1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
use crate::math::{Point, Real, Vector};
use na::Unit;

/// Computes the direction pointing toward the right-hand-side of an oriented segment.
///
/// Returns `None` if the segment is degenerate.
#[inline]
#[cfg(feature = "dim2")]
pub fn ccw_face_normal(pts: [&Point<Real>; 2]) -> Option<Unit<Vector<Real>>> {
    let ab = pts[1] - pts[0];
    let res = Vector::new(ab[1], -ab[0]);

    Unit::try_new(res, crate::math::DEFAULT_EPSILON)
}

/// Computes the normal of a counter-clock-wise triangle.
///
/// Returns `None` if the triangle is degenerate.
#[inline]
#[cfg(feature = "dim3")]
pub fn ccw_face_normal(pts: [&Point<Real>; 3]) -> Option<Unit<Vector<Real>>> {
    let ab = pts[1] - pts[0];
    let ac = pts[2] - pts[0];
    let res = ab.cross(&ac);

    Unit::try_new(res, crate::math::DEFAULT_EPSILON)
}