Expand description
The hierarchy prelude.
This includes the most common types in this crate, re-exported for your convenience.
Structs§
- Command that adds a child to an entity.
- Command that pushes children to the end of the entity’s
Children
. - Struct for building children entities and adding them to a parent entity.
- Contains references to the child entities of this entity.
- Command that clears all children from an entity and removes
Parent
component from those children. - Despawns the given entity’s children recursively
- Despawns the given entity and all its children recursively
- Provides hierarchy functionality to a Bevy app.
- Command that inserts a child at a given index of a parent’s children, shifting following children back.
- Holds a reference to the parent entity of this entity. This component should only be present on entities that actually have a parent entity.
- Command that removes children from an entity, and removes these children’s parent.
- Command that removes the parent of an entity, and removes that entity from the parent’s
Children
. - Command that clear all children from an entity, replacing them with the given children.
- Print a warning for each
Entity
with aT
component whose parent doesn’t have aT
component. - Struct for adding children to an entity directly through the
World
for use in exclusive systems.
Traits§
- Trait for removing, adding and replacing children and parents of an entity.
- Trait for building children entities and adding them to a parent entity. This is used in implementations of
BuildChildren
as a bound on theBuilder
associated type. The closure passed toBuildChildren::with_children
accepts an implementation ofChildBuild
so that children can be spawned viaChildBuild::spawn
. - Trait that holds functions for despawning recursively down the transform hierarchy
- An extension trait for
Query
that adds hierarchy related methods.
Functions§
- Function for despawning an entity and all its children