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bevy_window/
window.rs

1#[cfg(feature = "std")]
2use alloc::format;
3use alloc::{borrow::ToOwned, string::String};
4use core::num::NonZero;
5
6use bevy_ecs::{
7    entity::{ContainsEntity, Entity},
8    prelude::Component,
9};
10use bevy_math::{CompassOctant, DVec2, IVec2, UVec2, Vec2};
11use bevy_platform::sync::LazyLock;
12use log::warn;
13
14#[cfg(feature = "bevy_reflect")]
15use {
16    bevy_ecs::prelude::ReflectComponent,
17    bevy_reflect::{std_traits::ReflectDefault, Reflect},
18};
19
20#[cfg(all(feature = "serialize", feature = "bevy_reflect"))]
21use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
22
23use crate::VideoMode;
24
25/// Default string used for the window title.
26///
27/// It will try to use the name of the current exe if possible, otherwise it defaults to "App"
28static DEFAULT_WINDOW_TITLE: LazyLock<String> = LazyLock::new(|| {
29    #[cfg(feature = "std")]
30    {
31        std::env::current_exe()
32            .ok()
33            .and_then(|current_exe| Some(format!("{}", current_exe.file_stem()?.to_string_lossy())))
34            .unwrap_or_else(|| "App".to_owned())
35    }
36
37    #[cfg(not(feature = "std"))]
38    {
39        "App".to_owned()
40    }
41});
42
43/// Marker [`Component`] for the window considered the primary window.
44///
45/// Currently this is assumed to only exist on 1 entity at a time.
46///
47/// [`WindowPlugin`](crate::WindowPlugin) will spawn a [`Window`] entity
48/// with this component if [`primary_window`](crate::WindowPlugin::primary_window)
49/// is `Some`.
50#[derive(Default, Debug, Component, PartialEq, Eq, PartialOrd, Ord, Copy, Clone)]
51#[cfg_attr(
52    feature = "bevy_reflect",
53    derive(Reflect),
54    reflect(Component, Debug, Default, PartialEq, Clone)
55)]
56pub struct PrimaryWindow;
57
58/// Reference to a [`Window`], whether it be a direct link to a specific entity or
59/// a more vague defaulting choice.
60#[repr(C)]
61#[derive(Default, Copy, Clone, Debug)]
62#[cfg_attr(
63    feature = "bevy_reflect",
64    derive(Reflect),
65    reflect(Debug, Default, Clone)
66)]
67#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
68#[cfg_attr(
69    all(feature = "serialize", feature = "bevy_reflect"),
70    reflect(Serialize, Deserialize)
71)]
72pub enum WindowRef {
73    /// This will be linked to the primary window that is created by default
74    /// in the [`WindowPlugin`](crate::WindowPlugin::primary_window).
75    #[default]
76    Primary,
77    /// A more direct link to a window entity.
78    ///
79    /// Use this if you want to reference a secondary/tertiary/... window.
80    ///
81    /// To create a new window you can spawn an entity with a [`Window`],
82    /// then you can use that entity here for usage in cameras.
83    Entity(Entity),
84}
85
86impl WindowRef {
87    /// Normalize the window reference so that it can be compared to other window references.
88    pub fn normalize(&self, primary_window: Option<Entity>) -> Option<NormalizedWindowRef> {
89        let entity = match self {
90            Self::Primary => primary_window,
91            Self::Entity(entity) => Some(*entity),
92        };
93
94        entity.map(NormalizedWindowRef)
95    }
96}
97
98/// A flattened representation of a window reference for equality/hashing purposes.
99///
100/// For most purposes you probably want to use the unnormalized version [`WindowRef`].
101#[repr(C)]
102#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
103#[cfg_attr(
104    feature = "bevy_reflect",
105    derive(Reflect),
106    reflect(Debug, PartialEq, Hash, Clone)
107)]
108#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
109#[cfg_attr(
110    all(feature = "serialize", feature = "bevy_reflect"),
111    reflect(Serialize, Deserialize)
112)]
113pub struct NormalizedWindowRef(Entity);
114
115impl ContainsEntity for NormalizedWindowRef {
116    fn entity(&self) -> Entity {
117        self.0
118    }
119}
120
121/// The defining [`Component`] for window entities,
122/// storing information about how it should appear and behave.
123///
124/// Each window corresponds to an entity, and is uniquely identified by the value of their [`Entity`].
125/// When the [`Window`] component is added to an entity, a new window will be opened.
126/// When it is removed or the entity is despawned, the window will close.
127///
128/// The primary window entity (and the corresponding window) is spawned by default
129/// by [`WindowPlugin`](crate::WindowPlugin) and is marked with the [`PrimaryWindow`] component.
130///
131/// This component is synchronized with `winit` through `bevy_winit`:
132/// it will reflect the current state of the window and can be modified to change this state.
133///
134/// # Example
135///
136/// Because this component is synchronized with `winit`, it can be used to perform
137/// OS-integrated windowing operations. For example, here's a simple system
138/// to change the window mode:
139///
140/// ```
141/// # use bevy_ecs::query::With;
142/// # use bevy_ecs::system::Query;
143/// # use bevy_window::{WindowMode, PrimaryWindow, Window, MonitorSelection, VideoModeSelection};
144/// fn change_window_mode(mut windows: Query<&mut Window, With<PrimaryWindow>>) {
145///     // Query returns one window typically.
146///     for mut window in windows.iter_mut() {
147///         window.mode =
148///             WindowMode::Fullscreen(MonitorSelection::Current, VideoModeSelection::Current);
149///     }
150/// }
151/// ```
152#[derive(Component, Debug, Clone)]
153#[cfg_attr(
154    feature = "bevy_reflect",
155    derive(Reflect),
156    reflect(Component, Default, Debug, Clone)
157)]
158#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
159#[cfg_attr(
160    all(feature = "serialize", feature = "bevy_reflect"),
161    reflect(Serialize, Deserialize)
162)]
163#[require(CursorOptions)]
164pub struct Window {
165    /// What presentation mode to give the window.
166    pub present_mode: PresentMode,
167    /// Which fullscreen or windowing mode should be used.
168    pub mode: WindowMode,
169    /// Where the window should be placed.
170    pub position: WindowPosition,
171    /// What resolution the window should have.
172    pub resolution: WindowResolution,
173    /// Stores the title of the window.
174    pub title: String,
175    /// Stores the application ID (on **`Wayland`**), `WM_CLASS` (on **`X11`**) or window class name (on **`Windows`**) of the window.
176    ///
177    /// For details about application ID conventions, see the [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry/latest/file-naming.html#desktop-file-id).
178    /// For details about `WM_CLASS`, see the [X11 Manual Pages](https://www.x.org/releases/current/doc/man/man3/XAllocClassHint.3.xhtml).
179    /// For details about **`Windows`**'s window class names, see [About Window Classes](https://learn.microsoft.com/en-us/windows/win32/winmsg/about-window-classes).
180    ///
181    /// ## Platform-specific
182    ///
183    /// - **`Windows`**: Can only be set while building the window, setting the window's window class name.
184    /// - **`Wayland`**: Can only be set while building the window, setting the window's application ID.
185    /// - **`X11`**: Can only be set while building the window, setting the window's `WM_CLASS`.
186    /// - **`macOS`**, **`iOS`**, **`Android`**, and **`Web`**: not applicable.
187    ///
188    /// Notes: Changing this field during runtime will have no effect for now.
189    pub name: Option<String>,
190    /// How the alpha channel of textures should be handled while compositing.
