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bevy_window/
window.rs

1#[cfg(feature = "std")]
2use alloc::format;
3use alloc::{borrow::ToOwned, string::String};
4use core::num::NonZero;
5
6use bevy_ecs::{
7    entity::{ContainsEntity, Entity},
8    prelude::Component,
9};
10use bevy_math::{CompassOctant, DVec2, IVec2, UVec2, Vec2};
11use bevy_platform::sync::LazyLock;
12use log::warn;
13
14#[cfg(feature = "bevy_reflect")]
15use {
16    bevy_ecs::prelude::ReflectComponent,
17    bevy_reflect::{std_traits::ReflectDefault, Reflect},
18};
19
20#[cfg(all(feature = "serialize", feature = "bevy_reflect"))]
21use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
22
23use crate::VideoMode;
24
25/// Default string used for the window title.
26///
27/// It will try to use the name of the current exe if possible, otherwise it defaults to "App"
28static DEFAULT_WINDOW_TITLE: LazyLock<String> = LazyLock::new(|| {
29    #[cfg(feature = "std")]
30    {
31        std::env::current_exe()
32            .ok()
33            .and_then(|current_exe| Some(format!("{}", current_exe.file_stem()?.to_string_lossy())))
34            .unwrap_or_else(|| "App".to_owned())
35    }
36
37    #[cfg(not(feature = "std"))]
38    {
39        "App".to_owned()
40    }
41});
42
43/// Marker [`Component`] for the window considered the primary window.
44///
45/// Currently this is assumed to only exist on 1 entity at a time.
46///
47/// [`WindowPlugin`](crate::WindowPlugin) will spawn a [`Window`] entity
48/// with this component if [`primary_window`](crate::WindowPlugin::primary_window)
49/// is `Some`.
50#[derive(Default, Debug, Component, PartialEq, Eq, PartialOrd, Ord, Copy, Clone)]
51#[cfg_attr(
52    feature = "bevy_reflect",
53    derive(Reflect),
54    reflect(Component, Debug, Default, PartialEq, Clone)
55)]
56pub struct PrimaryWindow;
57
58/// Reference to a [`Window`], whether it be a direct link to a specific entity or
59/// a more vague defaulting choice.
60#[repr(C)]
61#[derive(Default, Copy, Clone, Debug)]
62#[cfg_attr(
63    feature = "bevy_reflect",
64    derive(Reflect),
65    reflect(Debug, Default, Clone)
66)]
67#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
68#[cfg_attr(
69    all(feature = "serialize", feature = "bevy_reflect"),
70    reflect(Serialize, Deserialize)
71)]
72pub enum WindowRef {
73    /// This will be linked to the primary window that is created by default
74    /// in the [`WindowPlugin`](crate::WindowPlugin::primary_window).
75    #[default]
76    Primary,
77    /// A more direct link to a window entity.
78    ///
79    /// Use this if you want to reference a secondary/tertiary/... window.
80    ///
81    /// To create a new window you can spawn an entity with a [`Window`],
82    /// then you can use that entity here for usage in cameras.
83    Entity(Entity),
84}
85
86impl WindowRef {
87    /// Normalize the window reference so that it can be compared to other window references.
88    pub fn normalize(&self, primary_window: Option<Entity>) -> Option<NormalizedWindowRef> {
89        let entity = match self {
90            Self::Primary => primary_window,
91            Self::Entity(entity) => Some(*entity),
92        };
93
94        entity.map(NormalizedWindowRef)
95    }
96}
97
98/// A flattened representation of a window reference for equality/hashing purposes.
99///
100/// For most purposes you probably want to use the unnormalized version [`WindowRef`].
101#[repr(C)]
102#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
103#[cfg_attr(
104    feature = "bevy_reflect",
105    derive(Reflect),
106    reflect(Debug, PartialEq, Hash, Clone)
107)]
108#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
109#[cfg_attr(
110    all(feature = "serialize", feature = "bevy_reflect"),
111    reflect(Serialize, Deserialize)
112)]
113pub struct NormalizedWindowRef(Entity);
114
115impl ContainsEntity for NormalizedWindowRef {
116    fn entity(&self) -> Entity {
117        self.0
118    }
119}
120
121/// The defining [`Component`] for window entities,
122/// storing information about how it should appear and behave.
123///
124/// Each window corresponds to an entity, and is uniquely identified by the value of their [`Entity`].
125/// When the [`Window`] component is added to an entity, a new window will be opened.
126/// When it is removed or the entity is despawned, the window will close.
127///
128/// The primary window entity (and the corresponding window) is spawned by default
129/// by [`WindowPlugin`](crate::WindowPlugin) and is marked with the [`PrimaryWindow`] component.
130///
131/// This component is synchronized with `winit` through `bevy_winit`:
132/// it will reflect the current state of the window and can be modified to change this state.
133///
134/// # Example
135///
136/// Because this component is synchronized with `winit`, it can be used to perform
137/// OS-integrated windowing operations. For example, here's a simple system
138/// to change the window mode:
139///
140/// ```
141/// # use bevy_ecs::query::With;
142/// # use bevy_ecs::system::Query;
143/// # use bevy_window::{WindowMode, PrimaryWindow, Window, MonitorSelection, VideoModeSelection};
144/// fn change_window_mode(mut windows: Query<&mut Window, With<PrimaryWindow>>) {
145///     // Query returns one window typically.
146///     for mut window in windows.iter_mut() {
147///         window.mode =
148///             WindowMode::Fullscreen(MonitorSelection::Current, VideoModeSelection::Current);
149///     }
150/// }
151/// ```
152#[derive(Component, Debug, Clone)]
153#[cfg_attr(
154    feature = "bevy_reflect",
155    derive(Reflect),
156    reflect(Component, Default, Debug, Clone)
157)]
158#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
159#[cfg_attr(
160    all(feature = "serialize", feature = "bevy_reflect"),
161    reflect(Serialize, Deserialize)
162)]
163#[require(CursorOptions)]
164pub struct Window {
165    /// What presentation mode to give the window.
166    pub present_mode: PresentMode,
167    /// Which fullscreen or windowing mode should be used.
168    pub mode: WindowMode,
169    /// Where the window should be placed.
170    pub position: WindowPosition,
171    /// What resolution the window should have.
172    pub resolution: WindowResolution,
173    /// Stores the title of the window.
174    pub title: String,
175    /// Stores the application ID (on **`Wayland`**), `WM_CLASS` (on **`X11`**) or window class name (on **`Windows`**) of the window.
176    ///
177    /// For details about application ID conventions, see the [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry/latest/file-naming.html#desktop-file-id).
178    /// For details about `WM_CLASS`, see the [X11 Manual Pages](https://www.x.org/releases/current/doc/man/man3/XAllocClassHint.3.xhtml).
179    /// For details about **`Windows`**'s window class names, see [About Window Classes](https://learn.microsoft.com/en-us/windows/win32/winmsg/about-window-classes).
180    ///
181    /// ## Platform-specific
182    ///
183    /// - **`Windows`**: Can only be set while building the window, setting the window's window class name.
184    /// - **`Wayland`**: Can only be set while building the window, setting the window's application ID.
185    /// - **`X11`**: Can only be set while building the window, setting the window's `WM_CLASS`.
186    /// - **`macOS`**, **`iOS`**, **`Android`**, and **`Web`**: not applicable.
187    ///
188    /// Notes: Changing this field during runtime will have no effect for now.
189    pub name: Option<String>,
190    /// How the alpha channel of textures should be handled while compositing.
