1use crate::{
4 euler::{FromEuler, ToEuler},
5 f32::math,
6 swizzles::*,
7 DMat3, EulerRot, Mat2, Mat3, Mat4, Quat, Vec2, Vec3, Vec3A,
8};
9use core::fmt;
10use core::iter::{Product, Sum};
11use core::ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign};
12
13#[cfg(target_arch = "x86")]
14use core::arch::x86::*;
15#[cfg(target_arch = "x86_64")]
16use core::arch::x86_64::*;
17
18#[cfg(feature = "zerocopy")]
19use zerocopy_derive::*;
20
21#[inline(always)]
23#[must_use]
24pub const fn mat3a(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A) -> Mat3A {
25 Mat3A::from_cols(x_axis, y_axis, z_axis)
26}
27
28#[derive(Clone, Copy)]
53#[cfg_attr(feature = "bytemuck", derive(bytemuck::Pod, bytemuck::Zeroable))]
54#[cfg_attr(
55 feature = "zerocopy",
56 derive(FromBytes, Immutable, IntoBytes, KnownLayout)
57)]
58#[repr(C)]
59pub struct Mat3A {
60 pub x_axis: Vec3A,
61 pub y_axis: Vec3A,
62 pub z_axis: Vec3A,
63}
64
65impl Mat3A {
66 pub const ZERO: Self = Self::from_cols(Vec3A::ZERO, Vec3A::ZERO, Vec3A::ZERO);
68
69 pub const IDENTITY: Self = Self::from_cols(Vec3A::X, Vec3A::Y, Vec3A::Z);
71
72 pub const NAN: Self = Self::from_cols(Vec3A::NAN, Vec3A::NAN, Vec3A::NAN);
74
75 #[allow(clippy::too_many_arguments)]
76 #[inline(always)]
77 #[must_use]
78 const fn new(
79 m00: f32,
80 m01: f32,
81 m02: f32,
82 m10: f32,
83 m11: f32,
84 m12: f32,
85 m20: f32,
86 m21: f32,
87 m22: f32,
88 ) -> Self {
89 Self {
90 x_axis: Vec3A::new(m00, m01, m02),
91 y_axis: Vec3A::new(m10, m11, m12),
92 z_axis: Vec3A::new(m20, m21, m22),
93 }
94 }
95
96 #[inline(always)]
98 #[must_use]
99 pub const fn from_cols(x_axis: Vec3A, y_axis: Vec3A, z_axis: Vec3A) -> Self {
100 Self {
101 x_axis,
102 y_axis,
103 z_axis,
104 }
105 }
106
107 #[inline]
111 #[must_use]
112 pub const fn from_cols_array(m: &[f32; 9]) -> Self {
113 Self::new(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8])
114 }
115
116 #[inline]
119 #[must_use]
120 pub const fn to_cols_array(&self) -> [f32; 9] {
121 let [x_axis_x, x_axis_y, x_axis_z] = self.x_axis.to_array();
122 let [y_axis_x, y_axis_y, y_axis_z] = self.y_axis.to_array();
123 let [z_axis_x, z_axis_y, z_axis_z] = self.z_axis.to_array();
124
125 [
126 x_axis_x, x_axis_y, x_axis_z, y_axis_x, y_axis_y, y_axis_z, z_axis_x, z_axis_y,
127 z_axis_z,
128 ]
129 }
130
131 #[inline]
135 #[must_use]
136 pub const fn from_cols_array_2d(m: &[[f32; 3]; 3]) -> Self {
137 Self::from_cols(
138 Vec3A::from_array(m[0]),
139 Vec3A::from_array(m[1]),
140 Vec3A::from_array(m[2]),
141 )
142 }
143
144 #[inline]
147 #[must_use]
148 pub const fn to_cols_array_2d(&self) -> [[f32; 3]; 3] {
149 [
150 self.x_axis.to_array(),
151 self.y_axis.to_array(),
152 self.z_axis.to_array(),
153 ]
154 }
155
156 #[doc(alias = "scale")]
158 #[inline]
159 #[must_use]
160 pub const fn from_diagonal(diagonal: Vec3) -> Self {
161 Self::new(
162 diagonal.x, 0.0, 0.0, 0.0, diagonal.y, 0.0, 0.0, 0.0, diagonal.z,
163 )
164 }
165
166 #[inline]
168 #[must_use]
169 pub fn from_mat4(m: Mat4) -> Self {
170 Self::from_cols(
171 Vec3A::from_vec4(m.x_axis),
