pub struct Align<T> { /* private fields */ }
Expand description
Align
handles dynamic alignment. The is useful for dynamic uniform buffers where
the alignment might be different. For example a 4x4 f32 matrix has a size of 64 bytes
but the min alignment for a dynamic uniform buffer might be 256 bytes. A slice of &[Mat4x4<f32>]
has a memory layout of [[64 bytes], [64 bytes], [64 bytes]]
, but it might need to have a memory
layout of [[256 bytes], [256 bytes], [256 bytes]]
.
Align::copy_from_slice
will copy a slice of &[T]
directly into the host memory without
an additional allocation and with the correct alignment.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for Align<T>
impl<T> RefUnwindSafe for Align<T>where
T: RefUnwindSafe,
impl<T> !Send for Align<T>
impl<T> !Sync for Align<T>
impl<T> Unpin for Align<T>where
T: Unpin,
impl<T> UnwindSafe for Align<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more