191    pub composite_alpha_mode: CompositeAlphaMode,
192    /// The limits of the window's logical size
193    /// (found in its [`resolution`](WindowResolution)) when resizing.
194    pub resize_constraints: WindowResizeConstraints,
195    /// Should the window be resizable?
196    ///
197    /// Note: This does not stop the program from fullscreening/setting
198    /// the size programmatically.
199    pub resizable: bool,
200    /// Specifies which window control buttons should be enabled.
201    ///
202    /// ## Platform-specific
203    ///
204    /// **`iOS`**, **`Android`**, and the **`Web`** do not have window control buttons.
205    ///
206    /// On some **`Linux`** environments these values have no effect.
207    pub enabled_buttons: EnabledButtons,
208    /// Should the window have decorations enabled?
209    ///
210    /// (Decorations are the minimize, maximize, and close buttons on desktop apps)
211    ///
212    /// ## Platform-specific
213    ///
214    /// **`iOS`**, **`Android`**, and the **`Web`** do not have decorations.
215    pub decorations: bool,
216    /// Should the window be transparent?
217    ///
218    /// Defines whether the background of the window should be transparent.
219    ///
220    /// ## Platform-specific
221    /// - iOS / Android / Web: Unsupported.
222    /// - macOS: Not working as expected.
223    ///
224    /// macOS transparent works with winit out of the box, so this issue might be related to: <https://github.com/gfx-rs/wgpu/issues/687>.
225    /// You should also set the window `composite_alpha_mode` to `CompositeAlphaMode::PostMultiplied`.
226    pub transparent: bool,
227    /// Get/set whether the window is focused.
228    ///
229    /// It cannot be set unfocused after creation.
230    ///
231    /// ## Platform-specific
232    ///
233    /// - iOS / Android / X11 / Wayland: Spawning unfocused is
234    ///   [not supported](https://docs.rs/winit/latest/winit/window/struct.WindowAttributes.html#method.with_active).
235    /// - iOS / Android / Web / Wayland: Setting focused after creation is
236    ///   [not supported](https://docs.rs/winit/latest/winit/window/struct.Window.html#method.focus_window).
237    pub focused: bool,
238    /// Where should the window appear relative to other overlapping window.
239    ///
240    /// ## Platform-specific
241    ///
242    /// - iOS / Android / Web / Wayland: Unsupported.
243    pub window_level: WindowLevel,
244    /// The "html canvas" element selector.
245    ///
246    /// If set, this selector will be used to find a matching html canvas element,
247    /// rather than creating a new one.
248    /// Uses the [CSS selector format](https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector).
249    ///
250    /// This value has no effect on non-web platforms.
251    pub canvas: Option<String>,
252    /// Whether or not to fit the canvas element's size to its parent element's size.
253    ///
254    /// **Warning**: this will not behave as expected for parents that set their size according to the size of their
255    /// children. This creates a "feedback loop" that will result in the canvas growing on each resize. When using this
256    /// feature, ensure the parent's size is not affected by its children.
257    ///
258    /// This value has no effect on non-web platforms.
259    pub fit_canvas_to_parent: bool,
260    /// Whether or not to stop events from propagating out of the canvas element
261    ///
262    ///  When `true`, this will prevent common browser hotkeys like F5, F12, Ctrl+R, tab, etc.
263    /// from performing their default behavior while the bevy app has focus.
264    ///
265    /// This value has no effect on non-web platforms.
266    pub prevent_default_event_handling: bool,
267    /// Stores internal state that isn't directly accessible.
268    pub internal: InternalWindowState,
269    /// Should the window use Input Method Editor?
270    ///
271    /// If enabled, the window will receive [`Ime`](crate::Ime) events instead of
272    /// `KeyboardInput` from `bevy_input`.
273    ///
274    /// IME should be enabled during text input, but not when you expect to get the exact key pressed.
275    ///
276    ///  ## Platform-specific
277    ///
278    /// - iOS / Android / Web: Unsupported.
279    pub ime_enabled: bool,
280    /// Sets location of IME candidate box in client area coordinates relative to the top left.
281    ///
282    ///  ## Platform-specific
283    ///
284    /// - iOS / Android / Web: Unsupported.
285    pub ime_position: Vec2,
286    /// Sets a specific theme for the window.
287    ///
288    /// If `None` is provided, the window will use the system theme.
289    ///
290    /// ## Platform-specific
291    ///
292    /// - iOS / Android / Web: Unsupported.
293    pub window_theme: Option<WindowTheme>,
294    /// Sets the window's visibility.
295    ///
296    /// If `false`, this will hide the window completely, it won't appear on the screen or in the task bar.
297    /// If `true`, this will show the window.
298    /// Note that this doesn't change its focused or minimized state.
299    ///
300    /// ## Platform-specific
301    ///
302    /// - **Android / Wayland / Web:** Unsupported.
303    pub visible: bool,
304    /// Sets whether the window should be shown in the taskbar.
305    ///
306    /// If `true`, the window will not appear in the taskbar.
307    /// If `false`, the window will appear in the taskbar.
308    ///
309    /// Note that this will only take effect on window creation.
310    ///
311    /// ## Platform-specific
312    ///
313    /// - Only supported on Windows.
314    pub skip_taskbar: bool,
315    /// Sets whether the window should draw over its child windows.
316    ///
317    /// If `true`, the window excludes drawing over areas obscured by child windows.
318    /// If `false`, the window can draw over child windows.
319    ///
320    /// ## Platform-specific
321    ///
322    /// - Only supported on Windows.
323    pub clip_children: bool,
324    /// Optional hint given to the rendering API regarding the maximum number of queued frames admissible on the GPU.
325    ///
326    /// Given values are usually within the 1-3 range. If not provided, this will default to 2.
327    ///
328    /// See [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`].
329    ///
330    /// [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`]:
331    /// https://docs.rs/wgpu/latest/wgpu/type.SurfaceConfiguration.html#structfield.desired_maximum_frame_latency
332    pub desired_maximum_frame_latency: Option<NonZero<u32>>,
333    /// Sets whether this window recognizes [`PinchGesture`](https://docs.rs/bevy/latest/bevy/input/gestures/struct.PinchGesture.html)
334    ///
335    /// ## Platform-specific
336    ///
337    /// - Only used on iOS.
338    /// - On macOS, they are recognized by default and can't be disabled.
339    pub recognize_pinch_gesture: bool,
340    /// Sets whether this window recognizes [`RotationGesture`](https://docs.rs/bevy/latest/bevy/input/gestures/struct.RotationGesture.html)
341    ///
342    /// ## Platform-specific
343    ///
344    /// - Only used on iOS.
345    /// - On macOS, they are recognized by default and can't be disabled.
346    pub recognize_rotation_gesture: bool,
347    /// Sets whether this window recognizes [`DoubleTapGesture`](https://docs.rs/bevy/latest/bevy/input/gestures/struct.DoubleTapGesture.html)
348    ///
349    /// ## Platform-specific
350    ///
351    /// - Only used on iOS.
352    /// - On macOS, they are recognized by default and can't be disabled.
353    pub recognize_doubletap_gesture: bool,
354    /// Sets whether this window recognizes [`PanGesture`](https://docs.rs/bevy/latest/bevy/input/gestures/struct.PanGesture.html),
355    /// with a number of fingers between the first value and the last.
356    ///
357    /// ## Platform-specific
358    ///
359    /// - Only used on iOS.
360    pub recognize_pan_gesture: Option<(u8, u8)>,
361    /// Enables click-and-drag behavior for the entire window, not just the titlebar.
