#[repr(C)]pub struct PhysicalDeviceExtendedDynamicState3FeaturesEXT {Show 33 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub extended_dynamic_state3_tessellation_domain_origin: Bool32,
pub extended_dynamic_state3_depth_clamp_enable: Bool32,
pub extended_dynamic_state3_polygon_mode: Bool32,
pub extended_dynamic_state3_rasterization_samples: Bool32,
pub extended_dynamic_state3_sample_mask: Bool32,
pub extended_dynamic_state3_alpha_to_coverage_enable: Bool32,
pub extended_dynamic_state3_alpha_to_one_enable: Bool32,
pub extended_dynamic_state3_logic_op_enable: Bool32,
pub extended_dynamic_state3_color_blend_enable: Bool32,
pub extended_dynamic_state3_color_blend_equation: Bool32,
pub extended_dynamic_state3_color_write_mask: Bool32,
pub extended_dynamic_state3_rasterization_stream: Bool32,
pub extended_dynamic_state3_conservative_rasterization_mode: Bool32,
pub extended_dynamic_state3_extra_primitive_overestimation_size: Bool32,
pub extended_dynamic_state3_depth_clip_enable: Bool32,
pub extended_dynamic_state3_sample_locations_enable: Bool32,
pub extended_dynamic_state3_color_blend_advanced: Bool32,
pub extended_dynamic_state3_provoking_vertex_mode: Bool32,
pub extended_dynamic_state3_line_rasterization_mode: Bool32,
pub extended_dynamic_state3_line_stipple_enable: Bool32,
pub extended_dynamic_state3_depth_clip_negative_one_to_one: Bool32,
pub extended_dynamic_state3_viewport_w_scaling_enable: Bool32,
pub extended_dynamic_state3_viewport_swizzle: Bool32,
pub extended_dynamic_state3_coverage_to_color_enable: Bool32,
pub extended_dynamic_state3_coverage_to_color_location: Bool32,
pub extended_dynamic_state3_coverage_modulation_mode: Bool32,
pub extended_dynamic_state3_coverage_modulation_table_enable: Bool32,
pub extended_dynamic_state3_coverage_modulation_table: Bool32,
pub extended_dynamic_state3_coverage_reduction_mode: Bool32,
pub extended_dynamic_state3_representative_fragment_test_enable: Bool32,
pub extended_dynamic_state3_shading_rate_image_enable: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§extended_dynamic_state3_tessellation_domain_origin: Bool32
§extended_dynamic_state3_depth_clamp_enable: Bool32
§extended_dynamic_state3_polygon_mode: Bool32
§extended_dynamic_state3_rasterization_samples: Bool32
§extended_dynamic_state3_sample_mask: Bool32
§extended_dynamic_state3_alpha_to_coverage_enable: Bool32
§extended_dynamic_state3_alpha_to_one_enable: Bool32
§extended_dynamic_state3_logic_op_enable: Bool32
§extended_dynamic_state3_color_blend_enable: Bool32
§extended_dynamic_state3_color_blend_equation: Bool32
§extended_dynamic_state3_color_write_mask: Bool32
§extended_dynamic_state3_rasterization_stream: Bool32
§extended_dynamic_state3_conservative_rasterization_mode: Bool32
§extended_dynamic_state3_extra_primitive_overestimation_size: Bool32
§extended_dynamic_state3_depth_clip_enable: Bool32
§extended_dynamic_state3_sample_locations_enable: Bool32
§extended_dynamic_state3_color_blend_advanced: Bool32
§extended_dynamic_state3_provoking_vertex_mode: Bool32
§extended_dynamic_state3_line_rasterization_mode: Bool32
§extended_dynamic_state3_line_stipple_enable: Bool32
§extended_dynamic_state3_depth_clip_negative_one_to_one: Bool32
§extended_dynamic_state3_viewport_w_scaling_enable: Bool32
§extended_dynamic_state3_viewport_swizzle: Bool32
§extended_dynamic_state3_coverage_to_color_enable: Bool32
§extended_dynamic_state3_coverage_to_color_location: Bool32
§extended_dynamic_state3_coverage_modulation_mode: Bool32
§extended_dynamic_state3_coverage_modulation_table_enable: Bool32
§extended_dynamic_state3_coverage_modulation_table: Bool32
§extended_dynamic_state3_coverage_reduction_mode: Bool32
§extended_dynamic_state3_representative_fragment_test_enable: Bool32
§extended_dynamic_state3_shading_rate_image_enable: Bool32
Implementations§
Trait Implementations§
source§impl Clone for PhysicalDeviceExtendedDynamicState3FeaturesEXT
impl Clone for PhysicalDeviceExtendedDynamicState3FeaturesEXT
source§fn clone(&self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXT
fn clone(&self) -> PhysicalDeviceExtendedDynamicState3FeaturesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl TaggedStructure for PhysicalDeviceExtendedDynamicState3FeaturesEXT
impl TaggedStructure for PhysicalDeviceExtendedDynamicState3FeaturesEXT
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT
impl Copy for PhysicalDeviceExtendedDynamicState3FeaturesEXT
impl ExtendsDeviceCreateInfo for PhysicalDeviceExtendedDynamicState3FeaturesEXT
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceExtendedDynamicState3FeaturesEXT
Auto Trait Implementations§
impl Freeze for PhysicalDeviceExtendedDynamicState3FeaturesEXT
impl RefUnwindSafe for PhysicalDeviceExtendedDynamicState3FeaturesEXT
impl !Send for PhysicalDeviceExtendedDynamicState3FeaturesEXT
impl !Sync for PhysicalDeviceExtendedDynamicState3FeaturesEXT
impl Unpin for PhysicalDeviceExtendedDynamicState3FeaturesEXT
impl UnwindSafe for PhysicalDeviceExtendedDynamicState3FeaturesEXT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more