191    pub composite_alpha_mode: CompositeAlphaMode,
192    /// The limits of the window's logical size
193    /// (found in its [`resolution`](WindowResolution)) when resizing.
194    pub resize_constraints: WindowResizeConstraints,
195    /// Should the window be resizable?
196    ///
197    /// Note: This does not stop the program from fullscreening/setting
198    /// the size programmatically.
199    pub resizable: bool,
200    /// Specifies which window control buttons should be enabled.
201    ///
202    /// ## Platform-specific
203    ///
204    /// **`iOS`**, **`Android`**, and the **`Web`** do not have window control buttons.
205    ///
206    /// On some **`Linux`** environments these values have no effect.
207    pub enabled_buttons: EnabledButtons,
208    /// Should the window have decorations enabled?
209    ///
210    /// (Decorations are the minimize, maximize, and close buttons on desktop apps)
211    ///
212    /// ## Platform-specific
213    ///
214    /// **`iOS`**, **`Android`**, and the **`Web`** do not have decorations.
215    pub decorations: bool,
216    /// Should the window be transparent?
217    ///
218    /// Defines whether the background of the window should be transparent.
219    ///
220    /// ## Platform-specific
221    /// - iOS / Android / Web: Unsupported.
222    /// - macOS: Not working as expected.
223    ///
224    /// macOS transparent works with winit out of the box, so this issue might be related to: <https://github.com/gfx-rs/wgpu/issues/687>.
225    /// You should also set the window `composite_alpha_mode` to `CompositeAlphaMode::PostMultiplied`.
226    pub transparent: bool,
227    /// Get/set whether the window is focused.
228    ///
229    /// It cannot be set unfocused after creation.
230    ///
231    /// ## Platform-specific
232    ///
233    /// - iOS / Android / X11 / Wayland: Spawning unfocused is
234    ///   [not supported](https://docs.rs/winit/latest/winit/window/struct.WindowAttributes.html#method.with_active).
235    /// - iOS / Android / Web / Wayland: Setting focused after creation is
236    ///   [not supported](https://docs.rs/winit/latest/winit/window/struct.Window.html#method.focus_window).
237    pub focused: bool,
238    /// Where should the window appear relative to other overlapping window.
239    ///
240    /// ## Platform-specific
241    ///
242    /// - iOS / Android / Web / Wayland: Unsupported.
243    pub window_level: WindowLevel,
244    /// The "html canvas" element selector.
245    ///
246    /// If set, this selector will be used to find a matching html canvas element,
247    /// rather than creating a new one.
248    /// Uses the [CSS selector format](https://developer.mozilla.org/en-US/docs/Web/API/Document/querySelector).
249    ///
250    /// This value has no effect on non-web platforms.
251    pub canvas: Option<String>,
252    /// Whether or not to fit the canvas element's size to its parent element's size.
253    ///
254    /// **Warning**: this will not behave as expected for parents that set their size according to the size of their
255    /// children. This creates a "feedback loop" that will result in the canvas growing on each resize. When using this
256    /// feature, ensure the parent's size is not affected by its children.
257    ///
258    /// This value has no effect on non-web platforms.
259    pub fit_canvas_to_parent: bool,
260    /// Whether or not to stop events from propagating out of the canvas element
261    ///
262    ///  When `true`, this will prevent common browser hotkeys like F5, F12, Ctrl+R, tab, etc.
263    /// from performing their default behavior while the bevy app has focus.
264    ///
265    /// This value has no effect on non-web platforms.
266    pub prevent_default_event_handling: bool,
267    /// Stores internal state that isn't directly accessible.
268    pub internal: InternalWindowState,
269    /// Should the window use Input Method Editor?
270    ///
271    /// If enabled, the window will receive [`Ime`](crate::Ime) events instead of
272    /// `KeyboardInput` from `bevy_input`.
273    ///
274    /// IME should be enabled during text input, but not when you expect to get the exact key pressed.
275    ///
276    ///  ## Platform-specific
277    ///
278    /// - iOS / Android / Web: Unsupported.
279    pub ime_enabled: bool,
280    /// Sets location of IME candidate box in client area coordinates relative to the top left.
281    ///
282    ///  ## Platform-specific
283    ///
284    /// - iOS / Android / Web: Unsupported.
285    pub ime_position: Vec2,
286    /// Sets a specific theme for the window.
287    ///
288    /// If `None` is provided, the window will use the system theme.
289    ///
290    /// ## Platform-specific
291    ///
292    /// - iOS / Android / Web: Unsupported.
293    pub window_theme: Option<WindowTheme>,
294    /// Sets the window's visibility.
295    ///
296    /// If `false`, this will hide the window completely, it won't appear on the screen or in the task bar.
297    /// If `true`, this will show the window.
298    /// Note that this doesn't change its focused or minimized state.
299    ///
300    /// ## Platform-specific
301    ///
302    /// - **Android / Wayland / Web:** Unsupported.
303    pub visible: bool,
304    /// Sets whether the window should be shown in the taskbar.
305    ///
306    /// If `true`, the window will not appear in the taskbar.
307    /// If `false`, the window will appear in the taskbar.
308    ///
309    /// Note that this will only take effect on window creation.
310    ///
311    /// ## Platform-specific
312    ///
313    /// - Only supported on Windows.
314    pub skip_taskbar: bool,
315    /// Sets whether the window should draw over its child windows.
316    ///
317    /// If `true`, the window excludes drawing over areas obscured by child windows.
318    /// If `false`, the window can draw over child windows.
319    ///
320    /// ## Platform-specific
321    ///
322    /// - Only supported on Windows.
323    pub clip_children: bool,
324    /// Optional hint given to the rendering API regarding the maximum number of queued frames admissible on the GPU.
325    ///
326    /// Given values are usually within the 1-3 range. If not provided, this will default to 2.
327    ///
328    /// See [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`].
329    ///
330    /// [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`]:
331    /// https://docs.rs/wgpu/latest/wgpu/type.SurfaceConfiguration.html#structfield.desired_maximum_frame_latency
332    pub desired_maximum_frame_latency: Option<NonZero<u32>>,
333    /// Sets whether this window recognizes [`PinchGesture`](https://docs.rs/bevy/latest/bevy/input/gestures/struct.PinchGesture.html)
334    ///
335    /// ## Platform-specific
336    ///
337    /// - Only used on iOS.
338    /// - On macOS, they are recognized by default and can't be disabled.
339    pub recognize_pinch_gesture: bool,
340    /// Sets whether this window recognizes [`RotationGesture`](https://docs.rs/bevy/latest/bevy/input/gestures/struct.RotationGesture.html)
341    ///
342    /// ## Platform-specific
343    ///
344    /// - Only used on iOS.
345    /// - On macOS, they are recognized by default and can't be disabled.
346    pub recognize_rotation_gesture: bool,
347    /// Sets whether this window recognizes [`DoubleTapGesture`](https://docs.rs/bevy/latest/bevy/input/gestures/struct.DoubleTapGesture.html)
348    ///
349    /// ## Platform-specific
350    ///
351    /// - Only used on iOS.
352    /// - On macOS, they are recognized by default and can't be disabled.
353    pub recognize_doubletap_gesture: bool,
354    /// Sets whether this window recognizes [`PanGesture`](https://docs.rs/bevy/latest/bevy/input/gestures/struct.PanGesture.html),
355    /// with a number of fingers between the first value and the last.
356    ///
357    /// ## Platform-specific
358    ///
359    /// - Only used on iOS.
360    pub recognize_pan_gesture: Option<(u8, u8)>,
361    /// Enables click-and-drag behavior for the entire window, not just the titlebar.
