1use crate::{
4 euler::{FromEuler, ToEuler},
5 f32::math,
6 swizzles::*,
7 DMat3, EulerRot, Mat2, Mat3A, Mat4, Quat, Vec2, Vec3, Vec3A,
8};
9use core::fmt;
10use core::iter::{Product, Sum};
11use core::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign};
12
13#[cfg(feature = "zerocopy")]
14use zerocopy_derive::*;
15
16#[inline(always)]
18#[must_use]
19pub const fn mat3(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Mat3 {
20 Mat3::from_cols(x_axis, y_axis, z_axis)
21}
22
23#[derive(Clone, Copy)]
48#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
49#[cfg_attr(
50 feature = "zerocopy",
51 derive(FromBytes, Immutable, IntoBytes, KnownLayout)
52)]
53#[repr(C)]
54pub struct Mat3 {
55 pub x_axis: Vec3,
56 pub y_axis: Vec3,
57 pub z_axis: Vec3,
58}
59
60impl Mat3 {
61 pub const ZERO: Self = Self::from_cols(Vec3::ZERO, Vec3::ZERO, Vec3::ZERO);
63
64 pub const IDENTITY: Self = Self::from_cols(Vec3::X, Vec3::Y, Vec3::Z);
66
67 pub const NAN: Self = Self::from_cols(Vec3::NAN, Vec3::NAN, Vec3::NAN);
69
70 #[allow(clippy::too_many_arguments)]
71 #[inline(always)]
72 #[must_use]
73 const fn new(
74 m00: f32,
75 m01: f32,
76 m02: f32,
77 m10: f32,
78 m11: f32,
79 m12: f32,
80 m20: f32,
81 m21: f32,
82 m22: f32,
83 ) -> Self {
84 Self {
85 x_axis: Vec3::new(m00, m01, m02),
86 y_axis: Vec3::new(m10, m11, m12),
87 z_axis: Vec3::new(m20, m21, m22),
88 }
89 }
90
91 #[inline(always)]
93 #[must_use]
94 pub const fn from_cols(x_axis: Vec3, y_axis: Vec3, z_axis: Vec3) -> Self {
95 Self {
96 x_axis,
97 y_axis,
98 z_axis,
99 }
100 }
101
102 #[inline]
106 #[must_use]
107 pub const fn from_cols_array(m: &[f32; 9]) -> Self {
108 Self::new(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8])
109 }
110
111 #[inline]
114 #[must_use]
115 pub const fn to_cols_array(&self) -> [f32; 9] {
116 [
117 self.x_axis.x,
118 self.x_axis.y,
119 self.x_axis.z,
120 self.y_axis.x,
121 self.y_axis.y,
122 self.y_axis.z,
123 self.z_axis.x,
124 self.z_axis.y,
125 self.z_axis.z,
126 ]
127 }
128
129 #[inline]
133 #[must_use]
134 pub const fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Self {
135 Self::from_cols(
136 Vec3::from_array(m[0]),
137 Vec3::from_array(m[1]),
138 Vec3::from_array(m[2]),
139 )
140 }
141
142 #[inline]
145 #[must_use]
146 pub const fn to_cols_array_2d(&self) -> [[f32; 3]; 3] {
147 [
148 self.x_axis.to_array(),
149 self.y_axis.to_array(),
150 self.z_axis.to_array(),
151 ]
152 }
153
154 #[doc(alias = "scale")]
156 #[inline]
157 #[must_use]
158 pub const fn from_diagonal(diagonal: Vec3) -> Self {
159 Self::new(
160 diagonal.x, 0.0, 0.0, 0.0, diagonal.y, 0.0, 0.0, 0.0, diagonal.z,
161 )
162 }
163
164 #[inline]
166 #[must_use]
167 pub fn from_mat4(m: Mat4) -> Self {
168 Self::from_cols(
169 Vec3::from_vec4(m.x_axis),
170 Vec3::from_vec4(m.y_axis),
171 Vec3::from_vec4(m.z_axis),
172 )
173 }
174