362    ///
363    /// Corresponds to [`WindowAttributesExtMacOS::with_movable_by_window_background`].
364    ///
365    /// # Platform-specific
366    ///
367    /// - Only used on macOS.
368    ///
369    /// [`WindowAttributesExtMacOS::with_movable_by_window_background`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_movable_by_window_background
370    pub movable_by_window_background: bool,
371    /// Makes the window content appear behind the titlebar.
372    ///
373    /// Corresponds to [`WindowAttributesExtMacOS::with_fullsize_content_view`].
374    ///
375    /// For apps which want to render the window buttons on top of the apps
376    /// itself, this should be enabled along with [`titlebar_transparent`].
377    ///
378    /// # Platform-specific
379    ///
380    /// - Only used on macOS.
381    ///
382    /// [`WindowAttributesExtMacOS::with_fullsize_content_view`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_fullsize_content_view
383    /// [`titlebar_transparent`]: Self::titlebar_transparent
384    pub fullsize_content_view: bool,
385    /// Toggles drawing the drop shadow behind the window.
386    ///
387    /// Corresponds to [`WindowAttributesExtMacOS::with_has_shadow`].
388    ///
389    /// # Platform-specific
390    ///
391    /// - Only used on macOS.
392    ///
393    /// [`WindowAttributesExtMacOS::with_has_shadow`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_has_shadow
394    pub has_shadow: bool,
395    /// Toggles drawing the titlebar.
396    ///
397    /// Corresponds to [`WindowAttributesExtMacOS::with_titlebar_hidden`].
398    ///
399    /// # Platform-specific
400    ///
401    /// - Only used on macOS.
402    ///
403    /// [`WindowAttributesExtMacOS::with_titlebar_hidden`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_titlebar_hidden
404    pub titlebar_shown: bool,
405    /// Makes the titlebar transparent, allowing the app content to appear behind it.
406    ///
407    /// Corresponds to [`WindowAttributesExtMacOS::with_titlebar_transparent`].
408    ///
409    /// # Platform-specific
410    ///
411    /// - Only used on macOS.
412    ///
413    /// [`WindowAttributesExtMacOS::with_titlebar_transparent`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_titlebar_transparent
414    pub titlebar_transparent: bool,
415    /// Toggles showing the window title.
416    ///
417    /// Corresponds to [`WindowAttributesExtMacOS::with_title_hidden`].
418    ///
419    /// # Platform-specific
420    ///
421    /// - Only used on macOS.
422    ///
423    /// [`WindowAttributesExtMacOS::with_title_hidden`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_title_hidden
424    pub titlebar_show_title: bool,
425    /// Toggles showing the traffic light window buttons.
426    ///
427    /// Corresponds to [`WindowAttributesExtMacOS::with_titlebar_buttons_hidden`].
428    ///
429    /// # Platform-specific
430    ///
431    /// - Only used on macOS.
432    ///
433    /// [`WindowAttributesExtMacOS::with_titlebar_buttons_hidden`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_titlebar_buttons_hidden
434    pub titlebar_show_buttons: bool,
435    /// Hides the dock and menu bar when a borderless fullscreen window is active.
436    ///
437    /// Corresponds to [`WindowAttributesExtMacOS::with_borderless_game`].
438    ///
439    /// Defaults to `true` as this is the expected behavior for games.
440    ///
441    /// # Platform-specific
442    ///
443    /// - Only used on macOS.
444    ///
445    /// [`WindowAttributesExtMacOS::with_borderless_game`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_borderless_game
446    pub borderless_game: bool,
447    /// Sets whether the Window prefers the home indicator hidden.
448    ///
449    /// Corresponds to [`WindowAttributesExtIOS::with_prefers_home_indicator_hidden`].
450    ///
451    /// # Platform-specific
452    ///
453    /// - Only used on iOS.
454    ///
455    /// [`WindowAttributesExtIOS::with_prefers_home_indicator_hidden`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/ios/trait.WindowAttributesExtIOS.html#tymethod.with_prefers_home_indicator_hidden
456    pub prefers_home_indicator_hidden: bool,
457    /// Sets whether the Window prefers the status bar hidden.
458    ///
459    /// Corresponds to [`WindowAttributesExtIOS::with_prefers_status_bar_hidden`].
460    ///
461    /// # Platform-specific
462    ///
463    /// - Only used on iOS.
464    ///
465    /// [`WindowAttributesExtIOS::with_prefers_status_bar_hidden`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/ios/trait.WindowAttributesExtIOS.html#tymethod.with_prefers_status_bar_hidden
466    pub prefers_status_bar_hidden: bool,
467    /// Sets screen edges for which you want your gestures to take precedence
468    /// over the system gestures.
469    ///
470    /// Corresponds to [`WindowAttributesExtIOS::with_preferred_screen_edges_deferring_system_gestures`].
471    ///
472    /// # Platform-specific
473    ///
474    /// - Only used on iOS.
475    ///
476    /// [`WindowAttributesExtIOS::with_preferred_screen_edges_deferring_system_gestures`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/ios/trait.WindowAttributesExtIOS.html#tymethod.with_preferred_screen_edges_deferring_system_gestures
477    pub preferred_screen_edges_deferring_system_gestures: ScreenEdge,
478}
479
480impl Default for Window {
481    fn default() -> Self {
482        Self {
483            title: DEFAULT_WINDOW_TITLE.to_owned(),
484            name: None,
485            present_mode: Default::default(),
486            mode: Default::default(),
487            position: Default::default(),
488            resolution: Default::default(),
489            internal: Default::default(),
490            composite_alpha_mode: Default::default(),
491            resize_constraints: Default::default(),
492            ime_enabled: Default::default(),
493            ime_position: Default::default(),
494            resizable: true,
495            enabled_buttons: Default::default(),
496            decorations: true,
497            transparent: false,
498            focused: true,
499            window_level: Default::default(),
500            fit_canvas_to_parent: false,
501            prevent_default_event_handling: true,
502            canvas: None,
503            window_theme: None,
504            visible: true,
505            skip_taskbar: false,
506            clip_children: true,
507            desired_maximum_frame_latency: None,
508            recognize_pinch_gesture: false,
509            recognize_rotation_gesture: false,
510            recognize_doubletap_gesture: false,
511            recognize_pan_gesture: None,
512            movable_by_window_background: false,
513            fullsize_content_view: false,
514            has_shadow: true,
515            titlebar_shown: true,
516            titlebar_transparent: false,
517            titlebar_show_title: true,
518            titlebar_show_buttons: true,
519            borderless_game: true,
520            prefers_home_indicator_hidden: false,
521            prefers_status_bar_hidden: false,
522            preferred_screen_edges_deferring_system_gestures: Default::default(),
523        }
524    }
525}
526
527impl Window {
528    /// Setting to true will attempt to maximize the window.
529    ///
530    /// Setting to false will attempt to un-maximize the window.
531    pub fn set_maximized(&mut self, maximized: bool) {
532        self.internal.maximize_request = Some(maximized);
533    }
534
535    /// Setting to true will attempt to minimize the window.
536    ///
537    /// Setting to false will attempt to un-minimize the window.
538    pub fn set_minimized(&mut self, minimized: bool) {
539        self.internal.minimize_request = Some(minimized);
540    }
541
542    /// Calling this will attempt to start a drag-move of the window.
543    ///
544    /// There is no guarantee that this will work unless the left mouse button was
545    /// pressed immediately before this function was called.
546    pub fn start_drag_move(&mut self) {
547        self.internal.drag_move_request = true;
548    }
549
550    /// Calling this will attempt to start a drag-resize of the window.
