bevy::time

Module prelude

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Expand description

The time prelude.

This includes the most common types in this crate, re-exported for your convenience.

Structs§

  • The fixed timestep game clock following virtual time.
  • Real time clock representing elapsed wall clock time.
  • A generic clock resource that tracks how much it has advanced since its previous update and since its creation.
  • Tracks elapsed time. Enters the finished state once duration is reached.
  • The virtual game clock representing game time.

Enums§