bevy_tnua/builtins/
wall_slide.rsuse crate::{
math::{AdjustPrecision, AsF32, Float, Vector3},
util::calc_angular_velchange_to_force_forward,
TnuaAction, TnuaActionInitiationDirective, TnuaActionLifecycleDirective,
TnuaActionLifecycleStatus, TnuaMotor, TnuaVelChange,
};
use bevy::prelude::*;
#[derive(Clone)]
pub struct TnuaBuiltinWallSlide {
pub wall_entity: Option<Entity>,
pub contact_point_with_wall: Vector3,
pub normal: Dir3,
pub force_forward: Option<Dir3>,
pub max_fall_speed: Float,
pub maintain_distance: Option<Float>,
pub max_sideways_speed: Float,
pub max_sideways_acceleration: Float,
}
impl Default for TnuaBuiltinWallSlide {
fn default() -> Self {
Self {
wall_entity: None,
contact_point_with_wall: Vector3::ZERO,
normal: Dir3::Y,
force_forward: None, max_fall_speed: 2.0,
maintain_distance: None,
max_sideways_speed: 1.0,
max_sideways_acceleration: 60.0,
}
}
}
impl TnuaAction for TnuaBuiltinWallSlide {
const NAME: &'static str = "TnuaBuiltinWallSlide";
type State = TnuaBuiltinWallSlideState;
const VIOLATES_COYOTE_TIME: bool = true;
fn apply(
&self,
_state: &mut Self::State,
ctx: crate::TnuaActionContext,
lifecycle_status: TnuaActionLifecycleStatus,
motor: &mut TnuaMotor,
) -> TnuaActionLifecycleDirective {
if !lifecycle_status.is_active() {
return TnuaActionLifecycleDirective::Finished;
}
let downward_speed = -ctx
.tracker
.velocity
.dot(ctx.up_direction.adjust_precision());
let desired_upward_boost = downward_speed - self.max_fall_speed;
let actual_upwrad_boost = motor
.lin
.calc_boost(ctx.frame_duration)
.dot(ctx.up_direction.adjust_precision());
let upward_boost_for_compensation = desired_upward_boost - actual_upwrad_boost;
motor.lin += TnuaVelChange::acceleration(
upward_boost_for_compensation * ctx.up_direction.adjust_precision()
/ ctx.frame_duration,
);
if let Some(maintain_distance) = self.maintain_distance {
let planar_vector = (ctx.tracker.translation - self.contact_point_with_wall)
.reject_from(ctx.up_direction.adjust_precision());
if let Ok((cling_direction, current_cling_distance)) =
Dir3::new_and_length(planar_vector.f32())
{
let current_cling_speed =
ctx.tracker.velocity.dot(cling_direction.adjust_precision());
let desired_cling_speed = (maintain_distance
- current_cling_distance.adjust_precision())
/ ctx.frame_duration;
let cling_boost = desired_cling_speed - current_cling_speed;
motor.lin.cancel_on_axis(cling_direction.adjust_precision());
motor.lin += TnuaVelChange::boost(cling_boost * cling_direction.adjust_precision());
}
}
let sideways_direction = self.normal.cross(*ctx.up_direction).adjust_precision();
let projected_sideways_velocity =
sideways_direction.dot(ctx.tracker.velocity + motor.lin.calc_boost(ctx.frame_duration));
if self.max_sideways_speed < projected_sideways_velocity.abs() {
let desired_sideways_velocity =
self.max_sideways_speed * projected_sideways_velocity.signum();
let desired_sideways_boost = desired_sideways_velocity - projected_sideways_velocity;
let desired_sideways_acceleration = desired_sideways_boost / ctx.frame_duration;
motor.lin +=
TnuaVelChange::acceleration(sideways_direction * desired_sideways_acceleration);
}
let sideways_acceleration =
sideways_direction.dot(motor.lin.calc_acceleration(ctx.frame_duration));
if self.max_sideways_acceleration < sideways_acceleration.abs() {
let desired_sideways_acceleration =
self.max_sideways_acceleration * sideways_acceleration.signum();
motor.lin += TnuaVelChange::acceleration(
sideways_direction * (desired_sideways_acceleration - sideways_acceleration),
);
}
if let Some(force_forward) = self.force_forward {
motor
.ang
.cancel_on_axis(ctx.up_direction.adjust_precision());
motor.ang += calc_angular_velchange_to_force_forward(
force_forward,
ctx.tracker.rotation,
ctx.tracker.angvel,
ctx.up_direction,
ctx.frame_duration,
);
}
TnuaActionLifecycleDirective::StillActive
}
fn initiation_decision(
&self,
_ctx: crate::TnuaActionContext,
_being_fed_for: &bevy::time::Stopwatch,
) -> TnuaActionInitiationDirective {
TnuaActionInitiationDirective::Allow
}
}
#[derive(Default, Debug)]
pub struct TnuaBuiltinWallSlideState {}