551    ///
552    /// There is no guarantee that this will work unless the left mouse button was
553    /// pressed immediately before this function was called.
554    pub fn start_drag_resize(&mut self, direction: CompassOctant) {
555        self.internal.drag_resize_request = Some(direction);
556    }
557
558    /// The window's client area width in logical pixels.
559    ///
560    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
561    #[inline]
562    pub fn width(&self) -> f32 {
563        self.resolution.width()
564    }
565
566    /// The window's client area height in logical pixels.
567    ///
568    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
569    #[inline]
570    pub fn height(&self) -> f32 {
571        self.resolution.height()
572    }
573
574    /// The window's client size in logical pixels
575    ///
576    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
577    #[inline]
578    pub fn size(&self) -> Vec2 {
579        self.resolution.size()
580    }
581
582    /// The window's client area width in physical pixels.
583    ///
584    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
585    #[inline]
586    pub fn physical_width(&self) -> u32 {
587        self.resolution.physical_width()
588    }
589
590    /// The window's client area height in physical pixels.
591    ///
592    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
593    #[inline]
594    pub fn physical_height(&self) -> u32 {
595        self.resolution.physical_height()
596    }
597
598    /// The window's client size in physical pixels
599    ///
600    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
601    #[inline]
602    pub fn physical_size(&self) -> UVec2 {
603        self.resolution.physical_size()
604    }
605
606    /// The window's scale factor.
607    ///
608    /// Ratio of physical size to logical size, see [`WindowResolution`].
609    #[inline]
610    pub fn scale_factor(&self) -> f32 {
611        self.resolution.scale_factor()
612    }
613
614    /// The cursor position in this window in logical pixels.
615    ///
616    /// Returns `None` if the cursor is outside the window area.
617    ///
618    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
619    #[inline]
620    pub fn cursor_position(&self) -> Option<Vec2> {
621        self.physical_cursor_position()
622            .map(|position| (position.as_dvec2() / self.scale_factor() as f64).as_vec2())
623    }
624
625    /// The cursor position in this window in physical pixels.
626    ///
627    /// Returns `None` if the cursor is outside the window area.
628    ///
629    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
630    #[inline]
631    pub fn physical_cursor_position(&self) -> Option<Vec2> {
632        match self.internal.physical_cursor_position {
633            Some(position) => {
634                if position.x >= 0.
635                    && position.y >= 0.
636                    && position.x < self.physical_width() as f64
637                    && position.y < self.physical_height() as f64
638                {
639                    Some(position.as_vec2())
640                } else {
641                    None
642                }
643            }
644            None => None,
645        }
646    }
647
648    /// Set the cursor position in this window in logical pixels.
649    ///
650    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
651    pub fn set_cursor_position(&mut self, position: Option<Vec2>) {
652        self.internal.physical_cursor_position =
653            position.map(|p| p.as_dvec2() * self.scale_factor() as f64);
654    }
655
656    /// Set the cursor position in this window in physical pixels.
657    ///
658    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
659    pub fn set_physical_cursor_position(&mut self, position: Option<DVec2>) {
660        self.internal.physical_cursor_position = position;
661    }
662}
663
664/// The size limits on a [`Window`].
665///
666/// These values are measured in logical pixels (see [`WindowResolution`]), so the user's
667/// scale factor does affect the size limits on the window.
668///
669/// Please note that if the window is resizable, then when the window is
670/// maximized it may have a size outside of these limits. The functionality
671/// required to disable maximizing is not yet exposed by winit.
672#[derive(Debug, Clone, Copy, PartialEq)]
673#[cfg_attr(
674    feature = "bevy_reflect",
675    derive(Reflect),
676    reflect(Debug, PartialEq, Default, Clone)
677)]
678#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
679#[cfg_attr(
680    all(feature = "serialize", feature = "bevy_reflect"),
681    reflect(Serialize, Deserialize)
682)]
683pub struct WindowResizeConstraints {
684    /// The minimum width the window can have.
685    pub min_width: f32,
686    /// The minimum height the window can have.
687    pub min_height: f32,
688    /// The maximum width the window can have.
689    pub max_width: f32,
690    /// The maximum height the window can have.
691    pub max_height: f32,
692}
693
694impl Default for WindowResizeConstraints {
695    fn default() -> Self {
696        Self {
697            min_width: 180.,
698            min_height: 120.,
699            max_width: f32::INFINITY,
700            max_height: f32::INFINITY,
701        }
702    }
703}
704
705impl WindowResizeConstraints {
706    /// Checks if the constraints are valid.
707    ///
708    /// Will output warnings if it isn't.
709    #[must_use]
710    pub fn check_constraints(&self) -> Self {
711        let &WindowResizeConstraints {
712            mut min_width,
713            mut min_height,
714            mut max_width,
715            mut max_height,
716        } = self;
717        min_width = min_width.max(1.);
718        min_height = min_height.max(1.);
719        if max_width < min_width {
720            warn!(
721                "The given maximum width {max_width} is smaller than the minimum width {min_width}"
722            );
723            max_width = min_width;
724        }
725        if max_height < min_height {
726            warn!(
727                "The given maximum height {max_height} is smaller than the minimum height {min_height}",
728            );
729            max_height = min_height;
730        }
731        WindowResizeConstraints {
732            min_width,
733            min_height,
734            max_width,
735            max_height,
736        }
737    }
738}
739
740/// Cursor data for a [`Window`].
741#[derive(Component, Debug, Clone)]
742#[cfg_attr(
743    feature = "bevy_reflect",
744    derive(Reflect),
745    reflect(Component, Debug, Default, Clone)
746)]
747#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
748#[cfg_attr(
749    all(feature = "serialize", feature = "bevy_reflect"),
750    reflect(Serialize, Deserialize)
751)]
752pub struct CursorOptions {
753    /// Whether the cursor is visible or not.
754    ///
755    /// ## Platform-specific
756    ///
757    /// - **`Windows`**, **`X11`**, and **`Wayland`**: The cursor is hidden only when inside the window.
758    ///   To stop the cursor from leaving the window, change [`CursorOptions::grab_mode`] to [`CursorGrabMode::Locked`] or [`CursorGrabMode::Confined`]
759    /// - **`macOS`**: The cursor is hidden only when the window is focused.
760    /// - **`iOS`** and **`Android`** do not have cursors
761    pub visible: bool,
762
763    /// Whether or not the cursor is locked by or confined within the window.
764    ///
765    /// ## Platform-specific
766    ///
767    /// - **`macOS`** doesn't support [`CursorGrabMode::Confined`] and falls back to [`CursorGrabMode::None`].
768    /// - **`X11`** doesn't support [`CursorGrabMode::Locked`] and falls back to [`CursorGrabMode::Confined`].
769    /// - **`iOS/Android`** don't have cursors.
770    pub grab_mode: CursorGrabMode,
771
772    /// Set whether or not mouse events within *this* window are captured or fall through to the Window below.
773    ///
774    /// ## Platform-specific
775    ///
776    /// - iOS / Android / Web / X11: Unsupported.
777    pub hit_test: bool,
778}
779
780impl Default for CursorOptions {
781    fn default() -> Self {
782        CursorOptions {
783            visible: true,
784            grab_mode: CursorGrabMode::None,
785            hit_test: true,
786        }
787    }
788}
789
790/// Defines where a [`Window`] should be placed on the screen.