362    ///
363    /// Corresponds to [`WindowAttributesExtMacOS::with_movable_by_window_background`].
364    ///
365    /// # Platform-specific
366    ///
367    /// - Only used on macOS.
368    ///
369    /// [`WindowAttributesExtMacOS::with_movable_by_window_background`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_movable_by_window_background
370    pub movable_by_window_background: bool,
371    /// Makes the window content appear behind the titlebar.
372    ///
373    /// Corresponds to [`WindowAttributesExtMacOS::with_fullsize_content_view`].
374    ///
375    /// For apps which want to render the window buttons on top of the apps
376    /// itself, this should be enabled along with [`titlebar_transparent`].
377    ///
378    /// # Platform-specific
379    ///
380    /// - Only used on macOS.
381    ///
382    /// [`WindowAttributesExtMacOS::with_fullsize_content_view`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_fullsize_content_view
383    /// [`titlebar_transparent`]: Self::titlebar_transparent
384    pub fullsize_content_view: bool,
385    /// Toggles drawing the drop shadow behind the window.
386    ///
387    /// Corresponds to [`WindowAttributesExtMacOS::with_has_shadow`].
388    ///
389    /// # Platform-specific
390    ///
391    /// - Only used on macOS.
392    ///
393    /// [`WindowAttributesExtMacOS::with_has_shadow`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_has_shadow
394    pub has_shadow: bool,
395    /// Toggles drawing the titlebar.
396    ///
397    /// Corresponds to [`WindowAttributesExtMacOS::with_titlebar_hidden`].
398    ///
399    /// # Platform-specific
400    ///
401    /// - Only used on macOS.
402    ///
403    /// [`WindowAttributesExtMacOS::with_titlebar_hidden`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_titlebar_hidden
404    pub titlebar_shown: bool,
405    /// Makes the titlebar transparent, allowing the app content to appear behind it.
406    ///
407    /// Corresponds to [`WindowAttributesExtMacOS::with_titlebar_transparent`].
408    ///
409    /// # Platform-specific
410    ///
411    /// - Only used on macOS.
412    ///
413    /// [`WindowAttributesExtMacOS::with_titlebar_transparent`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_titlebar_transparent
414    pub titlebar_transparent: bool,
415    /// Toggles showing the window title.
416    ///
417    /// Corresponds to [`WindowAttributesExtMacOS::with_title_hidden`].
418    ///
419    /// # Platform-specific
420    ///
421    /// - Only used on macOS.
422    ///
423    /// [`WindowAttributesExtMacOS::with_title_hidden`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_title_hidden
424    pub titlebar_show_title: bool,
425    /// Toggles showing the traffic light window buttons.
426    ///
427    /// Corresponds to [`WindowAttributesExtMacOS::with_titlebar_buttons_hidden`].
428    ///
429    /// # Platform-specific
430    ///
431    /// - Only used on macOS.
432    ///
433    /// [`WindowAttributesExtMacOS::with_titlebar_buttons_hidden`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_titlebar_buttons_hidden
434    pub titlebar_show_buttons: bool,
435    /// Hides the dock and menu bar when a borderless fullscreen window is active.
436    ///
437    /// Corresponds to [`WindowAttributesExtMacOS::with_borderless_game`].
438    ///
439    /// Defaults to `true` as this is the expected behavior for games.
440    ///
441    /// # Platform-specific
442    ///
443    /// - Only used on macOS.
444    ///
445    /// [`WindowAttributesExtMacOS::with_borderless_game`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/macos/trait.WindowAttributesExtMacOS.html#tymethod.with_borderless_game
446    pub borderless_game: bool,
447    /// Sets whether the Window prefers the home indicator hidden.
448    ///
449    /// Corresponds to [`WindowAttributesExtIOS::with_prefers_home_indicator_hidden`].
450    ///
451    /// # Platform-specific
452    ///
453    /// - Only used on iOS.
454    ///
455    /// [`WindowAttributesExtIOS::with_prefers_home_indicator_hidden`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/ios/trait.WindowAttributesExtIOS.html#tymethod.with_prefers_home_indicator_hidden
456    pub prefers_home_indicator_hidden: bool,
457    /// Sets whether the Window prefers the status bar hidden.
458    ///
459    /// Corresponds to [`WindowAttributesExtIOS::with_prefers_status_bar_hidden`].
460    ///
461    /// # Platform-specific
462    ///
463    /// - Only used on iOS.
464    ///
465    /// [`WindowAttributesExtIOS::with_prefers_status_bar_hidden`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/ios/trait.WindowAttributesExtIOS.html#tymethod.with_prefers_status_bar_hidden
466    pub prefers_status_bar_hidden: bool,
467    /// Sets screen edges for which you want your gestures to take precedence
468    /// over the system gestures.
469    ///
470    /// Corresponds to [`WindowAttributesExtIOS::with_preferred_screen_edges_deferring_system_gestures`].
471    ///
472    /// # Platform-specific
473    ///
474    /// - Only used on iOS.
475    ///
476    /// [`WindowAttributesExtIOS::with_preferred_screen_edges_deferring_system_gestures`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/ios/trait.WindowAttributesExtIOS.html#tymethod.with_preferred_screen_edges_deferring_system_gestures
477    pub preferred_screen_edges_deferring_system_gestures: ScreenEdge,
478}
479
480impl Default for Window {
481    fn default() -> Self {
482        Self {
483            title: DEFAULT_WINDOW_TITLE.to_owned(),
484            name: None,
485            present_mode: Default::default(),
486            mode: Default::default(),
487            position: Default::default(),
488            resolution: Default::default(),
489            internal: Default::default(),
490            composite_alpha_mode: Default::default(),
491            resize_constraints: Default::default(),
492            ime_enabled: Default::default(),
493            ime_position: Default::default(),
494            resizable: true,
495            enabled_buttons: Default::default(),
496            decorations: true,
497            transparent: false,
498            focused: true,
499            window_level: Default::default(),
500            fit_canvas_to_parent: false,
501            prevent_default_event_handling: true,
502            canvas: None,
503            window_theme: None,
504            visible: true,
505            skip_taskbar: false,
506            clip_children: true,
507            desired_maximum_frame_latency: None,
508            recognize_pinch_gesture: false,
509            recognize_rotation_gesture: false,
510            recognize_doubletap_gesture: false,
511            recognize_pan_gesture: None,
512            movable_by_window_background: false,
513            fullsize_content_view: false,
514            has_shadow: true,
515            titlebar_shown: true,
516            titlebar_transparent: false,
517            titlebar_show_title: true,
518            titlebar_show_buttons: true,
519            borderless_game: true,
520            prefers_home_indicator_hidden: false,
521            prefers_status_bar_hidden: false,
522            preferred_screen_edges_deferring_system_gestures: Default::default(),
523        }
524    }
525}
526
527impl Window {
528    /// Setting to true will attempt to maximize the window.
529    ///
530    /// Setting to false will attempt to un-maximize the window.
531    pub fn set_maximized(&mut self, maximized: bool) {
532        self.internal.maximize_request = Some(maximized);
533    }
534
535    /// Setting to true will attempt to minimize the window.
536    ///
537    /// Setting to false will attempt to un-minimize the window.
538    pub fn set_minimized(&mut self, minimized: bool) {
539        self.internal.minimize_request = Some(minimized);
540    }
541
542    /// Calling this will attempt to start a drag-move of the window.
543    ///
544    /// There is no guarantee that this will work unless the left mouse button was
545    /// pressed immediately before this function was called.
546    pub fn start_drag_move(&mut self) {
547        self.internal.drag_move_request = true;
548    }
549
550    /// Calling this will attempt to start a drag-resize of the window.
