wgpu/api/texture.rs
1#[cfg(wgpu_core)]
2use core::ops::Deref;
3
4use crate::*;
5
6/// Handle to a texture on the GPU.
7///
8/// It can be created with [`Device::create_texture`].
9///
10/// Corresponds to [WebGPU `GPUTexture`](https://gpuweb.github.io/gpuweb/#texture-interface).
11#[derive(Debug, Clone)]
12pub struct Texture {
13 pub(crate) inner: dispatch::DispatchTexture,
14 pub(crate) descriptor: TextureDescriptor<'static>,
15}
16#[cfg(send_sync)]
17static_assertions::assert_impl_all!(Texture: Send, Sync);
18
19crate::cmp::impl_eq_ord_hash_proxy!(Texture => .inner);
20
21impl Texture {
22 /// Get the [`wgpu_hal`] texture from this `Texture`.
23 ///
24 /// Find the Api struct corresponding to the active backend in [`wgpu_hal::api`],
25 /// and pass that struct to the to the `A` type parameter.
26 ///
27 /// Returns a guard that dereferences to the type of the hal backend
28 /// which implements [`A::Texture`].
29 ///
30 /// # Deadlocks
31 ///
32 /// - The returned guard holds a read-lock on a device-local "destruction"
33 /// lock, which will cause all calls to `destroy` to block until the
34 /// guard is released.
35 ///
36 /// # Errors
37 ///
38 /// This method will return None if:
39 /// - The texture is not from the backend specified by `A`.
40 /// - The texture is from the `webgpu` or `custom` backend.
41 /// - The texture has had [`Self::destroy()`] called on it.
42 ///
43 /// # Safety
44 ///
45 /// - The returned resource must not be destroyed unless the guard
46 /// is the last reference to it and it is not in use by the GPU.
47 /// The guard and handle may be dropped at any time however.
48 /// - All the safety requirements of wgpu-hal must be upheld.
49 ///
50 /// [`A::Texture`]: hal::Api::Texture
51 #[cfg(wgpu_core)]
52 pub unsafe fn as_hal<A: wgc::hal_api::HalApi>(
53 &self,
54 ) -> Option<impl Deref<Target = A::Texture>> {
55 let texture = self.inner.as_core_opt()?;
56 unsafe { texture.context.texture_as_hal::<A>(texture) }
57 }
58
59 #[cfg(custom)]
60 /// Returns custom implementation of Texture (if custom backend and is internally T)
61 pub fn as_custom<T: custom::TextureInterface>(&self) -> Option<&T> {
62 self.inner.as_custom()
63 }
64
65 /// Creates a view of this texture, specifying an interpretation of its texels and
66 /// possibly a subset of its layers and mip levels.
67 ///
68 /// Texture views are needed to use a texture as a binding in a [`BindGroup`]
69 /// or as an attachment in a [`RenderPass`].
70 pub fn create_view(&self, desc: &TextureViewDescriptor<'_>) -> TextureView {
71 let view = self.inner.create_view(desc);
72
73 TextureView {
74 inner: view,
75 texture: self.clone(),
76 }
77 }
78
79 /// Destroy the associated native resources as soon as possible.
80 pub fn destroy(&self) {
81 self.inner.destroy();
82 }
83
84 /// Make an `TexelCopyTextureInfo` representing the whole texture.
85 pub fn as_image_copy(&self) -> TexelCopyTextureInfo<'_> {
86 TexelCopyTextureInfo {
87 texture: self,
88 mip_level: 0,
89 origin: Origin3d::ZERO,
90 aspect: TextureAspect::All,
91 }
92 }
93
94 /// Returns the size of this `Texture`.
95 ///
96 /// This is always equal to the `size` that was specified when creating the texture.
97 pub fn size(&self) -> Extent3d {
98 self.descriptor.size
99 }
100
101 /// Returns the width of this `Texture`.
102 ///
103 /// This is always equal to the `size.width` that was specified when creating the texture.
104 pub fn width(&self) -> u32 {
105 self.descriptor.size.width
106 }
107
108 /// Returns the height of this `Texture`.
109 ///
110 /// This is always equal to the `size.height` that was specified when creating the texture.
111 pub fn height(&self) -> u32 {
112 self.descriptor.size.height
113 }
114
115 /// Returns the depth or layer count of this `Texture`.
116 ///
117 /// This is always equal to the `size.depth_or_array_layers` that was specified when creating the texture.
118 pub fn depth_or_array_layers(&self) -> u32 {
119 self.descriptor.size.depth_or_array_layers
120 }
121
122 /// Returns the mip_level_count of this `Texture`.
123 ///
124 /// This is always equal to the `mip_level_count` that was specified when creating the texture.
125 pub fn mip_level_count(&self) -> u32 {
126 self.descriptor.mip_level_count
127 }
128
129 /// Returns the sample_count of this `Texture`.
130 ///
131 /// This is always equal to the `sample_count` that was specified when creating the texture.
132 pub fn sample_count(&self) -> u32 {
133 self.descriptor.sample_count
134 }
135
136 /// Returns the dimension of this `Texture`.
137 ///
138 /// This is always equal to the `dimension` that was specified when creating the texture.
139 pub fn dimension(&self) -> TextureDimension {
140 self.descriptor.dimension
141 }
142
143 /// Returns the format of this `Texture`.
144 ///
145 /// This is always equal to the `format` that was specified when creating the texture.
146 pub fn format(&self) -> TextureFormat {
147 self.descriptor.format
148 }
149
150 /// Returns the allowed usages of this `Texture`.
151 ///
152 /// This is always equal to the `usage` that was specified when creating the texture.
153 pub fn usage(&self) -> TextureUsages {
154 self.descriptor.usage
155 }
156}
157
158/// Describes a [`Texture`].
159///
160/// For use with [`Device::create_texture`].
161///
162/// Corresponds to [WebGPU `GPUTextureDescriptor`](
163/// https://gpuweb.github.io/gpuweb/#dictdef-gputexturedescriptor).
164pub type TextureDescriptor<'a> = wgt::TextureDescriptor<Label<'a>, &'a [TextureFormat]>;
165static_assertions::assert_impl_all!(TextureDescriptor<'_>: Send, Sync);