parry2d/query/point/point_query.rs
1use crate::math::{Pose, Real, Vector};
2use crate::shape::{FeatureId, SubShapeId};
3
4/// The result of projecting a point onto a shape.
5///
6/// Vector projection finds the closest point on a shape's surface to a given query point.
7/// This is fundamental for many geometric queries including distance calculation,
8/// collision detection, and surface sampling.
9///
10/// # Fields
11///
12/// - **is_inside**: Whether the query point is inside the shape
13/// - **point**: The closest point on the shape's surface
14///
15/// # Inside vs Outside
16///
17/// The `is_inside` flag indicates the query point's location relative to the shape:
18/// - `true`: Query point is inside the shape (projection is on boundary)
19/// - `false`: Query point is outside the shape (projection is nearest surface point)
20///
21/// # Solid Parameter
22///
23/// Most projection functions take a `solid` parameter:
24/// - `solid = true`: Shape is treated as solid (filled interior)
25/// - `solid = false`: Shape is treated as hollow (surface only)
26///
27/// This affects `is_inside` calculation for points in the interior.
28///
29/// # Example
30///
31/// ```rust
32/// # #[cfg(all(feature = "dim3", feature = "f32"))] {
33/// use parry3d::query::PointQuery;
34/// use parry3d::shape::Ball;
35/// use parry3d::math::{Vector, Pose};
36///
37/// let ball = Ball::new(5.0);
38/// let ball_pos = Pose::translation(10.0, 0.0, 0.0);
39///
40/// // Project a point outside the ball
41/// let outside_point = Vector::ZERO;
42/// let proj = ball.project_point(&ball_pos, outside_point, true);
43///
44/// // Closest point on ball surface
45/// assert_eq!(proj.point, Vector::new(5.0, 0.0, 0.0));
46/// assert!(!proj.is_inside);
47///
48/// // Project a point inside the ball
49/// let inside_point = Vector::new(10.0, 0.0, 0.0); // At center
50/// let proj2 = ball.project_point(&ball_pos, inside_point, true);
51/// assert!(proj2.is_inside);
52/// # }
53/// ```
54#[derive(Copy, Clone, Debug, Default)]
55#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
56#[cfg_attr(
57 feature = "rkyv",
58 derive(rkyv::Archive, rkyv::Deserialize, rkyv::Serialize)
59)]
60pub struct PointProjection {
61 /// The closest point on the shape's surface to the query point.
62 ///
63 /// If `is_inside = true`, this is the nearest point on the boundary.
64 /// If `is_inside = false`, this is the nearest surface point.
65 pub point: Vector,
66
67 /// Whether the query point was inside the shape.
68 ///
69 /// - `true`: Vector is in the interior (for solid shapes)
70 /// - `false`: Vector is outside the shape
71 pub is_inside: bool,
72
73 /// The sub-shape the point projects onto.
74 ///
75 /// Identifies the part of a composite shape that answered: a triangle of a
76 /// [`TriMesh`](crate::shape::TriMesh), a part of a [`Compound`](crate::shape::Compound), a
77 /// voxel of a [`Voxels`](crate::shape::Voxels), and so on. Always `0` for a shape with no
78 /// sub-shapes.
79 pub subshape: SubShapeId,
80}
81
82impl PointProjection {
83 /// Initializes a new `PointProjection`.
84 pub fn new(is_inside: bool, point: Vector) -> Self {
85 PointProjection {
86 is_inside,
87 point,
88 subshape: 0,
89 }
90 }
91
92 /// Sets the sub-shape this projection came from.
93 pub fn with_subshape(mut self, subshape: SubShapeId) -> Self {
94 self.subshape = subshape;
95 self
96 }
97
98 /// Transforms `self.point` by `pos`.
99 pub fn transform_by(&self, pos: &Pose) -> Self {
100 PointProjection {
101 is_inside: self.is_inside,
102 point: pos * self.point,
103 subshape: self.subshape,
104 }
105 }
106
107 /// Returns `true` if `Self::is_inside` is `true` or if the distance between the projected point and `point` is smaller than `min_dist`.
108 pub fn is_inside_eps(&self, original_point: Vector, min_dist: Real) -> bool {
109 self.is_inside || (original_point - self.point).length_squared() < min_dist * min_dist
110 }
111}
112
113/// Trait for shapes that support point projection and containment queries.
114///
115/// This trait provides methods to:
116/// - Project points onto the shape's surface
117/// - Calculate distance from a point to the shape
118/// - Test if a point is inside the shape
119///
120/// All major shapes implement this trait, making it easy to perform point queries
121/// on any collision shape.