551    ///
552    /// There is no guarantee that this will work unless the left mouse button was
553    /// pressed immediately before this function was called.
554    pub fn start_drag_resize(&mut self, direction: CompassOctant) {
555        self.internal.drag_resize_request = Some(direction);
556    }
557
558    /// The window's client area width in logical pixels.
559    ///
560    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
561    #[inline]
562    pub fn width(&self) -> f32 {
563        self.resolution.width()
564    }
565
566    /// The window's client area height in logical pixels.
567    ///
568    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
569    #[inline]
570    pub fn height(&self) -> f32 {
571        self.resolution.height()
572    }
573
574    /// The window's client size in logical pixels
575    ///
576    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
577    #[inline]
578    pub fn size(&self) -> Vec2 {
579        self.resolution.size()
580    }
581
582    /// The window's client area width in physical pixels.
583    ///
584    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
585    #[inline]
586    pub fn physical_width(&self) -> u32 {
587        self.resolution.physical_width()
588    }
589
590    /// The window's client area height in physical pixels.
591    ///
592    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
593    #[inline]
594    pub fn physical_height(&self) -> u32 {
595        self.resolution.physical_height()
596    }
597
598    /// The window's client size in physical pixels
599    ///
600    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
601    #[inline]
602    pub fn physical_size(&self) -> UVec2 {
603        self.resolution.physical_size()
604    }
605
606    /// The window's scale factor.
607    ///
608    /// Ratio of physical size to logical size, see [`WindowResolution`].
609    #[inline]
610    pub fn scale_factor(&self) -> f32 {
611        self.resolution.scale_factor()
612    }
613
614    /// The cursor position in this window in logical pixels.
615    ///
616    /// Returns `None` if the cursor is outside the window area.
617    ///
618    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
619    #[inline]
620    pub fn cursor_position(&self) -> Option<Vec2> {
621        self.physical_cursor_position()
622            .map(|position| (position.as_dvec2() / self.scale_factor() as f64).as_vec2())
623    }
624
625    /// The cursor position in this window in physical pixels.
626    ///
627    /// Returns `None` if the cursor is outside the window area.
628    ///
629    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
630    #[inline]
631    pub fn physical_cursor_position(&self) -> Option<Vec2> {
632        match self.internal.physical_cursor_position {
633            Some(position) => {
634                if position.x >= 0.
635                    && position.y >= 0.
636                    && position.x < self.physical_width() as f64
637                    && position.y < self.physical_height() as f64
638                {
639                    Some(position.as_vec2())
640                } else {
641                    None
642                }
643            }
644            None => None,
645        }
646    }
647
648    /// Set the cursor position in this window in logical pixels.
649    ///
650    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
651    pub fn set_cursor_position(&mut self, position: Option<Vec2>) {
652        self.internal.physical_cursor_position =
653            position.map(|p| p.as_dvec2() * self.scale_factor() as f64);
654    }
655
656    /// Set the cursor position in this window in physical pixels.
657    ///
658    /// See [`WindowResolution`] for an explanation about logical/physical sizes.
659    pub fn set_physical_cursor_position(&mut self, position: Option<DVec2>) {
660        self.internal.physical_cursor_position = position;
661    }
662}
663
664/// The size limits on a [`Window`].
665///
666/// These values are measured in logical pixels (see [`WindowResolution`]), so the user's
667/// scale factor does affect the size limits on the window.
668///
669/// Please note that if the window is resizable, then when the window is
670/// maximized it may have a size outside of these limits. The functionality
671/// required to disable maximizing is not yet exposed by winit.
672#[derive(Debug, Clone, Copy, PartialEq)]
673#[cfg_attr(
674    feature = "bevy_reflect",
675    derive(Reflect),
676    reflect(Debug, PartialEq, Default, Clone)
677)]
678#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
679#[cfg_attr(
680    all(feature = "serialize", feature = "bevy_reflect"),
681    reflect(Serialize, Deserialize)
682)]
683pub struct WindowResizeConstraints {
684    /// The minimum width the window can have.
685    pub min_width: f32,
686    /// The minimum height the window can have.
687    pub min_height: f32,
688    /// The maximum width the window can have.
689    pub max_width: f32,
690    /// The maximum height the window can have.
691    pub max_height: f32,
692}
693
694impl Default for WindowResizeConstraints {
695    fn default() -> Self {
696        Self {
697            min_width: 180.,
698            min_height: 120.,
699            max_width: f32::INFINITY,
700            max_height: f32::INFINITY,
701        }
702    }
703}
704
705impl WindowResizeConstraints {
706    /// Checks if the constraints are valid.
707    ///
708    /// Will output warnings if it isn't.
709    #[must_use]
710    pub fn check_constraints(&self) -> Self {
711        let &WindowResizeConstraints {
712            mut min_width,
713            mut min_height,
714            mut max_width,
715            mut max_height,
716        } = self;
717        min_width = min_width.max(1.);
718        min_height = min_height.max(1.);
719        if max_width < min_width {
720            warn!(
721                "The given maximum width {max_width} is smaller than the minimum width {min_width}"
722            );
723            max_width = min_width;
724        }
725        if max_height < min_height {
726            warn!(
727                "The given maximum height {max_height} is smaller than the minimum height {min_height}",
728            );
729            max_height = min_height;
730        }
731        WindowResizeConstraints {
732            min_width,
733            min_height,
734            max_width,
735            max_height,
736        }
737    }
738}
739
740/// Cursor data for a [`Window`].
741#[derive(Component, Debug, Clone)]
742#[cfg_attr(
743    feature = "bevy_reflect",
744    derive(Reflect),
745    reflect(Component, Debug, Default, Clone)
746)]
747#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
748#[cfg_attr(
749    all(feature = "serialize", feature = "bevy_reflect"),
750    reflect(Serialize, Deserialize)
751)]
752pub struct CursorOptions {
753    /// Whether the cursor is visible or not.
754    ///
755    /// ## Platform-specific
756    ///
757    /// - **`Windows`**, **`X11`**, and **`Wayland`**: The cursor is hidden only when inside the window.
758    ///   To stop the cursor from leaving the window, change [`CursorOptions::grab_mode`] to [`CursorGrabMode::Locked`] or [`CursorGrabMode::Confined`]
759    /// - **`macOS`**: The cursor is hidden only when the window is focused.
760    /// - **`iOS`** and **`Android`** do not have cursors
761    pub visible: bool,
762
763    /// Whether or not the cursor is locked by or confined within the window.
764    ///
765    /// ## Platform-specific
766    ///
767    /// - **`macOS`** doesn't support [`CursorGrabMode::Confined`]
768    /// - **`X11`** doesn't support [`CursorGrabMode::Locked`]
769    /// - **`iOS/Android`** don't have cursors.
770    ///
771    /// Since `macOS` and `X11` don't have full [`CursorGrabMode`] support, we first try to set the grab mode that was asked for. If it doesn't work then use the alternate grab mode.
772    pub grab_mode: CursorGrabMode,
773
774    /// Set whether or not mouse events within *this* window are captured or fall through to the Window below.
775    ///
776    /// ## Platform-specific
777    ///
778    /// - iOS / Android / Web / X11: Unsupported.
779    pub hit_test: bool,
780}
781
782impl Default for CursorOptions {
783    fn default() -> Self {
784        CursorOptions {
785            visible: true,
786            grab_mode: CursorGrabMode::None,
787            hit_test: true,
788        }
789    }
790}
791
792/// Defines where a [`Window`] should be placed on the screen.
