1#![cfg_attr(docsrs, feature(doc_auto_cfg))]
2#![forbid(unsafe_code)]
3#![doc(
4 html_logo_url = "https://bevyengine.org/assets/icon.png",
5 html_favicon_url = "https://bevyengine.org/assets/icon.png"
6)]
7#![no_std]
8
9#[cfg(feature = "std")]
16extern crate std;
17
18extern crate alloc;
19
20mod axis;
21mod button_input;
22pub mod common_conditions;
24pub mod gamepad;
25pub mod gestures;
26pub mod keyboard;
27pub mod mouse;
28pub mod touch;
29
30pub use axis::*;
31pub use button_input::*;
32
33pub mod prelude {
37 #[doc(hidden)]
38 pub use crate::{
39 gamepad::{Gamepad, GamepadAxis, GamepadButton, GamepadSettings},
40 keyboard::KeyCode,
41 mouse::MouseButton,
42 touch::{TouchInput, Touches},
43 Axis, ButtonInput,
44 };
45}
46
47use bevy_app::prelude::*;
48use bevy_ecs::prelude::*;
49#[cfg(feature = "bevy_reflect")]
50use bevy_reflect::Reflect;
51use gestures::*;
52use keyboard::{keyboard_input_system, KeyCode, KeyboardFocusLost, KeyboardInput};
53use mouse::{
54 accumulate_mouse_motion_system, accumulate_mouse_scroll_system, mouse_button_input_system,
55 AccumulatedMouseMotion, AccumulatedMouseScroll, MouseButton, MouseButtonInput, MouseMotion,
56 MouseWheel,
57};
58use touch::{touch_screen_input_system, TouchInput, Touches};
59
60#[cfg(feature = "bevy_reflect")]
61use gamepad::Gamepad;
62use gamepad::{
63 gamepad_connection_system, gamepad_event_processing_system, GamepadAxis,
64 GamepadAxisChangedEvent, GamepadButton, GamepadButtonChangedEvent,
65 GamepadButtonStateChangedEvent, GamepadConnection, GamepadConnectionEvent, GamepadEvent,
66 GamepadInput, GamepadRumbleRequest, GamepadSettings, RawGamepadAxisChangedEvent,
67 RawGamepadButtonChangedEvent, RawGamepadEvent,
68};
69
70#[cfg(all(feature = "serialize", feature = "bevy_reflect"))]
71use bevy_reflect::{ReflectDeserialize, ReflectSerialize};
72
73#[derive(Default)]
75pub struct InputPlugin;
76
77#[derive(Debug, PartialEq, Eq, Clone, Hash, SystemSet)]
79pub struct InputSystem;
80
81impl Plugin for InputPlugin {
82 fn build(&self, app: &mut App) {
83 app
84 .add_event::<KeyboardInput>()
86 .add_event::<KeyboardFocusLost>()
87 .init_resource::<ButtonInput<KeyCode>>()
88 .add_systems(PreUpdate, keyboard_input_system.in_set(InputSystem))
89 .add_event::<MouseButtonInput>()
91 .add_event::<MouseMotion>()
92 .add_event::<MouseWheel>()
93 .init_resource::<ButtonInput<MouseButton>>()
94 .add_systems(
95 PreUpdate,
96 (
97 mouse_button_input_system,
98 accumulate_mouse_motion_system,
99 accumulate_mouse_scroll_system,
100 )
101 .in_set(InputSystem),
102 )
103 .add_event::<PinchGesture>()
104 .add_event::<RotationGesture>()
105 .add_event::<DoubleTapGesture>()
106 .add_event::<PanGesture>()
107 .add_event::<GamepadEvent>()
109 .add_event::<GamepadConnectionEvent>()
110 .add_event::<GamepadButtonChangedEvent>()
111 .add_event::<GamepadButtonStateChangedEvent>()
112 .add_event::<GamepadAxisChangedEvent>()
113 .add_event::<RawGamepadEvent>()
114 .add_event::<RawGamepadAxisChangedEvent>()
115 .add_event::<RawGamepadButtonChangedEvent>()
116 .add_event::<GamepadRumbleRequest>()
117 .init_resource::<AccumulatedMouseMotion>()
118 .init_resource::<AccumulatedMouseScroll>()
119 .add_systems(
120 PreUpdate,
121 (
122 gamepad_connection_system,
123 gamepad_event_processing_system.after(gamepad_connection_system),
124 )
125 .in_set(InputSystem),
126 )
127 .add_event::<TouchInput>()
129 .init_resource::<Touches>()
130 .add_systems(PreUpdate, touch_screen_input_system.in_set(InputSystem));
131
132 #[cfg(feature = "bevy_reflect")]
133 {
134 app.register_type::<ButtonState>()
136 .register_type::<KeyboardInput>()
137 .register_type::<MouseButtonInput>()
138 .register_type::<PinchGesture>()
139 .register_type::<RotationGesture>()
140 .register_type::<DoubleTapGesture>()
141 .register_type::<PanGesture>()
142 .register_type::<TouchInput>()
143 .register_type::<RawGamepadEvent>()
144 .register_type::<RawGamepadAxisChangedEvent>()
145 .register_type::<RawGamepadButtonChangedEvent>()
146 .register_type::<Gamepad>()
147 .register_type::<GamepadConnectionEvent>()
148 .register_type::<GamepadButtonChangedEvent>()
149 .register_type::<GamepadAxisChangedEvent>()
150 .register_type::<GamepadButtonStateChangedEvent>()
151 .register_type::<GamepadConnection>()
152 .register_type::<GamepadSettings>()
153 .register_type::<GamepadAxis>()
154 .register_type::<GamepadButton>()
155 .register_type::<GamepadInput>()
156 .register_type::<AccumulatedMouseMotion>()
157 .register_type::<AccumulatedMouseScroll>();
158 }
159 }
160}
161
162#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
164#[cfg_attr(
165 feature = "bevy_reflect",
166 derive(Reflect),
167 reflect(Debug, Hash, PartialEq, Clone)
168)]
169#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
170#[cfg_attr(
171 all(feature = "serialize", feature = "bevy_reflect"),
172 reflect(Serialize, Deserialize)
173)]
174pub enum ButtonState {
175 Pressed,
177 Released,
179}
180
181impl ButtonState {
182 pub fn is_pressed(&self) -> bool {
184 matches!(self, ButtonState::Pressed)
185 }
186}