122///
123/// # Methods Overview
124///
125/// - **Projection**: `project_point()`, `project_local_point()`
126/// - **Distance**: `distance_to_point()`, `distance_to_local_point()`
127/// - **Containment**: `contains_point()`, `contains_local_point()`
128///
129/// # Local vs World Space
130///
131/// Methods with `local_` prefix work in the shape's local coordinate system:
132/// - **Local methods**: Vector must be in shape's coordinate frame
133/// - **World methods**: Vector in world space, shape transformation applied
134///
135/// # Solid Parameter
136///
137/// The `solid` parameter affects how interior points are handled:
138/// - `solid = true`: Shape is filled (has interior volume/area)
139/// - `solid = false`: Shape is hollow (surface only, no interior)
140///
141/// # Example
142///
143/// ```rust
144/// # #[cfg(all(feature = "dim3", feature = "f32"))] {
145/// use parry3d::query::PointQuery;
146/// use parry3d::shape::Cuboid;
147/// use parry3d::math::{Vector, Pose};
148///
149/// let cuboid = Cuboid::new(Vector::splat(1.0));
150/// let cuboid_pos = Pose::translation(5.0, 0.0, 0.0);
151///
152/// let query_point = Vector::ZERO;
153///
154/// // Project point onto cuboid surface
155/// let projection = cuboid.project_point(&cuboid_pos, query_point, true);
156/// println!("Closest point on cuboid: {:?}", projection.point);
157/// println!("Is inside: {}", projection.is_inside);
158///
159/// // Calculate distance to cuboid
160/// let distance = cuboid.distance_to_point(&cuboid_pos, query_point, true);
161/// println!("Distance: {}", distance);
162///
163/// // Test if point is inside cuboid
164/// let is_inside = cuboid.contains_point(&cuboid_pos, query_point);
165/// println!("Contains: {}", is_inside);
166/// # }
167/// ```
168pub trait PointQuery {
169 /// Projects a point onto the shape, with a maximum distance limit.
170 ///
171 /// Returns `None` if the projection would be further than `max_dist` from the query point.
172 /// This is useful for optimization when you only care about nearby projections.
173 ///
174 /// The point is in the shape's local coordinate system.
175 ///
176 /// # Arguments
177 ///
178 /// * `pt` - The point to project (in local space)
179 /// * `solid` - Whether to treat the shape as solid (filled)
180 /// * `max_dist` - Maximum distance to consider
181 ///
182 /// # Example
183 ///
184 /// ```
185 /// # #[cfg(all(feature = "dim3", feature = "f32"))] {
186 /// use parry3d::query::PointQuery;
187 /// use parry3d::shape::Ball;
188 /// use parry3d::math::Vector;
189 ///
190 /// let ball = Ball::new(1.0);
191 /// let far_point = Vector::new(100.0, 0.0, 0.0);
192 ///
193 /// // Projection exists but is far away
194 /// assert!(ball.project_local_point(far_point, true).point.x > 0.0);
195 ///
196 /// // With max distance limit of 10, projection is rejected
197 /// assert!(ball.project_local_point_with_max_dist(far_point, true, 10.0).is_none());
198 ///
199 /// // Nearby point is accepted
200 /// let near_point = Vector::new(2.0, 0.0, 0.0);
201 /// assert!(ball.project_local_point_with_max_dist(near_point, true, 10.0).is_some());
202 /// # }
203 /// ```
204 fn project_local_point_with_max_dist(
205 &self,
206 pt: Vector,
207 solid: bool,
208 max_dist: Real,
209 ) -> Option<PointProjection> {
210 let proj = self.project_local_point(pt, solid);
211 if (proj.point - pt).length() > max_dist {
212 None
213 } else {
214 Some(proj)
215 }
216 }
217
218 /// Projects a point on `self` transformed by `m`, unless the projection lies further than the given max distance.
219 fn project_point_with_max_dist(
220 &self,
221 m: &Pose,
222 pt: Vector,
223 solid: bool,
224 max_dist: Real,
225 ) -> Option<PointProjection> {
226 self.project_local_point_with_max_dist(m.inverse_transform_point(pt), solid, max_dist)
227 .map(|proj| proj.transform_by(m))
228 }
229
230 /// Projects a point on `self`.
231 ///
232 /// The point is assumed to be expressed in the local-space of `self`.
233 fn project_local_point(&self, pt: Vector, solid: bool) -> PointProjection;
234
235 /// Projects a point on the boundary of `self` and returns the id of the
236 /// feature the point was projected on.