791#[derive(Default, Debug, Clone, Copy, PartialEq)]
792#[cfg_attr(
793    feature = "bevy_reflect",
794    derive(Reflect),
795    reflect(Debug, PartialEq, Clone)
796)]
797#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
798#[cfg_attr(
799    all(feature = "serialize", feature = "bevy_reflect"),
800    reflect(Serialize, Deserialize)
801)]
802pub enum WindowPosition {
803    /// Position will be set by the window manager.
804    /// Bevy will delegate this decision to the window manager and no guarantees can be made about where the window will be placed.
805    ///
806    /// Used at creation but will be changed to [`At`](WindowPosition::At).
807    #[default]
808    Automatic,
809    /// Window will be centered on the selected monitor.
810    ///
811    /// Note that this does not account for window decorations.
812    ///
813    /// Used at creation or for update but will be changed to [`At`](WindowPosition::At)
814    Centered(MonitorSelection),
815    /// The window's top-left corner should be placed at the specified position (in physical pixels).
816    ///
817    /// (0,0) represents top-left corner of screen space.
818    At(IVec2),
819}
820
821impl WindowPosition {
822    /// Creates a new [`WindowPosition`] at a position.
823    pub fn new(position: IVec2) -> Self {
824        Self::At(position)
825    }
826
827    /// Set the position to a specific point.
828    pub fn set(&mut self, position: IVec2) {
829        *self = WindowPosition::At(position);
830    }
831
832    /// Set the window to a specific monitor.
833    pub fn center(&mut self, monitor: MonitorSelection) {
834        *self = WindowPosition::Centered(monitor);
835    }
836}
837
838/// Controls the size of a [`Window`]
839///
840/// ## Physical, logical and requested sizes
841///
842/// There are three sizes associated with a window:
843/// - the physical size,
844///   which represents the actual height and width in physical pixels
845///   the window occupies on the monitor,
846/// - the logical size,
847///   which represents the size that should be used to scale elements
848///   inside the window, measured in logical pixels,
849/// - the requested size,
850///   measured in logical pixels, which is the value submitted
851///   to the API when creating the window, or requesting that it be resized.
852///
853/// ## Scale factor
854///
855/// The reason logical size and physical size are separated and can be different
856/// is to account for the cases where:
857/// - several monitors have different pixel densities,
858/// - the user has set up a pixel density preference in its operating system,
859/// - the Bevy `App` has specified a specific scale factor between both.
860///
861/// The factor between physical size and logical size can be retrieved with
862/// [`WindowResolution::scale_factor`].
863///
864/// For the first two cases, a scale factor is set automatically by the operating
865/// system through the window backend. You can get it with
866/// [`WindowResolution::base_scale_factor`].
867///
868/// For the third case, you can override this automatic scale factor with
869/// [`WindowResolution::set_scale_factor_override`].
870///
871/// ## Requested and obtained sizes
872///
873/// The logical size should be equal to the requested size after creating/resizing,
874/// when possible.
875/// The reason the requested size and logical size might be different
876/// is because the corresponding physical size might exceed limits (either the
877/// size limits of the monitor, or limits defined in [`WindowResizeConstraints`]).
878///
879/// Note: The requested size is not kept in memory, for example requesting a size
880/// too big for the screen, making the logical size different from the requested size,
881/// and then setting a scale factor that makes the previous requested size within
882/// the limits of the screen will not get back that previous requested size.
883
884#[derive(Debug, Clone, PartialEq)]
885#[cfg_attr(
886    feature = "bevy_reflect",
887    derive(Reflect),
888    reflect(Debug, PartialEq, Default, Clone)
889)]
890#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
891#[cfg_attr(
892    all(feature = "serialize", feature = "bevy_reflect"),
893    reflect(Serialize, Deserialize)
894)]
895pub struct WindowResolution {
896    /// Width of the window in physical pixels.
897    physical_width: u32,
898    /// Height of the window in physical pixels.
899    physical_height: u32,
900    /// Code-provided ratio of physical size to logical size.
901    ///
902    /// Should be used instead of `scale_factor` when set.
903    scale_factor_override: Option<f32>,
904    /// OS-provided ratio of physical size to logical size.
905    ///
906    /// Set automatically depending on the pixel density of the screen.
907    scale_factor: f32,
908}
909
910impl Default for WindowResolution {
911    fn default() -> Self {
912        WindowResolution {
913            physical_width: 1280,
914            physical_height: 720,
915            scale_factor_override: None,
916            scale_factor: 1.0,
917        }
918    }
919}
920
921impl WindowResolution {
922    /// Creates a new [`WindowResolution`].
923    pub fn new(physical_width: u32, physical_height: u32) -> Self {
924        Self {
925            physical_width,
926            physical_height,
927            ..Default::default()
928        }
929    }
930
931    /// Builder method for adding a scale factor override to the resolution.
932    pub fn with_scale_factor_override(mut self, scale_factor_override: f32) -> Self {
933        self.set_scale_factor_override(Some(scale_factor_override));
934        self
935    }
936
937    /// The window's client area width in logical pixels.
938    #[inline]
939    pub fn width(&self) -> f32 {
940        self.physical_width() as f32 / self.scale_factor()
941    }
942
943    /// The window's client area height in logical pixels.
944    #[inline]
945    pub fn height(&self) -> f32 {
946        self.physical_height() as f32 / self.scale_factor()
947    }
948
949    /// The window's client size in logical pixels
950    #[inline]
951    pub fn size(&self) -> Vec2 {
952        Vec2::new(self.width(), self.height())
953    }
954
955    /// The window's client area width in physical pixels.
956    #[inline]
957    pub fn physical_width(&self) -> u32 {
958        self.physical_width
959    }
960
961    /// The window's client area height in physical pixels.
962    #[inline]
963    pub fn physical_height(&self) -> u32 {
964        self.physical_height
965    }
966
967    /// The window's client size in physical pixels
968    #[inline]
969    pub fn physical_size(&self) -> UVec2 {
970        UVec2::new(self.physical_width, self.physical_height)
971    }
972
973    /// The ratio of physical pixels to logical pixels.
974    ///
975    /// `physical_pixels = logical_pixels * scale_factor`
976    pub fn scale_factor(&self) -> f32 {
977        self.scale_factor_override
978            .unwrap_or_else(|| self.base_scale_factor())
979    }
980
981    /// The window scale factor as reported by the window backend.
982    ///
983    /// This value is unaffected by [`WindowResolution::scale_factor_override`].
984    #[inline]
985    pub fn base_scale_factor(&self) -> f32 {
986        self.scale_factor
987    }
988
989    /// The scale factor set with [`WindowResolution::set_scale_factor_override`].
990    ///
991    /// This value may be different from the scale factor reported by the window backend.
992    #[inline]
993    pub fn scale_factor_override(&self) -> Option<f32> {
994        self.scale_factor_override
995    }
996
997    /// Set the window's logical resolution.
998    #[inline]
999    pub fn set(&mut self, width: f32, height: f32) {
1000        self.set_physical_resolution(
1001            (width * self.scale_factor()) as u32,
1002            (height * self.scale_factor()) as u32,
1003        );
1004    }
1005
1006    /// Set the window's physical resolution.
1007    ///
1008    /// This will ignore the scale factor setting, so most of the time you should
1009    /// prefer to use [`WindowResolution::set`].
1010    #[inline]
1011    pub fn set_physical_resolution(&mut self, width: u32, height: u32) {
1012        self.physical_width = width;
1013        self.physical_height = height;
1014    }
1015
1016    /// Set the window's scale factor, this may get overridden by the backend.