175 #[inline]
182 #[must_use]
183 pub fn from_mat4_minor(m: Mat4, i: usize, j: usize) -> Self {
184 match (i, j) {
185 (0, 0) => Self::from_cols(m.y_axis.yzw(), m.z_axis.yzw(), m.w_axis.yzw()),
186 (0, 1) => Self::from_cols(m.y_axis.xzw(), m.z_axis.xzw(), m.w_axis.xzw()),
187 (0, 2) => Self::from_cols(m.y_axis.xyw(), m.z_axis.xyw(), m.w_axis.xyw()),
188 (0, 3) => Self::from_cols(m.y_axis.xyz(), m.z_axis.xyz(), m.w_axis.xyz()),
189 (1, 0) => Self::from_cols(m.x_axis.yzw(), m.z_axis.yzw(), m.w_axis.yzw()),
190 (1, 1) => Self::from_cols(m.x_axis.xzw(), m.z_axis.xzw(), m.w_axis.xzw()),
191 (1, 2) => Self::from_cols(m.x_axis.xyw(), m.z_axis.xyw(), m.w_axis.xyw()),
192 (1, 3) => Self::from_cols(m.x_axis.xyz(), m.z_axis.xyz(), m.w_axis.xyz()),
193 (2, 0) => Self::from_cols(m.x_axis.yzw(), m.y_axis.yzw(), m.w_axis.yzw()),
194 (2, 1) => Self::from_cols(m.x_axis.xzw(), m.y_axis.xzw(), m.w_axis.xzw()),
195 (2, 2) => Self::from_cols(m.x_axis.xyw(), m.y_axis.xyw(), m.w_axis.xyw()),
196 (2, 3) => Self::from_cols(m.x_axis.xyz(), m.y_axis.xyz(), m.w_axis.xyz()),
197 (3, 0) => Self::from_cols(m.x_axis.yzw(), m.y_axis.yzw(), m.z_axis.yzw()),
198 (3, 1) => Self::from_cols(m.x_axis.xzw(), m.y_axis.xzw(), m.z_axis.xzw()),
199 (3, 2) => Self::from_cols(m.x_axis.xyw(), m.y_axis.xyw(), m.z_axis.xyw()),
200 (3, 3) => Self::from_cols(m.x_axis.xyz(), m.y_axis.xyz(), m.z_axis.xyz()),
201 _ => panic!("index out of bounds"),
202 }
203 }
204
205 #[inline]
211 #[must_use]
212 pub fn from_quat(rotation: Quat) -> Self {
213 glam_assert!(rotation.is_normalized());
214
215 let x2 = rotation.x + rotation.x;
216 let y2 = rotation.y + rotation.y;
217 let z2 = rotation.z + rotation.z;
218 let xx = rotation.x * x2;
219 let xy = rotation.x * y2;
220 let xz = rotation.x * z2;
221 let yy = rotation.y * y2;
222 let yz = rotation.y * z2;
223 let zz = rotation.z * z2;
224 let wx = rotation.w * x2;
225 let wy = rotation.w * y2;
226 let wz = rotation.w * z2;
227
228 Self::from_cols(
229 Vec3::new(1.0 - (yy + zz), xy + wz, xz - wy),
230 Vec3::new(xy - wz, 1.0 - (xx + zz), yz + wx),
231 Vec3::new(xz + wy, yz - wx, 1.0 - (xx + yy)),
232 )
233 }
234
235 #[inline]
242 #[must_use]
243 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self {
244 glam_assert!(axis.is_normalized());
245
246 let (sin, cos) = math::sin_cos(angle);
247 let (xsin, ysin, zsin) = axis.mul(sin).into();
248 let (x, y, z) = axis.into();
249 let (x2, y2, z2) = axis.mul(axis).into();
250 let omc = 1.0 - cos;
251 let xyomc = x * y * omc;
252 let xzomc = x * z * omc;
253 let yzomc = y * z * omc;
254 Self::from_cols(
255 Vec3::new(x2 * omc + cos, xyomc + zsin, xzomc - ysin),
256 Vec3::new(xyomc - zsin, y2 * omc + cos, yzomc + xsin),
257 Vec3::new(xzomc + ysin, yzomc - xsin, z2 * omc + cos),
258 )
259 }
260
261 #[inline]
264 #[must_use]
265 pub fn from_euler(order: EulerRot, a: f32, b: f32, c: f32) -> Self {
