }
    }
}

impl<Config, Clear> Drop for ConicalFrustum3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    fn drop(&mut self) {
        if !self.gizmos.enabled {
            return;
        }

        let ConicalFrustum3dBuilder {
            gizmos,
            radius_top,
            radius_bottom,
            height,
            position,
            rotation,
            color,
            resolution,
        } = self;

        let half_height = *height * 0.5;
        let normal = *rotation * Vec3::Y;

        // draw the two circles of the conical frustum
        [(*radius_top, half_height), (*radius_bottom, -half_height)]
            .into_iter()
            .for_each(|(radius, height)| {
                draw_circle_3d(
                    gizmos,
                    radius,
                    *resolution,
                    *rotation,
                    *position + height * normal,
                    *color,
                );
            });

        // connect the two circles of the conical frustum
        circle_coordinates(*radius_top, *resolution)
            .map(move |p| Vec3::new(p.x, half_height, p.y))
            .zip(
                circle_coordinates(*radius_bottom, *resolution)
                    .map(|p| Vec3::new(p.x, -half_height, p.y)),
            )
            .map(|(start, end)| [start, end])
            .map(|ps| ps.map(rotate_then_translate_3d(*rotation, *position)))
            .for_each(|[start, end]| {
                gizmos.line(start, end, *color);
            });
    }
}

// torus 3d

/// Builder for configuring the drawing options of [`Torus`].
pub struct Torus3dBuilder<'a, 'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    gizmos: &'a mut Gizmos<'w, 's, Config, Clear>,

    // Radius of the minor circle (tube)
    minor_radius: f32,
    // Radius of the major circle (ring)
    major_radius: f32,

    // Center of the torus
    position: Vec3,
    // Rotation of the conical frustum
    //
    // default orientation is: major circle normal is aligned with `Vec3::Y` axis
    rotation: Quat,
    // Color of the torus
    color: Color,

    // Number of lines in the minor (tube) direction
    minor_resolution: usize,
    // Number of lines in the major (ring) direction
    major_resolution: usize,
}

impl<Config, Clear> Torus3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    /// Set the number of lines in the minor (tube) direction.
    pub fn minor_resolution(mut self, minor_resolution: usize) -> Self {
        self.minor_resolution = minor_resolution;
        self
    }

    /// Set the number of lines in the major (ring) direction.
    pub fn major_resolution(mut self, major_resolution: usize) -> Self {
        self.major_resolution = major_resolution;
        self
    }
}

impl<'w, 's, Config, Clear> GizmoPrimitive3d<Torus> for Gizmos<'w, 's, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    type Output<'a> = Torus3dBuilder<'a, 'w, 's, Config, Clear> where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Torus,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        Torus3dBuilder {
            gizmos: self,
            minor_radius: primitive.minor_radius,
            major_radius: primitive.major_radius,
            position,
            rotation,
            color: color.into(),
            minor_resolution: DEFAULT_RESOLUTION,
            major_resolution: DEFAULT_RESOLUTION,
        }
    }
}

impl<Config, Clear> Drop for Torus3dBuilder<'_, '_, '_, Config, Clear>
where
    Config: GizmoConfigGroup,
    Clear: 'static + Send + Sync,
{
    fn drop(&mut self) {
        if !self.gizmos.enabled {
            return;
        }

        let Torus3dBuilder {
            gizmos,
            minor_radius,
            major_radius,
            position,
            rotation,
            color,
            minor_resolution,
            major_resolution,
        } = self;

        let normal = *rotation * Vec3::Y;

        // draw 4 circles with major_radius
        [
            (*major_radius - *minor_radius, 0.0),
            (*major_radius + *minor_radius, 0.0),
            (*major_radius, *minor_radius),
            (*major_radius, -*minor_radius),
        ]
        .into_iter()
        .for_each(|(radius, height)| {
            draw_circle_3d(
                gizmos,
                radius,
                *major_resolution,
                *rotation,
                *position + height * normal,
                *color,
            );
        });

        // along the major circle draw orthogonal minor circles
        let affine = rotate_then_translate_3d(*rotation, *position);
        circle_coordinates(*major_radius, *major_resolution)
            .map(|p| Vec3::new(p.x, 0.0, p.y))
            .flat_map(|major_circle_point| {
                let minor_center = affine(major_circle_point);

                // direction facing from the center of the torus towards the minor circles center
                let dir_to_translation = (minor_center - *position).normalize();

                // the minor circle is draw with 4 arcs this is done to make the minor circle
                // connect properly with each of the major circles
                let circle_points = [dir_to_translation, normal, -dir_to_translation, -normal]
                    .map(|offset| minor_center + offset.normalize() * *minor_radius);
                circle_points
                    .into_iter()
                    .zip(circle_points.into_iter().cycle().skip(1))
                    .map(move |(from, to)| (minor_center, from, to))
                    .collect::<Vec<_>>()
            })
            .for_each(|(center, from, to)| {
                gizmos
                    .short_arc_3d_between(center, from, to, *color)
                    .resolution(*minor_resolution);
            });
    }
}

// tetrahedron

impl<'w, 's, T: GizmoConfigGroup> GizmoPrimitive3d<Tetrahedron> for Gizmos<'w, 's, T> {
    type Output<'a> = () where Self: 'a;

    fn primitive_3d(
        &mut self,
        primitive: &Tetrahedron,
        position: Vec3,
        rotation: Quat,
        color: impl Into<Color>,
    ) -> Self::Output<'_> {
        if !self.enabled {
            return;
        }

        let [a, b, c, d] = primitive
            .vertices
            .map(rotate_then_translate_3d(rotation, position));

        let lines = [(a, b), (a, c), (a, d), (b, c), (b, d), (c, d)];

        let color = color.into();
        for (a, b) in lines.into_iter() {
            self.line(a, b, color);
        }
    }
}