pub fn look_at_quat(eye: Vec3, center: Vec3, up: Vec3) -> QuatExpand description
Returns a Quat view rotation from eye, focal point, and up.
Transforms left-handed world space points into left-handed Y-up view space.
ยงPanics
Will panic if up is not normalized, if center is equal to eye, or if the view
direction is parallel to up, when glam_assert is enabled.