793#[derive(Default, Debug, Clone, Copy, PartialEq)]
794#[cfg_attr(
795    feature = "bevy_reflect",
796    derive(Reflect),
797    reflect(Debug, PartialEq, Clone)
798)]
799#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
800#[cfg_attr(
801    all(feature = "serialize", feature = "bevy_reflect"),
802    reflect(Serialize, Deserialize)
803)]
804pub enum WindowPosition {
805    /// Position will be set by the window manager.
806    /// Bevy will delegate this decision to the window manager and no guarantees can be made about where the window will be placed.
807    ///
808    /// Used at creation but will be changed to [`At`](WindowPosition::At).
809    #[default]
810    Automatic,
811    /// Window will be centered on the selected monitor.
812    ///
813    /// Note that this does not account for window decorations.
814    ///
815    /// Used at creation or for update but will be changed to [`At`](WindowPosition::At)
816    Centered(MonitorSelection),
817    /// The window's top-left corner should be placed at the specified position (in physical pixels).
818    ///
819    /// (0,0) represents top-left corner of screen space.
820    At(IVec2),
821}
822
823impl WindowPosition {
824    /// Creates a new [`WindowPosition`] at a position.
825    pub fn new(position: IVec2) -> Self {
826        Self::At(position)
827    }
828
829    /// Set the position to a specific point.
830    pub fn set(&mut self, position: IVec2) {
831        *self = WindowPosition::At(position);
832    }
833
834    /// Set the window to a specific monitor.
835    pub fn center(&mut self, monitor: MonitorSelection) {
836        *self = WindowPosition::Centered(monitor);
837    }
838}
839
840/// Controls the size of a [`Window`]
841///
842/// ## Physical, logical and requested sizes
843///
844/// There are three sizes associated with a window:
845/// - the physical size,
846///   which represents the actual height and width in physical pixels
847///   the window occupies on the monitor,
848/// - the logical size,
849///   which represents the size that should be used to scale elements
850///   inside the window, measured in logical pixels,
851/// - the requested size,
852///   measured in logical pixels, which is the value submitted
853///   to the API when creating the window, or requesting that it be resized.
854///
855/// ## Scale factor
856///
857/// The reason logical size and physical size are separated and can be different
858/// is to account for the cases where:
859/// - several monitors have different pixel densities,
860/// - the user has set up a pixel density preference in its operating system,
861/// - the Bevy `App` has specified a specific scale factor between both.
862///
863/// The factor between physical size and logical size can be retrieved with
864/// [`WindowResolution::scale_factor`].
865///
866/// For the first two cases, a scale factor is set automatically by the operating
867/// system through the window backend. You can get it with
868/// [`WindowResolution::base_scale_factor`].
869///
870/// For the third case, you can override this automatic scale factor with
871/// [`WindowResolution::set_scale_factor_override`].
872///
873/// ## Requested and obtained sizes
874///
875/// The logical size should be equal to the requested size after creating/resizing,
876/// when possible.
877/// The reason the requested size and logical size might be different
878/// is because the corresponding physical size might exceed limits (either the
879/// size limits of the monitor, or limits defined in [`WindowResizeConstraints`]).
880///
881/// Note: The requested size is not kept in memory, for example requesting a size
882/// too big for the screen, making the logical size different from the requested size,
883/// and then setting a scale factor that makes the previous requested size within
884/// the limits of the screen will not get back that previous requested size.
885
886#[derive(Debug, Clone, PartialEq)]
887#[cfg_attr(
888    feature = "bevy_reflect",
889    derive(Reflect),
890    reflect(Debug, PartialEq, Default, Clone)
891)]
892#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
893#[cfg_attr(
894    all(feature = "serialize", feature = "bevy_reflect"),
895    reflect(Serialize, Deserialize)
896)]
897pub struct WindowResolution {
898    /// Width of the window in physical pixels.
899    physical_width: u32,
900    /// Height of the window in physical pixels.
901    physical_height: u32,
902    /// Code-provided ratio of physical size to logical size.
903    ///
904    /// Should be used instead of `scale_factor` when set.
905    scale_factor_override: Option<f32>,
906    /// OS-provided ratio of physical size to logical size.
907    ///
908    /// Set automatically depending on the pixel density of the screen.
909    scale_factor: f32,
910}
911
912impl Default for WindowResolution {
913    fn default() -> Self {
914        WindowResolution {
915            physical_width: 1280,
916            physical_height: 720,
917            scale_factor_override: None,
918            scale_factor: 1.0,
919        }
920    }
921}
922
923impl WindowResolution {
924    /// Creates a new [`WindowResolution`].
925    pub fn new(physical_width: u32, physical_height: u32) -> Self {
926        Self {
927            physical_width,
928            physical_height,
929            ..Default::default()
930        }
931    }
932
933    /// Builder method for adding a scale factor override to the resolution.
934    pub fn with_scale_factor_override(mut self, scale_factor_override: f32) -> Self {
935        self.set_scale_factor_override(Some(scale_factor_override));
936        self
937    }
938
939    /// The window's client area width in logical pixels.
940    #[inline]
941    pub fn width(&self) -> f32 {
942        self.physical_width() as f32 / self.scale_factor()
943    }
944
945    /// The window's client area height in logical pixels.
946    #[inline]
947    pub fn height(&self) -> f32 {
948        self.physical_height() as f32 / self.scale_factor()
949    }
950
951    /// The window's client size in logical pixels
952    #[inline]
953    pub fn size(&self) -> Vec2 {
954        Vec2::new(self.width(), self.height())
955    }
956
957    /// The window's client area width in physical pixels.
958    #[inline]
959    pub fn physical_width(&self) -> u32 {
960        self.physical_width
961    }
962
963    /// The window's client area height in physical pixels.
964    #[inline]
965    pub fn physical_height(&self) -> u32 {
966        self.physical_height
967    }
968
969    /// The window's client size in physical pixels
970    #[inline]
971    pub fn physical_size(&self) -> UVec2 {
972        UVec2::new(self.physical_width, self.physical_height)
973    }
974
975    /// The ratio of physical pixels to logical pixels.
976    ///
977    /// `physical_pixels = logical_pixels * scale_factor`
978    pub fn scale_factor(&self) -> f32 {
979        self.scale_factor_override
980            .unwrap_or_else(|| self.base_scale_factor())
981    }
982
983    /// The window scale factor as reported by the window backend.
984    ///
985    /// This value is unaffected by [`WindowResolution::scale_factor_override`].
986    #[inline]
987    pub fn base_scale_factor(&self) -> f32 {
988        self.scale_factor
989    }
990
991    /// The scale factor set with [`WindowResolution::set_scale_factor_override`].
992    ///
993    /// This value may be different from the scale factor reported by the window backend.
994    #[inline]
995    pub fn scale_factor_override(&self) -> Option<f32> {
996        self.scale_factor_override
997    }
998
999    /// Set the window's logical resolution.
1000    #[inline]
1001    pub fn set(&mut self, width: f32, height: f32) {
1002        self.set_physical_resolution(
1003            (width * self.scale_factor()) as u32,
1004            (height * self.scale_factor()) as u32,
1005        );
1006    }
1007
1008    /// Set the window's physical resolution.
1009    ///
1010    /// This will ignore the scale factor setting, so most of the time you should
1011    /// prefer to use [`WindowResolution::set`].
1012    #[inline]
1013    pub fn set_physical_resolution(&mut self, width: u32, height: u32) {
1014        self.physical_width = width;
1015        self.physical_height = height;
1016    }
1017
1018    /// Set the window's scale factor, this may get overridden by the backend.