172 Vec3A::from_vec4(m.y_axis),
173 Vec3A::from_vec4(m.z_axis),
174 )
175 }
176
177 #[inline]
184 #[must_use]
185 pub fn from_mat4_minor(m: Mat4, i: usize, j: usize) -> Self {
186 match (i, j) {
187 (0, 0) => Self::from_cols(
188 Vec3A::from_vec4(m.y_axis.yzww()),
189 Vec3A::from_vec4(m.z_axis.yzww()),
190 Vec3A::from_vec4(m.w_axis.yzww()),
191 ),
192 (0, 1) => Self::from_cols(
193 Vec3A::from_vec4(m.y_axis.xzww()),
194 Vec3A::from_vec4(m.z_axis.xzww()),
195 Vec3A::from_vec4(m.w_axis.xzww()),
196 ),
197 (0, 2) => Self::from_cols(
198 Vec3A::from_vec4(m.y_axis.xyww()),
199 Vec3A::from_vec4(m.z_axis.xyww()),
200 Vec3A::from_vec4(m.w_axis.xyww()),
201 ),
202 (0, 3) => Self::from_cols(
203 Vec3A::from_vec4(m.y_axis.xyzw()),
204 Vec3A::from_vec4(m.z_axis.xyzw()),
205 Vec3A::from_vec4(m.w_axis.xyzw()),
206 ),
207 (1, 0) => Self::from_cols(
208 Vec3A::from_vec4(m.x_axis.yzww()),
209 Vec3A::from_vec4(m.z_axis.yzww()),
210 Vec3A::from_vec4(m.w_axis.yzww()),
211 ),
212 (1, 1) => Self::from_cols(
213 Vec3A::from_vec4(m.x_axis.xzww()),
214 Vec3A::from_vec4(m.z_axis.xzww()),
215 Vec3A::from_vec4(m.w_axis.xzww()),
216 ),
217 (1, 2) => Self::from_cols(
218 Vec3A::from_vec4(m.x_axis.xyww()),
219 Vec3A::from_vec4(m.z_axis.xyww()),
220 Vec3A::from_vec4(m.w_axis.xyww()),
221 ),
222 (1, 3) => Self::from_cols(
223 Vec3A::from_vec4(m.x_axis.xyzw()),
224 Vec3A::from_vec4(m.z_axis.xyzw()),
225 Vec3A::from_vec4(m.w_axis.xyzw()),
226 ),
227 (2, 0) => Self::from_cols(
228 Vec3A::from_vec4(m.x_axis.yzww()),
229 Vec3A::from_vec4(m.y_axis.yzww()),
230 Vec3A::from_vec4(m.w_axis.yzww()),
231 ),
232 (2, 1) => Self::from_cols(
233 Vec3A::from_vec4(m.x_axis.xzww()),
234 Vec3A::from_vec4(m.y_axis.xzww()),
235 Vec3A::from_vec4(m.w_axis.xzww()),
236 ),
237 (2, 2) => Self::from_cols(
238 Vec3A::from_vec4(m.x_axis.xyww()),
239 Vec3A::from_vec4(m.y_axis.xyww()),
240 Vec3A::from_vec4(m.w_axis.xyww()),
241 ),
242 (2, 3) => Self::from_cols(
243 Vec3A::from_vec4(m.x_axis.xyzw()),
244 Vec3A::from_vec4(m.y_axis.xyzw()),
245 Vec3A::from_vec4(m.w_axis.xyzw()),
246 ),
247 (3, 0) => Self::from_cols(
248 Vec3A::from_vec4(m.x_axis.yzww()),
249 Vec3A::from_vec4(m.y_axis.yzww()),
250 Vec3A::from_vec4(m.z_axis.yzww()),
251 ),
252 (3, 1) => Self::from_cols(
253 Vec3A::from_vec4(m.x_axis.xzww()),
254 Vec3A::from_vec4(m.y_axis.xzww()),
255 Vec3A::from_vec4(m.z_axis.xzww()),
256 ),
257 (3, 2) => Self::from_cols(
258 Vec3A::from_vec4(m.x_axis.xyww()),
259 Vec3A::from_vec4(m.y_axis.xyww()),
260 Vec3A::from_vec4(m.z_axis.xyww()),
261 ),
262 (3, 3) => Self::from_cols(
263 Vec3A::from_vec4(m.x_axis.xyzw()),
264 Vec3A::from_vec4(m.y_axis.xyzw()),
265 Vec3A::from_vec4(m.z_axis.xyzw()),
266 ),
267 _ => panic!("index out of bounds"),
268 }
269 }
270
271 #[inline]
277 #[must_use]
278 pub fn from_quat(rotation: Quat) -> Self {
279 glam_assert!(rotation.is_normalized());
280
281 let x2 = rotation.x + rotation.x;
282 let y2 = rotation.y + rotation.y;
283 let z2 = rotation.z + rotation.z;
284 let xx = rotation.x * x2;
285 let xy = rotation.x * y2;