1017    #[inline]
1018    pub fn set_scale_factor(&mut self, scale_factor: f32) {
1019        self.scale_factor = scale_factor;
1020    }
1021
1022    /// Set the window's scale factor, and apply it to the currently known physical size.
1023    /// This may get overridden by the backend. This is mostly useful on window creation,
1024    /// so that the window is created with the expected size instead of waiting for a resize
1025    /// event after its creation.
1026    #[inline]
1027    #[doc(hidden)]
1028    pub fn set_scale_factor_and_apply_to_physical_size(&mut self, scale_factor: f32) {
1029        self.scale_factor = scale_factor;
1030        self.physical_width = (self.physical_width as f32 * scale_factor) as u32;
1031        self.physical_height = (self.physical_height as f32 * scale_factor) as u32;
1032    }
1033
1034    /// Set the window's scale factor, this will be used over what the backend decides.
1035    ///
1036    /// This can change the logical and physical sizes if the resulting physical
1037    /// size is not within the limits.
1038    #[inline]
1039    pub fn set_scale_factor_override(&mut self, scale_factor_override: Option<f32>) {
1040        self.scale_factor_override = scale_factor_override;
1041    }
1042}
1043
1044impl From<(u32, u32)> for WindowResolution {
1045    fn from((width, height): (u32, u32)) -> Self {
1046        WindowResolution::new(width, height)
1047    }
1048}
1049
1050impl From<[u32; 2]> for WindowResolution {
1051    fn from([width, height]: [u32; 2]) -> WindowResolution {
1052        WindowResolution::new(width, height)
1053    }
1054}
1055
1056impl From<UVec2> for WindowResolution {
1057    fn from(res: UVec2) -> WindowResolution {
1058        WindowResolution::new(res.x, res.y)
1059    }
1060}
1061
1062/// Defines if and how the cursor is grabbed by a [`Window`].
1063///
1064/// ## Platform-specific
1065///
1066/// - **`macOS`** doesn't support [`CursorGrabMode::Confined`] and falls back to [`CursorGrabMode::None`].
1067/// - **`X11`** doesn't support [`CursorGrabMode::Locked`] and falls back to [`CursorGrabMode::Confined`].
1068/// - **`iOS/Android`** don't have cursors.
1069#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
1070#[cfg_attr(
1071    feature = "bevy_reflect",
1072    derive(Reflect),
1073    reflect(Debug, PartialEq, Default, Clone)
1074)]
1075#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1076#[cfg_attr(
1077    all(feature = "serialize", feature = "bevy_reflect"),
1078    reflect(Serialize, Deserialize)
1079)]
1080pub enum CursorGrabMode {
1081    /// The cursor can freely leave the window.
1082    #[default]
1083    None,
1084    /// The cursor is confined to the window area.
1085    Confined,
1086    /// The cursor is locked inside the window area to a certain position.
1087    Locked,
1088}
1089
1090/// Stores internal [`Window`] state that isn't directly accessible.
1091#[derive(Default, Debug, Copy, Clone, PartialEq)]
1092#[cfg_attr(
1093    feature = "bevy_reflect",
1094    derive(Reflect),
1095    reflect(Debug, PartialEq, Default, Clone)
1096)]
1097#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1098#[cfg_attr(
1099    all(feature = "serialize", feature = "bevy_reflect"),
1100    reflect(Serialize, Deserialize)
1101)]
1102pub struct InternalWindowState {
1103    /// If this is true then next frame we will ask to minimize the window.
1104    minimize_request: Option<bool>,
1105    /// If this is true then next frame we will ask to maximize/un-maximize the window depending on `maximized`.
1106    maximize_request: Option<bool>,
1107    /// If this is true then next frame we will ask to drag-move the window.
1108    drag_move_request: bool,
1109    /// If this is `Some` then the next frame we will ask to drag-resize the window.
1110    drag_resize_request: Option<CompassOctant>,
1111    /// Unscaled cursor position.
1112    physical_cursor_position: Option<DVec2>,
1113}
1114
1115impl InternalWindowState {
1116    /// Consumes the current maximize request, if it exists. This should only be called by window backends.
1117    pub fn take_maximize_request(&mut self) -> Option<bool> {
1118        self.maximize_request.take()
1119    }
1120
1121    /// Consumes the current minimize request, if it exists. This should only be called by window backends.
1122    pub fn take_minimize_request(&mut self) -> Option<bool> {
1123        self.minimize_request.take()
1124    }
1125
1126    /// Consumes the current move request, if it exists. This should only be called by window backends.
1127    pub fn take_move_request(&mut self) -> bool {
1128        core::mem::take(&mut self.drag_move_request)
1129    }
1130
1131    /// Consumes the current resize request, if it exists. This should only be called by window backends.
1132    pub fn take_resize_request(&mut self) -> Option<CompassOctant> {
1133        self.drag_resize_request.take()
1134    }
1135}
1136
1137/// References a screen monitor.
1138///
1139/// Used when centering a [`Window`] on a monitor.
1140#[derive(Debug, Clone, Copy, PartialEq, Eq)]
1141#[cfg_attr(
1142    feature = "bevy_reflect",
1143    derive(Reflect),
1144    reflect(Debug, PartialEq, Clone)
1145)]
1146#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1147#[cfg_attr(
1148    all(feature = "serialize", feature = "bevy_reflect"),
1149    reflect(Serialize, Deserialize)
1150)]
1151pub enum MonitorSelection {
1152    /// Uses the current monitor of the window.
1153    ///
1154    /// If [`WindowPosition::Centered(MonitorSelection::Current)`](WindowPosition::Centered) is used when creating a window,
1155    /// the window doesn't have a monitor yet, this will fall back to [`WindowPosition::Automatic`].
1156    Current,
1157    /// Uses the primary monitor of the system.
1158    Primary,
1159    /// Uses the monitor with the specified index.
1160    Index(usize),
1161    /// Uses a given [`Monitor`](`crate::monitor::Monitor`) entity.
1162    Entity(Entity),
1163}
1164
1165/// References an exclusive fullscreen video mode.
1166///
1167/// Used when setting [`WindowMode::Fullscreen`] on a window.
1168#[derive(Debug, Clone, Copy, PartialEq, Eq)]
1169#[cfg_attr(
1170    feature = "bevy_reflect",
1171    derive(Reflect),
1172    reflect(Debug, PartialEq, Clone)
1173)]
1174#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1175#[cfg_attr(
1176    all(feature = "serialize", feature = "bevy_reflect"),
1177    reflect(Serialize, Deserialize)
1178)]
1179pub enum VideoModeSelection {
1180    /// Uses the video mode that the monitor is already in.
1181    Current,
1182    /// Uses a given [`VideoMode`](`crate::monitor::VideoMode`). A list of video modes supported by the monitor
1183    /// is supplied by [`Monitor::video_modes`](`crate::monitor::Monitor::video_modes`).
1184    Specific(VideoMode),
1185}
1186
1187/// Presentation mode for a [`Window`].
1188///
1189/// The presentation mode specifies when a frame is presented to the window. The [`Fifo`]
1190/// option corresponds to a traditional `VSync`, where the framerate is capped by the
1191/// display refresh rate. Both [`Immediate`] and [`Mailbox`] are low-latency and are not
1192/// capped by the refresh rate, but may not be available on all platforms. Tearing
1193/// may be observed with [`Immediate`] mode, but will not be observed with [`Mailbox`] or
1194/// [`Fifo`].
1195///
1196/// [`AutoVsync`] or [`AutoNoVsync`] will gracefully fallback to [`Fifo`] when unavailable.
