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glam/f32/
affine3a.rs

1// Generated from affine.rs.tera template. Edit the template, not the generated file.
2
3use crate::{Affine3, Mat3, Mat3A, Mat4, Quat, Vec3, Vec3A};
4use core::ops::{Deref, DerefMut, Mul, MulAssign};
5
6#[cfg(all(feature = "zerocopy-08", not(feature = "core-simd")))]
7use zerocopy_derive_08::*;
8
9/// A 3D affine transform, which can represent translation, rotation, scaling and shear.
10///
11/// This type is 16 byte aligned.
12#[derive(Copy, Clone)]
13#[cfg_attr(
14    all(feature = "bytemuck", not(target_arch = "spirv")),
15    derive(bytemuck::Pod, bytemuck::Zeroable)
16)]
17#[cfg_attr(
18    all(feature = "bytemuck", target_arch = "spirv"),
19    derive(bytemuck::AnyBitPattern)
20)]
21#[cfg_attr(
22    all(
23        feature = "zerocopy-08",
24        not(feature = "core-simd"),
25        not(target_arch = "spirv")
26    ),
27    derive(FromBytes, Immutable, IntoBytes, KnownLayout)
28)]
29#[cfg_attr(
30    all(
31        feature = "zerocopy-08",
32        not(feature = "core-simd"),
33        target_arch = "spirv"
34    ),
35    derive(FromBytes, Immutable, KnownLayout)
36)]
37#[repr(C)]
38pub struct Affine3A {
39    pub matrix3: Mat3A,
40    pub translation: Vec3A,
41}
42
43impl Affine3A {
44    /// The degenerate zero transform.
45    ///
46    /// This transforms any finite vector and point to zero.
47    /// The zero transform is non-invertible.
48    pub const ZERO: Self = Self {
49        matrix3: Mat3A::ZERO,
50        translation: Vec3A::ZERO,
51    };
52
53    /// The identity transform.
54    ///
55    /// Multiplying a vector with this returns the same vector.
56    pub const IDENTITY: Self = Self {
57        matrix3: Mat3A::IDENTITY,
58        translation: Vec3A::ZERO,
59    };
60
61    /// All NAN:s.
62    pub const NAN: Self = Self {
63        matrix3: Mat3A::NAN,
64        translation: Vec3A::NAN,
65    };
66
67    /// Creates an affine transform from three column vectors.
68    #[inline(always)]
69    #[must_use]
70    pub const fn from_cols(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A, w_axis: Vec3A) -> Self {
71        Self {
72            matrix3: Mat3A::from_cols(x_axis, y_axis, z_axis),
73            translation: w_axis,
74        }
75    }
76
77    /// Creates an affine transform from a `[f32; 12]` array stored in column major order.
78    #[inline]
79    #[must_use]
80    pub fn from_cols_array(m: &[f32; 12]) -> Self {
81        Self {
82            matrix3: Mat3A::from_cols_array(&[
83                m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8],
84            ]),
85            translation: Vec3A::from_array([m[9], m[10], m[11]]),
86        }
87    }
88
89    /// Creates a `[f32; 12]` array storing data in column major order.
90    #[inline]
91    #[must_use]
92    pub fn to_cols_array(&self) -> [f32; 12] {
93        let x = &self.matrix3.x_axis;
94        let y = &self.matrix3.y_axis;
95        let z = &self.matrix3.z_axis;
96        let w = &self.translation;
97        [x.x, x.y, x.z, y.x, y.y, y.z, z.x, z.y, z.z, w.x, w.y, w.z]
98    }
99
100    /// Creates an affine transform from a `[[f32; 3]; 4]`
101    /// 3D array stored in column major order.
102    /// If your data is in row major order you will need to `transpose` the returned
103    /// matrix.
104    #[inline]
105    #[must_use]
106    pub fn from_cols_array_2d(m: &[[f32; 3]; 4]) -> Self {
107        Self {
108            matrix3: Mat3A::from_cols(m[0].into(), m[1].into(), m[2].into()),
109            translation: m[3].into(),
110        }
111    }
112
113    /// Creates a `[[f32; 3]; 4]` 3D array storing data in
114    /// column major order.
