parry3d/transformation/to_outline/
voxels_to_outline.rs1use crate::bounding_volume::Aabb;
2use crate::math::Vector;
3use crate::shape::{VoxelType, Voxels};
4use alloc::{vec, vec::Vec};
5
6impl Voxels {
7 pub fn to_outline(&self) -> (Vec<Vector>, Vec<[u32; 2]>) {
11 let mut points = vec![];
12 self.iter_outline(|a, b| {
13 points.push(a);
14 points.push(b);
15 });
16 let indices = (0..points.len() as u32 / 2)
17 .map(|i| [i * 2, i * 2 + 1])
18 .collect();
19 (points, indices)
20 }
21
22 pub fn iter_outline(&self, mut f: impl FnMut(Vector, Vector)) {
26 let radius = self.voxel_size() / 2.0;
28 let aabb = Aabb::from_half_extents(Vector::ZERO, radius);
29 let vtx = aabb.vertices();
30
31 for vox in self.voxels() {
32 match vox.state.voxel_type() {
33 VoxelType::Vertex => {
34 let mask = vox.state.feature_mask();
35
36 for edge in Aabb::EDGES_VERTEX_IDS {
37 if mask & (1 << edge.0) != 0 || mask & (1 << edge.1) != 0 {
38 f(vox.center + vtx[edge.0], vox.center + vtx[edge.1]);
39 }
40 }
41 }
42 VoxelType::Edge => {
43 let vtx = aabb.vertices();
44 let mask = vox.state.feature_mask();
45
46 for (i, edge) in Aabb::EDGES_VERTEX_IDS.iter().enumerate() {
47 if mask & (1 << i) != 0 {
48 f(vox.center + vtx[edge.0], vox.center + vtx[edge.1]);
49 }
50 }
51 }
52 _ => {}
53 }
54 }
55 }
56}