286 let xz = rotation.x * z2;
287 let yy = rotation.y * y2;
288 let yz = rotation.y * z2;
289 let zz = rotation.z * z2;
290 let wx = rotation.w * x2;
291 let wy = rotation.w * y2;
292 let wz = rotation.w * z2;
293
294 Self::from_cols(
295 Vec3A::new(1.0 - (yy + zz), xy + wz, xz - wy),
296 Vec3A::new(xy - wz, 1.0 - (xx + zz), yz + wx),
297 Vec3A::new(xz + wy, yz - wx, 1.0 - (xx + yy)),
298 )
299 }
300
301 #[inline]
308 #[must_use]
309 pub fn from_axis_angle(axis: Vec3, angle: f32) -> Self {
310 glam_assert!(axis.is_normalized());
311
312 let (sin, cos) = math::sin_cos(angle);
313 let (xsin, ysin, zsin) = axis.mul(sin).into();
314 let (x, y, z) = axis.into();
315 let (x2, y2, z2) = axis.mul(axis).into();
316 let omc = 1.0 - cos;
317 let xyomc = x * y * omc;
318 let xzomc = x * z * omc;
319 let yzomc = y * z * omc;
320 Self::from_cols(
321 Vec3A::new(x2 * omc + cos, xyomc + zsin, xzomc - ysin),
322 Vec3A::new(xyomc - zsin, y2 * omc + cos, yzomc + xsin),
323 Vec3A::new(xzomc + ysin, yzomc - xsin, z2 * omc + cos),
324 )
325 }
326
327 #[inline]
330 #[must_use]
331 pub fn from_euler(order: EulerRot, a: f32, b: f32, c: f32) -> Self {
332 Self::from_euler_angles(order, a, b, c)
333 }
334
335 #[inline]
344 #[must_use]
345 pub fn to_euler(&self, order: EulerRot) -> (f32, f32, f32) {
346 glam_assert!(
347 self.x_axis.is_normalized()
348 && self.y_axis.is_normalized()
349 && self.z_axis.is_normalized()
350 );
351 self.to_euler_angles(order)
352 }
353
354 #[inline]
356 #[must_use]
357 pub fn from_rotation_x(angle: f32) -> Self {
358 let (sina, cosa) = math::sin_cos(angle);
359 Self::from_cols(
360 Vec3A::X,
361 Vec3A::new(0.0, cosa, sina),
362 Vec3A::new(0.0, -sina, cosa),
363 )
364 }
365
366 #[inline]
368 #[must_use]
369 pub fn from_rotation_y(angle: f32) -> Self {
370 let (sina, cosa) = math::sin_cos(angle);
371 Self::from_cols(
372 Vec3A::new(cosa, 0.0, -sina),
373 Vec3A::Y,
374 Vec3A::new(sina, 0.0, cosa),
375 )
376 }
377
378 #[inline]
380 #[must_use]
381 pub fn from_rotation_z(angle: f32) -> Self {
382 let (sina, cosa) = math::sin_cos(angle);
383 Self::from_cols(
384 Vec3A::new(cosa, sina, 0.0),
385 Vec3A::new(-sina, cosa, 0.0),
386 Vec3A::Z,
387 )
388 }
389
390 #[inline]
395 #[must_use]
396 pub fn from_translation(translation: Vec2) -> Self {
397 Self::from_cols(
398 Vec3A::X,
399 Vec3A::Y,
400 Vec3A::new(translation.x, translation.y, 1.0),
401 )
402 }
403
404 #[inline]
410 #[must_use]
411 pub fn from_angle(angle: f32) -> Self {
412 let (sin, cos) = math::sin_cos(angle);
413 Self::from_cols(
414 Vec3A::new(cos, sin, 0.0),
415 Vec3A::new(-sin, cos, 0.0),
416 Vec3A::Z,
417 )
418 }
419
420 #[inline]
426 #[must_use]
427 pub fn from_scale_angle_translation(scale: Vec2, angle: f32, translation: Vec2) -> Self {
428 let (sin, cos) = math::sin_cos(angle);
429 Self::from_cols(
430 Vec3A::new(cos * scale.x, sin * scale.x, 0.0),
431 Vec3A::new(-sin * scale.y, cos * scale.y, 0.0),
432 Vec3A::new(translation.x, translation.y, 1.0),
433 )
434 }
435
436 #[inline]
445 #[must_use]
446 pub fn from_scale(scale: Vec2) -> Self {