115    /// If you require data in row major order `transpose` the matrix first.
116    #[inline]
117    #[must_use]
118    pub fn to_cols_array_2d(&self) -> [[f32; 3]; 4] {
119        [
120            self.matrix3.x_axis.into(),
121            self.matrix3.y_axis.into(),
122            self.matrix3.z_axis.into(),
123            self.translation.into(),
124        ]
125    }
126
127    /// Creates an affine transform from the first 12 values in `slice`.
128    ///
129    /// # Panics
130    ///
131    /// Panics if `slice` is less than 12 elements long.
132    #[inline]
133    #[must_use]
134    pub fn from_cols_slice(slice: &[f32]) -> Self {
135        Self {
136            matrix3: Mat3A::from_cols_slice(&slice[0..9]),
137            translation: Vec3A::from_slice(&slice[9..12]),
138        }
139    }
140
141    /// Writes the columns of `self` to the first 12 elements in `slice`.
142    ///
143    /// # Panics
144    ///
145    /// Panics if `slice` is less than 12 elements long.
146    #[inline]
147    pub fn write_cols_to_slice(&self, slice: &mut [f32]) {
148        self.matrix3.write_cols_to_slice(&mut slice[0..9]);
149        self.translation.write_to_slice(&mut slice[9..12]);
150    }
151
152    /// Creates an affine transform that changes scale.
153    /// Note that if any scale is zero the transform will be non-invertible.
154    #[inline]
155    #[must_use]
156    pub fn from_scale(scale: Vec3) -> Self {
157        Self {
158            matrix3: Mat3A::from_diagonal(scale),
159            translation: Vec3A::ZERO,
160        }
161    }
162    /// Creates an affine transform from the given `rotation` quaternion.
163    #[inline]
164    #[must_use]
165    pub fn from_quat(rotation: Quat) -> Self {
166        Self {
167            matrix3: Mat3A::from_quat(rotation),
168            translation: Vec3A::ZERO,
169        }
170    }
171
172    /// Creates an affine transform containing a 3D rotation around a normalized
173    /// rotation `axis` of `angle` (in radians).
174    #[inline]
175    #[must_use]
176    pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self {
177        Self {
178            matrix3: Mat3A::from_axis_angle(axis, angle),
179            translation: Vec3A::ZERO,
180        }
181    }
182
183    /// Creates an affine transform containing a 3D rotation around the x axis of
184    /// `angle` (in radians).
185    #[inline]
186    #[must_use]
187    pub fn from_rotation_x(angle: f32) -> Self {
188        Self {
189            matrix3: Mat3A::from_rotation_x(angle),
190            translation: Vec3A::ZERO,
191        }
192    }
193
194    /// Creates an affine transform containing a 3D rotation around the y axis of
195    /// `angle` (in radians).
196    #[inline]
197    #[must_use]
198    pub fn from_rotation_y(angle: f32) -> Self {
199        Self {
200            matrix3: Mat3A::from_rotation_y(angle),
201            translation: Vec3A::ZERO,
202        }
203    }
204
205    /// Creates an affine transform containing a 3D rotation around the z axis of
206    /// `angle` (in radians).
207    #[inline]
208    #[must_use]
209    pub fn from_rotation_z(angle: f32) -> Self {
210        Self {
211            matrix3: Mat3A::from_rotation_z(angle),
212            translation: Vec3A::ZERO,
213        }
214    }
215
216    /// Creates an affine transformation from the given 3D `translation`.
217    #[inline]
218    #[must_use]
219    pub fn from_translation(translation: Vec3) -> Self {
220        #[allow(clippy::useless_conversion)]
221        Self {
222            matrix3: Mat3A::IDENTITY,
223            translation: translation.into(),
224        }
225    }
226
227    /// Creates an affine transform from a 3x3 matrix (expressing scale, shear and
228    /// rotation)
229    #[inline]
230    #[must_use]
231    pub fn from_mat3(mat3: Mat3) -> Self {
232        #[allow(clippy::useless_conversion)]
233        Self {
234            matrix3: mat3.into(),
235            translation: Vec3A::ZERO,
236        }
237    }
238
239    /// Creates an affine transform from a 3x3 matrix (expressing scale, shear and rotation)
240    /// and a translation vector.
