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use core::ffi::c_void;
use core::ptr::NonNull;
use super::DisplayHandle;
/// Raw display handle for Android.
#[non_exhaustive]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct AndroidDisplayHandle {}
impl AndroidDisplayHandle {
/// Create a new empty display handle.
///
///
/// # Example
///
/// ```
/// # use raw_window_handle::AndroidDisplayHandle;
/// let handle = AndroidDisplayHandle::new();
/// ```
pub fn new() -> Self {
Self {}
}
}
impl DisplayHandle<'static> {
/// Create an Android-based display handle.
///
/// As no data is borrowed by this handle, it is completely safe to create. This function
/// may be useful to windowing framework implementations that want to avoid unsafe code.
///
/// # Example
///
/// ```
/// # use raw_window_handle::{DisplayHandle, HasDisplayHandle};
/// # fn do_something(rwh: impl HasDisplayHandle) { let _ = rwh; }
/// let handle = DisplayHandle::android();
/// do_something(handle);
/// ```
pub fn android() -> Self {
// SAFETY: No data is borrowed.
unsafe { Self::borrow_raw(AndroidDisplayHandle::new().into()) }
}
}
/// Raw window handle for Android NDK.
#[non_exhaustive]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct AndroidNdkWindowHandle {
/// A pointer to an `ANativeWindow`.
pub a_native_window: NonNull<c_void>,
}
impl AndroidNdkWindowHandle {
/// Create a new handle to an `ANativeWindow`.
///
///
/// # Example
///
/// ```
/// # use core::ptr::NonNull;
/// # use raw_window_handle::AndroidNdkWindowHandle;
/// # type ANativeWindow = ();
/// #
/// let ptr: NonNull<ANativeWindow>;
/// # ptr = NonNull::from(&());
/// let handle = AndroidNdkWindowHandle::new(ptr.cast());
/// ```
pub fn new(a_native_window: NonNull<c_void>) -> Self {
Self { a_native_window }
}
}