266 Self::from_euler_angles(order, a, b, c)
267 }
268
269 #[inline]
278 #[must_use]
279 pub fn to_euler(&self, order: EulerRot) -> (f32, f32, f32) {
280 glam_assert!(
281 self.x_axis.is_normalized()
282 && self.y_axis.is_normalized()
283 && self.z_axis.is_normalized()
284 );
285 self.to_euler_angles(order)
286 }
287
288 #[inline]
290 #[must_use]
291 pub fn from_rotation_x(angle: f32) -> Self {
292 let (sina, cosa) = math::sin_cos(angle);
293 Self::from_cols(
294 Vec3::X,
295 Vec3::new(0.0, cosa, sina),
296 Vec3::new(0.0, -sina, cosa),
297 )
298 }
299
300 #[inline]
302 #[must_use]
303 pub fn from_rotation_y(angle: f32) -> Self {
304 let (sina, cosa) = math::sin_cos(angle);
305 Self::from_cols(
306 Vec3::new(cosa, 0.0, -sina),
307 Vec3::Y,
308 Vec3::new(sina, 0.0, cosa),
309 )
310 }
311
312 #[inline]
314 #[must_use]
315 pub fn from_rotation_z(angle: f32) -> Self {
316 let (sina, cosa) = math::sin_cos(angle);
317 Self::from_cols(
318 Vec3::new(cosa, sina, 0.0),
319 Vec3::new(-sina, cosa, 0.0),
320 Vec3::Z,
321 )
322 }
323
324 #[inline]
329 #[must_use]
330 pub fn from_translation(translation: Vec2) -> Self {
331 Self::from_cols(
332 Vec3::X,
333 Vec3::Y,
334 Vec3::new(translation.x, translation.y, 1.0),
335 )
336 }
337
338 #[inline]
344 #[must_use]
345 pub fn from_angle(angle: f32) -> Self {
346 let (sin, cos) = math::sin_cos(angle);
347 Self::from_cols(Vec3::new(cos, sin, 0.0), Vec3::new(-sin, cos, 0.0), Vec3::Z)
348 }
349
350 #[inline]
356 #[must_use]
357 pub fn from_scale_angle_translation(scale: Vec2, angle: f32, translation: Vec2) -> Self {
358 let (sin, cos) = math::sin_cos(angle);
359 Self::from_cols(
360 Vec3::new(cos * scale.x, sin * scale.x, 0.0),
361 Vec3::new(-sin * scale.y, cos * scale.y, 0.0),
362 Vec3::new(translation.x, translation.y, 1.0),
363 )
364 }
365
366 #[inline]
375 #[must_use]
376 pub fn from_scale(scale: Vec2) -> Self {
377 glam_assert!(scale.cmpne(Vec2::ZERO).any());
379
380 Self::from_cols(
381 Vec3::new(scale.x, 0.0, 0.0),
382 Vec3::new(0.0, scale.y, 0.0),
383 Vec3::Z,
384 )
385 }
386
387 #[inline]
392 pub fn from_mat2(m: Mat2) -> Self {
393 Self::from_cols((m.x_axis, 0.0).into(), (m.y_axis, 0.0).into(), Vec3::Z)
394 }
395
396 #[inline]
402 #[must_use]
403 pub const fn from_cols_slice(slice: &[f32]) -> Self {
404 Self::new(
405 slice[0], slice[1], slice[2], slice[3], slice[4], slice[5], slice[6], slice[7],
406 slice[8],
407 )
408 }
409
410 #[inline]
416 pub fn write_cols_to_slice(self, slice: &mut [f32]) {
417 slice[0] = self.x_axis.x;
418 slice[1] = self.x_axis.y;
419 slice[2] = self.x_axis.z;
420 slice[3] = self.y_axis.x;
421 slice[4] = self.y_axis.y;
422 slice[5] = self.y_axis.z;
423 slice[6] = self.z_axis.x;
424 slice[7] = self.z_axis.y;
425 slice[8] = self.z_axis.z;
426 }
427
428 #[inline]
434 #[must_use]