241    ///
242    /// Equivalent to `Affine3A::from_translation(translation) * Affine3A::from_mat3(mat3)`
243    #[inline]
244    #[must_use]
245    pub fn from_mat3_translation(mat3: Mat3, translation: Vec3) -> Self {
246        #[allow(clippy::useless_conversion)]
247        Self {
248            matrix3: mat3.into(),
249            translation: translation.into(),
250        }
251    }
252
253    /// Creates an affine transform from the given 3D `scale`, `rotation` and
254    /// `translation`.
255    ///
256    /// Equivalent to `Affine3A::from_translation(translation) *
257    /// Affine3A::from_quat(rotation) * Affine3A::from_scale(scale)`
258    #[inline]
259    #[must_use]
260    pub fn from_scale_rotation_translation(scale: Vec3, rotation: Quat, translation: Vec3) -> Self {
261        let rotation = Mat3A::from_quat(rotation);
262        #[allow(clippy::useless_conversion)]
263        Self {
264            matrix3: Mat3A::from_cols(
265                rotation.x_axis * scale.x,
266                rotation.y_axis * scale.y,
267                rotation.z_axis * scale.z,
268            ),
269            translation: translation.into(),
270        }
271    }
272
273    /// Creates an affine transform from the given 3D `rotation` and `translation`.
274    ///
275    /// Equivalent to `Affine3A::from_translation(translation) * Affine3A::from_quat(rotation)`
276    #[inline]
277    #[must_use]
278    pub fn from_rotation_translation(rotation: Quat, translation: Vec3) -> Self {
279        #[allow(clippy::useless_conversion)]
280        Self {
281            matrix3: Mat3A::from_quat(rotation),
282            translation: translation.into(),
283        }
284    }
285
286    /// The given `Mat4` must be an affine transform,
287    /// i.e. contain no perspective transform.
288    #[inline]
289    #[must_use]
290    pub fn from_mat4(m: Mat4) -> Self {
291        Self {
292            matrix3: Mat3A::from_cols(
293                Vec3A::from_vec4(m.x_axis),
294                Vec3A::from_vec4(m.y_axis),
295                Vec3A::from_vec4(m.z_axis),
296            ),
297            translation: Vec3A::from_vec4(m.w_axis),
298        }
299    }
300
301    /// Extracts `scale`, `rotation` and `translation` from `self`.
302    ///
303    /// The transform is expected to be non-degenerate and without shearing, or the output
304    /// will be invalid.
305    ///
306    /// # Panics
307    ///
308    /// Will panic if the determinant `self.matrix3` is zero or if the resulting scale
309    /// vector contains any zero elements when `glam_assert` is enabled.
310    #[inline]
311    #[must_use]
312    pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3) {
313        use crate::f32::math;
314        let det = self.matrix3.determinant();
315        glam_assert!(det != 0.0);
316
317        let scale = Vec3::new(
318            self.matrix3.x_axis.length() * math::signum(det),
319            self.matrix3.y_axis.length(),
320            self.matrix3.z_axis.length(),
321        );
322
323        glam_assert!(scale.cmpne(Vec3::ZERO).all());
324
325        let inv_scale = scale.recip();
326
327        #[allow(clippy::useless_conversion)]
328        let rotation = Quat::from_mat3(&Mat3::from_cols(
329            (self.matrix3.x_axis * inv_scale.x).into(),
330            (self.matrix3.y_axis * inv_scale.y).into(),
331            (self.matrix3.z_axis * inv_scale.z).into(),
332        ));
333
334        #[allow(clippy::useless_conversion)]
335        (scale, rotation, self.translation.into())
336    }
337
338    /// Creates a left-handed view transform using a camera position, an up direction, and a facing
339    /// direction.
340    ///
341    /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=forward`.
342    #[deprecated(
343        since = "0.33.1",
344        note = "use the `glam::camera::lh::view::look_to_affine3` function instead"
345    )]
346    #[inline]
347    #[must_use]
348    pub fn look_to_lh(eye: Vec3, dir: Vec3, up: Vec3) -> Self {
349        #[allow(deprecated)]
350        Self::look_to_rh(eye, -dir, up)
351    }
352
353    /// Creates a right-handed view transform using a camera position, an up direction, and a facing
354    /// direction.
