Struct ash::vk::GraphicsPipelineCreateInfoBuilder
source · pub struct GraphicsPipelineCreateInfoBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> GraphicsPipelineCreateInfoBuilder<'a>
pub fn flags(self, flags: PipelineCreateFlags) -> Self
pub fn stages(self, stages: &'a [PipelineShaderStageCreateInfo]) -> Self
pub fn vertex_input_state( self, vertex_input_state: &'a PipelineVertexInputStateCreateInfo ) -> Self
pub fn input_assembly_state( self, input_assembly_state: &'a PipelineInputAssemblyStateCreateInfo ) -> Self
pub fn tessellation_state( self, tessellation_state: &'a PipelineTessellationStateCreateInfo ) -> Self
pub fn viewport_state( self, viewport_state: &'a PipelineViewportStateCreateInfo ) -> Self
pub fn rasterization_state( self, rasterization_state: &'a PipelineRasterizationStateCreateInfo ) -> Self
pub fn multisample_state( self, multisample_state: &'a PipelineMultisampleStateCreateInfo ) -> Self
pub fn depth_stencil_state( self, depth_stencil_state: &'a PipelineDepthStencilStateCreateInfo ) -> Self
pub fn color_blend_state( self, color_blend_state: &'a PipelineColorBlendStateCreateInfo ) -> Self
pub fn dynamic_state( self, dynamic_state: &'a PipelineDynamicStateCreateInfo ) -> Self
pub fn layout(self, layout: PipelineLayout) -> Self
pub fn render_pass(self, render_pass: RenderPass) -> Self
pub fn subpass(self, subpass: u32) -> Self
pub fn base_pipeline_handle(self, base_pipeline_handle: Pipeline) -> Self
pub fn base_pipeline_index(self, base_pipeline_index: i32) -> Self
sourcepub fn push_next<T: ExtendsGraphicsPipelineCreateInfo>(
self,
next: &'a mut T
) -> Self
pub fn push_next<T: ExtendsGraphicsPipelineCreateInfo>( self, next: &'a mut T ) -> Self
Prepends the given extension struct between the root and the first pointer. This
method only exists on structs that can be passed to a function directly. Only
valid extension structs can be pushed into the chain.
If the chain looks like A -> B -> C
, and you call builder.push_next(&mut D)
, then the
chain will look like A -> D -> B -> C
.
sourcepub fn build(self) -> GraphicsPipelineCreateInfo
pub fn build(self) -> GraphicsPipelineCreateInfo
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> Deref for GraphicsPipelineCreateInfoBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> RefUnwindSafe for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> !Send for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> !Sync for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> Unpin for GraphicsPipelineCreateInfoBuilder<'a>
impl<'a> UnwindSafe for GraphicsPipelineCreateInfoBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more