447 glam_assert!(scale.cmpne(Vec2::ZERO).any());
449
450 Self::from_cols(
451 Vec3A::new(scale.x, 0.0, 0.0),
452 Vec3A::new(0.0, scale.y, 0.0),
453 Vec3A::Z,
454 )
455 }
456
457 #[inline]
462 pub fn from_mat2(m: Mat2) -> Self {
463 Self::from_cols((m.x_axis, 0.0).into(), (m.y_axis, 0.0).into(), Vec3A::Z)
464 }
465
466 #[inline]
472 #[must_use]
473 pub const fn from_cols_slice(slice: &[f32]) -> Self {
474 Self::new(
475 slice[0], slice[1], slice[2], slice[3], slice[4], slice[5], slice[6], slice[7],
476 slice[8],
477 )
478 }
479
480 #[inline]
486 pub fn write_cols_to_slice(self, slice: &mut [f32]) {
487 slice[0] = self.x_axis.x;
488 slice[1] = self.x_axis.y;
489 slice[2] = self.x_axis.z;
490 slice[3] = self.y_axis.x;
491 slice[4] = self.y_axis.y;
492 slice[5] = self.y_axis.z;
493 slice[6] = self.z_axis.x;
494 slice[7] = self.z_axis.y;
495 slice[8] = self.z_axis.z;
496 }
497
498 #[inline]
504 #[must_use]
505 pub fn col(&self, index: usize) -> Vec3A {
506 match index {
507 0 => self.x_axis,
508 1 => self.y_axis,
509 2 => self.z_axis,
510 _ => panic!("index out of bounds"),
511 }
512 }
513
514 #[inline]
520 pub fn col_mut(&mut self, index: usize) -> &mut Vec3A {
521 match index {
522 0 => &mut self.x_axis,
523 1 => &mut self.y_axis,
524 2 => &mut self.z_axis,
525 _ => panic!("index out of bounds"),
526 }
527 }
528
529 #[inline]
535 #[must_use]
536 pub fn row(&self, index: usize) -> Vec3A {
537 match index {
538 0 => Vec3A::new(self.x_axis.x, self.y_axis.x, self.z_axis.x),
539 1 => Vec3A::new(self.x_axis.y, self.y_axis.y, self.z_axis.y),
540 2 => Vec3A::new(self.x_axis.z, self.y_axis.z, self.z_axis.z),
541 _ => panic!("index out of bounds"),
542 }
543 }
544
545 #[inline]
548 #[must_use]
549 pub fn is_finite(&self) -> bool {
550 self.x_axis.is_finite() && self.y_axis.is_finite() && self.z_axis.is_finite()
551 }
552
553 #[inline]
555 #[must_use]
556 pub fn is_nan(&self) -> bool {
557 self.x_axis.is_nan() || self.y_axis.is_nan() || self.z_axis.is_nan()
558 }
559
560 #[inline]
562 #[must_use]
563 pub fn transpose(&self) -> Self {
564 unsafe {
565 let tmp0 = _mm_shuffle_ps(self.x_axis.0, self.y_axis.0, 0b01_00_01_00);
566 let tmp1 = _mm_shuffle_ps(self.x_axis.0, self.y_axis.0, 0b11_10_11_10);
567
568 Self {
569 x_axis: Vec3A(_mm_shuffle_ps(tmp0, self.z_axis.0, 0b00_00_10_00)),
570 y_axis: Vec3A(_mm_shuffle_ps(tmp0, self.z_axis.0, 0b01_01_11_01)),
571 z_axis: Vec3A(_mm_shuffle_ps(tmp1, self.z_axis.0, 0b10_10_10_00)),
572 }
573 }
574 }
575
576 #[inline]
578 #[must_use]
579 pub fn determinant(&self) -> f32 {
580 self.z_axis.dot(self.x_axis.cross(self.y_axis))
581 }
582
583 #[inline]
591 #[must_use]
592 pub fn inverse(&self) -> Self {
593 let tmp0 = self.y_axis.cross(self.z_axis);
594 let tmp1 = self.z_axis.cross(self.x_axis);
595 let tmp2 = self.x_axis.cross(self.y_axis);
596 let det = self.z_axis.dot(tmp2);
597 glam_assert!(det != 0.0);
598 let inv_det = Vec3A::splat(det.recip());
599 Self::from_cols(tmp0.mul(inv_det), tmp1.mul(inv_det), tmp2.mul(inv_det)).transpose()
600 }
601
602 #[inline]
612 #[must_use]