355    ///
356    /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=back`.
357    #[deprecated(
358        since = "0.33.1",
359        note = "use the `glam::camera::rh::view::look_to_affine3` function instead"
360    )]
361    #[inline]
362    #[must_use]
363    pub fn look_to_rh(eye: Vec3, dir: Vec3, up: Vec3) -> Self {
364        let f = dir.normalize();
365        let s = f.cross(up).normalize();
366        let u = s.cross(f);
367
368        Self {
369            matrix3: Mat3A::from_cols(
370                Vec3A::new(s.x, u.x, -f.x),
371                Vec3A::new(s.y, u.y, -f.y),
372                Vec3A::new(s.z, u.z, -f.z),
373            ),
374            translation: Vec3A::new(-eye.dot(s), -eye.dot(u), eye.dot(f)),
375        }
376    }
377
378    /// Creates a left-handed view transform using a camera position, an up direction, and a focal
379    /// point.
380    /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=forward`.
381    ///
382    /// # Panics
383    ///
384    /// Will panic if `up` is not normalized when `glam_assert` is enabled.
385    #[deprecated(
386        since = "0.33.1",
387        note = "use the `glam::camera::lh::view::look_at_affine3` function instead"
388    )]
389    #[inline]
390    #[must_use]
391    pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
392        glam_assert!(up.is_normalized());
393        #[allow(deprecated)]
394        Self::look_to_lh(eye, center - eye, up)
395    }
396
397    /// Creates a right-handed view transform using a camera position, an up direction, and a focal
398    /// point.
399    /// For a view coordinate system with `+X=right`, `+Y=up` and `+Z=back`.
400    ///
401    /// # Panics
402    ///
403    /// Will panic if `up` is not normalized when `glam_assert` is enabled.
404    #[deprecated(
405        since = "0.33.1",
406        note = "use the `glam::camera::rh::view::look_at_affine3` function instead"
407    )]
408    #[inline]
409    #[must_use]
410    pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
411        glam_assert!(up.is_normalized());
412        #[allow(deprecated)]
413        Self::look_to_rh(eye, center - eye, up)
414    }
415
416    /// Transforms the given 3D points, applying shear, scale, rotation and translation.
417    #[inline]
418    pub fn transform_point3(&self, rhs: Vec3) -> Vec3 {
419        #[allow(clippy::useless_conversion)]
420        ((self.matrix3.x_axis * rhs.x)
421            + (self.matrix3.y_axis * rhs.y)
422            + (self.matrix3.z_axis * rhs.z)
423            + self.translation)
424            .into()
425    }
426
427    /// Transforms the given 3D vector, applying shear, scale and rotation (but NOT
428    /// translation).
429    ///
430    /// To also apply translation, use [`Self::transform_point3()`] instead.
431    #[inline]
432    #[must_use]
433    pub fn transform_vector3(&self, rhs: Vec3) -> Vec3 {
434        #[allow(clippy::useless_conversion)]
435        ((self.matrix3.x_axis * rhs.x)
436            + (self.matrix3.y_axis * rhs.y)
437            + (self.matrix3.z_axis * rhs.z))
438            .into()
439    }
440
441    /// Transforms the given [`Vec3A`], applying shear, scale, rotation and translation.
442    #[inline]
443    #[must_use]
444    pub fn transform_point3a(&self, rhs: Vec3A) -> Vec3A {
445        self.matrix3 * rhs + self.translation
446    }
447
448    /// Transforms the given [`Vec3A`], applying shear, scale and rotation (but NOT
449    /// translation).
450    ///
451    /// To also apply translation, use [`Self::transform_point3a()`] instead.
452    #[inline]
453    #[must_use]
454    pub fn transform_vector3a(&self, rhs: Vec3A) -> Vec3A {
455        self.matrix3 * rhs
456    }
457
458    /// Returns `true` if, and only if, all elements are finite.
459    ///
460    /// If any element is either `NaN`, positive or negative infinity, this will return
461    /// `false`.