435 pub fn col(&self, index: usize) -> Vec3 {
436 match index {
437 0 => self.x_axis,
438 1 => self.y_axis,
439 2 => self.z_axis,
440 _ => panic!("index out of bounds"),
441 }
442 }
443
444 #[inline]
450 pub fn col_mut(&mut self, index: usize) -> &mut Vec3 {
451 match index {
452 0 => &mut self.x_axis,
453 1 => &mut self.y_axis,
454 2 => &mut self.z_axis,
455 _ => panic!("index out of bounds"),
456 }
457 }
458
459 #[inline]
465 #[must_use]
466 pub fn row(&self, index: usize) -> Vec3 {
467 match index {
468 0 => Vec3::new(self.x_axis.x, self.y_axis.x, self.z_axis.x),
469 1 => Vec3::new(self.x_axis.y, self.y_axis.y, self.z_axis.y),
470 2 => Vec3::new(self.x_axis.z, self.y_axis.z, self.z_axis.z),
471 _ => panic!("index out of bounds"),
472 }
473 }
474
475 #[inline]
478 #[must_use]
479 pub fn is_finite(&self) -> bool {
480 self.x_axis.is_finite() && self.y_axis.is_finite() && self.z_axis.is_finite()
481 }
482
483 #[inline]
485 #[must_use]
486 pub fn is_nan(&self) -> bool {
487 self.x_axis.is_nan() || self.y_axis.is_nan() || self.z_axis.is_nan()
488 }
489
490 #[inline]
492 #[must_use]
493 pub fn transpose(&self) -> Self {
494 Self {
495 x_axis: Vec3::new(self.x_axis.x, self.y_axis.x, self.z_axis.x),
496 y_axis: Vec3::new(self.x_axis.y, self.y_axis.y, self.z_axis.y),
497 z_axis: Vec3::new(self.x_axis.z, self.y_axis.z, self.z_axis.z),
498 }
499 }
500
501 #[inline]
503 #[must_use]
504 pub fn determinant(&self) -> f32 {
505 self.z_axis.dot(self.x_axis.cross(self.y_axis))
506 }
507
508 #[inline]
516 #[must_use]
517 pub fn inverse(&self) -> Self {
518 let tmp0 = self.y_axis.cross(self.z_axis);
519 let tmp1 = self.z_axis.cross(self.x_axis);
520 let tmp2 = self.x_axis.cross(self.y_axis);
521 let det = self.z_axis.dot(tmp2);
522 glam_assert!(det != 0.0);
523 let inv_det = Vec3::splat(det.recip());
524 Self::from_cols(tmp0.mul(inv_det), tmp1.mul(inv_det), tmp2.mul(inv_det)).transpose()
525 }
526
527 #[inline]
537 #[must_use]
538 pub fn transform_point2(&self, rhs: Vec2) -> Vec2 {
539 glam_assert!(self.row(2).abs_diff_eq(Vec3::Z, 1e-6));
540 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs + self.z_axis.xy()
541 }
542
543 #[inline]
553 #[must_use]
554 pub fn transform_vector2(&self, rhs: Vec2) -> Vec2 {
555 glam_assert!(self.row(2).abs_diff_eq(Vec3::Z, 1e-6));
556 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs
557 }
558
559 #[inline]
567 #[must_use]
568 pub fn look_to_lh(dir: Vec3, up: Vec3) -> Self {
569 Self::look_to_rh(-dir, up)
570 }
571
572 #[inline]
580 #[must_use]
581 pub fn look_to_rh(dir: Vec3, up: Vec3) -> Self {
582 glam_assert!(dir.is_normalized());
583 glam_assert!(up.is_normalized());
584 let f = dir;
585 let s = f.cross(up).normalize();
586 let u = s.cross(f);
587
588 Self::from_cols(
589 Vec3::new(s.x, u.x, -f.x),
590 Vec3::new(s.y, u.y, -f.y),
591 Vec3::new(s.z, u.z, -f.z),
592 )
593 }
594
