bevy_rapier3d/utils/
mod.rs1use bevy::prelude::Transform;
2use rapier::math::{Isometry, Real};
3
4#[cfg(feature = "dim2")]
6pub fn iso_to_transform(iso: &Isometry<Real>) -> Transform {
7 Transform {
8 translation: iso.translation.vector.push(0.0).into(),
9 rotation: bevy::prelude::Quat::from_rotation_z(iso.rotation.angle()),
10 ..Default::default()
11 }
12}
13
14#[cfg(feature = "dim3")]
16pub fn iso_to_transform(iso: &Isometry<Real>) -> Transform {
17 Transform {
18 translation: iso.translation.vector.into(),
19 rotation: iso.rotation.into(),
20 ..Default::default()
21 }
22}
23
24#[cfg(feature = "dim2")]
26pub(crate) fn transform_to_iso(transform: &Transform) -> Isometry<Real> {
27 use bevy::math::Vec3Swizzles;
28 Isometry::new(
29 transform.translation.xy().into(),
30 transform.rotation.to_scaled_axis().z,
31 )
32}
33
34#[cfg(feature = "dim3")]
36pub(crate) fn transform_to_iso(transform: &Transform) -> Isometry<Real> {
37 Isometry::from_parts(transform.translation.into(), transform.rotation.into())
38}
39
40#[cfg(test)]
41#[cfg(feature = "dim3")]
42mod tests {
43 use super::*;
44 use bevy::prelude::Transform;
45
46 #[test]
47 fn convert_back_to_equal_transform() {
48 let transform = Transform {
49 translation: bevy::prelude::Vec3::new(-2.1855694e-8, 0.0, 0.0),
50 rotation: bevy::prelude::Quat::from_xyzw(0.99999994, 0.0, 1.6292068e-7, 0.0)
51 .normalize(),
52 ..Default::default()
53 };
54 let converted_transform = iso_to_transform(&transform_to_iso(&transform));
55 assert_eq!(converted_transform, transform);
56 }
57}