462    #[inline]
463    #[must_use]
464    pub fn is_finite(&self) -> bool {
465        self.matrix3.is_finite() && self.translation.is_finite()
466    }
467
468    /// Returns `true` if any elements are `NaN`.
469    #[inline]
470    #[must_use]
471    pub fn is_nan(&self) -> bool {
472        self.matrix3.is_nan() || self.translation.is_nan()
473    }
474
475    /// Returns true if the absolute difference of all elements between `self` and `rhs`
476    /// is less than or equal to `max_abs_diff`.
477    ///
478    /// This can be used to compare if two 3x4 matrices contain similar elements. It works
479    /// best when comparing with a known value. The `max_abs_diff` that should be used used
480    /// depends on the values being compared against.
481    ///
482    /// For more see
483    /// [comparing floating point numbers](https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/).
484    #[inline]
485    #[must_use]
486    pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f32) -> bool {
487        self.matrix3.abs_diff_eq(rhs.matrix3, max_abs_diff)
488            && self.translation.abs_diff_eq(rhs.translation, max_abs_diff)
489    }
490
491    /// Return the inverse of this transform.
492    ///
493    /// Note that if the transform is not invertible the result will be invalid.
494    #[inline]
495    #[must_use]
496    pub fn inverse(&self) -> Self {
497        let matrix3 = self.matrix3.inverse();
498        // transform negative translation by the matrix inverse:
499        let translation = -(matrix3 * self.translation);
500
501        Self {
502            matrix3,
503            translation,
504        }
505    }
506
507    /// Casts all elements of `self` to `f64`.
508    #[cfg(feature = "f64")]
509    #[inline]
510    #[must_use]
511    pub fn as_daffine3(&self) -> crate::DAffine3 {
512        crate::DAffine3::from_mat3_translation(self.matrix3.as_dmat3(), self.translation.as_dvec3())
513    }
514}
515
516impl Default for Affine3A {
517    #[inline(always)]
518    fn default() -> Self {
519        Self::IDENTITY
520    }
521}
522
523impl Deref for Affine3A {
524    type Target = crate::deref::Cols4<Vec3A>;
525    #[inline(always)]
526    fn deref(&self) -> &Self::Target {
527        unsafe { &*(self as *const Self as *const Self::Target) }
528    }
529}
530
531impl DerefMut for Affine3A {
532    #[inline(always)]
533    fn deref_mut(&mut self) -> &mut Self::Target {
534        unsafe { &mut *(self as *mut Self as *mut Self::Target) }
535    }
536}
537
538impl PartialEq for Affine3A {
539    #[inline]
540    fn eq(&self, rhs: &Self) -> bool {
541        self.matrix3.eq(&rhs.matrix3) && self.translation.eq(&rhs.translation)
542    }
543}
544
545impl core::fmt::Debug for Affine3A {
546    fn fmt(&self, fmt: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
547        fmt.debug_struct(stringify!(Affine3A))
548            .field("matrix3", &self.matrix3)
549            .field("translation", &self.translation)
550            .finish()
551    }
552}
553
554impl core::fmt::Display for Affine3A {
555    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
556        if let Some(p) = f.precision() {
557            write!(
558                f,
559                "[{:.*}, {:.*}, {:.*}, {:.*}]",
560                p,
561                self.matrix3.x_axis,
562                p,
563                self.matrix3.y_axis,
564                p,
565                self.matrix3.z_axis,
566                p,
567                self.translation
568            )
569        } else {
570            write!(
571                f,
572                "[{}, {}, {}, {}]",
573                self.matrix3.x_axis, self.matrix3.y_axis, self.matrix3.z_axis, self.translation