613 pub fn transform_point2(&self, rhs: Vec2) -> Vec2 {
614 glam_assert!(self.row(2).abs_diff_eq(Vec3A::Z, 1e-6));
615 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs + self.z_axis.xy()
616 }
617
618 #[inline]
628 #[must_use]
629 pub fn transform_vector2(&self, rhs: Vec2) -> Vec2 {
630 glam_assert!(self.row(2).abs_diff_eq(Vec3A::Z, 1e-6));
631 Mat2::from_cols(self.x_axis.xy(), self.y_axis.xy()) * rhs
632 }
633
634 #[inline]
642 #[must_use]
643 pub fn look_to_lh(dir: Vec3, up: Vec3) -> Self {
644 Self::look_to_rh(-dir, up)
645 }
646
647 #[inline]
655 #[must_use]
656 pub fn look_to_rh(dir: Vec3, up: Vec3) -> Self {
657 glam_assert!(dir.is_normalized());
658 glam_assert!(up.is_normalized());
659 let f = dir;
660 let s = f.cross(up).normalize();
661 let u = s.cross(f);
662
663 Self::from_cols(
664 Vec3A::new(s.x, u.x, -f.x),
665 Vec3A::new(s.y, u.y, -f.y),
666 Vec3A::new(s.z, u.z, -f.z),
667 )
668 }
669
670 #[inline]
679 #[must_use]
680 pub fn look_at_lh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
681 Self::look_to_lh(center.sub(eye).normalize(), up)
682 }
683
684 #[inline]
693 pub fn look_at_rh(eye: Vec3, center: Vec3, up: Vec3) -> Self {
694 Self::look_to_rh(center.sub(eye).normalize(), up)
695 }
696
697 #[inline]
699 #[must_use]
700 pub fn mul_vec3(&self, rhs: Vec3) -> Vec3 {
701 self.mul_vec3a(rhs.into()).into()
702 }
703
704 #[inline]
706 #[must_use]
707 pub fn mul_vec3a(&self, rhs: Vec3A) -> Vec3A {
708 let mut res = self.x_axis.mul(rhs.xxx());
709 res = res.add(self.y_axis.mul(rhs.yyy()));
710 res = res.add(self.z_axis.mul(rhs.zzz()));
711 res
712 }
713
714 #[inline]
716 #[must_use]
717 pub fn mul_mat3(&self, rhs: &Self) -> Self {
718 self.mul(rhs)
719 }
720
721 #[inline]
723 #[must_use]
724 pub fn add_mat3(&self, rhs: &Self) -> Self {
725 self.add(rhs)
726 }
727
728 #[inline]
730 #[must_use]
731 pub fn sub_mat3(&self, rhs: &Self) -> Self {
732 self.sub(rhs)
733 }
734
735 #[inline]
737 #[must_use]
738 pub fn mul_scalar(&self, rhs: f32) -> Self {
739 Self::from_cols(
740 self.x_axis.mul(rhs),
741 self.y_axis.mul(rhs),
742 self.z_axis.mul(rhs),
743 )
744 }
745
746 #[inline]
748 #[must_use]
749 pub fn div_scalar(&self, rhs: f32) -> Self {
750 let rhs = Vec3A::splat(rhs);
751 Self::from_cols(
752 self.x_axis.div(rhs),
753 self.y_axis.div(rhs),
754 self.z_axis.div(rhs),
755 )
756 }
757
758 #[inline]
768 #[must_use]
769 pub fn abs_diff_eq(&self, rhs: Self, max_abs_diff: f32) -> bool {
770 self.x_axis.abs_diff_eq(rhs.x_axis, max_abs_diff)
771 && self.y_axis.abs_diff_eq(rhs.y_axis, max_abs_diff)
772 && self.z_axis.abs_diff_eq(rhs.z_axis, max_abs_diff)
773 }
774
775 #[inline]
777 #[must_use]
778 pub fn abs(&self) -> Self {
779 Self::from_cols(self.x_axis.abs(), self.y_axis.abs(), self.z_axis.abs())
780 }
781
782 #[inline]
783 pub fn as_dmat3(&self) -> DMat3 {
784 DMat3::from_cols(
785 self.x_axis.as_dvec3(),
786 self.y_axis.as_dvec3(),
787 self.z_axis.as_dvec3(),
788 )
789 }
790}
791
792impl Default for Mat3A {
793 #[inline]
794 fn default() -> Self {
795 Self::IDENTITY
796 }