1019    #[inline]
1020    pub fn set_scale_factor(&mut self, scale_factor: f32) {
1021        self.scale_factor = scale_factor;
1022    }
1023
1024    /// Set the window's scale factor, and apply it to the currently known physical size.
1025    /// This may get overridden by the backend. This is mostly useful on window creation,
1026    /// so that the window is created with the expected size instead of waiting for a resize
1027    /// event after its creation.
1028    #[inline]
1029    #[doc(hidden)]
1030    pub fn set_scale_factor_and_apply_to_physical_size(&mut self, scale_factor: f32) {
1031        self.scale_factor = scale_factor;
1032        self.physical_width = (self.physical_width as f32 * scale_factor) as u32;
1033        self.physical_height = (self.physical_height as f32 * scale_factor) as u32;
1034    }
1035
1036    /// Set the window's scale factor, this will be used over what the backend decides.
1037    ///
1038    /// This can change the logical and physical sizes if the resulting physical
1039    /// size is not within the limits.
1040    #[inline]
1041    pub fn set_scale_factor_override(&mut self, scale_factor_override: Option<f32>) {
1042        self.scale_factor_override = scale_factor_override;
1043    }
1044}
1045
1046impl From<(u32, u32)> for WindowResolution {
1047    fn from((width, height): (u32, u32)) -> Self {
1048        WindowResolution::new(width, height)
1049    }
1050}
1051
1052impl From<[u32; 2]> for WindowResolution {
1053    fn from([width, height]: [u32; 2]) -> WindowResolution {
1054        WindowResolution::new(width, height)
1055    }
1056}
1057
1058impl From<UVec2> for WindowResolution {
1059    fn from(res: UVec2) -> WindowResolution {
1060        WindowResolution::new(res.x, res.y)
1061    }
1062}
1063
1064/// Defines if and how the cursor is grabbed by a [`Window`].
1065///
1066/// ## Platform-specific
1067///
1068/// - **`macOS`** doesn't support [`CursorGrabMode::Confined`]
1069/// - **`X11`** doesn't support [`CursorGrabMode::Locked`]
1070/// - **`iOS/Android`** don't have cursors.
1071///
1072/// Since `macOS` and `X11` don't have full [`CursorGrabMode`] support, we first try to set the grab mode that was asked for. If it doesn't work then use the alternate grab mode.
1073#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
1074#[cfg_attr(
1075    feature = "bevy_reflect",
1076    derive(Reflect),
1077    reflect(Debug, PartialEq, Default, Clone)
1078)]
1079#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1080#[cfg_attr(
1081    all(feature = "serialize", feature = "bevy_reflect"),
1082    reflect(Serialize, Deserialize)
1083)]
1084pub enum CursorGrabMode {
1085    /// The cursor can freely leave the window.
1086    #[default]
1087    None,
1088    /// The cursor is confined to the window area.
1089    Confined,
1090    /// The cursor is locked inside the window area to a certain position.
1091    Locked,
1092}
1093
1094/// Stores internal [`Window`] state that isn't directly accessible.
1095#[derive(Default, Debug, Copy, Clone, PartialEq)]
1096#[cfg_attr(
1097    feature = "bevy_reflect",
1098    derive(Reflect),
1099    reflect(Debug, PartialEq, Default, Clone)
1100)]
1101#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1102#[cfg_attr(
1103    all(feature = "serialize", feature = "bevy_reflect"),
1104    reflect(Serialize, Deserialize)
1105)]
1106pub struct InternalWindowState {
1107    /// If this is true then next frame we will ask to minimize the window.
1108    minimize_request: Option<bool>,
1109    /// If this is true then next frame we will ask to maximize/un-maximize the window depending on `maximized`.
1110    maximize_request: Option<bool>,
1111    /// If this is true then next frame we will ask to drag-move the window.
1112    drag_move_request: bool,
1113    /// If this is `Some` then the next frame we will ask to drag-resize the window.
1114    drag_resize_request: Option<CompassOctant>,
1115    /// Unscaled cursor position.
1116    physical_cursor_position: Option<DVec2>,
1117}
1118
1119impl InternalWindowState {
1120    /// Consumes the current maximize request, if it exists. This should only be called by window backends.
1121    pub fn take_maximize_request(&mut self) -> Option<bool> {
1122        self.maximize_request.take()
1123    }
1124
1125    /// Consumes the current minimize request, if it exists. This should only be called by window backends.
1126    pub fn take_minimize_request(&mut self) -> Option<bool> {
1127        self.minimize_request.take()
1128    }
1129
1130    /// Consumes the current move request, if it exists. This should only be called by window backends.
1131    pub fn take_move_request(&mut self) -> bool {
1132        core::mem::take(&mut self.drag_move_request)
1133    }
1134
1135    /// Consumes the current resize request, if it exists. This should only be called by window backends.
1136    pub fn take_resize_request(&mut self) -> Option<CompassOctant> {
1137        self.drag_resize_request.take()
1138    }
1139}
1140
1141/// References a screen monitor.
1142///
1143/// Used when centering a [`Window`] on a monitor.
1144#[derive(Debug, Clone, Copy, PartialEq, Eq)]
1145#[cfg_attr(
1146    feature = "bevy_reflect",
1147    derive(Reflect),
1148    reflect(Debug, PartialEq, Clone)
1149)]
1150#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1151#[cfg_attr(
1152    all(feature = "serialize", feature = "bevy_reflect"),
1153    reflect(Serialize, Deserialize)
1154)]
1155pub enum MonitorSelection {
1156    /// Uses the current monitor of the window.
1157    ///
1158    /// If [`WindowPosition::Centered(MonitorSelection::Current)`](WindowPosition::Centered) is used when creating a window,
1159    /// the window doesn't have a monitor yet, this will fall back to [`WindowPosition::Automatic`].
1160    Current,
1161    /// Uses the primary monitor of the system.
1162    Primary,
1163    /// Uses the monitor with the specified index.
1164    Index(usize),
1165    /// Uses a given [`Monitor`](`crate::monitor::Monitor`) entity.
1166    Entity(Entity),
1167}
1168
1169/// References an exclusive fullscreen video mode.
1170///
1171/// Used when setting [`WindowMode::Fullscreen`] on a window.
1172#[derive(Debug, Clone, Copy, PartialEq, Eq)]
1173#[cfg_attr(
1174    feature = "bevy_reflect",
1175    derive(Reflect),
1176    reflect(Debug, PartialEq, Clone)
1177)]
1178#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1179#[cfg_attr(
1180    all(feature = "serialize", feature = "bevy_reflect"),
1181    reflect(Serialize, Deserialize)
1182)]
1183pub enum VideoModeSelection {
1184    /// Uses the video mode that the monitor is already in.
1185    Current,
1186    /// Uses a given [`VideoMode`](`crate::monitor::VideoMode`). A list of video modes supported by the monitor
1187    /// is supplied by [`Monitor::video_modes`](`crate::monitor::Monitor::video_modes`).
1188    Specific(VideoMode),
1189}
1190
1191/// Presentation mode for a [`Window`].
1192///
1193/// The presentation mode specifies when a frame is presented to the window. The [`Fifo`]
1194/// option corresponds to a traditional `VSync`, where the framerate is capped by the
1195/// display refresh rate. Both [`Immediate`] and [`Mailbox`] are low-latency and are not
1196/// capped by the refresh rate, but may not be available on all platforms. Tearing
1197/// may be observed with [`Immediate`] mode, but will not be observed with [`Mailbox`] or
1198/// [`Fifo`].
1199///
1200/// [`AutoVsync`] or [`AutoNoVsync`] will gracefully fallback to [`Fifo`] when unavailable.