1197///
1198/// [`Immediate`] or [`Mailbox`] will panic if not supported by the platform.
1199///
1200/// [`Fifo`]: PresentMode::Fifo
1201/// [`FifoRelaxed`]: PresentMode::FifoRelaxed
1202/// [`Immediate`]: PresentMode::Immediate
1203/// [`Mailbox`]: PresentMode::Mailbox
1204/// [`AutoVsync`]: PresentMode::AutoVsync
1205/// [`AutoNoVsync`]: PresentMode::AutoNoVsync
1206#[repr(C)]
1207#[derive(Default, Copy, Clone, Debug, PartialEq, Eq, Hash)]
1208#[cfg_attr(
1209    feature = "bevy_reflect",
1210    derive(Reflect),
1211    reflect(Debug, PartialEq, Hash, Clone)
1212)]
1213#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1214#[cfg_attr(
1215    all(feature = "serialize", feature = "bevy_reflect"),
1216    reflect(Serialize, Deserialize)
1217)]
1218#[doc(alias = "vsync")]
1219pub enum PresentMode {
1220    /// Chooses [`FifoRelaxed`](Self::FifoRelaxed) -> [`Fifo`](Self::Fifo) based on availability.
1221    ///
1222    /// Because of the fallback behavior, it is supported everywhere.
1223    AutoVsync = 0, // NOTE: The explicit ordinal values mirror wgpu.
1224    /// Chooses [`Immediate`](Self::Immediate) -> [`Mailbox`](Self::Mailbox) -> [`Fifo`](Self::Fifo) (on web) based on availability.
1225    ///
1226    /// Because of the fallback behavior, it is supported everywhere.
1227    AutoNoVsync = 1,
1228    /// Presentation frames are kept in a First-In-First-Out queue approximately 3 frames
1229    /// long. Every vertical blanking period, the presentation engine will pop a frame
1230    /// off the queue to display. If there is no frame to display, it will present the same
1231    /// frame again until the next vblank.
1232    ///
1233    /// When a present command is executed on the gpu, the presented image is added on the queue.
1234    ///
1235    /// No tearing will be observed.
1236    ///
1237    /// Calls to `get_current_texture` will block until there is a spot in the queue.
1238    ///
1239    /// Supported on all platforms.
1240    ///
1241    /// If you don't know what mode to choose, choose this mode. This is traditionally called "Vsync On".
1242    #[default]
1243    Fifo = 2,
1244    /// Presentation frames are kept in a First-In-First-Out queue approximately 3 frames
1245    /// long. Every vertical blanking period, the presentation engine will pop a frame
1246    /// off the queue to display. If there is no frame to display, it will present the
1247    /// same frame until there is a frame in the queue. The moment there is a frame in the
1248    /// queue, it will immediately pop the frame off the queue.
1249    ///
1250    /// When a present command is executed on the gpu, the presented image is added on the queue.
1251    ///
1252    /// Tearing will be observed if frames last more than one vblank as the front buffer.
1253    ///
1254    /// Calls to `get_current_texture` will block until there is a spot in the queue.
1255    ///
1256    /// Supported on AMD on Vulkan.
1257    ///
1258    /// This is traditionally called "Adaptive Vsync"
1259    FifoRelaxed = 3,
1260    /// Presentation frames are not queued at all. The moment a present command
1261    /// is executed on the GPU, the presented image is swapped onto the front buffer
1262    /// immediately.
1263    ///
1264    /// Tearing can be observed.
1265    ///
1266    /// Supported on most platforms except older DX12 and Wayland.
1267    ///
1268    /// This is traditionally called "Vsync Off".
1269    Immediate = 4,
1270    /// Presentation frames are kept in a single-frame queue. Every vertical blanking period,
1271    /// the presentation engine will pop a frame from the queue. If there is no frame to display,
1272    /// it will present the same frame again until the next vblank.
1273    ///
1274    /// When a present command is executed on the gpu, the frame will be put into the queue.
1275    /// If there was already a frame in the queue, the new frame will _replace_ the old frame
1276    /// on the queue.
1277    ///
1278    /// No tearing will be observed.
1279    ///
1280    /// Supported on DX11/12 on Windows 10, NVidia on Vulkan and Wayland on Vulkan.
1281    ///
1282    /// This is traditionally called "Fast Vsync"
1283    Mailbox = 5,
1284}
1285
1286/// Specifies how the alpha channel of the textures should be handled during compositing, for a [`Window`].
1287#[repr(C)]
1288#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
1289#[cfg_attr(
1290    feature = "bevy_reflect",
1291    derive(Reflect),
1292    reflect(Debug, PartialEq, Hash, Clone)
1293)]
1294#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1295#[cfg_attr(
1296    all(feature = "serialize", feature = "bevy_reflect"),
1297    reflect(Serialize, Deserialize)
1298)]
1299pub enum CompositeAlphaMode {
1300    /// Chooses either [`Opaque`](CompositeAlphaMode::Opaque) or [`Inherit`](CompositeAlphaMode::Inherit)
1301    /// automatically, depending on the `alpha_mode` that the current surface can support.
1302    #[default]
1303    Auto = 0,
1304    /// The alpha channel, if it exists, of the textures is ignored in the
1305    /// compositing process. Instead, the textures is treated as if it has a
1306    /// constant alpha of 1.0.
1307    Opaque = 1,
1308    /// The alpha channel, if it exists, of the textures is respected in the
1309    /// compositing process. The non-alpha channels of the textures are
1310    /// expected to already be multiplied by the alpha channel by the
1311    /// application.
1312    PreMultiplied = 2,
1313    /// The alpha channel, if it exists, of the textures is respected in the
1314    /// compositing process. The non-alpha channels of the textures are not
1315    /// expected to already be multiplied by the alpha channel by the
1316    /// application; instead, the compositor will multiply the non-alpha
1317    /// channels of the texture by the alpha channel during compositing.
1318    PostMultiplied = 3,
1319    /// The alpha channel, if it exists, of the textures is unknown for processing
1320    /// during compositing. Instead, the application is responsible for setting
1321    /// the composite alpha blending mode using native WSI command. If not set,
1322    /// then a platform-specific default will be used.
1323    Inherit = 4,
1324}
1325
1326/// Defines the way a [`Window`] is displayed.
1327#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
1328#[cfg_attr(
1329    feature = "bevy_reflect",
1330    derive(Reflect),
1331    reflect(Debug, PartialEq, Clone)
1332)]
1333#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1334#[cfg_attr(
1335    all(feature = "serialize", feature = "bevy_reflect"),
1336    reflect(Serialize, Deserialize)
1337)]
1338pub enum WindowMode {
1339    /// The window should take a portion of the screen, using the window resolution size.
1340    #[default]
1341    Windowed,
1342    /// The window should appear fullscreen by being borderless and using the full
1343    /// size of the screen on the given [`MonitorSelection`].
1344    ///
1345    /// When setting this, the window's physical size will be modified to match the size
1346    /// of the current monitor resolution, and the logical size will follow based
1347    /// on the scale factor, see [`WindowResolution`].
1348    ///
1349    /// Note: As this mode respects the scale factor provided by the operating system,
1350    /// the window's logical size may be different from its physical size.
1351    /// If you want to avoid that behavior, you can use the [`WindowResolution::set_scale_factor_override`] function
1352    /// or the [`WindowResolution::with_scale_factor_override`] builder method to set the scale factor to 1.0.
1353    BorderlessFullscreen(MonitorSelection),
1354    /// The window should be in "true"/"legacy"/"exclusive" Fullscreen mode on the given [`MonitorSelection`].