237 fn project_local_point_and_get_feature(&self, pt: Vector) -> (PointProjection, FeatureId);
238
239 /// Computes the minimal distance between a point and `self`.
240 fn distance_to_local_point(&self, pt: Vector, solid: bool) -> Real {
241 let proj = self.project_local_point(pt, solid);
242 let dist = (pt - proj.point).length();
243
244 if solid || !proj.is_inside {
245 dist
246 } else {
247 -dist
248 }
249 }
250
251 /// Tests if the given point is inside of `self`.
252 fn contains_local_point(&self, pt: Vector) -> bool {
253 self.project_local_point(pt, true).is_inside
254 }
255
256 /// Projects a point on `self` transformed by `m`.
257 fn project_point(&self, m: &Pose, pt: Vector, solid: bool) -> PointProjection {
258 self.project_local_point(m.inverse_transform_point(pt), solid)
259 .transform_by(m)
260 }
261
262 /// Computes the minimal distance between a point and `self` transformed by `m`.
263 #[inline]
264 fn distance_to_point(&self, m: &Pose, pt: Vector, solid: bool) -> Real {
265 self.distance_to_local_point(m.inverse_transform_point(pt), solid)
266 }
267
268 /// Projects a point on the boundary of `self` transformed by `m` and returns the id of the
269 /// feature the point was projected on.
270 fn project_point_and_get_feature(&self, m: &Pose, pt: Vector) -> (PointProjection, FeatureId) {
271 let res = self.project_local_point_and_get_feature(m.inverse_transform_point(pt));
272 (res.0.transform_by(m), res.1)
273 }
274
275 /// Tests if the given point is inside of `self` transformed by `m`.
276 #[inline]
277 fn contains_point(&self, m: &Pose, pt: Vector) -> bool {
278 self.contains_local_point(m.inverse_transform_point(pt))
279 }
280}
281
282/// Returns shape-specific info in addition to generic projection information
283///
284/// One requirement for the `PointQuery` trait is to be usable as a trait
285/// object. Unfortunately this precludes us from adding an associated type to it
286/// that might allow us to return shape-specific information in addition to the
287/// general information provided in `PointProjection`. This is where
288/// `PointQueryWithLocation` comes in. It forgoes the ability to be used as a trait
289/// object in exchange for being able to provide shape-specific projection
290/// information.
291///
292/// Any shapes that implement `PointQuery` but are able to provide extra
293/// information, can implement `PointQueryWithLocation` in addition and have their
294/// `PointQuery::project_point` implementation just call out to
295/// `PointQueryWithLocation::project_point_and_get_location`.
296pub trait PointQueryWithLocation {
297 /// Additional shape-specific projection information
298 ///
299 /// In addition to the generic projection information returned in
300 /// `PointProjection`, implementations might provide shape-specific
301 /// projection info. The type of this shape-specific information is defined
302 /// by this associated type.
303 type Location;
304
305 /// Projects a point on `self`.
306 fn project_local_point_and_get_location(
307 &self,
308 pt: Vector,
309 solid: bool,
310 ) -> (PointProjection, Self::Location);
311
312 /// Projects a point on `self` transformed by `m`.
313 fn project_point_and_get_location(
314 &self,
315 m: &Pose,
316 pt: Vector,
317 solid: bool,
318 ) -> (PointProjection, Self::Location) {
319 let res = self.project_local_point_and_get_location(m.inverse_transform_point(pt), solid);
320 (res.0.transform_by(m), res.1)
321 }
322
323 /// Projects a point on `self`, with a maximum projection distance.
324 fn project_local_point_and_get_location_with_max_dist(
325 &self,
326 pt: Vector,
327 solid: bool,
328 max_dist: Real,
329 ) -> Option<(PointProjection, Self::Location)> {
330 let (proj, location) = self.project_local_point_and_get_location(pt, solid);
331 if (proj.point - pt).length() > max_dist {
332 None
333 } else {
334 Some((proj, location))
335 }
336 }
337
338 /// Projects a point on `self` transformed by `m`, with a maximum projection distance.
339 fn project_point_and_get_location_with_max_dist(
340 &self,
341 m: &Pose,
342 pt: Vector,
343 solid: bool,
344 max_dist: Real,
345 ) -> Option<(PointProjection, Self::Location)> {
346 self.project_local_point_and_get_location_with_max_dist(
347 m.inverse_transform_point(pt),
348 solid,
349 max_dist,
350 )
351 .map(|res| (res.0.transform_by(m), res.1))
352 }
353}