1use glam::DVec3;
11
12#[inline]
13pub fn split_by_3_u32(a: u16) -> u32 {
14 let mut x = a as u32 & 0x3ff; x = (x | x << 16) & 0x30000ff;
16 x = (x | x << 8) & 0x300f00f;
17 x = (x | x << 4) & 0x30c30c3;
18 x = (x | x << 2) & 0x9249249;
19 x
20}
21
22#[inline]
23pub fn morton_encode_u32(x: u16, y: u16, z: u16) -> u32 {
27 split_by_3_u32(x) | split_by_3_u32(y) << 1 | split_by_3_u32(z) << 2
28}
29
30#[inline]
35pub fn split_by_3_u64(a: u32) -> u64 {
36 let mut x = a as u64 & 0x1fffff; x = (x | x << 32) & 0x1f00000000ffff;
38 x = (x | x << 16) & 0x1f0000ff0000ff;
39 x = (x | x << 8) & 0x100f00f00f00f00f;
40 x = (x | x << 4) & 0x10c30c30c30c30c3;
41 x = (x | x << 2) & 0x1249249249249249;
42 x
43}
44
45#[inline]
46pub fn morton_encode_u64(x: u32, y: u32, z: u32) -> u64 {
49 split_by_3_u64(x) | split_by_3_u64(y) << 1 | split_by_3_u64(z) << 2
50}
51
52#[inline]
53pub fn morton_encode_u64_unorm(p: DVec3) -> u64 {
56 let p = p * (1 << 21) as f64;
57 morton_encode_u64(p.x as u32, p.y as u32, p.z as u32)
58}
59
60#[inline]
65pub fn split_by_3_u128(a: u64) -> u128 {
66 let mut x = a as u128 & 0x3ffffffffff; x = (x | x << 64) & 0x3ff0000000000000000ffffffff;
68 x = (x | x << 32) & 0x3ff00000000ffff00000000ffff;
69 x = (x | x << 16) & 0x30000ff0000ff0000ff0000ff0000ff;
70 x = (x | x << 8) & 0x300f00f00f00f00f00f00f00f00f00f;
71 x = (x | x << 4) & 0x30c30c30c30c30c30c30c30c30c30c3;
72 x = (x | x << 2) & 0x9249249249249249249249249249249;
73 x
74}
75
76#[inline]
77pub fn morton_encode_u128(x: u64, y: u64, z: u64) -> u128 {
80 split_by_3_u128(x) | split_by_3_u128(y) << 1 | split_by_3_u128(z) << 2
81}
82
83#[inline]
84pub fn morton_encode_u128_unorm(p: DVec3) -> u128 {
87 let p = p * (1u64 << 42) as f64;
88 morton_encode_u128(p.x as u64, p.y as u64, p.z as u64)
89}