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bevy_image/
image_texture_conversion.rs

1use crate::{Image, TextureFormatPixelInfo};
2use bevy_asset::RenderAssetUsages;
3use image::{DynamicImage, ImageBuffer};
4use thiserror::Error;
5use wgpu_types::{Extent3d, TextureDimension, TextureFormat};
6
7impl Image {
8    /// Converts a [`DynamicImage`] to an [`Image`].
9    pub fn from_dynamic(
10        dyn_img: DynamicImage,
11        is_srgb: bool,
12        asset_usage: RenderAssetUsages,
13    ) -> Image {
14        use bytemuck::cast_slice;
15        let width;
16        let height;
17
18        let data: Vec<u8>;
19        let format: TextureFormat;
20
21        match dyn_img {
22            DynamicImage::ImageLuma8(image) => {
23                let i = DynamicImage::ImageLuma8(image).into_rgba8();
24                width = i.width();
25                height = i.height();
26                format = if is_srgb {
27                    TextureFormat::Rgba8UnormSrgb
28                } else {
29                    TextureFormat::Rgba8Unorm
30                };
31
32                data = i.into_raw();
33            }
34            DynamicImage::ImageLumaA8(image) => {
35                let i = DynamicImage::ImageLumaA8(image).into_rgba8();
36                width = i.width();
37                height = i.height();
38                format = if is_srgb {
39                    TextureFormat::Rgba8UnormSrgb
40                } else {
41                    TextureFormat::Rgba8Unorm
42                };
43
44                data = i.into_raw();
45            }
46            DynamicImage::ImageRgb8(image) => {
47                let i = DynamicImage::ImageRgb8(image).into_rgba8();
48                width = i.width();
49                height = i.height();
50                format = if is_srgb {
51                    TextureFormat::Rgba8UnormSrgb
52                } else {
53                    TextureFormat::Rgba8Unorm
54                };
55
56                data = i.into_raw();
57            }
58            DynamicImage::ImageRgba8(image) => {
59                width = image.width();
60                height = image.height();
61                format = if is_srgb {
62                    TextureFormat::Rgba8UnormSrgb
63                } else {
64                    TextureFormat::Rgba8Unorm
65                };
66
67                data = image.into_raw();
68            }
69            DynamicImage::ImageLuma16(image) => {
70                width = image.width();
71                height = image.height();
72                format = TextureFormat::R16Uint;
73
74                let raw_data = image.into_raw();
75
76                data = cast_slice(&raw_data).to_owned();
77            }
78            DynamicImage::ImageLumaA16(image) => {
79                width = image.width();
80                height = image.height();
81                format = TextureFormat::Rg16Uint;
82
83                let raw_data = image.into_raw();
84
85                data = cast_slice(&raw_data).to_owned();
86            }
87            DynamicImage::ImageRgb16(image) => {
88                let i = DynamicImage::ImageRgb16(image).into_rgba16();
89                width = i.width();
90                height = i.height();
91                format = TextureFormat::Rgba16Unorm;
92
93                let raw_data = i.into_raw();
94
95                data = cast_slice(&raw_data).to_owned();
96            }
97            DynamicImage::ImageRgba16(image) => {
98                width = image.width();
99                height = image.height();
100                format = TextureFormat::Rgba16Unorm;
101
102                let raw_data = image.into_raw();
103
104                data = cast_slice(&raw_data).to_owned();
105            }
106            DynamicImage::ImageRgb32F(image) => {
107                width = image.width();
108                height = image.height();
109                format = TextureFormat::Rgba32Float;
110
111                let mut local_data = Vec::with_capacity(
112                    width as usize * height as usize * format.pixel_size().unwrap_or(0),
113                );
114
115                for [r, g, b] in image.into_raw().as_chunks().0 {
116                    let a = 1f32;
117
118                    local_data.extend_from_slice(&r.to_le_bytes());
119                    local_data.extend_from_slice(&g.to_le_bytes());
120                    local_data.extend_from_slice(&b.to_le_bytes());
121                    local_data.extend_from_slice(&a.to_le_bytes());
122                }
123
124                data = local_data;
125            }
126            DynamicImage::ImageRgba32F(image) => {
127                width = image.width();
128                height = image.height();
129                format = TextureFormat::Rgba32Float;
130
131                let raw_data = image.into_raw();
132
133                data = cast_slice(&raw_data).to_owned();
134            }
135            // DynamicImage is now non exhaustive, catch future variants and convert them
136            _ => {
137                let image = dyn_img.into_rgba8();
138                width = image.width();
139                height = image.height();
140                format = TextureFormat::Rgba8UnormSrgb;
141
142                data = image.into_raw();
143            }
144        }
145
146        Image::new(
147            Extent3d {
148                width,
149                height,
150                depth_or_array_layers: 1,
151            },
152            TextureDimension::D2,
153            data,
154            format,
155            asset_usage,
156        )
157    }
158
159    /// Convert a [`Image`] to a [`DynamicImage`]. Useful for editing image
160    /// data. Not all [`TextureFormat`] are covered, therefore it will return an
161    /// error if the format is unsupported. Supported formats are:
162    /// - `TextureFormat::R8Unorm`
163    /// - `TextureFormat::Rg8Unorm`
164    /// - `TextureFormat::Rgba8UnormSrgb`
165    /// - `TextureFormat::Bgra8UnormSrgb`
166    ///
167    /// To convert [`Image`] to a different format see: [`Image::convert`].
