Struct ash::vk::PhysicalDeviceFeaturesBuilder
source · pub struct PhysicalDeviceFeaturesBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceFeaturesBuilder<'a>
impl<'a> PhysicalDeviceFeaturesBuilder<'a>
pub fn robust_buffer_access(self, robust_buffer_access: bool) -> Self
pub fn full_draw_index_uint32(self, full_draw_index_uint32: bool) -> Self
pub fn image_cube_array(self, image_cube_array: bool) -> Self
pub fn independent_blend(self, independent_blend: bool) -> Self
pub fn geometry_shader(self, geometry_shader: bool) -> Self
pub fn tessellation_shader(self, tessellation_shader: bool) -> Self
pub fn sample_rate_shading(self, sample_rate_shading: bool) -> Self
pub fn dual_src_blend(self, dual_src_blend: bool) -> Self
pub fn logic_op(self, logic_op: bool) -> Self
pub fn multi_draw_indirect(self, multi_draw_indirect: bool) -> Self
pub fn draw_indirect_first_instance( self, draw_indirect_first_instance: bool ) -> Self
pub fn depth_clamp(self, depth_clamp: bool) -> Self
pub fn depth_bias_clamp(self, depth_bias_clamp: bool) -> Self
pub fn fill_mode_non_solid(self, fill_mode_non_solid: bool) -> Self
pub fn depth_bounds(self, depth_bounds: bool) -> Self
pub fn wide_lines(self, wide_lines: bool) -> Self
pub fn large_points(self, large_points: bool) -> Self
pub fn alpha_to_one(self, alpha_to_one: bool) -> Self
pub fn multi_viewport(self, multi_viewport: bool) -> Self
pub fn sampler_anisotropy(self, sampler_anisotropy: bool) -> Self
pub fn texture_compression_etc2(self, texture_compression_etc2: bool) -> Self
pub fn texture_compression_astc_ldr( self, texture_compression_astc_ldr: bool ) -> Self
pub fn texture_compression_bc(self, texture_compression_bc: bool) -> Self
pub fn occlusion_query_precise(self, occlusion_query_precise: bool) -> Self
pub fn pipeline_statistics_query(self, pipeline_statistics_query: bool) -> Self
pub fn vertex_pipeline_stores_and_atomics( self, vertex_pipeline_stores_and_atomics: bool ) -> Self
pub fn fragment_stores_and_atomics( self, fragment_stores_and_atomics: bool ) -> Self
pub fn shader_tessellation_and_geometry_point_size( self, shader_tessellation_and_geometry_point_size: bool ) -> Self
pub fn shader_image_gather_extended( self, shader_image_gather_extended: bool ) -> Self
pub fn shader_storage_image_extended_formats( self, shader_storage_image_extended_formats: bool ) -> Self
pub fn shader_storage_image_multisample( self, shader_storage_image_multisample: bool ) -> Self
pub fn shader_storage_image_read_without_format( self, shader_storage_image_read_without_format: bool ) -> Self
pub fn shader_storage_image_write_without_format( self, shader_storage_image_write_without_format: bool ) -> Self
pub fn shader_uniform_buffer_array_dynamic_indexing( self, shader_uniform_buffer_array_dynamic_indexing: bool ) -> Self
pub fn shader_sampled_image_array_dynamic_indexing( self, shader_sampled_image_array_dynamic_indexing: bool ) -> Self
pub fn shader_storage_buffer_array_dynamic_indexing( self, shader_storage_buffer_array_dynamic_indexing: bool ) -> Self
pub fn shader_storage_image_array_dynamic_indexing( self, shader_storage_image_array_dynamic_indexing: bool ) -> Self
pub fn shader_clip_distance(self, shader_clip_distance: bool) -> Self
pub fn shader_cull_distance(self, shader_cull_distance: bool) -> Self
pub fn shader_float64(self, shader_float64: bool) -> Self
pub fn shader_int64(self, shader_int64: bool) -> Self
pub fn shader_int16(self, shader_int16: bool) -> Self
pub fn shader_resource_residency(self, shader_resource_residency: bool) -> Self
pub fn shader_resource_min_lod(self, shader_resource_min_lod: bool) -> Self
pub fn sparse_binding(self, sparse_binding: bool) -> Self
pub fn sparse_residency_buffer(self, sparse_residency_buffer: bool) -> Self
pub fn sparse_residency_image2_d(self, sparse_residency_image2_d: bool) -> Self
pub fn sparse_residency_image3_d(self, sparse_residency_image3_d: bool) -> Self
pub fn sparse_residency2_samples(self, sparse_residency2_samples: bool) -> Self
pub fn sparse_residency4_samples(self, sparse_residency4_samples: bool) -> Self
pub fn sparse_residency8_samples(self, sparse_residency8_samples: bool) -> Self
pub fn sparse_residency16_samples( self, sparse_residency16_samples: bool ) -> Self
pub fn sparse_residency_aliased(self, sparse_residency_aliased: bool) -> Self
pub fn variable_multisample_rate(self, variable_multisample_rate: bool) -> Self
pub fn inherited_queries(self, inherited_queries: bool) -> Self
sourcepub fn build(self) -> PhysicalDeviceFeatures
pub fn build(self) -> PhysicalDeviceFeatures
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for PhysicalDeviceFeaturesBuilder<'a>
impl<'a> Deref for PhysicalDeviceFeaturesBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceFeaturesBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceFeaturesBuilder<'a>
impl<'a> Send for PhysicalDeviceFeaturesBuilder<'a>
impl<'a> Sync for PhysicalDeviceFeaturesBuilder<'a>
impl<'a> Unpin for PhysicalDeviceFeaturesBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceFeaturesBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more