574            )
575        }
576    }
577}
578
579impl<'a> core::iter::Product<&'a Self> for Affine3A {
580    fn product<I>(iter: I) -> Self
581    where
582        I: Iterator<Item = &'a Self>,
583    {
584        iter.fold(Self::IDENTITY, |a, &b| a * b)
585    }
586}
587
588impl Mul for Affine3A {
589    type Output = Self;
590
591    #[inline]
592    fn mul(self, rhs: Self) -> Self {
593        Self {
594            matrix3: self.matrix3 * rhs.matrix3,
595            translation: self.matrix3 * rhs.translation + self.translation,
596        }
597    }
598}
599
600impl Mul<&Self> for Affine3A {
601    type Output = Self;
602    #[inline]
603    fn mul(self, rhs: &Self) -> Self {
604        self.mul(*rhs)
605    }
606}
607
608impl Mul<&Affine3A> for &Affine3A {
609    type Output = Affine3A;
610    #[inline]
611    fn mul(self, rhs: &Affine3A) -> Affine3A {
612        (*self).mul(*rhs)
613    }
614}
615
616impl Mul<Affine3A> for &Affine3A {
617    type Output = Affine3A;
618    #[inline]
619    fn mul(self, rhs: Affine3A) -> Affine3A {
620        (*self).mul(rhs)
621    }
622}
623
624impl MulAssign for Affine3A {
625    #[inline]
626    fn mul_assign(&mut self, rhs: Self) {
627        *self = self.mul(rhs);
628    }
629}
630
631impl MulAssign<&Self> for Affine3A {
632    #[inline]
633    fn mul_assign(&mut self, rhs: &Self) {
634        self.mul_assign(*rhs);
635    }
636}
637
638impl Mul<Mat4> for Affine3A {
639    type Output = Mat4;
640
641    #[inline]
642    fn mul(self, rhs: Mat4) -> Self::Output {
643        Mat4::from(self) * rhs
644    }
645}
646
647impl Mul<&Mat4> for Affine3A {
648    type Output = Mat4;
649    #[inline]
650    fn mul(self, rhs: &Mat4) -> Mat4 {
651        self.mul(*rhs)
652    }
653}
654
655impl Mul<&Mat4> for &Affine3A {
656    type Output = Mat4;
657    #[inline]
658    fn mul(self, rhs: &Mat4) -> Mat4 {
659        (*self).mul(*rhs)
660    }
661}
662
663impl Mul<Mat4> for &Affine3A {
664    type Output = Mat4;
665    #[inline]
666    fn mul(self, rhs: Mat4) -> Mat4 {
667        (*self).mul(rhs)
668    }
669}
670
671impl Mul<Affine3A> for Mat4 {
672    type Output = Self;
673
674    #[inline]
675    fn mul(self, rhs: Affine3A) -> Self {
676        self * Self::from(rhs)
677    }
678}
679
680impl Mul<&Affine3A> for Mat4 {
681    type Output = Self;
682    #[inline]
683    fn mul(self, rhs: &Affine3A) -> Self {
684        self.mul(*rhs)
685    }
686}
687
688impl Mul<&Affine3A> for &Mat4 {
689    type Output = Mat4;
690    #[inline]
691    fn mul(self, rhs: &Affine3A) -> Mat4 {
692        (*self).mul(*rhs)
693    }
694}
695
696impl Mul<Affine3A> for &Mat4 {
697    type Output = Mat4;
698    #[inline]
699    fn mul(self, rhs: Affine3A) -> Mat4 {
700        (*self).mul(rhs)
701    }
702}
703
704impl MulAssign<Affine3A> for Mat4 {
705    #[inline]
706    fn mul_assign(&mut self, rhs: Affine3A) {
707        *self = self.mul(rhs);
708    }
709}
710
711impl MulAssign<&Affine3A> for Mat4 {
712    #[inline]
713    fn mul_assign(&mut self, rhs: &Affine3A) {
714        self.mul_assign(*rhs);
715    }
716}
717
718impl From<Affine3A> for Mat4 {
719    #[inline]
720    fn from(m: Affine3A) -> Self {
721        Self::from_cols(
722            m.matrix3.x_axis.extend(0.0),
723            m.matrix3.y_axis.extend(0.0),
724            m.matrix3.z_axis.extend(0.0),
725            m.translation.extend(1.0),
726        )
727    }
728}
729
730impl From<Affine3> for Affine3A {
731    #[inline]
732    fn from(a: Affine3) -> Self {
733        Self::from_cols(
734            a.matrix3.x_axis.into(),
735            a.matrix3.y_axis.into(),
736            a.matrix3.z_axis.into(),
737            a.translation.into(),
738        )
739    }
740}