595 #[inline]
604 #[must_use]
605 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
606 Self::look_to_lh(center.sub(eye).normalize(), up)
607 }
608
609 #[inline]
618 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
619 Self::look_to_rh(center.sub(eye).normalize(), up)
620 }
621
622 #[inline]
624 #[must_use]
625 pub fn mul_vec3(&self, rhs: Vec3) -> Vec3 {
626 let mut res = self.x_axis.mul(rhs.x);
627 res = res.add(self.y_axis.mul(rhs.y));
628 res = res.add(self.z_axis.mul(rhs.z));
629 res
630 }
631
632 #[inline]
634 #[must_use]
635 pub fn mul_vec3a(&self, rhs: Vec3A) -> Vec3A {
636 self.mul_vec3(rhs.into()).into()
637 }
638
639 #[inline]
641 #[must_use]
642 pub fn mul_mat3(&self, rhs: &Self) -> Self {
643 self.mul(rhs)
644 }
645
646 #[inline]
648 #[must_use]
649 pub fn add_mat3(&self, rhs: &Self) -> Self {
650 self.add(rhs)
651 }
652
653 #[inline]
655 #[must_use]
656 pub fn sub_mat3(&self, rhs: &Self) -> Self {
657 self.sub(rhs)
658 }
659
660 #[inline]
662 #[must_use]
663 pub fn mul_scalar(&self, rhs: f32) -> Self {
664 Self::from_cols(
665 self.x_axis.mul(rhs),
666 self.y_axis.mul(rhs),
667 self.z_axis.mul(rhs),
668 )
669 }
670
671 #[inline]
673 #[must_use]
674 pub fn div_scalar(&self, rhs: f32) -> Self {
675 let rhs = Vec3::splat(rhs);
676 Self::from_cols(
677 self.x_axis.div(rhs),
678 self.y_axis.div(rhs),
679 self.z_axis.div(rhs),
680 )
681 }
682
683 #[inline]
693 #[must_use]
694 pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f32) -> bool {
695 self.x_axis.abs_diff_eq(rhs.x_axis, max_abs_diff)
696 && self.y_axis.abs_diff_eq(rhs.y_axis, max_abs_diff)
697 && self.z_axis.abs_diff_eq(rhs.z_axis, max_abs_diff)
698 }
699
700 #[inline]
702 #[must_use]
703 pub fn abs(&self) -> Self {
704 Self::from_cols(self.x_axis.abs(), self.y_axis.abs(), self.z_axis.abs())
705 }
706
707 #[inline]
708 pub fn as_dmat3(&self) -> DMat3 {
709 DMat3::from_cols(
710 self.x_axis.as_dvec3(),
711 self.y_axis.as_dvec3(),
712 self.z_axis.as_dvec3(),
713 )
714 }
715}
716
717impl Default for Mat3 {
718 #[inline]
719 fn default() -> Self {
720 Self::IDENTITY
721 }
722}
723
724impl Add for Mat3 {
725 type Output = Self;
726 #[inline]
727 fn add(self, rhs: Self) -> Self {
728 Self::from_cols(
729 self.x_axis.add(rhs.x_axis),
730 self.y_axis.add(rhs.y_axis),
731 self.z_axis.add(rhs.z_axis),
732 )
733 }
734}
735
736impl Add<&Self> for Mat3 {
737 type Output = Self;
738 #[inline]
739 fn add(self, rhs: &Self) -> Self {
740 self.add(*rhs)
741 }
742}
743
744impl Add<&Mat3> for &Mat3 {
745 type Output = Mat3;
746 #[inline]
747 fn add(self, rhs: &Mat3) -> Mat3 {
748 (*self).add(*rhs)
749 }
750}
751
752impl Add<Mat3> for &Mat3 {
753 type Output = Mat3;
754 #[inline]
755 fn add(self, rhs: Mat3) -> Mat3 {
756 (*self).add(rhs)
757 }
758}
759
760impl AddAssign for Mat3 {
761 #[inline]
762 fn add_assign(&mut self, rhs: Self) {
