pub struct PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
impl<'a> PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
pub fn fragment_density_map_offset( self, fragment_density_map_offset: bool ) -> Self
sourcepub fn build(self) -> PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM
pub fn build(self) -> PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
impl<'a> Deref for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
source§impl<'a> DerefMut for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
impl<'a> !Send for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
impl<'a> !Sync for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
impl<'a> Unpin for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceFragmentDensityMapOffsetFeaturesQCOMBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more