1355    ///
1356    /// The resolution, refresh rate, and bit depth are selected based on the given [`VideoModeSelection`].
1357    ///
1358    /// Note: As this mode respects the scale factor provided by the operating system,
1359    /// the window's logical size may be different from its physical size.
1360    /// If you want to avoid that behavior, you can use the [`WindowResolution::set_scale_factor_override`] function
1361    /// or the [`WindowResolution::with_scale_factor_override`] builder method to set the scale factor to 1.0.
1362    Fullscreen(MonitorSelection, VideoModeSelection),
1363}
1364
1365/// Specifies where a [`Window`] should appear relative to other overlapping windows (on top or under) .
1366///
1367/// Levels are groups of windows with respect to their z-position.
1368///
1369/// The relative ordering between windows in different window levels is fixed.
1370/// The z-order of windows within the same window level may change dynamically on user interaction.
1371///
1372/// ## Platform-specific
1373///
1374/// - **iOS / Android / Web / Wayland:** Unsupported.
1375#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
1376#[cfg_attr(
1377    feature = "bevy_reflect",
1378    derive(Reflect),
1379    reflect(Debug, PartialEq, Clone)
1380)]
1381#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1382#[cfg_attr(
1383    all(feature = "serialize", feature = "bevy_reflect"),
1384    reflect(Serialize, Deserialize)
1385)]
1386pub enum WindowLevel {
1387    /// The window will always be below [`WindowLevel::Normal`] and [`WindowLevel::AlwaysOnTop`] windows.
1388    ///
1389    /// This is useful for a widget-based app.
1390    AlwaysOnBottom,
1391    /// The default group.
1392    #[default]
1393    Normal,
1394    /// The window will always be on top of [`WindowLevel::Normal`] and [`WindowLevel::AlwaysOnBottom`] windows.
1395    AlwaysOnTop,
1396}
1397
1398/// The [`Window`] theme variant to use.
1399#[derive(Debug, Clone, Copy, PartialEq, Eq)]
1400#[cfg_attr(
1401    feature = "bevy_reflect",
1402    derive(Reflect),
1403    reflect(Debug, PartialEq, Clone)
1404)]
1405#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1406#[cfg_attr(
1407    all(feature = "serialize", feature = "bevy_reflect"),
1408    reflect(Serialize, Deserialize)
1409)]
1410pub enum WindowTheme {
1411    /// Use the light variant.
1412    Light,
1413
1414    /// Use the dark variant.
1415    Dark,
1416}
1417
1418/// Specifies which [`Window`] control buttons should be enabled.
1419///
1420/// ## Platform-specific
1421///
1422/// **`iOS`**, **`Android`**, and the **`Web`** do not have window control buttons.
1423///
1424/// On some **`Linux`** environments these values have no effect.
1425#[derive(Debug, Copy, Clone, PartialEq)]
1426#[cfg_attr(
1427    feature = "bevy_reflect",
1428    derive(Reflect),
1429    reflect(Debug, PartialEq, Default, Clone)
1430)]
1431#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1432#[cfg_attr(
1433    all(feature = "serialize", feature = "bevy_reflect"),
1434    reflect(Serialize, Deserialize)
1435)]
1436pub struct EnabledButtons {
1437    /// Enables the functionality of the minimize button.
1438    pub minimize: bool,
1439    /// Enables the functionality of the maximize button.
1440    ///
1441    /// macOS note: When [`Window`] `resizable` member is set to `false`
1442    /// the maximize button will be disabled regardless of this value.
1443    /// Additionally, when `resizable` is set to `true` the window will
1444    /// be maximized when its bar is double-clicked regardless of whether
1445    /// the maximize button is enabled or not.
1446    pub maximize: bool,
1447    /// Enables the functionality of the close button.
1448    pub close: bool,
1449}
1450
1451impl Default for EnabledButtons {
1452    fn default() -> Self {
1453        Self {
1454            minimize: true,
1455            maximize: true,
1456            close: true,
1457        }
1458    }
1459}
1460
1461/// Marker component for a [`Window`] that has been requested to close and
1462/// is in the process of closing (on the next frame).
1463#[derive(Component, Default)]
1464pub struct ClosingWindow;
1465
1466/// The edges of a screen. Corresponds to [`winit::platform::ios::ScreenEdge`].
1467///
1468/// # Platform-specific
1469///
1470/// - Only used on iOS.
1471///
1472/// [`winit::platform::ios::ScreenEdge`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/ios/struct.ScreenEdge.html
1473#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
1474#[cfg_attr(feature = "bevy_reflect", derive(Reflect))]
1475#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1476pub enum ScreenEdge {
1477    #[default]
1478    /// No edge.
1479    None,
1480    /// The top edge of the screen.
1481    Top,
1482    /// The left edge of the screen.
1483    Left,
1484    /// The bottom edge of the screen.
1485    Bottom,
1486    /// The right edge of the screen.
1487    Right,
1488    /// All edges of the screen.
1489    All,
1490}
1491
1492#[cfg(test)]
1493mod tests {
1494    use super::*;
1495
1496    // Checks that `Window::physical_cursor_position` returns the cursor position if it is within
1497    // the bounds of the window.
1498    #[test]
1499    fn cursor_position_within_window_bounds() {
1500        let mut window = Window {
1501            resolution: WindowResolution::new(800, 600),
1502            ..Default::default()
1503        };
1504
1505        window.set_physical_cursor_position(Some(DVec2::new(0., 300.)));
1506        assert_eq!(window.physical_cursor_position(), Some(Vec2::new(0., 300.)));
1507
1508        window.set_physical_cursor_position(Some(DVec2::new(400., 0.)));
1509        assert_eq!(window.physical_cursor_position(), Some(Vec2::new(400., 0.)));
1510
1511        window.set_physical_cursor_position(Some(DVec2::new(799.999, 300.)));
1512        assert_eq!(
1513            window.physical_cursor_position(),
1514            Some(Vec2::new(799.999, 300.)),
1515        );
1516
1517        window.set_physical_cursor_position(Some(DVec2::new(400., 599.999)));
1518        assert_eq!(
1519            window.physical_cursor_position(),
1520            Some(Vec2::new(400., 599.999))
1521        );
1522    }
1523
1524    // Checks that `Window::physical_cursor_position` returns `None` if the cursor position is not
1525    // within the bounds of the window.
1526    #[test]
1527    fn cursor_position_not_within_window_bounds() {
1528        let mut window = Window {
1529            resolution: WindowResolution::new(800, 600),
1530            ..Default::default()
1531        };
1532
1533        window.set_physical_cursor_position(Some(DVec2::new(-0.001, 300.)));
1534        assert!(window.physical_cursor_position().is_none());
1535
1536        window.set_physical_cursor_position(Some(DVec2::new(400., -0.001)));
1537        assert!(window.physical_cursor_position().is_none());
1538
1539        window.set_physical_cursor_position(Some(DVec2::new(800., 300.)));
1540        assert!(window.physical_cursor_position().is_none());
1541
1542        window.set_physical_cursor_position(Some(DVec2::new(400., 600.)));
1543        assert!(window.physical_cursor_position().is_none());
1544    }
1545}
1546
1547/// Represents the relationship between a Window and the Monitor it is currently on.
1548///
1549/// # Note
1550/// This component is inserted after window creation, this means that there is a small period of
1551/// time when the Window exists, but does not know the monitor it is on.
1552#[derive(Component, Debug)]
1553#[relationship(relationship_target=crate::monitor::HasWindows)]
1554pub struct OnMonitor(pub Entity);