763 *self = self.add(rhs);
764 }
765}
766
767impl AddAssign<&Self> for Mat3 {
768 #[inline]
769 fn add_assign(&mut self, rhs: &Self) {
770 self.add_assign(*rhs);
771 }
772}
773
774impl Sub for Mat3 {
775 type Output = Self;
776 #[inline]
777 fn sub(self, rhs: Self) -> Self {
778 Self::from_cols(
779 self.x_axis.sub(rhs.x_axis),
780 self.y_axis.sub(rhs.y_axis),
781 self.z_axis.sub(rhs.z_axis),
782 )
783 }
784}
785
786impl Sub<&Self> for Mat3 {
787 type Output = Self;
788 #[inline]
789 fn sub(self, rhs: &Self) -> Self {
790 self.sub(*rhs)
791 }
792}
793
794impl Sub<&Mat3> for &Mat3 {
795 type Output = Mat3;
796 #[inline]
797 fn sub(self, rhs: &Mat3) -> Mat3 {
798 (*self).sub(*rhs)
799 }
800}
801
802impl Sub<Mat3> for &Mat3 {
803 type Output = Mat3;
804 #[inline]
805 fn sub(self, rhs: Mat3) -> Mat3 {
806 (*self).sub(rhs)
807 }
808}
809
810impl SubAssign for Mat3 {
811 #[inline]
812 fn sub_assign(&mut self, rhs: Self) {
813 *self = self.sub(rhs);
814 }
815}
816
817impl SubAssign<&Self> for Mat3 {
818 #[inline]
819 fn sub_assign(&mut self, rhs: &Self) {
820 self.sub_assign(*rhs);
821 }
822}
823
824impl Neg for Mat3 {
825 type Output = Self;
826 #[inline]
827 fn neg(self) -> Self::Output {
828 Self::from_cols(self.x_axis.neg(), self.y_axis.neg(), self.z_axis.neg())
829 }
830}
831
832impl Neg for &Mat3 {
833 type Output = Mat3;
834 #[inline]
835 fn neg(self) -> Mat3 {
836 (*self).neg()
837 }
838}
839
840impl Mul for Mat3 {
841 type Output = Self;
842 #[inline]
843 fn mul(self, rhs: Self) -> Self {
844 Self::from_cols(
845 self.mul(rhs.x_axis),
846 self.mul(rhs.y_axis),
847 self.mul(rhs.z_axis),
848 )
849 }
850}
851
852impl Mul<&Self> for Mat3 {
853 type Output = Self;
854 #[inline]
855 fn mul(self, rhs: &Self) -> Self {
856 self.mul(*rhs)
857 }
858}
859
860impl Mul<&Mat3> for &Mat3 {
861 type Output = Mat3;
862 #[inline]
863 fn mul(self, rhs: &Mat3) -> Mat3 {
864 (*self).mul(*rhs)
865 }
866}
867
868impl Mul<Mat3> for &Mat3 {
869 type Output = Mat3;
870 #[inline]
871 fn mul(self, rhs: Mat3) -> Mat3 {
872 (*self).mul(rhs)
873 }
874}
875
876impl MulAssign for Mat3 {
877 #[inline]
878 fn mul_assign(&mut self, rhs: Self) {
879 *self = self.mul(rhs);
880 }
881}
882
883impl MulAssign<&Self> for Mat3 {
884 #[inline]
885 fn mul_assign(&mut self, rhs: &Self) {
886 self.mul_assign(*rhs);
887 }
888}
889
890impl Mul<Vec3> for Mat3 {
891 type Output = Vec3;
892 #[inline]
893 fn mul(self, rhs: Vec3) -> Self::Output {
894 self.mul_vec3(rhs)
895 }
896}
897
898impl Mul<&Vec3> for Mat3 {
899 type Output = Vec3;
900 #[inline]
901 fn mul(self, rhs: &Vec3) -> Vec3 {
902 self.mul(*rhs)
903 }
904}
905
906impl Mul<&Vec3> for &Mat3 {
907 type Output = Vec3;
908 #[inline]
909 fn mul(self, rhs: &Vec3) -> Vec3 {
910 (*self).mul(*rhs)
911 }
912}
913
914impl Mul<Vec3> for &Mat3 {
915 type Output = Vec3;
916 #[inline]