1201///
1202/// [`Immediate`] or [`Mailbox`] will panic if not supported by the platform.
1203///
1204/// [`Fifo`]: PresentMode::Fifo
1205/// [`FifoRelaxed`]: PresentMode::FifoRelaxed
1206/// [`Immediate`]: PresentMode::Immediate
1207/// [`Mailbox`]: PresentMode::Mailbox
1208/// [`AutoVsync`]: PresentMode::AutoVsync
1209/// [`AutoNoVsync`]: PresentMode::AutoNoVsync
1210#[repr(C)]
1211#[derive(Default, Copy, Clone, Debug, PartialEq, Eq, Hash)]
1212#[cfg_attr(
1213    feature = "bevy_reflect",
1214    derive(Reflect),
1215    reflect(Debug, PartialEq, Hash, Clone)
1216)]
1217#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1218#[cfg_attr(
1219    all(feature = "serialize", feature = "bevy_reflect"),
1220    reflect(Serialize, Deserialize)
1221)]
1222#[doc(alias = "vsync")]
1223pub enum PresentMode {
1224    /// Chooses [`FifoRelaxed`](Self::FifoRelaxed) -> [`Fifo`](Self::Fifo) based on availability.
1225    ///
1226    /// Because of the fallback behavior, it is supported everywhere.
1227    AutoVsync = 0, // NOTE: The explicit ordinal values mirror wgpu.
1228    /// Chooses [`Immediate`](Self::Immediate) -> [`Mailbox`](Self::Mailbox) -> [`Fifo`](Self::Fifo) (on web) based on availability.
1229    ///
1230    /// Because of the fallback behavior, it is supported everywhere.
1231    AutoNoVsync = 1,
1232    /// Presentation frames are kept in a First-In-First-Out queue approximately 3 frames
1233    /// long. Every vertical blanking period, the presentation engine will pop a frame
1234    /// off the queue to display. If there is no frame to display, it will present the same
1235    /// frame again until the next vblank.
1236    ///
1237    /// When a present command is executed on the gpu, the presented image is added on the queue.
1238    ///
1239    /// No tearing will be observed.
1240    ///
1241    /// Calls to `get_current_texture` will block until there is a spot in the queue.
1242    ///
1243    /// Supported on all platforms.
1244    ///
1245    /// If you don't know what mode to choose, choose this mode. This is traditionally called "Vsync On".
1246    #[default]
1247    Fifo = 2,
1248    /// Presentation frames are kept in a First-In-First-Out queue approximately 3 frames
1249    /// long. Every vertical blanking period, the presentation engine will pop a frame
1250    /// off the queue to display. If there is no frame to display, it will present the
1251    /// same frame until there is a frame in the queue. The moment there is a frame in the
1252    /// queue, it will immediately pop the frame off the queue.
1253    ///
1254    /// When a present command is executed on the gpu, the presented image is added on the queue.
1255    ///
1256    /// Tearing will be observed if frames last more than one vblank as the front buffer.
1257    ///
1258    /// Calls to `get_current_texture` will block until there is a spot in the queue.
1259    ///
1260    /// Supported on AMD on Vulkan.
1261    ///
1262    /// This is traditionally called "Adaptive Vsync"
1263    FifoRelaxed = 3,
1264    /// Presentation frames are not queued at all. The moment a present command
1265    /// is executed on the GPU, the presented image is swapped onto the front buffer
1266    /// immediately.
1267    ///
1268    /// Tearing can be observed.
1269    ///
1270    /// Supported on most platforms except older DX12 and Wayland.
1271    ///
1272    /// This is traditionally called "Vsync Off".
1273    Immediate = 4,
1274    /// Presentation frames are kept in a single-frame queue. Every vertical blanking period,
1275    /// the presentation engine will pop a frame from the queue. If there is no frame to display,
1276    /// it will present the same frame again until the next vblank.
1277    ///
1278    /// When a present command is executed on the gpu, the frame will be put into the queue.
1279    /// If there was already a frame in the queue, the new frame will _replace_ the old frame
1280    /// on the queue.
1281    ///
1282    /// No tearing will be observed.
1283    ///
1284    /// Supported on DX11/12 on Windows 10, NVidia on Vulkan and Wayland on Vulkan.
1285    ///
1286    /// This is traditionally called "Fast Vsync"
1287    Mailbox = 5,
1288}
1289
1290/// Specifies how the alpha channel of the textures should be handled during compositing, for a [`Window`].
1291#[repr(C)]
1292#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
1293#[cfg_attr(
1294    feature = "bevy_reflect",
1295    derive(Reflect),
1296    reflect(Debug, PartialEq, Hash, Clone)
1297)]
1298#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1299#[cfg_attr(
1300    all(feature = "serialize", feature = "bevy_reflect"),
1301    reflect(Serialize, Deserialize)
1302)]
1303pub enum CompositeAlphaMode {
1304    /// Chooses either [`Opaque`](CompositeAlphaMode::Opaque) or [`Inherit`](CompositeAlphaMode::Inherit)
1305    /// automatically, depending on the `alpha_mode` that the current surface can support.
1306    #[default]
1307    Auto = 0,
1308    /// The alpha channel, if it exists, of the textures is ignored in the
1309    /// compositing process. Instead, the textures is treated as if it has a
1310    /// constant alpha of 1.0.
1311    Opaque = 1,
1312    /// The alpha channel, if it exists, of the textures is respected in the
1313    /// compositing process. The non-alpha channels of the textures are
1314    /// expected to already be multiplied by the alpha channel by the
1315    /// application.
1316    PreMultiplied = 2,
1317    /// The alpha channel, if it exists, of the textures is respected in the
1318    /// compositing process. The non-alpha channels of the textures are not
1319    /// expected to already be multiplied by the alpha channel by the
1320    /// application; instead, the compositor will multiply the non-alpha
1321    /// channels of the texture by the alpha channel during compositing.
1322    PostMultiplied = 3,
1323    /// The alpha channel, if it exists, of the textures is unknown for processing
1324    /// during compositing. Instead, the application is responsible for setting
1325    /// the composite alpha blending mode using native WSI command. If not set,
1326    /// then a platform-specific default will be used.
1327    Inherit = 4,
1328}
1329
1330/// Defines the way a [`Window`] is displayed.
1331#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
1332#[cfg_attr(
1333    feature = "bevy_reflect",
1334    derive(Reflect),
1335    reflect(Debug, PartialEq, Clone)
1336)]
1337#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1338#[cfg_attr(
1339    all(feature = "serialize", feature = "bevy_reflect"),
1340    reflect(Serialize, Deserialize)
1341)]
1342pub enum WindowMode {
1343    /// The window should take a portion of the screen, using the window resolution size.
1344    #[default]
1345    Windowed,
1346    /// The window should appear fullscreen by being borderless and using the full
1347    /// size of the screen on the given [`MonitorSelection`].
1348    ///
1349    /// When setting this, the window's physical size will be modified to match the size
1350    /// of the current monitor resolution, and the logical size will follow based
1351    /// on the scale factor, see [`WindowResolution`].
1352    ///
1353    /// Note: As this mode respects the scale factor provided by the operating system,
1354    /// the window's logical size may be different from its physical size.
1355    /// If you want to avoid that behavior, you can use the [`WindowResolution::set_scale_factor_override`] function
1356    /// or the [`WindowResolution::with_scale_factor_override`] builder method to set the scale factor to 1.0.
1357    BorderlessFullscreen(MonitorSelection),
1358    /// The window should be in "true"/"legacy"/"exclusive" Fullscreen mode on the given [`MonitorSelection`].