168    pub fn try_into_dynamic(self) -> Result<DynamicImage, IntoDynamicImageError> {
169        let width = self.width();
170        let height = self.height();
171        let Some(data) = self.data else {
172            return Err(IntoDynamicImageError::UninitializedImage);
173        };
174        match self.texture_descriptor.format {
175            TextureFormat::R8Unorm => {
176                ImageBuffer::from_raw(width, height, data).map(DynamicImage::ImageLuma8)
177            }
178            TextureFormat::Rg8Unorm => {
179                ImageBuffer::from_raw(width, height, data).map(DynamicImage::ImageLumaA8)
180            }
181            TextureFormat::Rgba8UnormSrgb => {
182                ImageBuffer::from_raw(width, height, data).map(DynamicImage::ImageRgba8)
183            }
184            // This format is commonly used as the format for the swapchain texture
185            // This conversion is added here to support screenshots
186            TextureFormat::Bgra8UnormSrgb | TextureFormat::Bgra8Unorm => {
187                ImageBuffer::from_raw(width, height, {
188                    let mut data = data;
189                    for [b, _, r, _] in data.as_chunks_mut().0 {
190                        core::mem::swap(b, r);
191                    }
192                    data
193                })
194                .map(DynamicImage::ImageRgba8)
195            }
196            // Throw and error if conversion isn't supported
197            texture_format => return Err(IntoDynamicImageError::UnsupportedFormat(texture_format)),
198        }
199        .ok_or(IntoDynamicImageError::UnknownConversionError(
200            self.texture_descriptor.format,
201        ))
202    }
203}
204
205/// Errors that occur while converting an [`Image`] into a [`DynamicImage`]
206#[non_exhaustive]
207#[derive(Error, Debug)]
208pub enum IntoDynamicImageError {
209    /// Conversion into dynamic image not supported for source format.
210    #[error("Conversion into dynamic image not supported for {0:?}.")]
211    UnsupportedFormat(TextureFormat),
212
213    /// Encountered an unknown error during conversion.
214    #[error("Failed to convert into {0:?}.")]
215    UnknownConversionError(TextureFormat),
216
217    /// Tried to convert an image that has no texture data
218    #[error("Image has no texture data")]
219    UninitializedImage,
220}
221
222#[cfg(test)]
223mod test {
224    use image::{GenericImage, Rgba};
225
226    use super::*;
227
228    #[test]
229    fn two_way_conversion() {
230        // Check to see if color is preserved through an rgba8 conversion and back.
231        let mut initial = DynamicImage::new_rgba8(1, 1);
232        initial.put_pixel(0, 0, Rgba::from([132, 3, 7, 200]));
233
234        let image = Image::from_dynamic(initial.clone(), true, RenderAssetUsages::RENDER_WORLD);
235
236        // NOTE: Fails if `is_srgb = false` or the dynamic image is of the type rgb8.
237        assert_eq!(initial, image.try_into_dynamic().unwrap());
238    }
239}