797}
798
799impl Add for Mat3A {
800 type Output = Self;
801 #[inline]
802 fn add(self, rhs: Self) -> Self {
803 Self::from_cols(
804 self.x_axis.add(rhs.x_axis),
805 self.y_axis.add(rhs.y_axis),
806 self.z_axis.add(rhs.z_axis),
807 )
808 }
809}
810
811impl Add<&Self> for Mat3A {
812 type Output = Self;
813 #[inline]
814 fn add(self, rhs: &Self) -> Self {
815 self.add(*rhs)
816 }
817}
818
819impl Add<&Mat3A> for &Mat3A {
820 type Output = Mat3A;
821 #[inline]
822 fn add(self, rhs: &Mat3A) -> Mat3A {
823 (*self).add(*rhs)
824 }
825}
826
827impl Add<Mat3A> for &Mat3A {
828 type Output = Mat3A;
829 #[inline]
830 fn add(self, rhs: Mat3A) -> Mat3A {
831 (*self).add(rhs)
832 }
833}
834
835impl AddAssign for Mat3A {
836 #[inline]
837 fn add_assign(&mut self, rhs: Self) {
838 *self = self.add(rhs);
839 }
840}
841
842impl AddAssign<&Self> for Mat3A {
843 #[inline]
844 fn add_assign(&mut self, rhs: &Self) {
845 self.add_assign(*rhs);
846 }
847}
848
849impl Sub for Mat3A {
850 type Output = Self;
851 #[inline]
852 fn sub(self, rhs: Self) -> Self {
853 Self::from_cols(
854 self.x_axis.sub(rhs.x_axis),
855 self.y_axis.sub(rhs.y_axis),
856 self.z_axis.sub(rhs.z_axis),
857 )
858 }
859}
860
861impl Sub<&Self> for Mat3A {
862 type Output = Self;
863 #[inline]
864 fn sub(self, rhs: &Self) -> Self {
865 self.sub(*rhs)
866 }
867}
868
869impl Sub<&Mat3A> for &Mat3A {
870 type Output = Mat3A;
871 #[inline]
872 fn sub(self, rhs: &Mat3A) -> Mat3A {
873 (*self).sub(*rhs)
874 }
875}
876
877impl Sub<Mat3A> for &Mat3A {
878 type Output = Mat3A;
879 #[inline]
880 fn sub(self, rhs: Mat3A) -> Mat3A {
881 (*self).sub(rhs)
882 }
883}
884
885impl SubAssign for Mat3A {
886 #[inline]
887 fn sub_assign(&mut self, rhs: Self) {
888 *self = self.sub(rhs);
889 }
890}
891
892impl SubAssign<&Self> for Mat3A {
893 #[inline]
894 fn sub_assign(&mut self, rhs: &Self) {
895 self.sub_assign(*rhs);
896 }
897}
898
899impl Neg for Mat3A {
900 type Output = Self;
901 #[inline]
902 fn neg(self) -> Self::Output {
903 Self::from_cols(self.x_axis.neg(), self.y_axis.neg(), self.z_axis.neg())
904 }
905}
906
907impl Neg for &Mat3A {
908 type Output = Mat3A;
909 #[inline]
910 fn neg(self) -> Mat3A {
911 (*self).neg()
912 }
913}
914
915impl Mul for Mat3A {
916 type Output = Self;
917 #[inline]
918 fn mul(self, rhs: Self) -> Self {
919 Self::from_cols(
920 self.mul(rhs.x_axis),
921 self.mul(rhs.y_axis),
922 self.mul(rhs.z_axis),
923 )
924 }
925}
926
927impl Mul<&Self> for Mat3A {
928 type Output = Self;
929 #[inline]
930 fn mul(self, rhs: &Self) -> Self {
931 self.mul(*rhs)
932 }
933}
934
935impl Mul<&Mat3A> for &Mat3A {
936 type Output = Mat3A;
937 #[inline]
938 fn mul(self, rhs: &Mat3A) -> Mat3A {
939 (*self).mul(*rhs)
940 }
941}
942
943impl Mul<Mat3A> for &Mat3A {
944 type Output = Mat3A;
945 #[inline]
946 fn mul(self, rhs: Mat3A) -> Mat3A {
947 (*self).mul(rhs)
948 }
949}
950
951impl MulAssign for Mat3A {
952 #[inline]
953 fn mul_assign(&mut self, rhs: Self) {
954 *self = self.mul(rhs);
955 }
956}
957
958impl MulAssign<&Self> for Mat3A {
959 #[inline]