917 fn mul(self, rhs: Vec3) -> Vec3 {
918 (*self).mul(rhs)
919 }
920}
921
922impl Mul<Mat3> for f32 {
923 type Output = Mat3;
924 #[inline]
925 fn mul(self, rhs: Mat3) -> Self::Output {
926 rhs.mul_scalar(self)
927 }
928}
929
930impl Mul<&Mat3> for f32 {
931 type Output = Mat3;
932 #[inline]
933 fn mul(self, rhs: &Mat3) -> Mat3 {
934 self.mul(*rhs)
935 }
936}
937
938impl Mul<&Mat3> for &f32 {
939 type Output = Mat3;
940 #[inline]
941 fn mul(self, rhs: &Mat3) -> Mat3 {
942 (*self).mul(*rhs)
943 }
944}
945
946impl Mul<Mat3> for &f32 {
947 type Output = Mat3;
948 #[inline]
949 fn mul(self, rhs: Mat3) -> Mat3 {
950 (*self).mul(rhs)
951 }
952}
953
954impl Mul<f32> for Mat3 {
955 type Output = Self;
956 #[inline]
957 fn mul(self, rhs: f32) -> Self {
958 self.mul_scalar(rhs)
959 }
960}
961
962impl Mul<&f32> for Mat3 {
963 type Output = Self;
964 #[inline]
965 fn mul(self, rhs: &f32) -> Self {
966 self.mul(*rhs)
967 }
968}
969
970impl Mul<&f32> for &Mat3 {
971 type Output = Mat3;
972 #[inline]
973 fn mul(self, rhs: &f32) -> Mat3 {
974 (*self).mul(*rhs)
975 }
976}
977
978impl Mul<f32> for &Mat3 {
979 type Output = Mat3;
980 #[inline]
981 fn mul(self, rhs: f32) -> Mat3 {
982 (*self).mul(rhs)
983 }
984}
985
986impl MulAssign<f32> for Mat3 {
987 #[inline]
988 fn mul_assign(&mut self, rhs: f32) {
989 *self = self.mul(rhs);
990 }
991}
992
993impl MulAssign<&f32> for Mat3 {
994 #[inline]
995 fn mul_assign(&mut self, rhs: &f32) {
996 self.mul_assign(*rhs);
997 }
998}
999
1000impl Div<Mat3> for f32 {
1001 type Output = Mat3;
1002 #[inline]
1003 fn div(self, rhs: Mat3) -> Self::Output {
1004 rhs.div_scalar(self)
1005 }
1006}
1007
1008impl Div<&Mat3> for f32 {
1009 type Output = Mat3;
1010 #[inline]
1011 fn div(self, rhs: &Mat3) -> Mat3 {
1012 self.div(*rhs)
1013 }
1014}
1015
1016impl Div<&Mat3> for &f32 {
1017 type Output = Mat3;
1018 #[inline]
1019 fn div(self, rhs: &Mat3) -> Mat3 {
1020 (*self).div(*rhs)
1021 }
1022}
1023
1024impl Div<Mat3> for &f32 {
1025 type Output = Mat3;
1026 #[inline]
1027 fn div(self, rhs: Mat3) -> Mat3 {
1028 (*self).div(rhs)
1029 }
1030}
1031
1032impl Div<f32> for Mat3 {
1033 type Output = Self;
1034 #[inline]
1035 fn div(self, rhs: f32) -> Self {
1036 self.div_scalar(rhs)
1037 }
1038}
1039
1040impl Div<&f32> for Mat3 {
1041 type Output = Self;
1042 #[inline]
1043 fn div(self, rhs: &f32) -> Self {
1044 self.div(*rhs)
1045 }
1046}
1047
1048impl Div<&f32> for &Mat3 {
1049 type Output = Mat3;
1050 #[inline]
1051 fn div(self, rhs: &f32) -> Mat3 {
1052 (*self).div(*rhs)
1053 }
1054}
1055
1056impl Div<f32> for &Mat3 {
1057 type Output = Mat3;
1058 #[inline]
1059 fn div(self, rhs: f32) -> Mat3 {
1060 (*self).div(rhs)
1061 }
1062}
1063
1064impl DivAssign<f32> for Mat3 {
1065 #[inline]
1066 fn div_assign(&mut self, rhs: f32) {
1067 *self = self.div(rhs);
1068 }
1069}
1070
