pub struct PhysicalDeviceDescriptorIndexingPropertiesBuilder<'a> { /* private fields */ }

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impl<'a> PhysicalDeviceDescriptorIndexingPropertiesBuilder<'a>

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pub fn max_update_after_bind_descriptors_in_all_pools( self, max_update_after_bind_descriptors_in_all_pools: u32 ) -> Self

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pub fn shader_uniform_buffer_array_non_uniform_indexing_native( self, shader_uniform_buffer_array_non_uniform_indexing_native: bool ) -> Self

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pub fn shader_sampled_image_array_non_uniform_indexing_native( self, shader_sampled_image_array_non_uniform_indexing_native: bool ) -> Self

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pub fn shader_storage_buffer_array_non_uniform_indexing_native( self, shader_storage_buffer_array_non_uniform_indexing_native: bool ) -> Self

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pub fn shader_storage_image_array_non_uniform_indexing_native( self, shader_storage_image_array_non_uniform_indexing_native: bool ) -> Self

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pub fn shader_input_attachment_array_non_uniform_indexing_native( self, shader_input_attachment_array_non_uniform_indexing_native: bool ) -> Self

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pub fn robust_buffer_access_update_after_bind( self, robust_buffer_access_update_after_bind: bool ) -> Self

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pub fn quad_divergent_implicit_lod( self, quad_divergent_implicit_lod: bool ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_samplers( self, max_per_stage_descriptor_update_after_bind_samplers: u32 ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_uniform_buffers( self, max_per_stage_descriptor_update_after_bind_uniform_buffers: u32 ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_storage_buffers( self, max_per_stage_descriptor_update_after_bind_storage_buffers: u32 ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_sampled_images( self, max_per_stage_descriptor_update_after_bind_sampled_images: u32 ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_storage_images( self, max_per_stage_descriptor_update_after_bind_storage_images: u32 ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_input_attachments( self, max_per_stage_descriptor_update_after_bind_input_attachments: u32 ) -> Self

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pub fn max_per_stage_update_after_bind_resources( self, max_per_stage_update_after_bind_resources: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_samplers( self, max_descriptor_set_update_after_bind_samplers: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_uniform_buffers( self, max_descriptor_set_update_after_bind_uniform_buffers: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_uniform_buffers_dynamic( self, max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_storage_buffers( self, max_descriptor_set_update_after_bind_storage_buffers: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_storage_buffers_dynamic( self, max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_sampled_images( self, max_descriptor_set_update_after_bind_sampled_images: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_storage_images( self, max_descriptor_set_update_after_bind_storage_images: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_input_attachments( self, max_descriptor_set_update_after_bind_input_attachments: u32 ) -> Self

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pub fn build(self) -> PhysicalDeviceDescriptorIndexingProperties

Calling build will discard all the lifetime information. Only call this if necessary! Builders implement Deref targeting their corresponding Vulkan struct, so references to builders can be passed directly to Vulkan functions.

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