960 fn mul_assign(&mut self, rhs: &Self) {
961 self.mul_assign(*rhs);
962 }
963}
964
965impl Mul<Vec3A> for Mat3A {
966 type Output = Vec3A;
967 #[inline]
968 fn mul(self, rhs: Vec3A) -> Self::Output {
969 self.mul_vec3a(rhs)
970 }
971}
972
973impl Mul<&Vec3A> for Mat3A {
974 type Output = Vec3A;
975 #[inline]
976 fn mul(self, rhs: &Vec3A) -> Vec3A {
977 self.mul(*rhs)
978 }
979}
980
981impl Mul<&Vec3A> for &Mat3A {
982 type Output = Vec3A;
983 #[inline]
984 fn mul(self, rhs: &Vec3A) -> Vec3A {
985 (*self).mul(*rhs)
986 }
987}
988
989impl Mul<Vec3A> for &Mat3A {
990 type Output = Vec3A;
991 #[inline]
992 fn mul(self, rhs: Vec3A) -> Vec3A {
993 (*self).mul(rhs)
994 }
995}
996
997impl Mul<Mat3A> for f32 {
998 type Output = Mat3A;
999 #[inline]
1000 fn mul(self, rhs: Mat3A) -> Self::Output {
1001 rhs.mul_scalar(self)
1002 }
1003}
1004
1005impl Mul<&Mat3A> for f32 {
1006 type Output = Mat3A;
1007 #[inline]
1008 fn mul(self, rhs: &Mat3A) -> Mat3A {
1009 self.mul(*rhs)
1010 }
1011}
1012
1013impl Mul<&Mat3A> for &f32 {
1014 type Output = Mat3A;
1015 #[inline]
1016 fn mul(self, rhs: &Mat3A) -> Mat3A {
1017 (*self).mul(*rhs)
1018 }
1019}
1020
1021impl Mul<Mat3A> for &f32 {
1022 type Output = Mat3A;
1023 #[inline]
1024 fn mul(self, rhs: Mat3A) -> Mat3A {
1025 (*self).mul(rhs)
1026 }
1027}
1028
1029impl Mul<f32> for Mat3A {
1030 type Output = Self;
1031 #[inline]
1032 fn mul(self, rhs: f32) -> Self {
1033 self.mul_scalar(rhs)
1034 }
1035}
1036
1037impl Mul<&f32> for Mat3A {
1038 type Output = Self;
1039 #[inline]
1040 fn mul(self, rhs: &f32) -> Self {
1041 self.mul(*rhs)
1042 }
1043}
1044
1045impl Mul<&f32> for &Mat3A {
1046 type Output = Mat3A;
1047 #[inline]
1048 fn mul(self, rhs: &f32) -> Mat3A {
1049 (*self).mul(*rhs)
1050 }
1051}
1052
1053impl Mul<f32> for &Mat3A {
1054 type Output = Mat3A;
1055 #[inline]
1056 fn mul(self, rhs: f32) -> Mat3A {
1057 (*self).mul(rhs)
1058 }
1059}
1060
1061impl MulAssign<f32> for Mat3A {
1062 #[inline]
1063 fn mul_assign(&mut self, rhs: f32) {
1064 *self = self.mul(rhs);
1065 }
1066}
1067
1068impl MulAssign<&f32> for Mat3A {
1069 #[inline]
1070 fn mul_assign(&mut self, rhs: &f32) {
1071 self.mul_assign(*rhs);
1072 }
1073}
1074
1075impl Div<Mat3A> for f32 {
1076 type Output = Mat3A;
1077 #[inline]
1078 fn div(self, rhs: Mat3A) -> Self::Output {
1079 rhs.div_scalar(self)
1080 }
1081}
1082
1083impl Div<&Mat3A> for f32 {
1084 type Output = Mat3A;
1085 #[inline]
1086 fn div(self, rhs: &Mat3A) -> Mat3A {
1087 self.div(*rhs)
1088 }
1089}
1090
1091impl Div<&Mat3A> for &f32 {
1092 type Output = Mat3A;
1093 #[inline]
1094 fn div(self, rhs: &Mat3A) -> Mat3A {
1095 (*self).div(*rhs)
1096 }
1097}
1098
1099impl Div<Mat3A> for &f32 {
1100 type Output = Mat3A;
1101 #[inline]
1102 fn div(self, rhs: Mat3A) -> Mat3A {
1103 (*self).div(rhs)
1104 }
1105}
1106
1107impl Div<f32> for Mat3A {
1108 type Output = Self;
1109 #[inline]
1110 fn div(self, rhs: f32) -> Self {
1111 self.div_scalar(rhs)
1112 }
1113}
1114
1115impl Div<&f32> for Mat3A {
1116 type Output = Self;
1117 #[inline]