1359    ///
1360    /// The resolution, refresh rate, and bit depth are selected based on the given [`VideoModeSelection`].
1361    ///
1362    /// Note: As this mode respects the scale factor provided by the operating system,
1363    /// the window's logical size may be different from its physical size.
1364    /// If you want to avoid that behavior, you can use the [`WindowResolution::set_scale_factor_override`] function
1365    /// or the [`WindowResolution::with_scale_factor_override`] builder method to set the scale factor to 1.0.
1366    Fullscreen(MonitorSelection, VideoModeSelection),
1367}
1368
1369/// Specifies where a [`Window`] should appear relative to other overlapping windows (on top or under) .
1370///
1371/// Levels are groups of windows with respect to their z-position.
1372///
1373/// The relative ordering between windows in different window levels is fixed.
1374/// The z-order of windows within the same window level may change dynamically on user interaction.
1375///
1376/// ## Platform-specific
1377///
1378/// - **iOS / Android / Web / Wayland:** Unsupported.
1379#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
1380#[cfg_attr(
1381    feature = "bevy_reflect",
1382    derive(Reflect),
1383    reflect(Debug, PartialEq, Clone)
1384)]
1385#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1386#[cfg_attr(
1387    all(feature = "serialize", feature = "bevy_reflect"),
1388    reflect(Serialize, Deserialize)
1389)]
1390pub enum WindowLevel {
1391    /// The window will always be below [`WindowLevel::Normal`] and [`WindowLevel::AlwaysOnTop`] windows.
1392    ///
1393    /// This is useful for a widget-based app.
1394    AlwaysOnBottom,
1395    /// The default group.
1396    #[default]
1397    Normal,
1398    /// The window will always be on top of [`WindowLevel::Normal`] and [`WindowLevel::AlwaysOnBottom`] windows.
1399    AlwaysOnTop,
1400}
1401
1402/// The [`Window`] theme variant to use.
1403#[derive(Debug, Clone, Copy, PartialEq, Eq)]
1404#[cfg_attr(
1405    feature = "bevy_reflect",
1406    derive(Reflect),
1407    reflect(Debug, PartialEq, Clone)
1408)]
1409#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1410#[cfg_attr(
1411    all(feature = "serialize", feature = "bevy_reflect"),
1412    reflect(Serialize, Deserialize)
1413)]
1414pub enum WindowTheme {
1415    /// Use the light variant.
1416    Light,
1417
1418    /// Use the dark variant.
1419    Dark,
1420}
1421
1422/// Specifies which [`Window`] control buttons should be enabled.
1423///
1424/// ## Platform-specific
1425///
1426/// **`iOS`**, **`Android`**, and the **`Web`** do not have window control buttons.
1427///
1428/// On some **`Linux`** environments these values have no effect.
1429#[derive(Debug, Copy, Clone, PartialEq)]
1430#[cfg_attr(
1431    feature = "bevy_reflect",
1432    derive(Reflect),
1433    reflect(Debug, PartialEq, Default, Clone)
1434)]
1435#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1436#[cfg_attr(
1437    all(feature = "serialize", feature = "bevy_reflect"),
1438    reflect(Serialize, Deserialize)
1439)]
1440pub struct EnabledButtons {
1441    /// Enables the functionality of the minimize button.
1442    pub minimize: bool,
1443    /// Enables the functionality of the maximize button.
1444    ///
1445    /// macOS note: When [`Window`] `resizable` member is set to `false`
1446    /// the maximize button will be disabled regardless of this value.
1447    /// Additionally, when `resizable` is set to `true` the window will
1448    /// be maximized when its bar is double-clicked regardless of whether
1449    /// the maximize button is enabled or not.
1450    pub maximize: bool,
1451    /// Enables the functionality of the close button.
1452    pub close: bool,
1453}
1454
1455impl Default for EnabledButtons {
1456    fn default() -> Self {
1457        Self {
1458            minimize: true,
1459            maximize: true,
1460            close: true,
1461        }
1462    }
1463}
1464
1465/// Marker component for a [`Window`] that has been requested to close and
1466/// is in the process of closing (on the next frame).
1467#[derive(Component, Default)]
1468pub struct ClosingWindow;
1469
1470/// The edges of a screen. Corresponds to [`winit::platform::ios::ScreenEdge`].
1471///
1472/// # Platform-specific
1473///
1474/// - Only used on iOS.
1475///
1476/// [`winit::platform::ios::ScreenEdge`]: https://docs.rs/winit/latest/x86_64-apple-darwin/winit/platform/ios/struct.ScreenEdge.html
1477#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
1478#[cfg_attr(feature = "bevy_reflect", derive(Reflect))]
1479#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
1480pub enum ScreenEdge {
1481    #[default]
1482    /// No edge.
1483    None,
1484    /// The top edge of the screen.
1485    Top,
1486    /// The left edge of the screen.
1487    Left,
1488    /// The bottom edge of the screen.
1489    Bottom,
1490    /// The right edge of the screen.
1491    Right,
1492    /// All edges of the screen.
1493    All,
1494}
1495
1496#[cfg(test)]
1497mod tests {
1498    use super::*;
1499
1500    // Checks that `Window::physical_cursor_position` returns the cursor position if it is within
1501    // the bounds of the window.
1502    #[test]
1503    fn cursor_position_within_window_bounds() {
1504        let mut window = Window {
1505            resolution: WindowResolution::new(800, 600),
1506            ..Default::default()
1507        };
1508
1509        window.set_physical_cursor_position(Some(DVec2::new(0., 300.)));
1510        assert_eq!(window.physical_cursor_position(), Some(Vec2::new(0., 300.)));
1511
1512        window.set_physical_cursor_position(Some(DVec2::new(400., 0.)));
1513        assert_eq!(window.physical_cursor_position(), Some(Vec2::new(400., 0.)));
1514
1515        window.set_physical_cursor_position(Some(DVec2::new(799.999, 300.)));
1516        assert_eq!(
1517            window.physical_cursor_position(),
1518            Some(Vec2::new(799.999, 300.)),
1519        );
1520
1521        window.set_physical_cursor_position(Some(DVec2::new(400., 599.999)));
1522        assert_eq!(
1523            window.physical_cursor_position(),
1524            Some(Vec2::new(400., 599.999))
1525        );
1526    }
1527
1528    // Checks that `Window::physical_cursor_position` returns `None` if the cursor position is not
1529    // within the bounds of the window.
1530    #[test]
1531    fn cursor_position_not_within_window_bounds() {
1532        let mut window = Window {
1533            resolution: WindowResolution::new(800, 600),
1534            ..Default::default()
1535        };
1536
1537        window.set_physical_cursor_position(Some(DVec2::new(-0.001, 300.)));
1538        assert!(window.physical_cursor_position().is_none());
1539
1540        window.set_physical_cursor_position(Some(DVec2::new(400., -0.001)));
1541        assert!(window.physical_cursor_position().is_none());
1542
1543        window.set_physical_cursor_position(Some(DVec2::new(800., 300.)));
1544        assert!(window.physical_cursor_position().is_none());
1545
1546        window.set_physical_cursor_position(Some(DVec2::new(400., 600.)));
1547        assert!(window.physical_cursor_position().is_none());
1548    }
1549}
1550
1551/// Represents the relationship between a Window and the Monitor it is currently on.
1552///
1553/// # Note
1554/// This component is inserted after window creation, this means that there is a small period of
1555/// time when the Window exists, but does not know the monitor it is on.
1556#[derive(Component, Debug)]
1557#[relationship(relationship_target=crate::monitor::HasWindows)]
1558pub struct OnMonitor(pub Entity);