1071impl DivAssign<&f32> for Mat3 {
1072 #[inline]
1073 fn div_assign(&mut self, rhs: &f32) {
1074 self.div_assign(*rhs);
1075 }
1076}
1077
1078impl Mul<Vec3A> for Mat3 {
1079 type Output = Vec3A;
1080 #[inline]
1081 fn mul(self, rhs: Vec3A) -> Vec3A {
1082 self.mul_vec3a(rhs)
1083 }
1084}
1085
1086impl Mul<&Vec3A> for Mat3 {
1087 type Output = Vec3A;
1088 #[inline]
1089 fn mul(self, rhs: &Vec3A) -> Vec3A {
1090 self.mul(*rhs)
1091 }
1092}
1093
1094impl Mul<&Vec3A> for &Mat3 {
1095 type Output = Vec3A;
1096 #[inline]
1097 fn mul(self, rhs: &Vec3A) -> Vec3A {
1098 (*self).mul(*rhs)
1099 }
1100}
1101
1102impl Mul<Vec3A> for &Mat3 {
1103 type Output = Vec3A;
1104 #[inline]
1105 fn mul(self, rhs: Vec3A) -> Vec3A {
1106 (*self).mul(rhs)
1107 }
1108}
1109
1110impl From<Mat3A> for Mat3 {
1111 #[inline]
1112 fn from(m: Mat3A) -> Self {
1113 Self {
1114 x_axis: m.x_axis.into(),
1115 y_axis: m.y_axis.into(),
1116 z_axis: m.z_axis.into(),
1117 }
1118 }
1119}
1120
1121impl Sum<Self> for Mat3 {
1122 fn sum<I>(iter: I) -> Self
1123 where
1124 I: Iterator<Item = Self>,
1125 {
1126 iter.fold(Self::ZERO, Self::add)
1127 }
1128}
1129
1130impl<'a> Sum<&'a Self> for Mat3 {
1131 fn sum<I>(iter: I) -> Self
1132 where
1133 I: Iterator<Item = &'a Self>,
1134 {
1135 iter.fold(Self::ZERO, |a, &b| Self::add(a, b))
1136 }
1137}
1138
1139impl Product for Mat3 {
1140 fn product<I>(iter: I) -> Self
1141 where
1142 I: Iterator<Item = Self>,
1143 {
1144 iter.fold(Self::IDENTITY, Self::mul)
1145 }
1146}
1147
1148impl<'a> Product<&'a Self> for Mat3 {
1149 fn product<I>(iter: I) -> Self
1150 where
1151 I: Iterator<Item = &'a Self>,
1152 {
1153 iter.fold(Self::IDENTITY, |a, &b| Self::mul(a, b))
1154 }
1155}
1156
1157impl PartialEq for Mat3 {
1158 #[inline]
1159 fn eq(&self, rhs: &Self) -> bool {
1160 self.x_axis.eq(&rhs.x_axis) && self.y_axis.eq(&rhs.y_axis) && self.z_axis.eq(&rhs.z_axis)
1161 }
1162}
1163
1164impl AsRef<[f32; 9]> for Mat3 {
1165 #[inline]
1166 fn as_ref(&self) -> &[f32; 9] {
1167 unsafe { &*(self as *const Self as *const [f32; 9]) }
1168 }
1169}
1170
1171impl AsMut<[f32; 9]> for Mat3 {
1172 #[inline]
1173 fn as_mut(&mut self) -> &mut [f32; 9] {
1174 unsafe { &mut *(self as *mut Self as *mut [f32; 9]) }
1175 }
1176}
1177
1178impl fmt::Debug for Mat3 {
1179 fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
1180 fmt.debug_struct(stringify!(Mat3))
1181 .field("x_axis", &self.x_axis)
1182 .field("y_axis", &self.y_axis)
1183 .field("z_axis", &self.z_axis)
1184 .finish()
1185 }
1186}
1187
1188impl fmt::Display for Mat3 {
1189 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
1190 if let Some(p) = f.precision() {
1191 write!(
1192 f,
1193 "[{:.*}, {:.*}, {:.*}]",
1194 p, self.x_axis, p, self.y_axis, p, self.z_axis
1195 )
1196 } else {
1197 write!(f, "[{}, {}, {}]", self.x_axis, self.y_axis, self.z_axis)
1198 }
1199 }
1200}