1118 fn div(self, rhs: &f32) -> Self {
1119 self.div(*rhs)
1120 }
1121}
1122
1123impl Div<&f32> for &Mat3A {
1124 type Output = Mat3A;
1125 #[inline]
1126 fn div(self, rhs: &f32) -> Mat3A {
1127 (*self).div(*rhs)
1128 }
1129}
1130
1131impl Div<f32> for &Mat3A {
1132 type Output = Mat3A;
1133 #[inline]
1134 fn div(self, rhs: f32) -> Mat3A {
1135 (*self).div(rhs)
1136 }
1137}
1138
1139impl DivAssign<f32> for Mat3A {
1140 #[inline]
1141 fn div_assign(&mut self, rhs: f32) {
1142 *self = self.div(rhs);
1143 }
1144}
1145
1146impl DivAssign<&f32> for Mat3A {
1147 #[inline]
1148 fn div_assign(&mut self, rhs: &f32) {
1149 self.div_assign(*rhs);
1150 }
1151}
1152
1153impl Mul<Vec3> for Mat3A {
1154 type Output = Vec3;
1155 #[inline]
1156 fn mul(self, rhs: Vec3) -> Vec3 {
1157 self.mul_vec3a(rhs.into()).into()
1158 }
1159}
1160
1161impl Mul<&Vec3> for Mat3A {
1162 type Output = Vec3;
1163 #[inline]
1164 fn mul(self, rhs: &Vec3) -> Vec3 {
1165 self.mul(*rhs)
1166 }
1167}
1168
1169impl Mul<&Vec3> for &Mat3A {
1170 type Output = Vec3;
1171 #[inline]
1172 fn mul(self, rhs: &Vec3) -> Vec3 {
1173 (*self).mul(*rhs)
1174 }
1175}
1176
1177impl Mul<Vec3> for &Mat3A {
1178 type Output = Vec3;
1179 #[inline]
1180 fn mul(self, rhs: Vec3) -> Vec3 {
1181 (*self).mul(rhs)
1182 }
1183}
1184
1185impl From<Mat3> for Mat3A {
1186 #[inline]
1187 fn from(m: Mat3) -> Self {
1188 Self {
1189 x_axis: m.x_axis.into(),
1190 y_axis: m.y_axis.into(),
1191 z_axis: m.z_axis.into(),
1192 }
1193 }
1194}
1195
1196impl Sum<Self> for Mat3A {
1197 fn sum<I>(iter: I) -> Self
1198 where
1199 I: Iterator<Item = Self>,
1200 {
1201 iter.fold(Self::ZERO, Self::add)
1202 }
1203}
1204
1205impl<'a> Sum<&'a Self> for Mat3A {
1206 fn sum<I>(iter: I) -> Self
1207 where
1208 I: Iterator<Item = &'a Self>,
1209 {
1210 iter.fold(Self::ZERO, |a, &b| Self::add(a, b))
1211 }
1212}
1213
1214impl Product for Mat3A {
1215 fn product<I>(iter: I) -> Self
1216 where
1217 I: Iterator<Item = Self>,
1218 {
1219 iter.fold(Self::IDENTITY, Self::mul)
1220 }
1221}
1222
1223impl<'a> Product<&'a Self> for Mat3A {
1224 fn product<I>(iter: I) -> Self
1225 where
1226 I: Iterator<Item = &'a Self>,
1227 {
1228 iter.fold(Self::IDENTITY, |a, &b| Self::mul(a, b))
1229 }
1230}
1231
1232impl PartialEq for Mat3A {
1233 #[inline]
1234 fn eq(&self, rhs: &Self) -> bool {
1235 self.x_axis.eq(&rhs.x_axis) && self.y_axis.eq(&rhs.y_axis) && self.z_axis.eq(&rhs.z_axis)
1236 }
1237}
1238
1239impl fmt::Debug for Mat3A {
1240 fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
1241 fmt.debug_struct(stringify!(Mat3A))
1242 .field("x_axis", &self.x_axis)
1243 .field("y_axis", &self.y_axis)
1244 .field("z_axis", &self.z_axis)
1245 .finish()
1246 }
1247}
1248
1249impl fmt::Display for Mat3A {
1250 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
1251 if let Some(p) = f.precision() {
1252 write!(
1253 f,
1254 "[{:.*}, {:.*}, {:.*}]",
1255 p, self.x_axis, p, self.y_axis, p, self.z_axis
1256 )
1257 } else {
1258 write!(f, "[{}, {}, {}]", self.x_axis, self.y_axis, self.z_axis)
1259 }
1260 }
1261}