//!
//! Library for Vulkan-like APIs to allocated descriptor sets
//! from descriptor pools fast, with least overhead and zero fragmentation.
//!
//! Straightforward usage:
//! ```ignore
//! use gpu_descriptor::DescriptorAllocator;
//!
//! let mut allocator = DescriptorAllocator::new(max_update_after_bind_descriptors_in_all_pools); // Limit as dictated by API for selected hardware
//!
//! let result = allocator.allocate(
//! device, // Implementation of `gpu_descriptor::DescriptorDevice`. Comes from plugins.
//! layout, // Descriptor set layout recognized by device's type.
//! flags, // Flags specified when layout was created.
//! layout_descriptor_count, // Descriptors count in the layout.
//! count, // count of sets to allocated.
//! );
//! ```
//!
#![cfg_attr(not(feature = "std"), no_std)]
#![warn(
missing_docs,
trivial_casts,
trivial_numeric_casts,
unused_extern_crates,
unused_import_braces,
unused_qualifications
)]
extern crate alloc;
mod allocator;
pub use {crate::allocator::*, gpu_descriptor_types::*};