pub struct TextEditState {
pub cursor: TextCursorState,
/* private fields */
}
Expand description
The text edit state stored between frames.
Attention: You also need to store
the updated state.
use egui::text::{CCursor, CCursorRange};
let mut output = egui::TextEdit::singleline(&mut text).show(ui);
// Create a new selection range
let min = CCursor::new(0);
let max = CCursor::new(0);
let new_range = CCursorRange::two(min, max);
// Update the state
output.state.cursor.set_char_range(Some(new_range));
// Store the updated state
output.state.store(ui.ctx(), output.response.id);
Fields§
§cursor: TextCursorState
Controls the text selection.
Implementations§
Source§impl TextEditState
impl TextEditState
Trait Implementations§
Source§impl Clone for TextEditState
impl Clone for TextEditState
Source§fn clone(&self) -> TextEditState
fn clone(&self) -> TextEditState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for TextEditState
impl Default for TextEditState
Source§fn default() -> TextEditState
fn default() -> TextEditState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TextEditState
impl !RefUnwindSafe for TextEditState
impl Send for TextEditState
impl Sync for TextEditState
impl Unpin for TextEditState
impl !UnwindSafe for TextEditState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more