parry3d/transformation/to_outline/
round_cone_to_outline.rs1use crate::math::Real;
2use crate::shape::RoundCone;
3use crate::transformation::utils;
4use alloc::{vec, vec::Vec};
5use na::{self, Point3, Vector3};
6
7impl RoundCone {
8 pub fn to_outline(
10 &self,
11 nsubdiv: u32,
12 border_nsubdiv: u32,
13 ) -> (Vec<Point3<Real>>, Vec<[u32; 2]>) {
14 let r = self.inner_shape.radius;
15 let br = self.border_radius;
16 let he = self.inner_shape.half_height;
17
18 let mut out_vtx = vec![];
19 let mut out_idx = vec![];
20
21 let center_ab = Point3::new(-r, -he, 0.0);
23 let center_cd = Point3::new(0.0, he, 0.0);
24 let side_dir = Vector3::new(-2.0 * he, r, 0.0).normalize();
25
26 let a = Point3::new(-r, -he - br, 0.0);
27 let b = Point3::new(-r, -he, 0.0) + side_dir * br;
28 let c = Point3::new(0.0, he, 0.0) + side_dir * br;
29 let d = Point3::new(0.0, he + br, 0.0);
30
31 out_vtx.push(a);
32 utils::push_arc(center_ab, a, b, border_nsubdiv, &mut out_vtx);
33 out_vtx.push(b);
34 out_vtx.push(c);
35 utils::push_arc(center_cd, c, d, border_nsubdiv, &mut out_vtx);
36 out_vtx.push(d);
37
38 let circles = [
39 0..1,
40 border_nsubdiv..border_nsubdiv + 2,
41 border_nsubdiv * 2 + 1..border_nsubdiv * 2 + 2,
42 ];
43 utils::apply_revolution(false, true, &circles, nsubdiv, &mut out_vtx, &mut out_idx);
44 (out_vtx, out_idx)
45 }
46}