pub struct RenderComputedScaleFactor {
pub scale_factor: f32,
}
Expand description
Stores physical size and scale factor, is used as a helper to calculate logical size. The component lives only in the Render world.
Fields§
§scale_factor: f32
Scale factor (EguiContextSettings::scale_factor
multiplied by [bevy_render::camera::Camera::target_scaling_factor
]).
Trait Implementations§
Source§impl Clone for RenderComputedScaleFactor
impl Clone for RenderComputedScaleFactor
Source§fn clone(&self) -> RenderComputedScaleFactor
fn clone(&self) -> RenderComputedScaleFactor
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for RenderComputedScaleFactor
impl Component for RenderComputedScaleFactor
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
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Component<Mutability = Mutable>
],
while immutable components will instead have [Component<Mutability = Immutable>
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requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Registers required components.
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g.,
Component::on_add
, etc.)Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper
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When deriving Component
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Read moreSource§impl Debug for RenderComputedScaleFactor
impl Debug for RenderComputedScaleFactor
Source§impl Default for RenderComputedScaleFactor
impl Default for RenderComputedScaleFactor
Source§fn default() -> RenderComputedScaleFactor
fn default() -> RenderComputedScaleFactor
Returns the “default value” for a type. Read more
impl Copy for RenderComputedScaleFactor
impl StructuralPartialEq for RenderComputedScaleFactor
Auto Trait Implementations§
impl Freeze for RenderComputedScaleFactor
impl RefUnwindSafe for RenderComputedScaleFactor
impl Send for RenderComputedScaleFactor
impl Sync for RenderComputedScaleFactor
impl Unpin for RenderComputedScaleFactor
impl UnwindSafe for RenderComputedScaleFactor
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impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
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impl<C> Bundle for Cwhere
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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
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.Source§fn get_component_ids(
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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